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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title

The truth's in THERE, not out THERE.

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I've got a problem with the new .exe...

Image

^ That's the problem. I'm still using the script you sent me (the one in .txt format)
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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you are already guilty.

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Quote:
I'm having an odd issue with this newest release. Trucy's name box shows up as ??? for me. Did you change her name box function name?
Not a bug, trucy has no name tag image configured yet since only aa1 names are in the files, it's set to ???.

also
KSA_Tech wrote:
Serio, there is a better way to make one animation run once. MSN or PM mne and i'll explain it to you.
No msn here, so a pm will do. Send those when you have time, though I think posting it here would be a better idea since everyone interested would benefit from it.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Grr..I can't get the Trucy GS4 Promo to display anything, even though I used that Elise Photo in my code. It's just a white screen. =/

Code:
setvar([evidencenumber],902);
setvar([evidencegfs],80902);
setvar([evidencegfl],80902);
setvar([evidencesup],1);
setvar([evidencename],"Trucy GS4 Promo");
setvar([evidencesdesc],"Type: Photo\nReceived from Trucy Wright.");
setvar([evidenceldesc], "A promo photo of Gyakuten Saiban\n4.");
runscript("createevidence");
setvar([evidencestex],7000);
runscript("setevidencepagessimple");

[run]
loadtexture(70000,"cust/ElisePhoto.png");



Is it something to do with that 7000 and 70000? Is that a typo?
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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you are already guilty.

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Rank: Decisive Witness

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Posts: 151

Yeah try adding one more 0 to the 7000 one.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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^ Ji Hye Jang

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The tutorials say 7000, which is a typo, it should be 70000.
Proud creator of the first released PWLib-made fangame! ^_^
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Still white with setvar([evidencestex],70000);

Edit: I think I found a bug. stopmp3() doesn't work(music keeps on playing). I have the music set to repeat forever. Is that why it won't stop?

Edit2: Is it possible to sync three gavel hit sounds with the triple gavel animation? I've had no luck so far.
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Last edited by Dax Tsurugi on Mon Jun 16, 2008 3:14 pm, edited 1 time in total.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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you are already guilty.

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I hope you didn't forget to move the image from PW/ to cust/ :P
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title

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Lee Ji Hoon wrote:
The tutorials say 7000, which is a typo, it should be 70000.


Yes, i wrote this before 3 sites, too. ;)

The new exe destroy the graphic for me, now its more smooth and the background/characters/messagebox is not sharp, but the text is sharp...
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Serio wrote:
I hope you didn't forget to move the image from PW/ to cust/ :P


Nope. It's there.
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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^ Ji Hye Jang

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Is the "cust" folder in the same folder as AIGE.exe?

Even if you #include a script in a subfolder, all file references within that script must be from the main folder (ie: the one with the EXE).

Anyway, why not just put the loading the texture in the same block of code as setting up the evidence? See if that fixes it... if so, you're probably just forgetting to run the script "run".
Proud creator of the first released PWLib-made fangame! ^_^
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Doesn't make a difference where I put the loadtexture command, it's still white. Yeah, cust is in the main folder with AIGE.exe.
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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^ Ji Hye Jang

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Can you post the entire code you have now? (including other files, apart from the startup one)
Proud creator of the first released PWLib-made fangame! ^_^
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Code:
#include(pwlib/pwlib.hlsl)

[game]

jumptoscript("setup");

[run]

setvar([profilenumber],800);
runscript("addprofile");

setvar([profilenumber],801);
runscript("addprofile");

setvar([evidencenumber],900);
runscript("addevidence");

setvar([evidencenumber],901);
runscript("addevidence");

jumptoscript("enterscene1");

[setup]

runscript("pw_initpwlib");
runscript("pw_initpwbgs");
runscript("charcreation");
runscript("load");
runscript("evidenceprofilecreation");
changetitle("AYBABTU");
jumptoscript("run");

[charcreation]

runscript("pw_createema");
runscript("pw_createtrucy");
runscript("pw_createjudge");
runscript("pw_createphoenix");
runscript("pw_createpayne");

