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Re: AJAA: Justice's Memoirs (AAO Version of Case 1 complete!)Topic%20Title
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Yes. The first post has been changed to show that it was you who made it :karma:
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Re: AJAA: Justice's Memoirs (AAO Version of Case 1 complete!)Topic%20Title
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They don't :c

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Ooh, sounds nice. I might try it out tomorrow, or whenever I'm not sleepy -__-

Hey, you know you can count on me when you need coding PWLib chars. I know you don't need any help with general PWLib coding, so I won't offer myself for that XD

Anyway, good luck!
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Re: AJAA: Justice's Memoirs (AAO Version of Case 1 complete!)Topic%20Title
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DeMatador wrote:
Ooh, sounds nice. I might try it out tomorrow, or whenever I'm not sleepy -__-

Hey, you know you can count on me when you need coding PWLib chars. I know you don't need any help with general PWLib coding, so I won't offer myself for that XD

Anyway, good luck!


The AAO version of Case 1 was to show everyone what can be expected in terms of well...plot really, though that's a bad example. I really don't like tutorial cases but the PWlib version will have proper, new sprites and an actual perceive, not some crummy make shift version.

That's good to know I can rely on you for coding PWlib chars. As I've demonstrated, I fail at coding them but everything else, I can do.
...............

UPDATE!

* The team for JM is nearly complete. I am only lacking a background artist, so soon, more progress can be made.
* A Dev Forum is going to be created soon on ZetaBoards, once I submit a request to Percei or Ceres.
* Turnabout Blazing Legends' script is under progress.

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Re: AJAA: Justice's Memoirs (AAO Version of Case 1 complete!)Topic%20Title
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Spoiler:
Ptapcc wrote:
Apollo Justice Ace Attorney: Justice's Memoirs

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*Made by Auraion*

lol, when you say *Made by Auraion* it looks like i made the game.
Now here's fixed.
Code:
[center][size=150][color=#FF0000]Apollo Justice Ace Attorney: Justice's Memoirs[/color][/size]

[img]http://img64.imageshack.us/img64/6841/ajaajm2.png[/img]
*Box art by Auraion*[/center]
Re: AJAA: Justice's Memoirs (AAO Version of Case 1 complete!)Topic%20Title
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Aah. I knew I stuffed something else. Thanks for the correction Auraion!
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Re: AJAA: Justice's Memoirs (AAO Version of Case 1 complete!)Topic%20Title
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I finished playing case one. It started out really well. I mean, the beginning was almost flawless. When confronting the real criminal...well...I'll explain in the spoiler.

Spoiler:
Phoenix, Apollo, Trucy and Ema were flawlessly in character. The perception system wasn't too bad. Need to make the scar a bit more subtle, but I had no problem with it. The crime scene photo and map, though the artisty needed work, got the job done.

However, the middle/near end need some work. I mean, revenge being the motive? I would think Jealousy would be far more appropriate motive. Revenge for what? Jealousy would explain why he wanted to frame his brother. Additionally, things just sped up right at the end. Too much information was revealed by Apollo too fast with not enough information on the brothers' pasts together.

All the other complaints other than that were really minor, and were problems I had with Ace Attorney online and not you.


Once again though overall it was quite good. Keep it up.
And you will know the truth...and the truth will set you free.
Re: AJAA: Justice's Memoirs (AAO Version of Case 1 complete!)Topic%20Title
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Spoiler: Reply
Phoenix, Apollo, Trucy and Ema were flawlessly in character. The perception system wasn't too bad. Need to make the scar a bit more subtle, but I had no problem with it. The crime scene photo and map, though the artisty needed work, got the job done. The scar was like that because Meph, the moderator, requested it. Originally, it wasn't even there. The PWlib version will have proper, actual perceive sprites though. Yeah, I'm aware the crime scene photo and map are awful. I did do them in Paint and spent 10 mins on them. You should have seen the original. They were awful.

However, the middle/near end need some work. I mean, revenge being the motive? I would think Jealousy would be far more appropriate motive. Revenge for what? Jealousy would explain why he wanted to frame his brother. Additionally, things just sped up right at the end. Too much information was revealed by Apollo too fast with not enough information on the brothers' pasts together. You are right...but you aren't at the same time. Yes, he was jealous of his brother but I gave revenge as a motive because I sort of explained this. It was Carter's actions who made Lenard famous so Leroy got revenge on Carter because with the fame, his brother had no time left to talk to him. I can't really explain more without going into spoilers for the other cases as this links up with the rest. Once again, the PWlib version will have so much more. It will be practically different and much better, such as foreshadowing on the motive.


