Board index » Present Evidence » Games

Page 21 of 22[ 880 posts ]
Go to page Previous  1 ... 18, 19, 20, 21, 22  Next
 


Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

Exorcist Apprentice

Gender: Male

Rank: Desk Jockey

Joined: Sat Apr 18, 2009 11:47 am

Posts: 90

B12Core wrote:
Raul Paz wrote:
sorry but can't you make a tutorial ? it will be more easy for me :larry: I'm sorry for this


haha sure.

Docs will be included in the demo case. It's all pretty basic programming (as long as you get if/elseif down, you've got it covered).



Thanks, pal :will:
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

That lovable troll.

Gender: Male

Rank: Decisive Witness

Joined: Wed Apr 25, 2007 10:28 pm

Posts: 231

Hey B, you had me write up the script, but you never had me write up evidence descriptions/profiles, or have you done this already?
I remember when CR was cool and Croik was the only one in charge.

I also remember when we used to have respectable members. :(
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

LuAA Developer

Gender: Male

Rank: Prosecutor

Joined: Thu Jan 01, 2009 4:46 pm

Posts: 607

Eco wrote:
Hey B, you had me write up the script, but you never had me write up evidence descriptions/profiles, or have you done this already?


yeh

I'm currently at the trial stage; finished programming everything else. I'll get back into this after exams ^^

Image
priceless.
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

LuAA Developer

Gender: Male

Rank: Prosecutor

Joined: Thu Jan 01, 2009 4:46 pm

Posts: 607

I haven't tested LuAA on actual hardware up until today.

I have to say; I'm impressed.

Image

Mind the blurriness, this was captured with my cell.

It not only runs smoother on the DS, the sound is more refined and "modular"; can't wait to get this engine finished and out there for you guys to use ^^.

Image
priceless.
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

That lovable troll.

Gender: Male

Rank: Decisive Witness

Joined: Wed Apr 25, 2007 10:28 pm

Posts: 231

penis Awesome. :p Which flash cartd you be using?
I remember when CR was cool and Croik was the only one in charge.

I also remember when we used to have respectable members. :(
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

That lovable troll.

Gender: Male

Rank: Decisive Witness

Joined: Wed Apr 25, 2007 10:28 pm

Posts: 231

Also, does the game support save points and such?
I remember when CR was cool and Croik was the only one in charge.

I also remember when we used to have respectable members. :(
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

LuAA Developer

Gender: Male

Rank: Prosecutor

Joined: Thu Jan 01, 2009 4:46 pm

Posts: 607

I am currently using an R4DS. Flashcards will not affect LuAA's compatibility (LuAA should be compatible on all flashcards that can load from FAT).

Saving/loading hasn't been programmed in yet -- saving that in for last ^^

It's a fairly simple process, however, no worries on that. The DS version will work using "save points", not dynamic saving. I will consider dynamic saving as a possibility in the future.

The PC/Mac OSX/Linux versions will obviously work with save/load states, allowing for dynamic saving. no$gba supports save/load states via no$zoomer.

Image
priceless.
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

FINE

Gender: Male

Location: Not Here

Rank: Ace Attorney

Joined: Mon Nov 16, 2009 3:07 am

Posts: 1316

I don't know if it's been asked before but...
will it come with a "Languaje change" feature?
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

That lovable troll.

Gender: Male

Rank: Decisive Witness

Joined: Wed Apr 25, 2007 10:28 pm

Posts: 231

A translation script? Yikes
I remember when CR was cool and Croik was the only one in charge.

I also remember when we used to have respectable members. :(
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

Gender: Male

Location: Melbourne, Australia

Rank: Ace Attorney

Joined: Thu Oct 08, 2009 10:56 am

Posts: 1371

Will you be leaving comprehensive tutorials and a way to contact you after you leave the forums in case bugs and errors occur in LuAA?

B12core in ROTP Thread wrote:
I doubt I will be fully committable after the summer of 2010; that's when my senior year starts.

However, with the resources I plan to dish out prior to my leaving, I hope that enough people will be able to learn how to use LuAA to their liking and program this with their help. Hopefully.


It wouldn't be good if something major occurred and there was no way to contact you.
Image
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

That lovable troll.

Gender: Male

Rank: Decisive Witness

Joined: Wed Apr 25, 2007 10:28 pm

Posts: 231

B, you better still be on MSN D:
I remember when CR was cool and Croik was the only one in charge.

I also remember when we used to have respectable members. :(
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

LuAA Developer

Gender: Male

Rank: Prosecutor

Joined: Thu Jan 01, 2009 4:46 pm

Posts: 607

Eco wrote:
B, you better still be on MSN D:


psh, I'll still be on MSN.

