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Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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I might not release news about new features since i'm working on implementing new things to AIGE's core.
Part of them will be the foundation of the Save/Load system.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title

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KamiyaYoriko wrote:
ZOMFG, you are a genius, that sounds just awesome!!
I wish I could try it, but I'm so stupid at these things TT^TT
You are not stupid at these things, you haven't tried yet. :redd:

But... I REALLY NEED MAYA !!! :acro:
Okay I understood XD I'll code the anims by myself ! :grey:

@KSA : You should had an automatized system and an advanced system. I mean you should add commands like :
Spoiler: To Save Space
Code:
runscript("loadgame"); //shows the load menu and load the file
waitresponse(); //if user cancelled
//code continue here :p

Code:
runscript("savegame"); //shows the save menu and save the file
waitresponse(); //wait end of save menu

Code:
openfile("SaveGame1.dat",R,0) //Open SaveGame1.dat for Reading on the handle 0
save(0,1,10) //Save 10 in 0 as number (1) (string = 0)
Etc ! :kyouya:
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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Serio released a full Maya pack.

The save system is not simple to make due to the nature of AIGE.
For PWLib users, we will have things like
runscript("pw_callsave");
runscript("pw_callload");

Nothing deep into AHLSL coding to care about.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788


Last edited by KSA_Tech on Fri Aug 01, 2008 9:19 pm, edited 2 times in total.
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title

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Really ? Can you tell me where I can find it please ? :D
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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I think on page 39 or 40. Not sure. I recall adding it to PWLib SCS.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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Serio wrote:
Image
http://serio.piiym-net.com/leech/mayapack.7z

note, i had to draw the missing bottom part of maya's iris outfit sprites since it was witness only and lacked a bunch of stuff. but now it can be used as a regular out of court sprite too.

Image
ImageImage
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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Currently TO DO List for AIGE/PWLib:

-Save/Load System
-Gif Loader (Direct From GIF Animation Generator)


The Save / Load Steps

- Save / Load Global Variables (ok)
- Save / Load Current Point in Script (ok)
- Save / Load Return Stack
- Save / Load Items <evidences and profiles> <---
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788


Last edited by KSA_Tech on Sat Aug 02, 2008 6:25 pm, edited 1 time in total.
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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KSA, I think you should put that download stats image that lukegb made in your signature :D
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Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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It would make my sig too big, and i like posting the numbers myself too.

Now we have; 113 1.0b and total 737 total.
Save / Load script position working.

Currently working at: Save / Load items (easier then script returns)

-Added definefilehandler command to allow creation of file variables external to the global and local variables. It will allow the creation and manipulation of files. For now, we only have openfile and closefile (and the save/load commands). Later on we will allow writing and reading to variables directly (something like readfilevalue([file],[tgvar],"type");)

Explanation of the save parts:
Global Variables: In most cases saving them or not won't change anything. But there are occasions when the developer uses control variables. (Got evidence A and did part B).
Script Position: The point where the save was called.
Items: Saves the evidences and profiles that the player has.
Return Stack: When a runscript is called, it leaves a "return point". We need to know those return points. Example:

[game]
//do things
runscript("runevent");
//do other things

[runevent]
//do things
//call save <<-- we need to know that once runevent is done, we need to return to game.
//do other things
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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I want keyboard mapping! I.e. ENTER -> next line/runscript("implode");

And I was thinking of overlaying stats on top of your http://www.ksatechnologyhq.com:1357/pwl ... sig001.png sig. Might look good, might not...
Web developer by night, school student by day. That's how I roll.
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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Keyboard mapping will be done later, I haven't focused onto it for a long time due to pwlib. Simple mouse and arrow keys mapping can be done already (i use them on pwlib).

To advance on a message call, you use advance(). I'm thinking on doing a lecture about advanced AIGE features (for those who want to use more of the power of AIGE and AHLSL). Any ideas?

I'm currently looking for help to animate the chains and locks for the psyche lock, since i'm working on AIGE save/load.

Also, next PWLib release will feature new PWfont with accent support, thanks to jeti.

-Added new file to pwlib: pw_saveload.hlsl. It seems we will have pwlib 1.1 in the end.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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Wow. Quick work on save/load here KSA. Can't wait for the next version now :D
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Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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I made a some-what better looking sig image, with just the total:
Image
Web developer by night, school student by day. That's how I roll.
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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I might have save/load working today, so pwlib 1.1 release will be soon. Yesterday i had to go to the supermarket, so no deal.

