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Re: PWLib CasemakerTopic%20Title
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setmsgboxtickersound("sfx-blipmale.wav");

sfx-blipmale.wav = filename placed on the sounds folder. If file is invalid, it automatically disables the sound.

Uploading to youtube is fine, as long as it doesn't kill the video.
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Re: PWLib CasemakerTopic%20Title
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Don't mess.

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I uploaded it, but the formatting and converting of the video to YT quality has pretty much made it look awful, so it's been removed.

Awesome to hear about the text options, by the way.
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Re: PWLib CasemakerTopic%20Title
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Update on mp3 playback: No, the curret model doesn't supposet multiple mp3 playing at once. The code for mp3 playbakc uses waveout, and i'm researching on how to make it work with multiple instances.
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Re: PWLib CasemakerTopic%20Title
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Anyone can make a mirror of the video 1.5. For those that do: send me the link via PM so I update the mirror links.

I think i got why the multiple mp3 playback doesn't work, but i'll try to work on it later.
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Re: PWLib CasemakerTopic%20Title
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How are the tutorials coming?
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Re: PWLib CasemakerTopic%20Title
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I got a bit sidetracked by stuff the last 2 days (Indiana Jones movie, trying to work with multiple mp3, etc) so I didn't advance much. Right now I'm witting the tutos. so there is a chance I finish most of them today or tomorrow.
Ah, and I've been thinking into making a secondary, special language that would be simpler than AHLSL that would allow command assignment (so I could make it "simpler than pwlib" too) or making AHLSL with a simpler set of commands, or something the like.
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Re: PWLib CasemakerTopic%20Title
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Are you quoting me there ;) Don't get too sidetracked with that though, I think pwlib's strength is in how much you can actually control. My engine has many things hard coded. Of course I haven't played with yours yet.

The tutorials sound great!
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PWLib CasemakerTopic%20Title
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So is there loads of stuff in one tutorial or are you just doing one line per day? xD
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Re: PWLib CasemakerTopic%20Title
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I will only make a simpler AHLSL (ren'py/pywright style) later. I had that idea even before pywright was out. Tutos take priority.

Well, not that tutos are long specifically, it was just that I couldn't work on them as I wanted.

Tuto 0 for example has 3 pages now (as I need to explain some AHLSL stuff), but most tutos won't be long. AHLSL, for me, is obvious, but for other people it won't necessarily be.

Note:
New "mirror" on video 1.5: http://volzel.dyndns.org/PWLibVideo1.5_XviD.avi recompressed to XVid, only 10mb now.
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Re: PWLib CasemakerTopic%20Title
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Re: PWLib CasemakerTopic%20Title
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Thanks for the logo.

Update on Tutorials:
3 tutos have been completed as of now.
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Re: PWLib CasemakerTopic%20Title
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Update: 4 tutorials total completed. :keiko:
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Re: PWLib CasemakerTopic%20Title
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How many tutorials left? Just curious. :godot:
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Re: PWLib CasemakerTopic%20Title
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Pleeaase don't hurt me.

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Quote:
:edgy:: Whooooooooooooooop!


I agree Edgeworth, we all agree.
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Re: PWLib CasemakerTopic%20Title
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The list of tutorials: (may get bigger)

(OK) = Tuto completed
(X) = Only code completed

PWLib in a Nutshell

Part I: Basic

00: Initialization (OK)
01: Monologue (OK)
02: Better Management (OK)
03: Talking (OK)
04: Evidence and Profiles (OK)
05: Evidence Add Effect (OK)
06: Using Default Balloons (Objection, Hold it, Take That) (X)
07: Adding The New Game Screen (X)
08: Presenting Evidence and Profiles (X)
09: Examining Objects and Places
10: Adding Sound Effects
11: Adding Music
12: Making Questions
13: Adding Basic Effects
14: Adding Advanced Effects
15: Making Introduction Movies

Part II: The Court

01: Moving Around
02: Using Court Room Overview
03: Hitting the Gavel
04: Cross Examination
05: Using the Lifebar

Part III: Investigation

01: Configuring a Place
02: Minimal Place Setup

Part IV: Customization

01: Creating New Characters
02: Creating New Background
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Last edited by KSA_Tech on Tue May 27, 2008 7:07 pm, edited 2 times in total.
Re: PWLib CasemakerTopic%20Title
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Pleeaase don't hurt me.