The only issue is continuing work on this after the first few revisions -- making it stable enough for use. From there, I will allocate the necessary documentation for use.

Image
priceless.
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

LuAA Developer

Gender: Male

Rank: Prosecutor

Joined: Thu Jan 01, 2009 4:46 pm

Posts: 607

LuAA estimated time of arrival :

February 2010.

Image
priceless.
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

Gender: Male

Location: Melbourne, Australia

Rank: Ace Attorney

Joined: Thu Oct 08, 2009 10:56 am

Posts: 1371

B12Core wrote:
LuAA estimated time of arrival :

February 2010.


Well that sounds interesting. Lets hope LuAA is a success then.
Image
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

LuAA Developer

Gender: Male

Rank: Prosecutor

Joined: Thu Jan 01, 2009 4:46 pm

Posts: 607

I have four programming competitions in March :meekins:

Two of them involve LuAA, planning on making a visual novel for them; therefore I might as well release LuAA with the competition entries.

Image
priceless.
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

That lovable troll.

Gender: Male

Rank: Decisive Witness

Joined: Wed Apr 25, 2007 10:28 pm

Posts: 231

Need help writing another script? :3
I remember when CR was cool and Croik was the only one in charge.

I also remember when we used to have respectable members. :(
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

LuAA Developer

Gender: Male

Rank: Prosecutor

Joined: Thu Jan 01, 2009 4:46 pm

Posts: 607

Eco wrote:
Need help writing another script? :3


yehhh b

criteria:

- The script must be winter related (heavy emphasis on winter).
- No custom sprites
- Custom locations/evidence are alright

Image
priceless.
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

That lovable troll.

Gender: Male

Rank: Decisive Witness

Joined: Wed Apr 25, 2007 10:28 pm

Posts: 231

QUESTION: Is greyscale available?
I remember when CR was cool and Croik was the only one in charge.

I also remember when we used to have respectable members. :(
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

"...Naturally."

Gender: Male

Location: Milton Keynes, England, UK

Rank: Medium-in-training

Joined: Tue Apr 28, 2009 7:48 pm

Posts: 404

Ah, yes, I've got some small questions too that I forgot to ask, about the casemaker. Just some small things.

During Witness Testimony, is the green blinking testimony icon avaliable?

Can the penalty bar flash?

How can completed cases be turned into a NDS file?

And finally, is it possible to use collaboration pictures at the case selection screen once the case has been completed but not before?

Thanks! ^^
Engaged to Reiji!
Image
Credit to Nadindi for the awesome sig! :D
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

LuAA Developer

Gender: Male

Rank: Prosecutor

Joined: Thu Jan 01, 2009 4:46 pm

Posts: 607

ShadowEdgeworth wrote:
Ah, yes, I've got some small questions too that I forgot to ask, about the casemaker. Just some small things.

During Witness Testimony, is the green blinking testimony icon avaliable?

Can the penalty bar flash?

How can completed cases be turned into a NDS file?

And finally, is it possible to use collaboration pictures at the case selection screen once the case has been completed but not before?

Thanks! ^^


During Witness Testimony, is the green blinking testimony icon avaliable?

This is not yet implemented -- however, exams are OVER. Time to get back to programming!

Can the penalty bar flash?

This has been implemented.

How can completed cases be turned into a NDS file?

Basically, LuAA works off of external .lua files which are read from a ROM's embedded FAT file system. LuAA makes a folder containing the .lua files that run the game and uses ndstool to pack and unpack the ROM's contents.

Consider the .nds file that LuAA creates as a .zip file that will read and run the scripts inside.

on-topic:

Five day weekend ^^

To-do list:

- Check for stability/prep code for public release
- Psychelocks
- Perceive
- Mason system

Image
priceless.
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

LuAA Developer

Gender: Male

Rank: Prosecutor

Joined: Thu Jan 01, 2009 4:46 pm

Posts: 607

Long overdue but:

- Implemented large map capability (examining locations larger than 256 x 192)
- Implemented extended hotspots (hotspots with areas beyond 256 x 192)

Image
priceless.
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

LuAA Developer

Gender: Male

Rank: Prosecutor

Joined: Thu Jan 01, 2009 4:46 pm

Posts: 607

Ok put some thought into this:

Removing the stand-alone capability of LuAA FOR NDS USE for several reasons:

- Stand-alone capability requires EFS, which causes loading of files to be slower than intended
- Internal loading would be from EFS from external saving would require the ROM to change the directory it's on back to FAT
- Users would need to compile/recompile their ROMs in order to play multiple cases.

Do note that stand-alone ROMs for people using Windows/Mac OSX/Linux are still available for users to use.

Image
priceless.
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

"...Naturally."

