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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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eight bit goddess

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Ummmmmm I signed up for beta testing a long time ago so I hope I can be put back in. :nick-sweat:

I have no idea if PWLib would even work on my computer though.....
Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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Nyaaaaan~ Moé Powers Go!

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@Hurdy_Druh: I'm sorry, we had the cutoff for beta testers a few posts back:S Sorry, but you'll have to wait for the release.

@La Diable: I remember, I'll add you to the list. Thanks!
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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papermario13689 wrote:
@Hurdy_Druh: I'm sorry, we had the cutoff for beta testers a few posts back:S Sorry, but you'll have to wait for the release.

@La Diable: I remember, I'll add you to the list. Thanks!

Is the beta testers list in the first post outdated? I don't see a lot of people who applied (and got accepted) to beta test.
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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Otaku, #1 Machi fan, #2 Machi Fan

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Erm, I believe I signed up to beta test? :yuusaku:
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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La Diable wrote:
Ummmmmm I signed up for beta testing a long time ago so I hope I can be put back in. :nick-sweat:

I have no idea if PWLib would even work on my computer though.....


If PWLib doesn't work, you can play the AADS version when it's released. AADS is compatible on MacOSX and Windows XP/Vista.

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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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And it seems she didn't even try to get it to work yet, so dishing it out in favor of other solution is not the question yet.

We will see about PWLib issues when 1.2 gets released. I hope that 1.1 works on her pc.

And in case it doesn't work, I would like to know the PC configurations.

Sometimes PWLib not working is because the vcard is old (thus the PC), so not even the DS emulator might work...
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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KSA_Tech wrote:
And it seems she didn't even try to get it to work yet, so dishing it out in favor of other solution is not the question yet.

We will see about PWLib issues when 1.2 gets released. I hope that 1.1 works on her pc.

And in case it doesn't work, I would like to know the PC configurations.

Sometimes PWLib not working is because the vcard is old (thus the PC), so not even the DS emulator might work...


Hmm, that is a possibility.

However, the minimum requirements for no$gba 2-D support is simply:

3D graphics card (embedded or not): At least 2 MB.
RAM: 64 MB

As well as OS compatibility being Windows 98/2000/ME/XP/Vista

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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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I'm not so sure about it for a DS game.

If my notebook gets disconnected, no$gba gets very slow. (but surelly faster then the specs you mentioned).

Work it might, but slow I think it might be.

Edit:
I recall that I could play snes games with ZSNES on my very first pc. It worked, but it was SLOW.

For static engines (without quality options and such), working is pretty different from been playable.
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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KSA_Tech wrote:
I'm not so sure about it for a DS game.

If my notebook gets disconnected, no$gba gets very slow. (but surelly faster then the specs you mentioned).

Work it might, but slow I think it might be.

Edit:
I recall that I could play snes games with ZSNES on my very first pc. It worked, but it was SLOW.

For static engines (without quality options and such), working is pretty different from been playable.


no$gba depends entirely on the SDK used in the creation of the game. The game DEFINES how fast or slow the emulator will run.

I'm using a minimal library, unlike Nintendo's official SDK. Plus the fact that Phoenix Wright games usually use 3-D layers, 3-D is not the case on my homebrew application.

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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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I know, that's why I added the ZSNES example that is pretty weaker then the NDS.

Emulating the DS is pretty heavier then emulating the GBA.

GBA only needs to render 16 colors, so a lower older PC is enough. Also it has only one processor (that is also weaker).

Now the DS do have 2 processors AND they are faster.

Also doing 3D like transformations in 2D makes the game use more processing speed.
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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KSA_Tech wrote:
I know, that's why I added the ZSNES example that is pretty weaker then the NDS.

Emulating the DS is pretty heavier then emulating the GBA.

GBA only needs to render 16 colors, so a lower older PC is enough. Also it has only one processor (that is also weaker).

Now the DS do have 2 processors AND they are faster.

Also doing 3D like transformations in 2D makes the game use more processing speed.


KSA, I'm not going to argue about this.