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Er... so we'll be waiting a long time for this, won't we KSA?
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Re: PWLib CasemakerTopic%20Title
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Not necessarily. Some tutos are fast to work with (music and sfx for example). Just wait and see. :minuki:

Edit: New video 1.5 mirror: http://aceattorney.free.fr/dlpwlib.php
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Re: PWLib CasemakerTopic%20Title
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Erm, like... I think i have an objection

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Hmm,

6/25?

Keep up the good work anyway ^.^
Re: PWLib CasemakerTopic%20Title
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A fad in a castle

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FlashPoint wrote:
Er... so we'll be waiting a long time for this, won't we KSA?


Depends really. Some things are harder or take longer to set up.

That and KSA has been looking for people to preview the tutorials, to make presentation better and fix typos. I think I've been asked to help on that.
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Re: PWLib CasemakerTopic%20Title
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Currently working on tutorial 08 (9th tutorial).

The hard part of making tutos is that AHLSL is easy for me, but passing some ideas to ppl who doesn't have contact with programming logic isn't simple.
I have to think carefully to not misstep something. :keiko:

Tuto 08 for example starts using more AHLSL and I have to explain each new thing patiently.
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Re: PWLib CasemakerTopic%20Title
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Pleeaase don't hurt me.

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Actually, I think I'll be better off with the tutorials; I've only programmed a couple of times.
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Re: PWLib CasemakerTopic%20Title
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Now with Glasses!

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What I think is that since some of us might not want to wait awhile longer, you could release it now (without the tutorials) and the people who want/need them can just wait for them to be finished.
Would that be okay for you, KSA?
Back, check out LOZ AA.
Re: PWLib CasemakerTopic%20Title
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If the test script was organized and well documented I could release PWLib with it, but as it isn't, you wouldn't do much.

The problem is that it isn't just "one command -> you did it" for some features (presenting for example).

If I release it tutorial-less, I'll lose (ppl will say "MB CM is bettar!") and I don't want to. Power comes with less obvious usage, and tutos makes the different into making it obvious. PWLib is way different than PyWright. It is targeted to be a PW maker, while PWLib itself is AIGE using the PWLib script library, so you still can easily work away from a PW game if you want (it isn't limited/directed to making a PW game like PyWright is).

As I have to explain a bit of AHLSL too during some tutos, some tutos would take more time. I don't want to write a book only for AHLSL (Understanding AHLSL) and make ppl read it prior to using PWLib and following PWLib in a Nutshell, so I give point-important notes on AHLSL commands that will be used.
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Re: PWLib CasemakerTopic%20Title
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^ Ji Hye Jang

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It's very possible to learn by examining the existing code and looking at what it does, rather than having to read comments throughout code.
And for the people who can't understand it, they can wait for the tutorials.
Proud creator of the first released PWLib-made fangame! ^_^
Re: PWLib CasemakerTopic%20Title
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KSA_Tech wrote:
If the test script was organized and well documented I could release PWLib with it, but as it isn't, you wouldn't do much.

The problem is that it isn't just "one command -> you did it" for some features (presenting for example).

If I release it tutorial-less, I'll lose (ppl will say "MB CM is bettar!") and I don't want to. Power comes with less obvious usage, and tutos makes the different into making it obvious. PWLib is way different than PyWright. It is targeted to be a PW maker, while PWLib itself is AIGE using the PWLib script library, so you still can easily work away from a PW game if you want (it isn't limited/directed to making a PW game like PyWright is).