Well I'm glad you enjoyed it. Stay tuned for Case 3 on AAO (a flashback) and watch this page for further updates on the PWlib version.
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Re: AJAA: Justice's Memoirs (AAO Version of Case 1 complete!)Topic%20Title
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Wait, in the pwlib version,

are the two brothers going to be custom OCs? Or are they going to be the two versions of

Spoiler:
Zak Gramyre?

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Re: AJAA: Justice's Memoirs (AAO Version of Case 1 complete!)Topic%20Title
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Attorneyatlawl wrote:
Wait, in the pwlib version,

are the two brothers going to be custom OCs? Or are they going to be the two versions of

Spoiler:
Zak Gramyre?


The PWlib version will have custom OC's for all new characters. It's going to be perfect. The AAO version is inferior to the PWlib version for many reasons.

Spoiler:
1. Custom OC's
2. Jurist System GFX
3. More Plot Twists :karma:

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Re: AJAA: Justice's Memoirs (AAO Version of Case 1 complete!)Topic%20Title
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Spoiler:
Since I chose the "Not Guilty" verdict, dies the ending with "Guilty" has dialogue or does it jump to the GAME OVER screen?

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Re: AJAA: Justice's Memoirs (AAO Version of Case 1 complete!)Topic%20Title
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Scent wrote:
Spoiler:
Since I chose the "Not Guilty" verdict, dies the ending with "Guilty" has dialogue or does it jump to the GAME OVER screen?


Spoiler:
If you choose Guilty, then you get a grey scale background of the courtroom overview with a bunch of text that basically states that the trial was set at a later date due to a hung jury and Leroy Daniels was set free. He became famous, taking over his brother's old position. As for Apollo, he disappeared never to be seen again.

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Re: AJAA: Justice's Memoirs (AAO Version of Case 1 complete!)Topic%20Title
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They don't :c

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Okay, I played it. I really liked it. I couldn't help but picture how the PWLib version will look while playing, and it's very promising.
I think it was a bit too short. I don't know exactly how that could be fixed, but I felt it. But nothing very important, really.
There's just one thing that kept bothering me: Punctuation. Tap, you skipped a lot of commas. And I mean a lot. I don't intend to be a grammarnazi or anything, but that just kept distracting me. If you wish, I could help you with that. Just send me a script and I'll add those commas.

Aside from that, as I said, I really liked it. Great start, and good luck with the PWLib conversion and the rest of the game ;)
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Re: AJAA: Justice's Memoirs (AAO Version of Case 1 complete!)Topic%20Title
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DeMatador wrote:
Okay, I played it. I really liked it. I couldn't help but picture how the PWLib version will look while playing, and it's very promising.
I think it was a bit too short. I don't know exactly how that could be fixed, but I felt it. But nothing very important, really.
There's just one thing that kept bothering me: Punctuation. Tap, you skipped a lot of commas. And I mean a lot. I don't intend to be a grammarnazi or anything, but that just kept distracting me. If you wish, I could help you with that. Just send me a script and I'll add those commas.

Aside from that, as I said, I really liked it. Great start, and good luck with the PWLib conversion and the rest of the game ;)


Yeah- the PWlib version as I said will be longer, have a proper perceive and a bunch of other stuff that will make the AAO version look awful.

What? Impossible! Being a grammar nazi is my job. :karma:That's really bad if I missed a lot of commas. I programmed half of this case actually and changed the script as I found several grammatical errors when I was programming it. When I have time, I'll replay both parts and fix those errors for you.
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Re: AJAA: Justice's Memoirs (Demo of AAO Case 1 Complete)Topic%20Title
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Spoiler: Original Post
-- Sorry for the double post but the bump button hasn't appeared due to it hasn't been a week of inactivity --

I have an announcement. I have previously stated that Case 1 complete. This is a lie. The AAO version is a demo. You can consider it complete though- I won't work on it anymore. The PWlib version...now, that is going to be totally different. Here is what I've planned.

