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Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

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Thank you so much! :acro: And thank you for making such an awesome program!
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

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I tried running the program, but this is what came up

Quote:
Traceback (most recent call last):
File "/Users/joannaballendorf/Desktop/PyWright/updater.py", line 4, in <module>
from core import libupdate
File "core/libupdate.py", line 5, in <module>
from core import pygame
File "core/core.py", line 3, in <module>
import gui
File "core/gui.py", line 1, in <module>
import pygame
File "/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/pygame/__init__.py", line 37, in <module>
_check_darwin()
File "/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/pygame/__init__.py", line 34, in _check_darwin
raise ImportError("PyObjC 1.2 or later is required to use pygame on Mac OS X. http://pygame.org/wiki/PyObjC")
ImportError: PyObjC 1.2 or later is required to use pygame on Mac OS X. http://pygame.org/wiki/PyObjC
>>>


I do have PyObjc 1.4, so I don't know why it's not working. Do I have to restart the computer?

NEVERMIND, It's working now! :hotti:
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title
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Got Beta 10, and I've got to say, it's really good! Multiple people on the screen could get interesting. :D And I'm using software rendering, so that pretty much proves that works too. The editor is really nice now too, with the formatted lists and all.

I know I haven't been working much on it lately, but I guess you could say that's a good thing because there haven't been any problems annoying enough for me to go to drastic measures. :sawit: [/excuseforbeinglazy]

Anyways, good work as usual, Saluk! :edgy:
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

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Python hates me. Whenever I click on something it shuts down. I also can't edit any of the games because they don't seem to have intro.txt files. How would I go about playing these games anyway? I tried using the PWlib file but it didn't even try to start before it said that the program was not restarting.

Are their any links to a tutorial of some sort? The document that comes with the game maker is a bit confusing to me.

Sorry to be a bother... this is my first time ever trying to program anything. :meekins:
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title
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PWLib (AIGE) is a windows based program, so for MAC you will need to use pywright. Also the scripts for both are different. (unless you can run wine).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

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It's strange that there's a file named PWlib in the Pywright.

I still don't know why the program stops responding when I try to go back to a game I was trying to edit. This is about the twentieth time tonight I've had to restart the program.

This is what shows up when I try to reopen a case to edit.

Quote:
Traceback (most recent call last):
File "/PyWright/editor.py", line 3, in <module>
from core import libedit
File "core/libedit.py", line 448, in <module>
quit = root.handle_events(pygame.event.get())
File "core/gui.py", line 94, in handle_events
self.event("click_down_over",evt.pos)
File "core/gui.py", line 67, in event
done = w.event(name,p2,*args)
File "core/gui.py", line 67, in event
done = w.event(name,p2,*args)
File "core/gui.py", line 73, in event
func(*args)
File "core/gui.py", line 375, in click_down_over
getattr(tob,f)()
AttributeError: 'case_menu' object has no attribute '_New_Case'
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title
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Ah, that.
It is the file that saluk did to read pwlib animations. (As i'm aware of)
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

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KSA_Tech wrote:
Ah, that.
It is the file that saluk did to read pwlib animations. (As i'm aware of)

Interesting.

Do you have any idea why my program could be crashing so much? Even if I try to 'X' something out it stops responding.
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title
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Hmm, I haven't touched pywtight 10 yet, but you're running it on opengl mode? If so, try using the software one.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

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I hate to be a continuous bother, but how does one make the music and sound effects play? I've been trying to get them to work but they just don't seem to want to play.


Nevermind, I got it.
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title
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Hey Nuxill. Cool to see that it at least has started up. If you could send me you're .log files that would be cool. I'm not sure what is crashing or why. If it is freezing up, then that is a real problem. May I ask which mac system you are on? As I've said, I have very little experience with mac's, so many problems you will have are likely related to that fact.