Gender: Male

Location: Milton Keynes, England, UK

Rank: Medium-in-training

Joined: Tue Apr 28, 2009 7:48 pm

Posts: 404

I hope I've got this wrong. Does that mean that LuAA won't be usable on the DS? That we won't be able to play fangames on the DS??
Engaged to Reiji!
Image
Credit to Nadindi for the awesome sig! :D
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

LuAA Developer

Gender: Male

Rank: Prosecutor

Joined: Thu Jan 01, 2009 4:46 pm

Posts: 607

ShadowEdgeworth wrote:
I hope I've got this wrong. Does that mean that LuAA won't be usable on the DS? That we won't be able to play fangames on the DS??


lmao you crazy

long story short:

before you could compile your games into a stand-alone .nds file.

now you cannot. The data files will be stored in a LuAA directory on your flashcards and files are loaded from there.

hope that clarifies.

Image
priceless.
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

That lovable troll.

Gender: Male

Rank: Decisive Witness

Joined: Wed Apr 25, 2007 10:28 pm

Posts: 231

Eco wrote:
QUESTION: Is greyscale available?

I remember when CR was cool and Croik was the only one in charge.

I also remember when we used to have respectable members. :(
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

"...Naturally."

Gender: Male

Location: Milton Keynes, England, UK

Rank: Medium-in-training

Joined: Tue Apr 28, 2009 7:48 pm

Posts: 404

B12Core wrote:
ShadowEdgeworth wrote:
I hope I've got this wrong. Does that mean that LuAA won't be usable on the DS? That we won't be able to play fangames on the DS??


lmao you crazy

long story short:

before you could compile your games into a stand-alone .nds file.

now you cannot. The data files will be stored in a LuAA directory on your flashcards and files are loaded from there.

hope that clarifies.


Ah, so it's like how AADS used to work then. Thanks for that little clear-up.
Engaged to Reiji!
Image
Credit to Nadindi for the awesome sig! :D
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

LuAA Developer

Gender: Male

Rank: Prosecutor

Joined: Thu Jan 01, 2009 4:46 pm

Posts: 607

Eco wrote:
QUESTION: Is greyscale available?


Not at the moment.

@ShadowEdgeworth:

Glad it's clarified ^^

Image
priceless.
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

I have returned!

Gender: Male

Rank: Decisive Witness

Joined: Thu Jul 02, 2009 7:53 pm

Posts: 264

B12Core wrote:
ShadowEdgeworth wrote:
I hope I've got this wrong. Does that mean that LuAA won't be usable on the DS? That we won't be able to play fangames on the DS??


lmao you crazy

long story short:

before you could compile your games into a stand-alone .nds file.

now you cannot. The data files will be stored in a LuAA directory on your flashcards and files are loaded from there.

hope that clarifies.


Oh good, because if that was gone, there would be no point for this casemaker.
Image
Image
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

Gender: Male

Location: Melbourne, Australia

Rank: Ace Attorney

Joined: Thu Oct 08, 2009 10:56 am

Posts: 1371

B12Core wrote:
lmao you crazy

long story short:

before you could compile your games into a stand-alone .nds file.

now you cannot. The data files will be stored in a LuAA directory on your flashcards and files are loaded from there.

hope that clarifies.


So it's like the game selection and how games are stored in Pywright and PWlib? Does this mean you'll have an updater of sorts for all the latest games?
Image
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

LuAA Developer

Gender: Male

Rank: Prosecutor

Joined: Thu Jan 01, 2009 4:46 pm

Posts: 607

Ptapcc wrote:
B12Core wrote:
lmao you crazy

long story short:

before you could compile your games into a stand-alone .nds file.

now you cannot. The data files will be stored in a LuAA directory on your flashcards and files are loaded from there.

hope that clarifies.


So it's like the game selection and how games are stored in Pywright and PWlib? Does this mean you'll have an updater of sorts for all the latest games?


In the LuAA folder, there will be a folder called "games".

Programmers will make a folder for their own game and store it in "games". Then, they will edit the case selection file to fit their game into the case selection. If an updater was ever developed, it would be for the PC, not the DS (obviously).

Image
priceless.
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

That lovable troll.

Gender: Male

Rank: Decisive Witness

Joined: Wed Apr 25, 2007 10:28 pm

Posts: 231

So basically, its exactly like PyWright, but for the DS.

Delete this.
I remember when CR was cool and Croik was the only one in charge.

I also remember when we used to have respectable members. :(
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

LuAA Developer

Gender: Male

Rank: Prosecutor

Joined: Thu Jan 01, 2009 4:46 pm

Posts: 607

Eco wrote:
So basically, its exactly like PyWright, but for the DS.

Delete this.


I'm aiming for that. That way, we can convert from PyWright to LuAA easily without hassle.