The creator of no$gba has stated you require a minimum of 64 MB of RAM, so you need a minimum of 64 MB of RAM. The DS runs with 4 MB of RAM and honestly, if people have DSs, they'll run it on the Nintendo DS and they will not have to worry about this being playable.

Also: I have a shitty computer and I play it fine. You don't have to worry about this being 'unplayable' at all.

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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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I don't know why you feel so bad when I'm just trying a friendly conversation with you. That's one of the reasons I don't like you at all.

If it works, it's fine.

About memory, it isn't the real issue. I would more likely see about processing power to be the center of speed problems (and it is obvious in no$gba case). And I know about the "DS = 4 mb of ram" line for quite a long time now.

I'm not really worried about it be unplayable or not. It's not my work. I was just commenting about no$gba, and I think the author mentioned about the GBA part, not specifically the DS one.
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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I'd say

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Guys, Getting off topic here.
Want do discuss program schematics/ technicalities, take it to pm.
Ok?
Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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No need for anything on pm. This is settled already, "ok".
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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Nyaaaaan~ Moé Powers Go!

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Sorry about not updating the beta testers at the beginning, I'm going to do it now.

KSA_Tech: I've sent a PM to you about my next project after I finish ROTP; maybe you can tell me if it's possible to make on PWLib?

B12Core: Would you like to port to AADS case by case, or all at once?


Thanks
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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Once I get your PM I can come up with an answer.

I think releasing all cases at once or one by one on AADS would depend on how ROTP gets released. I suppose that you're getting it out case per case, so a version on AADS following this method might be advised (I'm sure B12Core will say that).
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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Nyaaaaan~ Moé Powers Go!

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After the demo, I believe I will not release any more demos; just the final game, completed.


The PM must not have sent properly, it's gone from my outbox;D I'll send it again.
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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No PM as of now. Let me know when you sent it.
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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Nyaaaaan~ Moé Powers Go!

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Sorry; just re-sent it. Hopefully it arrives this time. Thanks!
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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PM received and replied.
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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Nyaaaaan~ Moé Powers Go!

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Thanks.
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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They don't :c

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papermario13689 wrote:
After the demo, I believe I will not release any more demos; just the final game, completed.


Wait... you mean final cases... right?

I mean, if not, we should have to wait like one year more!

I reccomend: Demo-->Case 1-->Case 2-->Case 3-->Case 4-->Case 5-->Final, compiled game.

Or, if you may: Case 1 Demo-->Case 1-->Case 2 Demo-->Case 2-->Case 3 Demo-->Case 3-->Case 4 Demo-->Case 4-->Case 5 Demo-->Case 5-->Final, compiled game.

And on PWLib/AADS Relation: Case 1 Demo-->Case 1-->DS Case 1-->Case 2 Demo, etc, etc, etc.

I think it's the best way to keep followers interested on the project. If not, we would get just the Demo, and then the whole game. What about the time period between Demo and Final Game Release? It's too long, IMO. Just a suggestion, tho', you may do as you feel it's better, of course.
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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I think DeMatador's idea is the best one.

The one papermario suggested works exactly the way Capcom does.

But maybe the Demo he mean is the full case 1.
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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Nyaaaaan~ Moé Powers Go!

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I really would prefer to not release the game in cut out parts; but I'll see if I can find something out. Thanks for the suggestion!
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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Hmmm, then I suggest this kind of release line:

Game Demo (Case 1) -> Full PC Version (pwlib version) -> DS port.

And only release the DS port once the game is on the wild for a while for users to get typos and bugs (could take a week). This would make the DS version be an one shot (not having users to update the case files and possibly messing with save files).
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title

Hold it!

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KSA_Tech wrote:
Hmmm, then I suggest this kind of release line:

Game Demo (Case 1) -> Full PC Version (pwlib version) -> DS port.

And only release the DS port once the game is on the wild for a while for users to get typos and bugs (could take a week). This would make the DS version be an one shot (not having users to update the case files and possibly messing with save files).