But just to clarify what each program actually is, since I'm not actually sure if that is documented anywhere:

PyWright.py - This is the game engine. You run this to actually play games that you have written, or games you have downloaded. This is what I work on the most.
updater.py - This will update your system. You can update the engine when I put out fixes (which will likely be soon due to all of these problems!), download updates to the art files if those get changed, and download games I put up. It actually allows other people to upload games as well.
editor.py - This is the editor for creating and editing cases. It is highly experimental at this point, although it is improving. Without a command list, it is quite useless as a gui to help people without scripting experience to learn pywright. However it can be useful mostly as a debug tool to see how text is going to show up.

Unless you really like the editor, it is probably easier to edit cases with a text editor of your choice.


Yeah, that pwlib.py file interprets pwlib scripts, but only so far as to read character definitions. Nothing in the core/ directory should be run directly, the 3 .py files I mentioned above are the executables.


I need more information about what kinds of things you are doing when it crashes, the nature of the crash, and all of your .log files too. Either this week or next, when I get some time on the macs in the lab at school, I'll see if I can get pywright working there. Because I'm fairly in the dark here. But it sounds like it's mainly the editor that's crashing? I will work on that some more eventually, but the engine is higher priority. How do the test games run in PyWright.py for you?
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Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

Two more games coming up soon

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Thankyouthankyouthankyou!
The potential of this beta is huge.

Now... dual screen doesn't exactly work for me. You need to write screens=2 in display.ini in order to put it on, right?
And it does show two screens... only one of them's useless. It doesn't change the gameplay at all, there's just a big black screen below the first one. Is it me or is it because PyWright's not ready to support the gameplay change yet?
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Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

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Thank you for the reply. I actually don't need help with the crashing anymore; as soon as I stopped using the editor I was fine. I edit everything in the text document now. Though I am having a bit of trouble trying to figure out how to make the judge bang his gavel.

Right now I've got a laptop with Panther version 10.5.4. I have been having very few problems with the program (besides the chrasing, but I've gotten around that) but for some reason whenever I wanted to make Maya surprised it would change into her 'cosplay' outfit. I fixed that by changing the file names but it still intrigues me. I wonder if this has happened to anyone else or if it's just because I'm on a mac. :yogi:

I have to say thank you once again for creating this program. If it wasn't for this I'd probably never be able to make my own cases (this is the only program I know of that works on a mac and allows you to upload custom sprites.
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title
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Ping:
I fail to see how dual screens "changes gameplay" in any case. However, yes dual screens isn't quite complete at the moment. Only examination and the case selection screen appear on the second screen at this time. You can also change to dual screen by pressing escape in game and selecting it from the list. All options will be configurable from there. I will slowly port each object over that needs to be on the second screen one at a time. And at some point you will get the big ugly arrow :) For now it's bugfix time though.

Nuxill:
So it was only the editor that was crashing? That's good to hear. I just realized the source version doesn't make log files, so that's something I should probably add. The command for the judge and most other of those types of animations is "fg ani-judge-gavel". You can find the other animations in art/fg. Some of them have the sounds built in, like the gavel, and some of them don't.

I guess Maya is so surprised she changes her outfit! Pretty strange. The file is correct, so I'm not sure what is wrong with her!
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Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

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Thanks for the Help!

I don't know why Maya's clothes were changing, but it was funny.

I'm trying to download the Beta-10 file, but I keep getting this error:
Quote:
Exception in thread Thread-2:
Traceback (most recent call last):
File "/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/threading.py", line 486, in __bootstrap_inner
self.run()
File "/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/threading.py", line 446, in run
self.__target(*self.__args, **self.__kwargs)
File "core/libupdate.py", line 204, in do_downloads
except WindowsError:
NameError: global name 'WindowsError' is not defined

What does WindowsError mean? Is it because I have a Mac?
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title
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Nuxill wrote:
What does WindowsError mean? Is it because I have a Mac?