* 8 Testimonies (5 being in court and being much longer and trickier.)
* An investigation period (GK one removed for a reason.)
* Another witness to the crime.

What does this mean in all? It means that when the PWlib version of the game is out, you can expect a much longer case than 4-1.

Apologies to everyone who has been mistaken so far. I've only been giving subtle hints lately. I kept this a secret from even my main co-writer!


...............

UPDATE/BUMP!


Several important notices regarding the game. However, they are all good notes.

1. Scripting is at a halt at the moment until the full dialogue (now about 85% complete) for Case 1 is done. Who knew writing investigations would be slightly more difficult?

2. If you haven't seen already, then lgo to the first post on the 1st page. Several screenshots have been posted of Case 1. Yes, Case 1's scripting is about...60% done now, which is really good news.

3. A new 'secret' feature has been expanded on for Case 4 which is GK style with Phoenix. Attorneyatlawl, KSA_Tech, ShadowEdgeworth and I have been discussing it via PM and on MSN. KSA_Tech says it will be possible to make with the Extension System (which I'm already going to use) so that's awesome. It's going to be really cool when its released as...words just can't describe it. I'd give you a hint as to what it is, but that's too spoilerish.

4. Here are some 'case selection' backgrounds created by myself. I did the in the GK style as I like those better. When you finish a case, you'll get the colour version of the one.

Spoiler: Case selection bg #1
Image*gasp* Who is that? :karma:

Spoiler: Case selection bg #2
Image

Spoiler: Case selection bg #3
Image

Spoiler: Case selection bg #4- Pretty spoilerish but if you feel like getting spoiled, open this.
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Case 5 is not posted due to massive spoilers.

Finally; 5. Sprite progress is going good. Practically all of the characters appearing in the game have been assigned which is really good news. However...

REQUEST TO ALL SPRITE ARTISTS


Do you have a wimpy male character like Ron Delite? And is he in sheet or .gif format? If so, I am looking for one wimpy male character. When working through the extended script, I realized that the website I posted my sprite requests on for Case 1 was missing him. I don't want to give more work to my dev team who are doing a fabulous job, so this is probably the one request I have for the rest of the game.

6. Custom music is being created by both attorneyatlawl and The Ullas. attorneyatlawl has already created 3 tracks and a preview of the fourth for me. They sound awesome. You'll all be in for a treat.

And...blast, another point...finally, here is the last update notice. I am asking for your opinion on what to do. Should Justice's Memoirs be released episodically or as a full game? I have planned from the beginning to do a full game but I would like your opinion. It might prove to be valuable enough for me to change how the game will be released.

That's the last of the updates for a while.
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Re: AJAA: Justice's Memoirs (Demo of [AAO] Case 1 Complete)Topic%20Title

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Release it episodically.
It's better both for the fans (since completing one or two cases is much more likely than finishing a full game judging by what we've seen so far) and for you (to recruit people for your team, and give your project more credibility).
Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
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Re: AJAA: Justice's Memoirs (Demo of [AAO] Case 1 Complete)Topic%20Title
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Ping' wrote:
Release it episodically.
It's better both for the fans (since completing one or two cases is much more likely than finishing a full game judging by what we've seen so far) and for you (to recruit people for your team, and give your project more credibility).


I was going to say full game, but you make an excellent point. :damon:

Release it episodically.
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Re: AJAA: Justice's Memoirs (Demo of [AAO] Case 1 Complete)Topic%20Title
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They don't :c

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Ping' wrote:
Release it episodically.
It's better both for the fans (since completing one or two cases is much more likely than finishing a full game judging by what we've seen so far) and for you (to recruit people for your team, and give your project more credibility).


Exactly my point. I'll always support episodical content. It motivates the fans and yourself, as Ping' explained.
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Re: AJAA: Justice's Memoirs (Demo of [AAO] Case 1 Complete)Topic%20Title
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--UPDATE--

This is a pretty big update because Justice's Memoirs is moving to Pywright now for several reasons that have been discussed with my co-writer, KSA_Tech and a few others, including Saluk himself.

Saluk and I have been discussing JM and some of the finer details and have concluded that it is possible to recreate every feature from PWlib onto the engine which is really good news as it means that you'll still get the full experience.

All sprites from Case 1 have been delegated and are in the process of being created. The awesome DefenceLawyer has returned and in a week and a half, produced basically an entire sheet for me of some awesome Lenard sprites. He also included the Perceive images and well...I can't wait till I can test them out in the engine.