As I have to explain a bit of AHLSL too during some tutos, some tutos would take more time. I don't want to write a book only for AHLSL (Understanding AHLSL) and make ppl read it prior to using PWLib and following PWLib in a Nutshell, so I give point-important notes on AHLSL commands that will be used.


AHLSL for dummies? :will:
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Re: PWLib CasemakerTopic%20Title
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Not on that level, higher.

Understanding AHLSL would go deep into what AHLSL can do, so it wouldn't be an easy read for beginners (mainly for those who doesn't have any programming theory knowledge). In PWLib in a Nutshell, by other hand, I try to explain the AHLSL commands in a very simplified way and without much complication.
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Re: PWLib CasemakerTopic%20Title
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I can't wait to take a look at this. I'm curious from a design standpoint how much the creation of PWlib has influenced your engine, or the other way around? Is it mostly that pwlib just contains enough tools written in ahlsl to create a phoenix wright case, or have there been changes to the engine to support new features etc. In other words, how much of PWLib is "pwlib on top of aige" and how much of it is "aige++"?

I also think it's really professional how you are making a nice full set of tutorials to explain everything and getting the whole package in tip-top shape before releasing it. Mucho respect for that. Although I think a lot of people would agree with me in that we wouldn't be too upset with an early beta release :) But waiting is probably for the best. Lets everyone foam at the mouth with anticipation, hehe.

I have used this tactic with other creations of mine before, watching and cackling at the masses who can't seem to get enough of the little tidbits of info I leak out, even if I really have nothing to show for it. I had a demo of a game that supported maybe 5 minutes of "gameplay," but a few leaked shots every few months and my small but loyal fan base went wild. LOL. Good times. It's too bad that game is still not finished after all these years :(

Anyway, this is a really inspiring project. Good luck with it!
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Also visit the PyWright post.
Re: PWLib CasemakerTopic%20Title
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let me see if I can remember what PWLib "forced" AIGE to provide:

1) Lipsync is the top feature I recall. It was implemented very early into PWLib's development. If I wasn't going to make PWLib, AIGE would never have Lipsyncing (maybe after I heard about Phoenix Drive, but who knows).

2) The Item system got better: the item itself got more "usable fields" for data putting such as separation of description into long and short and also possibility to iterate through the list. I did because CR required, (I could have done it later if needed) but PWLib indeed influenced the current item management and content on AIGE.

3) Effects. I was going to do them, but I really started working on them because PWLib needed them. Some were made just because PW games needed them: the notorious Wipe Effect.

Possibly I forgot about one or two things.

All of those features can be used in a graphic novel, so they aren't made to AIGE only for PWLib. You don't have any "pwlib specific" command on AIGE: all PWLib is pure AHLSL.

I think I never really posted a screenshot of a pure AIGE game.
I was going to make a game named Black Book: The Forgotten Pages, but I lost the extracted characters. It was going to be the demonstration flagship of AIGE, but now if someone would re-extract them for me it could go on someday.
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Re: PWLib CasemakerTopic%20Title
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Pleeaase don't hurt me.

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So, what is AIGE and AHLSL? And, er, what is the ++ thing you're talking about?
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Re: PWLib CasemakerTopic%20Title
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you are already guilty.

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I just watched the video, and it was mostly very good. Needs some sound effects, i can provide a direct game rip if needed.

Also when you select the profile for presentation around 1:44 and then presenting to the judge, is it just the lack of sound effect? It looks to me as if the profiles get selected just from hovering over them.

Then there was the moment where you clicked press, but it advanced to the next question. A bug, or simply nothing is written there so that it automatically skips to the next question?
Re: PWLib CasemakerTopic%20Title
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hmm. i'm curious about this AIGE thing now. I've had an idea I've wanted to make for a while now and AIGE might be the ticket.
Re: PWLib CasemakerTopic%20Title
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I didn't record the sfx and music of the game (file size).