Yeah. Here is a fix: http://pywright.dawnsoft.org/macupdatefix.zip Extract into your pywright folder and overwrite all files.
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Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

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I tried running PyWright.exe and this is the message that I got

Quote:
Traceback (most recent call last):
File "PyWright.py", line 4, in <module>
File "core\libengine.py", line 927, in run
make_start_script()
File "core\libengine.py", line 781, in make_start_script
logo = sprite(0,0).load("general/logo.png")
File "core\core.py", line 631, in load
self.base = assets.open_art(name,key)
File "core\core.py", line 280, in open_art
return self._open_art_(name+".png",key)
File "core\core.py", line 265, in _open_art_
img = [gl.TexQuad([0,0],x) for x in img]
File "core\gl.py", line 139, in __init__
self._init(*args,**kwargs)
File "core\gl.py", line 251, in _init
self.texture = texture(path,cache)
File "core\gl.py", line 41, in __init__
self.update(surf)
File "core\gl.py", line 55, in update
self.rebind_string(surfstr)
File "core\gl.py", line 59, in rebind_string
og.glTexImage2D(og.GL_TEXTURE_2D,0,og.GL_RGBA,self.width,self.height,0,og.GL_RGBA,og.GL_UNSIGNED_BYTE,surfstr)
OpenGL.GL.GLerror: [Errno 1281] invalid value
Exception exceptions.AttributeError: 'texture' in <bound method TexQuad.__del__ of <core.gl.TexQuad object at 0x02B7EAD0>> ignored


I'm also kind of confused as to what the editor actually does. And it also crashed when I tried to load it again.

Quote:
Traceback (most recent call last):
File "editor.py", line 3, in <module>
File "core\libedit.py", line 448, in <module>
quit = root.handle_events(pygame.event.get())
File "core\gui.py", line 94, in handle_events
self.event("click_down_over",evt.pos)
File "core\gui.py", line 67, in event
done = w.event(name,p2,*args)
File "core\gui.py", line 67, in event
done = w.event(name,p2,*args)
File "core\gui.py", line 73, in event
func(*args)
File "core\gui.py", line 375, in click_down_over
getattr(tob,f)()
AttributeError: 'case_menu' object has no attribute '_Return_of_the_Turnabout'



btw, I'm running a Vista.
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title
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There seems to be a bug in the editor, as Nuxill has found. About the other crash, try running it in software mode (set opengl=0 in display.ini). I will fix the opengl problem within the week. The opengl mode right now only works on some cards I think.

The editor is for editing the scripts, but it is still very clunky. It's mostly experimental at this stage.
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Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

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Not that it really matters, but the splash screen isn't quite centered.
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

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Thanks for the help! I still can't seem to download the Beta-10 game. I did get the spanish game though. It sucks that I can barely read the language. :yogi: I should have paid more attention in Spanish class.
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title
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I just put beta10.1 bugfix into the updater. It should fix movies, might help opengl mode work on a few more machines, fixes maya's wardrobe crisis (which was actually a bigger problem than just maya), and does a bit more for dual screen. There is still much more to do with dual screen, movies will not play sound (although you could load an mp3 soundtrack as music and play at the same time as the movie to emulate this), and the editor bugs I didn't even look at yet.

Let me know if the things I say I fixed are not fixed.

If you have trouble with the updater, just get the update directly: http://pywright.dawnsoft.org/updates/10.1.zip,0.1
Rename it as a .zip file, and extract into the pywright folder.

I updated beta10 test game too, the file was corrupt. If you still have problems Nuxill, dowloading it, you can get the zip directly from here: http://pywright.dawnsoft.org/games/beta ... 2733907.57

Change to .zip and extract to pywright/games/beta10.
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Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

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It works now. Thanks!
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

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I hope I'm not driving you crazy with all of the questions I've been asking, but how do you add a character's profile to the court record? And how do you make it so that the description of the evidence shows when you're looking at it in a game?
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Character profiles are the same as evidence items. However, when you name them, such as with the addev command, you add a "$" at the end of the name. Such as in games/test/the_test/intro.txt where maya's profile is added using "addev maya$". The $ just signals that it is to be put on the profiles screen instead of the evidence screen. You will need to have the portrait picture in the art/ev folder (either located in the case or game folders) if you want it to show up.