As I mentioned before, music has been created by the awesome Attorneyatlawl and TheUllas. There is one song left to be made for Case 1 and I have evidence of it being created so I'm really excited. You are all in for a treat as it sounds really good.

And finally, the most important notice of this update. Case 1 of Justice's Memoirs is set to be released March 15th, with the beta-testers receiving it a week before. Dialogue is going good and so far I haven't encountered a problem scripting. Also to remind you...

Case 1 will have 8 Testimonies, an Investigation and much more. I can't wait till I can release it as it means that Justice's Memoirs is one step closer to being finished. However while you wait, here are some lovely screenshots from early into the case. I'll be updating every now and then with screenshots on the main page for your eyes until it is released :)

Spoiler:
ImageImageImage

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Re: Apollo Justice - Ace Attorney: Justice's MemoirsTopic%20Title
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--UPDATE--

((This is a pretty big update so it deserved a double post instead of a bump :p))

The coding for Turnabout Shot Dunk is under progress. I have already finished the intro, prelude and one testimony. I attempt to do Trial Former and the completely revamped Trial Medium on the weekend. That reminds me...

All dialogue for Case 1: Turnabout Shot Dunk is complete :karma: The investigation and 4 extra testimonies were finished a while ago along with the revamp of Trial Latter.

Sprites and graphics are going good. I plan to release TSD with animated sprites of each pose, most likely in the (combined) style since that seems to work now that I have corrected quite a few mistakes on some sheets provided by Pywright.

Lenard Daniels, his brother and the first witness all have base sprites. In fact, the first witness is only lacking one more pose before he can be animated. Lenard and Leroy require more work in terms of shading and cleaning them up before any further poses can be made. If you have seen any previous screenshots with Lenard then disregard those sprites because due to advice from Cold52, Lenard was completely revamped with a new base and look. He looks much better, if I can say that :)

All music for Case 1 (including custom pieces) have been selected and converted to .ogg as well as been looped by the awesome Bad Player who did it very quickly. It all works perfectly (as expected), so you'll enjoy a smaller file download along with working music since .mp3 seems to crash on many computers :S

A trailer for JM is under progress by Attorneyatlawl. I haven't heard from him in a while except for a message on the Dev Forum stating he is still doing it but hopefully, it will be done soon (so I don't have to recruit someone else.) and you can all see it.

That reminds me- there will be several custom features in Case 1, including a revamped perceive to suit the dark nature of Justice's Memoirs. Titled "Warped", it will feature puzzles using the engine to enhance the difficulty of the case. There is also something planned in the Investigation which my dev team and Ping' know about and have given their advice on this feature. I'm hoping that everyone will like it when Case 1 is released as this will either cause the destruction of JM or make it popular.

Now, the most important note about this update.

Case 1 is set to be released Sunday 21th March. When we get closer to the date, I will recruit 3 beta-testers (one for bugs, one for grammar and the other just to play the game and comment on anything they found odd.) to test Case 1 in one day since it will only last one to two hours, depending on how long it takes for you to get through everything. Until then, please enjoy three new screenshots from Case 1 :)

Spoiler:
Image

Spoiler:
ImageWho's that hiding behind the Cross-Examination animation? It is the new witness :will:

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Re: Apollo Justice - Ace Attorney: Justice's MemoirsTopic%20Title
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Nice timing there, pardner. :jake:
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Re: Apollo Justice - Ace Attorney: Justice's MemoirsTopic%20Title
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Scent wrote:
Nice timing there, pardner. :jake:


Nice timing...? I don't understand what you mean :p

...

UPDATE

Unfortunately, Case 1 will not be released today. I apologize but the coding and sprites are not complete yet. Hopefully chesu finishes his part as soon as possible and I finish coding. With the two week holiday break around the corner, I am hoping that Case 1 will either be released by then or during that period. Once again, I apologize :(

However, there is good news!

1. If you haven't seen it already, then check out this. It's the normal pose for Lenard Daniels, Ace Basketballer and witness in Turnabout Shot Dunk. I think chesu did an awesome job. I posted this on AAO and some thought it was completely scratched until I told them the truth.