Well I think papermario will let people beta test stuff again so there won't be any bugs in the PWLib version. So when the PWLib version is released there can be worked on the DS version right after that.

And I think the best way is to release every case when it's done, not the final package. This way people won't have to wait as long and people will be eager to play the next case.
Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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Closed beta testing for each case is an alternative solution.
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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I'd say

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Peter wrote:
KSA_Tech wrote:
Hmmm, then I suggest this kind of release line:

Game Demo (Case 1) -> Full PC Version (pwlib version) -> DS port.

And only release the DS port once the game is on the wild for a while for users to get typos and bugs (could take a week). This would make the DS version be an one shot (not having users to update the case files and possibly messing with save files).


Well I think papermario will let people beta test stuff again so there won't be any bugs in the PWLib version. So when the PWLib version is released there can be worked on the DS version right after that.

And I think the best way is to release every case when it's done, not the final package. This way people won't have to wait as long and people will be eager to play the next case.

Indeed, It would seem foolish to not take advantage of the episodic genre that these cases greatly resemble.
The Ace attorney series would've been perfect for being adapted as an episodic series due to the ease of separate standalone stories.
My personal suggestion would be, finish case 1 in Pwlib-> convert to Ds-> finish case 2 in Pwlib, convert to Ds, etc.
Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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For release time, it sounds better to do the episodic release method.
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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lol boobs.

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I guess I've already signed up as beta tester :yuusaku:
I'm looking forward to the demo :D
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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DeMatador wrote:
papermario13689 wrote:
After the demo, I believe I will not release any more demos; just the final game, completed.


Wait... you mean final cases... right?

I mean, if not, we should have to wait like one year more!

I reccomend: Demo-->Case 1-->Case 2-->Case 3-->Case 4-->Case 5-->Final, compiled game.

Or, if you may: Case 1 Demo-->Case 1-->Case 2 Demo-->Case 2-->Case 3 Demo-->Case 3-->Case 4 Demo-->Case 4-->Case 5 Demo-->Case 5-->Final, compiled game.

And on PWLib/AADS Relation: Case 1 Demo-->Case 1-->DS Case 1-->Case 2 Demo, etc, etc, etc.

I think it's the best way to keep followers interested on the project. If not, we would get just the Demo, and then the whole game. What about the time period between Demo and Final Game Release? It's too long, IMO. Just a suggestion, tho', you may do as you feel it's better, of course.


I agree with this method.

Just complete one case, release the case and port the case onto AADS. Then repeat. Rather than having sent out the full version and possible disorganized case files, you'll be able to easily locate the errors in the smaller amount code and move on. This also means you can fix any bugs that need to be fixed as you move along, and you allow people to play them without waiting as long as the full release. AADS's case format allows for you to only process 1 .ini file, and 2 case art files. The rest is included in the casemaker ROM. This adds ease to this method of distribution.

Quote:
KSA_Tech wrote:
Hmmm, then I suggest this kind of release line:

Game Demo (Case 1) -> Full PC Version (pwlib version) -> DS port.

And only release the DS port once the game is on the wild for a while for users to get typos and bugs (could take a week). This would make the DS version be an one shot (not having users to update the case files and possibly messing with save files).



Due to AADS not being out at the moment, this is the best solution if you choose to release it fully. However, once BETA 1 is released, I would suggest you start working on the DS port first. The only reason why the DS port would be the smarter solution to work on first is because you will easily eliminate much of the BETA time required to find typos and bugs as AADS is compatible on MacOSX/NDS/PC and uses a more efficient engine (therefore can run on more PCs). Also, AADS is a state-machine, and requires no coding, unlike PWLib. This allows you to easily manufacture the case and make any changes you feel necessary easily without having to go back and re-script. Just a suggestion :phoenix:

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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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There's no reason to begin with the DS port, because it is... a port.

I'm sure that papermario will do his best over PWLib and won't commit any kind of mistake. He knows that if he hits some problem, he will have all my help. Also i'm sure he double checks the script as he works with it, so typos aren't really going to be an issue.