Setting specific properties about evidence or profile items (such as adding a description) is done with the set command. Check games/test/the_test/evidence.txt for an example.

All of the above info and more can be found in doc.txt, but while comprehensive it can be a bit daunting so I don't blame you if you couldn't find something. Plus, I like answering questions. I do hope to lessen the amount of help needed in the future through better docs/tutorial and/or a better editor etc, but then I will just be swamped by questions on how to do more advanced things :) I'm glad you are finding your way.
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Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

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Thank you. The tutorial is a bit daunting, and I've never coded anything before either. I'm glad that my continuous question asking isn't bothering you.
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

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Thanks for the reply!

Anyways, I began scripting my game. No disrespect to PWLib, but I find this alot easier to script.

Hope both case makers make it to the point where you don't have to script. You're both doing an awesome job.

By the way, I can't seem to find the light blue color that shows when Phoenix thinks for something. Do you guys wanna give me that color number?

Also, I'm trying to rename a sprite being shown ingame, but it's not working. I tried using nt and label, but it's not working.
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I think it's something like {c568}. (Maybe {c579} or {c578} or something around there). This reminds me, I should provide more options for how to choose colors. At least html notation would probably be good, along with some named colors.

Thanks for your interest and remarks. I did try and make the scripting as simple as I could. As KSA_tech adds simpler commands to pwlib the playing field will be more even. At some point pwlib might even interpret wrightscript, which would be neat. That way, if my work on the editor ever produces anything worthwhile, it will benefit everyone. pywright might also interpret pwlib scripts at some point as well, allowing pwlib games to run on a mac.
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Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

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Now OpenGL just pauses on the splash screen.

Also commas in text aren t working.
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@MrCheeze
It shows the splash screen and just doesn't continue past that? Is any error given? I've got to get opengl working!

@lulzies
nt may not work, I'll take a look at it. As an alternative, you can rename a character with the char command:
char gumshoe nametag=sherlock

The reason this changed is that when multiple characters are on screen at once, they each need to have a proper nametag. I'm not sure whether I should remove the nt command altogether or fix it.
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Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

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Re-add portrait and add the nametag command?

No error, but the escape menu works, though with black scroll buttons. I'm thinking it's either a fade problem.

EDIT: Wait, it's just incredibly slow.
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Hmm...thanks. That fixed it.

By the way, I'm having trouble with custom sprites. I don't know if PyWright actually supports them, but it's saying there's no error at the txt exe file.

For example, I tried changing hobo's "heh(combined)" to "thinking(heh)", but it's not playing. But when I change another image (a custom) to "heh(combined)", it decides to play "thinking(heh)". I changed the text files to correspond with the names as well...
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@MrCheeze: So opengl is working ok it's just really slow? That's something to work with I guess. Please post full system specs. Can you get into the game and does the speed ever get any better?

portrait/nt are basically replaced with char. I think one command is easier to remember, and it takes less lines at that. So I am leaning toward just getting rid of the nt command.

@lulzies: The reason it didn't work is that the filename tells pywright what kind of information is stored in the frames. (combined) at the end of the portrait name means that part of the frames are non-speech (blink mode), and part of the frames are speech (talk mode). In your example, you would want to change "heh(combined)" to "thinking(combined)". Of course renaming the existing sprites is not really custom sprites, nor is it recommended (it will make things confusing if I post updates of characters on the updater).

You are right that the text files need to match the art file though.

The last section of doc.txt contains detailed info on all replaceable content.
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Re: The PyWright Casemaker Thread - BETA 10Topic%20Title

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Just a suggestion but maybe you can make the PyWright logo as the icon for PyWright as well.
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It ends up about half/a third the speed of how already slow it is.

How do I know my specs? (I'm not very good at the hardware side of computers)

Doesn't char take more memory or something than portrait, since you have to reload the character?
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Windows Vista or XP?

If you are using vista, click the "start bubble", type "dxdiag" in the search bar and hit enter. If you are on XP, hold the windows key and press R, type dxdiag in the box that comes up, and hit enter. Wait for dxdiag to finish it's check, then click on save all information over on the right. Save it wherever, and send me a mail or pm with the contents of the file. Or upload it somewhere and post me a link. This way I will have all the information I could ever need.