Image

2. I mananged to recruit Ping', LawfulMagician, Filip1236 and chesu (who I've stated his name several times already). chesu is in charge of Lenard Daniels and his brother, Leroy. I've seen the rough head of Leroy and it also looks fabulous. LawfulMagician will be helping out with apparently 3 characters in this game. I asked for her to do one but she said she'll do them all. :karma:

Filip1236 is someone who I contacted to ask for two remixes for Justice's Memoirs a while ago, but then I heard his original compisitions and was impressed, so I sent him another PM and he said he will do the remaining Court music for me (About 7 songs in total).

Ping' is helping out with advice and all that other stuff on MSN. I told him of Justice's Memoirs' plot and he was really impressed. He too really likes Case 4 which has something very special planned :karma:

3. saluk has been awesome and managed to do several things for me already. JM has a few custom features and so far, 3/4 of them are done. It's up to him to clean up the last one but I'm impressed by it already as it can be used at the moment :)

Secret Feature #1 will be apart of Case 1, or rather the investigation. Secret Feature #2 is going to be in Case 2, but in the second investigation, unfortunately.

4. The trailer is under progress but has been halted temporarily until I finish designing one of the characters and then having the concept art from AA edited to suit this mysterious character.

Now, I have more bad news unfortunately. In regards to Case 1, the first witness will use sprites from AA since the design for Lenard and Leroy changed. Unfortunately, there is not enough time to correct the very few poses I have so far or start again.

Now to conclude, here is a crappy box art I did for the game. Credit to Ceres for the CR and Pywright logos.

Spoiler:
Image


...

Oops, one more thing. I'm recruiting 3 beta-testers. One will deal with bugs while the other will focus on grammatical issues. The last can just play through the game and comment on anything they find odd. Yeah, I've stolen Ping's beta-testing method but it works.

You can sign up now. If you have access to Ace Fancase for any reason, then that is even better but I'll still take other people.
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Re: AJAA: Justice's Memoirs (Recruiting Beta-Testers now!)Topic%20Title
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I meant how you hide the mysterious witness. Anyhow, [sarcasm]boxart is indeed crappy![/sarcasm]
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Re: AJAA: Justice's Memoirs (Recruiting Beta-Testers now!)Topic%20Title

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I'll be more than happy to beta-test

(kinda a thanks for helping with TWAA)
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Hurray, more CDi boxart! ;p

It's looking good, keep up the good work and can't wait to play.
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Trybien- Great! I'll make you the third beta-tester along with Filip1236, so you'll just be playing the game and commenting on anything odd :)

Supersonic808- Haha, yeah I really like CDi boxart. :sawit: Thanks and I hope that when I release it, everyone will enjoy Case 1 of Justice's Memoirs.

...

Beta-testing slots have closed now. All beta-testers for the three categories have signed up and been picked. As soon as Case 1 is ready, I will send you all a PM containing a link to downloading the file and of course, instructions. Beta-testers will have a day to play and comment before I move onto the next stage, which is fixing all the errors, bugs and grammatical mistakes bound to come up. Those who have helped out with this project will receive a PM with the download link. I'll give them a day to play and comment before preparing the general release!
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Re: Apollo Justice - Ace Attorney: Justice's MemoirsTopic%20Title
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Your game looks like a very shiny jewel with a bright future!
It looks so... professional. :acro:
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Re: Apollo Justice - Ace Attorney: Justice's MemoirsTopic%20Title
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Vitor-Leal wrote:
Your game looks like a very shiny jewel with a bright future!
It looks so... professional. :acro:


Heh, thanks for both the compliment and allowing me to update without double posting.

UPDATE

- All coding for Case 1 is complete. It has been complete for a few days, actually. The only thing left is the sprites which chesu is working on. With Leroy about to be completed, the first witness will be done in one day (according to him) so if everything goes to plan, we should see Case 1 be released in just under a week.

- Case 2 is currently in progress! I have started writing the dialogue and already, I have done a good amount of the investigation. Case 2 will be about the length of Turnabout Substitution and Scapegoat as it will have an Investigation then Court, Investigation again and then Court along with some...special surprises for you all.

Lotta Hart and Dee Vasquez return in Case 2 along with someone else who will remain a secret till the demo with this character is out.