[evidenceprofilecreation]

setvar([profilenumber],800);
setvar([profilegfs],90900);
setvar([profilegfl],90900);
setvar([profilename],"Ema Skye");
setvar([profilesdesc],"Age: 19\nGender:Female");
setvar([profileldesc], "An energetic girl that wants to be a\nforensic scientist.");
runscript("createprofile");

setvar([profilenumber],801);
setvar([profilegfs],90901);
setvar([profilegfl],90901);
setvar([profilename],"Trucy Wright");
setvar([profilesdesc],"Age: 15\nGender:Female");
setvar([profileldesc], "A cheerful magician girl.");
runscript("createprofile");

setvar([evidencenumber],900);
setvar([evidencegfs],80900);
setvar([evidencegfl],80900);
setvar([evidencesup],0);
setvar([evidencename],"Attorney's Badge");
setvar([evidencesdesc],"Type: Other\nOne of my possessions.");
setvar([evidenceldesc], "It's my all important badge.\nIt shows that I'm a defense attorney.");
runscript("createevidence");


setvar([evidencenumber],901);
setvar([evidencegfs],80901);
setvar([evidencegfl],80901);
setvar([evidencesup],0);
setvar([evidencename],"Gun");
setvar([evidencesdesc],"Type: Weapons\nSubmitted as evidence\nby Prosecutor Von Karma.");
setvar([evidenceldesc], "The murder weapon.\nIt was fired once.");
runscript("createevidence");


setvar([evidencenumber],902);
setvar([evidencegfs],80902);
setvar([evidencegfl],80902);
setvar([evidencesup],1);
setvar([evidencename],"Trucy GS4 Promo");
setvar([evidencesdesc],"Type: Photo\nReceived from Trucy Wright.");
setvar([evidenceldesc], "A promo photo of Gyakuten Saiban\n4.");
runscript("createevidence");
setvar([evidencestex],70000);
runscript("setevidencepagessimple");
loadtexture(70000,"cust/ElisePhoto.png");


[load]

loadtexture(80902,"PW/evidence/photo.png");
loadtexture(80901,"PW/evidence/gun.png");
loadtexture(90900,"PW/profile/ema.png");
loadtexture(90901,"PW/profile/minuki.png");
loadtexture(80900,"PW/evidence/lawyer badge.png");


[presenttrucyevidence]

definevar([signal],"int");
runscript("pw_setnameboxtonoone");
messageauto("(Show what proves that Trucy is\na magician!)");
runscript("pw_forcepresent");
waitsignal("advance",[signal]);
runscript("pw_hidemessagebox");
loadandplaysfx("01_Phoenix - takethat.wav",0);
runscript("pw_raisetakethat");
wait(6);
if(<compare([currentitemcode],"equal",902)>,<jumptoscript("presenttrucyevidencecorrect")>,<jumptoscript("presenttrucyevidencewrong")>);


[presenttrucyevidencecorrect]

runscript("pw_showmessagebox");
runscript("pw_setnameboxtophoenix");
message("What about this?");
runscript("setlipsynctochar");
runscript("pw_setnameboxtoema");
runscript("pw_enableemanormal");
message("You may be right...");
message("But who gave you this?");
jumptoscript("presenttrucyprofile");


[presenttrucyevidencewrong]

runscript("pw_showmessagebox");
runscript("pw_setnameboxtophoenix");
message("What about this?");
runscript("setlipsynctochar");
runscript("pw_setnameboxtoema");
runscript("pw_enableemanormal");
message("WTF is that?");
jumptoscript("transitiontocourt");

[presenttrucyprofile]
definevar([signal],"int");
runscript("pw_setnameboxtonoone");
//runscript("hidenamebox");
runscript("setlipsynctonoone");
messageauto("(Show who gave you the photo!)");
setvar([pwonetypepresent],2);
runscript("pw_forcepresent");
waitsignal("advance",[signal]);
runscript("pw_hidemessagebox");
loadandplaysfx("01_Phoenix - takethat.wav",0);
runscript("pw_raisetakethat");
if(<compare([currentitemcode],"equals","801")>,<jumptoscript("presenttrucyprofilecorrect")>,<jumptoscript("presenttrucyprofilewrong")>);

[presenttrucyprofilecorrect]
runscript("pw_showmessagebox");
runscript("setlipsynctonoone");
runscript("pw_setnameboxtophoenix");
message("What about this?");
runscript("setlipsynctochar");
runscript("pw_setnameboxtoema");
runscript("setlipsynctochar");
message("Hmmm, that is interesting...");
jumptoscript("transitiontocourt");

[presenttrucyprofilewrong]
runscript("pw_showmessagebox");
runscript("setlipsynctonoone");
runscript("pw_setnameboxtophoenix");
message("What about this?");
runscript("setlipsynctochar");
runscript("pw_setnameboxtoema");
runscript("pw_enableemanormal");
message("I'm not sure about this, you\nknow...!");
jumptoscript("transitiontocourt");

[hidenamebox]
runscript("pw_setnameboxtonoone");