This goes for anyone else who has problems with the opengl mode on windows. The more information I have, the faster I will figure out what's going on. I suspect that I am using far too much texture memory, but there could be other things too.

If you are on linux and have trouble with opengl mode crashing, running slow, or displaying graphic artifacts (after you have pyopengl installed), send me your /etc/X11/xorg.conf or /etc/X11/XF86Config. (They may not be located in /etc/X11, do a search in that case or look up where it is in your OS documentation).

Thanks for the suggestion Takua. I haven't figured out how to get an icon working yet :( Otherwise it would have an icon already.
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Neither, actually, but I know how to use command prompt. PM about to be sent.
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Alright I got the pictures working.

For some reason, the apostrophes stopped showing up.
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Same here.

EDIT: Also, try downloading the new Something-Tod case. Some kind of 'content-length' error!

Everything is missing from the evidence-selected screen.
In the test, meekins gives an error in ports because he has no normal.
The test calls it PyPhoenix.
The nametag is never removed when it says it is.
It's impossible to find the camera.
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title
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Wibbly wobbly timey-wimey stuff

Gender: Female

Location: In front of you

Rank: Medium-in-training

Joined: Mon Oct 08, 2007 6:42 pm

Posts: 352

Yeah, WHAT HAPPENED to the Details screen on the Court Record!? No "zoomed" background, no picture, not even any text... All the icons disappear (save for the evidence overview background) and I'm left with just the name of the evidence and two arrows... I can click back though...
Also, the apostrophes are gone as a poster above me has said.
The "blip" sound of the text occurs every 1/10th of a second uniformly... It's kinda annoying because in beta... 5 or 6, the blip went as fast as the text. Also, when I do {sound} to have a "silent" textbox... Lo and behold, it's not silent! I hear a loud popping noise for a blip sound.
There is no "Briefcase" model for the "true" 3D test.
Like the above poster has said, I can't "point out the camera" in the test case.
The two-lines or three-lines feature is nice for the text box, but I'd rather not have it do it automatically... It looks weird. Also, the textbox seems "shorter" than it should be... Dunno why.

Other than that, awesome new beta!
Thank you for reading. I hope you have a wonderful day.
100% pure Joy.
Excellent source of puns.
Refrigerate after opening.
Re: The PyWright Casemaker Thread - BETA 10Topic%20Title
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Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Wow a lot of bug reports, cool cool. I have no internet right now, just checking up on things at the library, so it will take a while before I get any fixes up.

The two/three lines thing can be chosen by you by putting "set _textbox_lines 3" or "set _textbox_lines 2" at the top of intro.txt (or wherever you want to set it). Also, you can toggle whether it wraps lines or not similarly with "set _textbox_wrap off" or "set _textbox_wrap on". Search for section "Special Variables" in doc.txt for info on the rest of these configuration options.

The True 3d test will not show the breifcase unless you are running accelerated mode (opengl=1 in display.ini). If this mode doesn't work for you, then true 3d won't work either.

Not sure on evidence, it works here.

Problems with downloading I think is actually a problem with uploading. That file is corrupt, so... Whoever owns the file, zip up your game and email it to me instead (saluk64007@gmail.com) and I'll put it on the download service. And to everyone else, I think upload is broken, so don't upload games for the time being ;)

Sound issues - I think these are a platform specific issue. If you are windows could you pm me your dxdiag.txt? I outlined the process a few posts ago. And if you are using linux or mac, send me your specs another way. I'm most interested in sound card/driver.

Empty nametag, apostrophes, camera, I will be checking. I have confirmed that these are malfunctioing :) I think the camera might have to do with the scrolling screens, since I added that feature so quickly at the last minute. I will fix nt also, by making it set the nametag of the speaking character, or adding a hidden character if no character is there. Nametag currently has to be attached to something. Apostrophies have me totally scratching my head...

Thanks for the comments.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
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