Make sure to keep checking this thread for further details!
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Re: Apollo Justice - Ace Attorney: Justice's MemoirsTopic%20Title

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Can't wait :keiko:
AJAA: Justice's Memoirs [Beta testing Case 1]Topic%20Title
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UPDATE!

Beta-testing has officially begun. I sent the beta to the 6 beta-testers I recruited (two for grammar, bugs and general). They should be finished by tomorrow since it should only take an hour to play and write their report then send it to me.

So hypothetically, Case 1 should be ready in two days! Keep checking for more details but until then, please enjoy these screenshots.

Spoiler:
Image

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yeah, can't wait :)
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The new sprites are terrible! :Mimi:
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Re: AJAA: Justice's Memoirs [Beta testing Case 1]Topic%20Title

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downloading right now.

@Chesu-The sprites are actually pretty good compared to others :yogi:
Re: AJAA: Justice's Memoirs [Beta testing Case 1]Topic%20Title
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Apollon Flame

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Trybien wrote:
downloading right now.

@Chesu-The sprites are actually pretty good compared to others :yogi:

Agreed, they're quite AA-ish. :pearl:
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Re: AJAA: Justice's Memoirs [Beta testing Case 1]Topic%20Title
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Boss Carrot

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Trybien wrote:
downloading right now.

@Chesu-The sprites are actually pretty good compared to others :yogi:


...Er.. the joke being that I made the sprites for Lenard, Leroy and Russell...
Image

"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." -Theodor Geisel (Dr. Seuss)
Re: AJAA: Justice's Memoirs [Beta testing Case 1]Topic%20Title

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Chesu wrote:
Trybien wrote:
downloading right now.

@Chesu-The sprites are actually pretty good compared to others :yogi:


...Er.. the joke being that I made the sprites for Lenard, Leroy and Russell...


...Er.. It was a complemnt :yogi: (go yogi :yogi: )
Re: AJAA: Justice's Memoirs [Beta testing Case 1]Topic%20Title
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Apollon Flame

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Chesu wrote:
Trybien wrote:
downloading right now.

@Chesu-The sprites are actually pretty good compared to others :yogi:


...Er.. the joke being that I made the sprites for Lenard, Leroy and Russell...

I knew I detected a scent of sarcasm there somewhere. :franny:
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Re: AJAA: Justice's Memoirs [Case 1 released for Pywright]Topic%20Title
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UPDATE!

Click to download!


OR

Faster Download!


To play it, you need to download Pywright 0.973 and extract the .zip to find a file called AJAA_Justices_Memoirs which you need to put in the games folder.

Turnabout Shot Dunk is the first case in my fan game, Justice's Memoirs, and attempts to introduce my ideas for a sequel with the first case. If you've played the AAO Demo, I highly suggest downloading this again since those four testimonies were revamped and three extra were added along with a brief investigation.

If you are stuck, you can ask for help in this thread however please spoiler tag it. There are a few interesting twists in Case 1 along with two special things.

This is the final release of Case 1 as all sprites are complete and after beta-testing which lasted a week, all bugs, grammatical errors and more were corrected. There might be a few problems but after a week (if any bugs found aren't game breaking), I will reupload the file again with everything fixed.

This release makes Turnabout Shot Dunk the first completed case to be released on Pywright, if I am not mistaken. All the other releases still are unfinished however Turnabout Shot Dunk is complete. If this isn't true, then please tell me.

I want to thank Chesu for all his help with the sprites for Case 1. He did the three OC's including all their animations. I am extremely grateful for all the work he has put into this project.

Anyway, please enjoy Case 1. I would love to hear your comments. If you have any problems running the game, find bugs, grammatical errors, etc then please tell me.

Enjoy Case 1 and know that Case 2 has officially begun development. I already have base sprites for all the OC's (excluding one) and am currently writing the detailed case overview.

Tap's Notes
Spoiler:
1. I've noticed with Lenard's thinking sprite that it doesn't work like the .gif animation. Unfortunately, I couldn't fix this problem even after experimenting with framedelays in the .txt files, so I apologise.
2. I ended up having to remove the original Perceive because of a few problems however if you think that the case needs a perceive, I am prepared to re-release Case 1 with it after doing a bit of vectorization. :karma:
3. There is something in the investigation that should enhance gameplay. I've been told that it doesn't really fit by one beta-tester while the others said it was good but I'll let you be the judge of that.