Finding typos is equally on both sides.

Recall B12core that this game is PWLib and the DS version will be a port of it. So no need to begin with the "port" once the original game version development has begun already.

I believe papermario is a good guy and that he will do his game easily over PWLib then get the DS port in no time.

And just commenting out: why are you talking so much about AADS's qualities? It's like you're trying to say AADS is a better casemaker, that is against the rules (at least I suppose those were the rules). I guess if this is it, someone should apply the rules as equals to everyone.

And as a side reply: I do feel PWLib for first coding is better to find typos due to AADS's need to write ini -> compile -> emulate routine (correct me if I'm wrong).

The BEST scenario would be a simultaneous release of both versions, so it would stop any problems. So B12core wouldn't feel "pushed aside" by having his version released later.
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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B12Core wrote:
Due to AADS not being out at the moment, this is the best solution if you choose to release it fully. However, once BETA 1 is released, I would suggest you start working on the DS port first. The only reason why the DS port would be the smarter solution to work on first is because you will easily eliminate much of the BETA time required to find typos and bugs as AADS is compatible on MacOSX/NDS/PC and uses a more efficient engine (therefore can run on more PCs). Also, AADS is a state-machine, and requires no coding, unlike PWLib. This allows you to easily manufacture the case and make any changes you feel necessary easily without having to go back and re-script. Just a suggestion :phoenix:
Since when did your DS Case Maker become compatible with computers? Also, how is youre more efficient engine able to run on a wider range of machines? Care to have it tested against other Case Makers of weaker machine standards? at the moment I Know by my own testing that PWLib works on a machine of;
System Testing wrote:
864mhz processor
128mb ram
Direct 3D supporting graphics card
Or Stronger at full speed. Care to provide me a demo version of your AADS that apparently works on the PC natively? and in regards to your other post;
B12Core wrote:
However, the minimum requirements for no$gba 2-D support is simply:

3D graphics card (embedded or not): At least 2 MB.
RAM: 64 MB

As well as OS compatibility being Windows 98/2000/ME/XP/Vista
I cannot get the emulator with Gyakuten Saiban (any) to run as a pleasant enjoyable speed with those system specs.

Secondly. you're trying to encourage the creator of this game to entirely scrap ALL THE WORK DONE SO FAR (Which is a large amount at present) and drop PWLib just so he can help you test your AADS and re-design it onto your engine? Notice the irony there?

Thirdly, how do you propose to make a game without a script/list of actions to follow? I must admit I've not searched much in your AADS topic but regardless of what you say, AADS will require scripting even if you don't provide helloworld();

KSA_Tech wrote:
And just commenting out: why are you talking so much about AADS's qualities? It's like you're trying to say AADS is a better casemaker, that is against the rules (at least I suppose those were the rules). I guess if this is it, someone should apply the rules as equals to everyone.
You would have already broken these rules repeatedly so no offense but you have no leverage to lecture on this.
KSA_Tech wrote:
The BEST scenario would be a simultaneous release of both versions, so it would stop any problems. So B12core wouldn't feel "pushed aside" by having his version released later.
the BEST scenario would be for the end result to be exactly how the creator of this game idealized it, whatever engine(s) or distribution method it ends up is irrelevant.
If you put your mind to it, you can accomplish anything!
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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Quote:
You would have already broken these rules repeatedly so no offense but you have no leverage to lecture on this.

Since the rules started, I haven't done anything to break them. I know Ceres is pretty eager into pointing to me if I do break it now.

But with B12Core starting to comment about such things, it is like asking for another discussion about who's casemaker is better. And looking at the past, it won't get us anywhere (the very reason for some rules about it to appear).

So, if I'm under rules to not comment about PWLib be the best casemaker, then since B12Core is working on a casemaker too, he must not be able to comment about AADS been better. It's about equal rights. If I did it, Ceres would easily point at me. So I guess that in B12Core's case, he should be pointed to also.

And what DDRKhat said is really relevant.