[enterscene1]
runscript("pw_showlifebar");
//loadandplaymp3("music/cornered.mp3",0,"N");
runscript("pw_usepwbgcourthall");
runscript("pw_showadvarrowmenu");
jumptoscript("scene1");

[scene1]

runscript("setlipsynctochar");
runscript("showpwchar");
runscript("pw_showmessagebox");

runscript("pw_enableemanormal");
runscript("pw_setnameboxtoema");
message("Zomg");
message("WTf BBQ");

runscript("pw_enabletrucynormal");
runscript("pw_setnameboxtotrucy");
message("OMG, I'm Trucy! :3");
message("I do majickz!");
setvar([evidencenumber],902);
runscript("addevidence");
message("This photo proves it.");

setvar([evidencenumber],902);
setvar([pw_headeviaddmsg],"");
setvar([pw_taileviaddmsg]," was added\nto the Court Record.");
runscript("pw_startevidenceadd");

runscript("setlipsynctochar");

runscript("pw_enableemanormal");
runscript("pw_setnameboxtoema");
message("Uzing science..");
message("Majickz don't exizts.");

runscript("pw_enabletrucynormal");
runscript("pw_setnameboxtotrucy");
message("Whaaat?!");
message("Who sayz majickz need to\nbe proven?!");

runscript("setlipsynctonoone");

runscript("pw_setnameboxtophoenix");
message("(I better not try to argue\nin this one.)");

runscript("setlipsynctochar");

runscript("pw_enableemanormal");
runscript("pw_setnameboxtoema");
message("What do you think, Mr. Wright?");

runscript("setlipsynctonoone");

runscript("pw_setnameboxtophoenix");
message("Eh?");
message("Well, um...");

jumptoscript("presenttrucyevidence");

[transitiontocourt]
runscript("pw_setnameboxtoema");
runscript("setlipsynctochar");
message("Well anyway, let's try sum court,\nlolz.");
jumptoscript("court");

[court]
stopmp3();

runscript("switchtojudge");
runscript("pw_showmessagebox");
runscript("pw_setnameboxtojudge");
message("Court is now in session.");
message("Is the defense ready?");

runscript("switchtoattorney");
runscript("pw_setnameboxtophoenix");
message("The defense is ready,\nYour Honor.");

runscript("switchtojudge");
runscript("pw_setnameboxtojudge");
message("Very good. Is the prosecution\nready?");

runscript("switchtoprosecutor");
runscript("pw_setnameboxtopayne");
message("Yes, Your Honor.");

runscript("pw_hidemessagebox");
runscript("gavelhit");
runscript("pw_showmessagebox");

runscript("switchtojudge");
runscript("pw_setnameboxtojudge");
message("Excellent. Let us get underway at\nonce.");
message("Triple gavel!");

runscript("pw_hidemessagebox");
runscript("trigavelhit");
runscript("pw_showmessagebox");

runscript("switchtojudge");
runscript("pw_setnameboxtojudge");
message("Test after gavel");

[gavelhit]
loadandplaysfx("sounds/sfx-gavel.wav",1);
runscript("pw_showgavelhit");
runscript("showpwchar");

[trigavelhit]
loadandplaysfx("sounds/sfx-gavel.wav",1);
wait(6);
loadandplaysfx("sounds/sfx-gavel.wav",1);
wait(6);
loadandplaysfx("sounds/sfx-gavel.wav",1);
wait(6);
runscript("pw_showgaveltriplehit");
runscript("showpwchar");

[switchtojudge]
runscript("pw_showjudgetable");
runscript("pw_enablejudgenormal");

[switchtoattorney]
runscript("pw_showattorneystand");
runscript("pw_showphoenixnormal");

[switchtoprosecutor]
runscript("pw_showprosecutorstand");
runscript("pw_enablepaynenormal");

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8-bit Phoenix Wright/Apollo Justice Music
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

@Dax

stopmp3(); -> change to stopmp3(0);
this is due to some changes i did to terst multi-mp3 playback. I kept the parameter so when it works the commands doesn't need to change.

gavel sound:
I forgot to put the sfx playback on them. Next release of pwlil will have them.

@killer0018

Post a pic so i can see how stuff is. By default the config file sets the text to Accelerated and uses Normal initialization.
Did you use AIGE_S ?