Yes, you select by hovering.

Press didn't advance on the video. There was no "code" defined to do on that case, so it re-did the current statement. (the tuto for crossexam will make it a lot better to understand)

If anyone has questions about AIGE itself there's always MSN/AIM/Yahoo too...
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Re: PWLib CasemakerTopic%20Title
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Currently working on tutorial 10.

PWLib in a Nutshell

Part I: Basic

00: Initialization (OK)
01: Monologue (OK)
02: Better Management (OK)
03: Talking (OK)
04: Evidence and Profiles (OK)
05: Evidence Add Effect (OK)
06: Using Default Balloons (Objection, Hold it, Take That) (OK)
07: Adding The New Game Screen (OK)
08: Presenting Evidence and Profiles (OK)
09: Examining Objects and Places (OK)
10: Adding Sound Effects
11: Adding Music
12: Making Questions
13: Adding Basic Effects
14: Adding Advanced Effects
15: Making Introduction Movies

Part II: The Court

01: Moving Around
02: Using Court Room Overview
03: Hitting the Gavel
04: Cross Examination
05: Using the Lifebar

Part III: Investigation

01: Configuring a Place
02: Minimal Place Setup

Part IV: Customization

01: Creating New Characters
02: Creating New Background
03: Creating New Baloons
04: ??
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Re: PWLib CasemakerTopic%20Title

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This is kind of exciting.
Think about it: AHLSL becomes a common tool amongst the PW fans, thus leading to form a community of AHLSL.
It would be awesome to see a whole forum dedicated for sharing AHLSL scripts, like any other popular scripting language that is out there.

Not to mention a whole PW fan game ^^
Re: PWLib CasemakerTopic%20Title
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Pleeaase don't hurt me.

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But what is it?
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Re: PWLib CasemakerTopic%20Title
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you are already guilty.

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Quote:
I didn't record the sfx and music of the game (file size).
I doubt it'd change that much though.

Unless the sound channel of the video is compressed as mp3, the resulting almost sound-less but still existing wav channel will be as large as one full of music and sound effects.

Quote:
Yes, you select by hovering.
Will it be possible to use a more classic version of that like in the pw games, where you had to tap the profile with stylus (which is pretty much equal to clicking a mouse button anyway) to select it?
Re: PWLib CasemakerTopic%20Title
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You click to "enter" the detailed CR. When you hover over, it just autoselects the profile/evidence.

But when you touch, it doesn't go to the detailed CR?

AHLSL is AIGE's language you use to program games with it. PWLib uses AHLSL as it (PWLib) uses AIGE...
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Re: PWLib CasemakerTopic%20Title
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you are already guilty.

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Quote:
You click to "enter" the detailed CR. When you hover over, it just autoselects the profile/evidence.

But when you touch, it doesn't go to the detailed CR?
I dunno, it just sounds kind of annoying, especially if you want to select a profile on the second row, then move up to press the present button, hover over the profiles in the top row and the selection changes to those.

I'd think something like "click once to select, click second time to display details" would've worked a bit better since it's a mouse we're using here, not a touchscreen so you can't simply move the stylus away from the screen, then touch the needed profile.

Still, I mean more of an optional configurable option since I'm sure there will be people who would want both versions.
Re: PWLib CasemakerTopic%20Title
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Hmm, changing that behavior would be simple, so i may do that as I get the tutorials completed. As you can move around the evidence and profiles with the arrow keys, you could use that (if I release without an option to change the current behavior). :keiko:
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Re: PWLib CasemakerTopic%20Title

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From what I have found out, AIGE is an engine programmed in C++ and it(AIGE) has it's own programming language(AHLSL).
PWLib is a library(Like an addon for a programming language, example: premade scripts, DLLs) for AIGE.
AHLSL stands for AIGE High Level Scripting Language.
Am I right, KSA_Tech?
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