I'll let people know of any advance on the save/load system.

-AIGE works 100% in wine 1.1 (with dx install) on Accelerated Text Render mode. Compatibility in Linux 100% ok via WINE.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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PWLib in WINE v1.1 (OpenSUSE FTW!):
Spoiler: space
Image
Image
Image
Image


more screenies to come (and a video of ToL (SPOILERS!))
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Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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Currently on the works: Save / Load Return Stack

Item Save/Load working correctly.

75% of AIGE save requirements for PWLib working and ok.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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So once that's done (and ToL is ported to use new AIGE and saving is added) - we'll have a pretty much working PW1 case maker? Neat!
Web developer by night, school student by day. That's how I roll.


Last edited by lukegb on Mon Aug 04, 2008 1:58 am, edited 1 time in total.
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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-Fixed issue with ghost evidence and profiles. Adding a same profile or evidence 2x in a row would generate a "ghost" evidence or profile without valid data. Potentially could generate engine lock.

Just to make this clear: PWLib has save support now. I only need to develop the return stack save so developers can use runscript("pw_saveprogress");. This makes PWLib the first Casemaker to have save support installed and working.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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ToL (no spoilers, since Xvidcap crashed) video: http://lukegrangerbrown.uni.cc/pwlibstu ... nwine.html
Web developer by night, school student by day. That's how I roll.
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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My university begins tomorrow, so it might take longer for pwlib 1.1 and aige 0.9.400 to come out.

I NEED help in animating the locks and chains! If someone get them done for me it will save me BIG time and 1.1 will be out WAY earlier. PLEASE, someone. :maya:

Next Release: PWLib 1.1 (possibly Hayase series)
AIGE 0.9.400
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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I could help, but I'm not too great at animation. I can do a couple - but someone will need to check I'm doing it right/they don't jump up and down every 5 frames...
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Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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Luke: Layton's #1 Apprentice

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Now I've figured out how to export Miis to PNG, I'm _SORELY_ tempted to make Mii Are Ace Attorney, or some such.
Web developer by night, school student by day. That's how I roll.
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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Just to keep this topic updated:

-Save added and working on PWLib.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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After all this time, I finally remembered to ask you something.

While I was running through your tutorials, the "cust" folder, which contains all the custom graphics and such, was something I've never found in any download of yours, whether it be here or on the website.

So... Where DO you download this, cause it does become a little essential later on, from what I see.

Also, I have a question about the "Check" function on evidence. I was never quite clear on how to do that. If it's just text, do we have to make the graphic with the text on it, and import it that way, or is there a way to just have it type the text?

I never was too clear on using textures for that either, because when you define it while making the evidence, the number you choose for the texture has 4 digits:

Code:
setvar([evidencestex],7000);


while for when you load the texture, it has 5 digits:

Code:
loadtexture(70000,"cust/trucygs4.jpg");


Can you explain this in more detail? Sorry if it's already been asked.
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Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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It's great to be on these forums again! Anyway, slaix, i'll help you as best as I can.

First of all, the cust folder you have to make yourself. KSA never included it with the program/tutorial, he didn't include the "trucygs4.jpg" file either, you have to put your own file in there. I used the elizephoto as a placeholder instead.

I'm not too sure about the check function, i've not tried that yet.. however, the problem you're having with the textureID numbers, they're both supposed to be 70000, just KSA had a typo in one of the lines.
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Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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Gyakuten Saiban 1-4 Looping Music Packs

These are my music packs for use with PWLib (although I don't mind people using them for other purposes). They are in Ogg format and are made to loop seamlessly.

The tracks are sometimes split into 2 files, one called "intro" and one called "loop". The intro file obviously contains the start of the file, when certain songs have different intros to the rest of the song.. these files aren't necessarily supposed to loop, but some do kinda loop. The tracks marked "loop" will loop seamlessly, but will miss off the intro part of the track.

Here are links to the releases (so far);
Phoenix Wright: Ace Attorney Music Pack
Phoenix Wright: Justice For All Music Pack
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Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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Just like Maelstrom said.
When I revise the tutorial book, i'll include those changes.

Along the 50+ changelog, also AIGE uses a better Sound System now too (for those who didn't see it on the other forums).