I have a website competition (1/4 in March x_x) coming up soon, so I'm taking this week off of LuAA to work on that.

Image
priceless.
Re: LuAA - Nintendo DS CasemakerTopic%20Title
User avatar

LuAA Developer

Gender: Male

Rank: Prosecutor

Joined: Thu Jan 01, 2009 4:46 pm

Posts: 607

Nice little update to the demo case :)

ImageImageImageImageImageImageImage


Special thanks to Eco for writing the demo case script ^^

Image
priceless.
Re: [LuAA] Nintendo DS CasemakerTopic%20Title
User avatar

Apollon Flame

Gender: Male

Rank: Ace Attorney

Joined: Sun Oct 05, 2008 10:14 pm

Posts: 1638

Quote:
The victim was Yak Uza.

xD i c wat u did thar *cleans monocle a bit*
Best of luck with this project, B12Core!
A King

in name


alone...
Re: [LuAA] Nintendo DS CasemakerTopic%20Title
User avatar

I have returned!

Gender: Male

Rank: Decisive Witness

Joined: Thu Jul 02, 2009 7:53 pm

Posts: 264

Scent wrote:
B12Core wrote:
The victim was Yak Uza.

xD i c wat u did thar *cleans monocle a bit*
Best of luck with this project, B12Core!


Ironic, isn't it? :godot:

http://en.wikipedia.org/wiki/Yakuza

Btw, this CM is getting VERY accurate to the real PW screen interface.
Its just the bottom screen that you have to really figure out.
Image
Image
Re: [LuAA] Nintendo DS CasemakerTopic%20Title
User avatar

LuAA Developer

Gender: Male

Rank: Prosecutor

Joined: Thu Jan 01, 2009 4:46 pm

Posts: 607

Attorneyatlawl wrote:
Scent wrote:
B12Core wrote:
The victim was Yak Uza.

xD i c wat u did thar *cleans monocle a bit*
Best of luck with this project, B12Core!


Ironic, isn't it? :godot:

http://en.wikipedia.org/wiki/Yakuza

Btw, this CM is getting VERY accurate to the real PW screen interface.
Its just the bottom screen that you have to really figure out.


I realize the bottom screen is a little lacking.

However, I will not be implementing the bottom screen background image.

Why?

Unlike the PC, the NDS only allows a set amount of pixels drawn on at a time. Therefore for every pixel drawn on the bottom screen, that's one less pixel that cannot be drawn on the top. If people are unwilling to use it simply because the bottom screen lacks a background, then so be it.

Functionality over aesthetics.

Image
priceless.
Re: [LuAA] Nintendo DS CasemakerTopic%20Title
User avatar

I have returned!

Gender: Male

Rank: Decisive Witness

Joined: Thu Jul 02, 2009 7:53 pm

Posts: 264

if you do think about it, then how did the actual PW developers do it.
Im not much of a DS expert, but wouldn't it of done the same thing to them?
Image
Image
Re: [LuAA] Nintendo DS CasemakerTopic%20Title
User avatar

LuAA Developer

Gender: Male

Rank: Prosecutor

Joined: Thu Jan 01, 2009 4:46 pm

Posts: 607

Attorneyatlawl wrote:
if you do think about it, then how did the actual PW developers do it.
Im not much of a DS expert, but wouldn't it of done the same thing to them?


I'm not exactly using the Nintendo DS SDK...

and as much as I'd like to find out how, it would require a re-configuration of the engine completely, over a simple background.

Image
priceless.
Re: [LuAA] Nintendo DS CasemakerTopic%20Title
User avatar

I have returned!

Gender: Male

Rank: Decisive Witness

Joined: Thu Jul 02, 2009 7:53 pm

Posts: 264

I searched up DS SDK and I don't think anyone on CR can afford a DS SDK kit, or even get close to one.
Image
Image
Re: [LuAA] Nintendo DS CasemakerTopic%20Title
User avatar

LuAA Developer

Gender: Male

Rank: Prosecutor

Joined: Thu Jan 01, 2009 4:46 pm

Posts: 607

Attorneyatlawl wrote:
I searched up DS SDK and I don't think anyone on CR can afford a DS SDK kit, or even get close to one.


Not to mention the fact that I'd need to be an official, licensed developer to even be able to use it.

Image
priceless.
Page 21 of 22 [ 880 posts ] 
Go to page Previous  1 ... 18, 19, 20, 21, 22  Next
 
Display posts from previous:  Sort by  

 Board index » Present Evidence » Games

Who is online
Users browsing this forum: No registered users and 2 guests

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
News News Site map Site map SitemapIndex SitemapIndex RSS Feed RSS Feed Channel list Channel list
Powered by phpBB

phpBB SEO