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Re: AJAA: Justice's Memoirs [Case 1 released for Pywright]Topic%20Title

Two more games coming up soon

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And the number of casemaker games keeps growing ;)

You already know what I think of it, so all I can say is... congratulations for your release, and good luck !
Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
Co-creator of New Year's Turnabout, Turnabout Revolution, and At Dawn's Break
Re: AJAA: Justice's Memoirs [Case 1 released for Pywright]Topic%20Title
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Apollon Flame

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Spoiler: Stuck
So I'm at the Prosecutor's Lobby and I finished talking with Russell, what do I do now?

[EDIT] Just got through!
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Re: AJAA: Justice's Memoirs [Case 1 released for Pywright]Topic%20Title
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Here are a few bugs and oddities I found while playing with PyWright 0.973:

Spoiler: Contains major spoilers
•While Apollo properly introduces himself, Phoenix and Trucy, he never explains his bracelet, which is mentioned several times throughout the case.
•Apollo's badge is in the Court Record, but his bracelet isn't.
•Lenard's original court sprite is still used.
•When Apollo scratches his head, the sprite jarringly moves up and down.
•During Cross Examinations, it still says Testimony on the left.
•Weike's sweating will sometimes stop.
•Every time it switches to Weike while in his serious pose, his hair bobs; this animation is only supposed to be used when going from a standing position to that one.
•When you complete a chapter and it says "to be continued", there's no save prompt.
•In the Prosecutor's Lobby, when you examine the couch or painting the text extend past the edge of the screen.
•In the newspaper picture, part of Leroy's nose is missing from where you removed the cut.
•Leroy's animations all seem... fast.
•When Leroy switches to his normal pose, he moves to the right. Even if it puts his elbow off-screen, his torso should remain in the same place.


Now, here are a few suggestions. Four or five times throughout the case, someone says, "Objection!", causing everyone else to look surprised and go, "...". I could understand this once, maybe twice, but it happens repeatedly. You could also have Payne object when he finds you in the Prosecutor's Lobby, since his facial expression doesn't convey how annoyed the dialog seems to suggest he is. For Lenard's thinking animation, why not just add more frames? If you can't make a single frame last two seconds, make twenty frames of the same thing that last 1/10th of a second each.

I also have a few critiques on the logic flow. The big one is the ending; I understand that what breaks Leroy is his envy, and that the key will be explained later, but Apollo was told that it was found on the victim's body. Lenard said that he thought it belonged to Leroy, which suggests that it's evidence of a confrontation between the two of them. Why didn't Apollo even mention this in court? If Leroy really did kill Carter for the key, then... Why did he just leave it there? The ending also felt a little rushed, especially since, as far as I could tell, there was nothing worth convicting Leroy on. Leroy is pressured and pops the basketball, but unless I'm misremembering he doesn't confess or anything like that. How is Apollo asking questions and Leroy being angry different from Apollo asking questions and Weike being nervous?

Another point was the crime scene photo. It took me quite a while to figure out what I was supposed to point out on it, since the obvious problem with the picture was that not only was there no sign that Carter had been shot, but there wasn't even a bit of blood on the lockers, his clothing, or even his hat. I eventually pointed out the object on the floor, even though I couldn't tell what it was, and it turned out to be blood. It was later revealed, by Apollo no less, that there are shards of glass along with the blood. Maybe, when the picture is first presented, the judge could ask what the things on the floor are? Otherwise, it seems like Apollo has information that the player doesn't...

The last thing I wanted to mention was a few loose ends. Even though there's a positive ID on the murder weapon due to the ballistic markings, it's never introduced into evidence. Guns are incredibly illegal in Japan (or future California), but nobody even asks where it came from, and it's never explained why Lenard is holding it. He probably picked it up before seeing the blood, or maybe Leroy somehow got it into his hands while he was catatonic, but it's never explained. The other one is that Carter called Lenard down to the lockers immediately before he died, Lenard saw Leroy leave in a car, but Leroy managed to return to the lockers and kill Carter before Lenard got down there. How did he pull that off?


Those inconsistencies aside, I'm really impressed! There was a lot more content than I expected, and the dialogue was great! If AA fan games can be this good, maybe I should give TS another chance... Not that I have anything against TS, it's just so unforgiving in its difficulty.
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"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." -Theodor Geisel (Dr. Seuss)
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