Also, i'm working currently on AIGE's Key Manager (so it will be possible to bind any key to an AHLSL Command). :minuki:

I'm waiting Psyche Lock code from Luke, so it may or may not come out on PWLib 1.1.

Edit: Forgot to mention about the Wine 1.1 compatibility: AIGE runs 100% fine in it (given DX install).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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Hiyall! I've been kinda busy recently with other stuff (as has jeti) - but now these forums are back up, I know I'll be making an effort to get the psyche locks done.

Update on progress:
Locking chains animations: COMPLETE
Background inversion: COMPLETE
Background fadeout: COMPLETE
Psyche lock locking animations: AWAITING FILES
Psyche lock unlocking animations: AWAITING FILES
"Unlock successful": AWAITING FILES (I might do a sheet myself)
Psyche lock chains unlock: nowhere near complete
Shake effect: IN PROGRESS
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Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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DDRKhat wrote:
I have practically finished reanimating "Kitten" (from my case I made on MechaBowser's CM 2.1) for PWLib, once I have tidied up the code a little, I will clearly and carefully comment it all so that you can read and understand a bit easier how to create character animation easily.

I am also suggesting to the community that we provide a "plug-and-play" method for 3rd party characters (Such as Kitten) that way case makers can find it rather easy to add their character after asking you. The method that I have created Kitten will represent this. however, the idea I have in mind is for example...

aige.exe
+custom
++-customlib.hlsl
++chars
+++Kitten
++++-Kitten.hlsl
++++-Kitten_normal.png
++++-Kitten_excited.png
++++-Kitten_upset.png
++++-Kitten_uncertain.png

and it would be easy to expand this for all custom content.. as thus..

aige.exe
+custom
++-customlib.hlsl
++bgs
+++Downtown
++++-Downtown.hlsl
++++-Downdown.png
+++Street
++++-Street.hlsl
++++-Street.png
++music
+++-music.hlsl
+++-Objection! Remixed.mp3
+++-Gyakuten Saiban4.ogg
++sfx
+++-sfx.hlsl
+++-kaboom.wav
+++Kitten
++++-objection!.wav
++++-takethat!.wav
++++-holdit!.wav

And I think you get the idea... the Kitten folder un the sfx folder would require no hlsl because the Kitten.hlsl inside the character already includes them, you would just have to remember to keep the file achieve in the same fashion.

I think this would be sensible, and at the top of the hlsl file, keep a commented out version of all variables and such that you use, so that a case maker can modify them as and when needed (i.e we don't want Kitten and Bob trying to use textureid 30001 both at the same time!)

Maelstrom wrote:
If anyone can give/link me some information on setting up looping markers in ogg files using audiere, i'll make them compatible instead of seperating the tracks (at the moment for example, I have "Suspense - Intro.ogg" and "Suspense - Loop.ogg")

I wasn't aware that OGG files themselves could support looping?

If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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Image
Kitten.zip + Kitten-Commented.zip

Kitten Commented is commented (orly?!) to try and help those whom are learning PWLib, so that they may be able to, hopefully, add their own custom characters in easier by using it as a learning guide.

In these zips it also proposes the custom fold hierarchy discussed earlier.
If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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May I suggest that you also include a "custom_kitten.hlsl" file in the auto/ folder? Or would that be a bad idea...
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Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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A premise is that all scripts work with auto. No command is executed, the file is only loaded.

-Added Command Cleaner to allow using spaces and tabs on command lines:
AIGE 0.9.250 and lower:

runscript("A'); //OK
runscript ("A"); //Error
run script("A"); //Error
run_script("A"); //Error

AIGE 0.9.400

runscript("A"); //OK
runscript ("A"); //OK
run script("A"); //OK
run_script("A"); //Error
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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r u n s c r i p t ( "A" ); //OK ? :P
Proud creator of the first released PWLib-made fangame! ^_^
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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Yes, but it is not recommended.

Edit: I'll add a Parser Level control on config. The one we see in 250 and earlier will be named Archaic. The one I mentioned will be called Liberal. I'll eventually add a mid option that allow tabs and spaces in front of the command name and such, but not in the middle. Eg:

runscript("A"); //OK
runscript("A"); //OK
runscript ( "A"); //OK
r u n script("A"); //Error
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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^ Ji Hye Jang

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Hm... a suggestion about looping music... see if it's possible to support .MO3 format...
It's basically .MOD/.IT files, but supports MP3/OGG compression for the samples.
Proud creator of the first released PWLib-made fangame! ^_^
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
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It depends on the sound library i use. As I get AIGE to use plugin-styled engines, i'll be able to add FMOD and other libs so more playback power will be added.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title

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I seem to be having a bit of an issue trying to get PWLib to load properly. After it initializes I'm presented with a blank screen (much like the pow2 problem, but PWlib seems to be starting in software mode successfully.)