But now let's solve this problem quickly (and correctly) and get back on topic, ya?
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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They don't :c

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Well, Papermario, if you don't want to use Demos, just follow this:

Game Demo --> Case 1 --> DS Case 1 --> Case 2 --> DS Case 2 --> Case 3 --> DS Case 3 --> Case 4 --> DS Case 4 --> Case 5 --> DS Case 5 --> Final PWLib Version --> Final AADS Version (maybe simultaniously to PWLib Version)

I think it's the most suitable line of release, since, well, you release case by case, and the DS cases following them, as they are BASED on the PWLib ones. That's why they are ports, not different versions.
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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Nyaaaaan~ Moé Powers Go!

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I like your method, DeMatador, I believe I will use it.

Thanks for the suggestion!
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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I'd say

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KSA_Tech wrote:
Quote:
You would have already broken these rules repeatedly so no offense but you have no leverage to lecture on this.

Since the rules started, I haven't done anything to break them. I know Ceres is pretty eager into pointing to me if I do break it now.

But with B12Core starting to comment about such things, it is like asking for another discussion about who's casemaker is better. And looking at the past, it won't get us anywhere (the very reason for some rules about it to appear).

So, if I'm under rules to not comment about PWLib be the best casemaker, then since B12Core is working on a casemaker too, he must not be able to comment about AADS been better. It's about equal rights. If I did it, Ceres would easily point at me. So I guess that in B12Core's case, he should be pointed to also.


Excuse me? Since given this position, The only thing I said was addressed to you BOTH, and it said "get back on topic or take it to pm" , So I'm growing tired of those personal remarks Ksa.
Just because i disagree with you on some tactics you employed in the past, does not mean i won't remain neutral in these matters.

So if you're looking for excuses, Don't drag me into it.

My apologies for straying off topic here, Now then, Episodic distributing would be best, yes. ^_^'
Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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They don't :c

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papermario13689 wrote:
I like your method, DeMatador, I believe I will use it.

Thanks for the suggestion!


You're welcome! And good luck on that demo, I'm looking forward to the first release!
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Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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@Ceres

All I want from you is fair view of things that happen on CR. In the past you were the first to point at me when you felt I was doing something wrong. I can't deny that I did wrong things on the past, and I won't.
There are rules in CR for a reason, and I want to follow them to avoid headaches and issues like we all seen. But all I want is that those rules are fairly applied to EVERYONE, not just me.
I'm not saying you did anything bad (you were right about the pm post), so I stopped because I was wrong.

So if I can't go and say "pwlib is this, that and that this that", so B12Core can't as well. If he can, then something is very wrong. It's all about been fair with all sides. This will avoid problems.

Edit: If I replied to what he said, you would come and say "you're arguing, violating the rules. You will be punished". And that would kill my right to reply. That isn't fair. So it would be unfair at any level, to anyone.

---------------
I do prefer DeMatador's method. It seems good (and most people are saying it is the best option). With it no one would feel "ignored" or "pushed aside" or the like.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PW: Remnants of the Past - Demo in Progress!Topic%20Title
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DDRKHat:

I realize you feel that I'm trying to insult or bring down PWLib. This is the contrary, whereas KSA_Tech has constantly badgered on:

1. Excluding AADS from this project
and now 2. Releasing the port at a later date than PWLib, and I quote:

Quote:
And only release the DS port once the game is on the wild for a while for users to get typos and bugs (could take a week). This would make the DS version be an one shot (not having users to update the case files and possibly messing with save files).


Also, AADS has been proven to work on MacOSX/Windows 98 and on/Nintendo DS because I HAVE TESTED THEM. The emulators that run the ROM off the computers have worked with EFSLib, the only requirement that I need to have the case engine work. And you may not believe it, but this is not an official GS ROM, but rather a simplified homebrew. The ONLY reason why you cannot run GS efficiently is because no$gba does not support GS from my experience, so you have been using a less efficient emulator, such as iDeaS. Try no$gba for many other games, I'm sure you'll be surprised.

I suggest we also bring this topic back to its original subject.

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