My log currently is reporting:

Code:
(22:50:45) <Render> Initializing Direct3D System...
(22:50:45) <Render> Initializing Direct3D Device...
(22:50:45) <Render> Initialization in Software Mode successful.
(22:50:45) <Render> Initialization successfull.
(22:50:45) <Render> Confguration successfull.
(22:50:45) <Texture Loader> Error: Couldn't create texture from Console.png!
(22:55:47) <AutoLoader> Autofolder: C:\pwlib\auto


I've googled this problem (since search is disabled here) and so far none of the issues from this thread have helped. I've downloaded the GFX pack from two different mirrors and neither of them seem to have a "console.png", so either I'm missing or not understanding something.

My startup file currently looks like:
Code:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.

//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.

//    You should have received a copy of the GNU General Public License
//    along with this program.  If not, see <http://www.gnu.org/licenses/>.

//This file is the entrypoint file for any AIGE game: startup.aigehls
//First we include the game's starting script
#include(game.hlsl);

//Just like most languages, an entrypoint function is defined. In AIGE HLSL this function is [main]
//You're not obligated to put the main function in this file, but it is recommended to do so.
[main]
//Render and Process System Events to protect not found scripts
render();
processsystemevents();
//We are jumping to the function game that must be present on the game's files. (using runscript here isn't recommended)
jumptoscript("game");


And my config:

Code:
screenwidth=256
screenheight=384
textrendermode=Accelerated
textureloadmode=Normal
filtering=Never
logging=Complete
rendermode=Software
errorhandling=Notify
accelrendertfix=Enable
accelrendertfixstrength=1000
usediffuse=true
zbuffer=true

Specs:
CPU: Pentium M 1.7 GHz (pre-centrino, non-HT)
RAM: 1.2GB
GPU: Intel 915GM (Epic phail)
OS: Windows XP Service Pack 3

Last edited by musicman2059 on Thu Aug 14, 2008 6:36 am, edited 2 times in total.
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
User avatar

PWLib / AIGE developer

Gender: Male

Location: 127.0.0.1

Rank: Prosecutor

Joined: Tue May 01, 2007 9:27 pm

Posts: 649

lukegb wrote:
May I suggest that you also include a "custom_kitten.hlsl" file in the auto/ folder? Or would that be a bad idea...
That is the original intent of customlib.hlsl - to include all custom content while keep track of what ID's are being used.

This character could possibly conflict with another as it uses ID ranges from 30,000 - 30,007 (and variable 30,000)
If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title

Gender: None specified

Rank: Suspect

Joined: Sun Aug 03, 2008 11:26 pm

Posts: 7

Right, people. Can any of you tell me about a gif animator program that'll let me open an animated gif to see how the frames are ordered?
Hotti is being rather difficult. Scratching himself and talking faster than the eye can see.

I'm Kartoffelov, by the way. Forgot my password on this forum and can't seem to get it back.

Valant has been reorganised and will be uploaded along with Hotti once he's done.
Then, if nobody minds, I'll have a go at finishing Trucy, seeing as how she's incomplete.
Re: PWLib Casemaker (Released 1.0b at 21/07/2008 11:08PM GMT-3)Topic%20Title
User avatar

Luke: Layton's #1 Apprentice

Gender: Male

Location: United Kingdom

Rank: Bug Sweeper

Joined: Fri May 30, 2008 4:19 pm

Posts: 365

@musicman2059:

Have you actually written a script for AIGE or did you just download it and run it? It's not a pretty graphical case maker (yet, anyway). It _IS_ a fully functioning case maker with many graphics and many characters included.

See Lee Ji Hoon's fangame Trials of Life for an example.

In short: show us your "game.hlsl". If you have no game.hlsl, you need to write one.


NOTE: MANY advancements have been made since PWLib in a Nutshell first came out, but it is still a valid basis to begin writing your own fangame.
Web developer by night, school student by day. That's how I roll.
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