@BSHaven

Donald got the same issue. I need to look why the video card do that.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Dax: loadtexture(70000,"cust/ElisePhoto.png"); put this on the load function.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Doesn't make a difference where it is. =/
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Posts: 2731

Found your issue: typo

runscript("setevidencepagessimple"); ->> runscript("setevidencepagesimple");

page simple, not pages simple
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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That fixed it, thanks. Could I add you on MSN perhaps? It's a lot faster there than here. :D
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Posts: 2731

Sure. MSN is the best way.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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I'm currently writing a hlsl file full of useful[read as: shortened for the lazy ones, like me] functions for fun. Here's what I have so far:

[lipsync commands]
lipsync: turns on lipsync
nolipsync: turns off lipsync

[gavel commands]
gavelhit: hides the message box, hits the gavel once[with sound], then shows the message box again, as well as character[s].
trigavelhit: hides the message box, hits the gavel 3 times[with sound, but not in sync yet, then shows the message box again, as well as character[s].

[sliding: I made these slide commands because the typos in the official function names bothered me(attoneybench). :P]
slidetopaynenormal: slides to the prosecutor bench from the attorney bench, with payne looking normal.
slidetophoenixnormal: slides to the attorney bench from the prosecutor bench, with phoenix looking normal.

[objection commands]
phoenixobjection: hides the message box, plays phoenix's objection sound, then flashes the objection balloon.
payneobjection: hides the message box, play's payne's objection sound, then flashes the objection balloon.

[hold-it commands]
phoenixholdit: hides the message box, plays phoenix's hold-it sound, then flashes the hold-it balloon.

[take-that commands]
phoenixtakethat: hides the message box, plays phoenix's take-that sound, then flashes the take-that balloon.

[courtoverview commands]
setupcourtoverview: enters those obj commands from the tuto; I added this to my setup function to make it more 'pretty'.
chattercourtoverview: plays the gallery sfx, shows the court overview[with the stuff from setupcourtoverview], then waits 150 frames for the audio to finish.

[switch-to commands]
switchtojudge: instantly places the judge on the screen with his bench, and normal animation.
switchtoprosecutor: instantly places the prosecutor[payne in my game] on the screen with their bench, and normal animation.
switchtoattorney: instantly places the attorney[phoenix .. .. ..] on the screen with their bench, and normal animation.
switchtowitness: instantly places the witness[ema .. .. ..] on the screen with their bench, and normal animation.

Are more things like these wanted? Or does this go against the overall spirit of the case maker? I just figured these might come slightly in handy for those who are lazy/don't want to type as much/might not know as much about programming.
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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End Quote.

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That is exactly what's intended with the [functions] @ Dax. I intend on doing a whole host of them for my case just to make things more streamlined and shorten the code.
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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End Quote.

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Double post.. stupid internal error 500 <<
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Luke: Layton's #1 Apprentice

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My ultra-thin installer is coming on well :godot: . It now includes a version check at the start and I'm planning to include a proper updater client (all in NSIS :gant: )

It also now adds the PWfont to the list of installable items.

edit: that's also why i suggested the plugins/ (now auto/) folder
Web developer by night, school student by day. That's how I roll.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Having an odd glitch with my custom "lipsync command"..
Code:
[lipsync]
runscript("pw_setlipsynctochar");


After adding something to the court record, as an example:
Code:
setvar([evidencenumber],902);
setvar([pw_headeviaddmsg],"");
setvar([pw_taileviaddmsg]," was added\nto the Court Record.");
runscript("pw_startevidenceadd");
runscript("lipsync");


The lipsync doesn't turn back on. If I use the normal command, pw_setlipsynctochar, it works fine. O.o
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Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Affection!

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Everytime I try to run AIXE.exe with the tutogame.hlsl file I get this error from MVC++

Click for the error!

Also the code I put in Notepad++ is:
Code:
#include(pwlib/pwlib.hlsl)

[game]
jumptoscript("setup");

[setup]
runscript("pw_initpwlib");
runscript("pw_initpwbgs");
runscript("charcreation");
changetitle("PWLib Tutorial Game");
jumptoscript("run");

[charcreation]
runscript("pw_createema");

[run]
jumptoscript("enterscene1");

[enterscene1]
runscript("pw_usepwbgcourthall");
runscript("pw_showadvarrowmenu");
jumptoscript("scene1");

[scene1]
runscript("setlipsynctochar");
runscript("showpwchar");
runscript("pw_showmessagebox");
runscript("pw_enableemanormal");
runscript("pw_setnameboxtoema");
message("Yes!");
message("My name is Ema Skye!");


...Help?
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Still the same old...me.
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Last edited by Sphinx on Tue Jun 17, 2008 3:40 pm, edited 1 time in total.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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jumtoscript("run") -> jumptoscript("run");
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8-bit Phoenix Wright/Apollo Justice Music
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Now with Glasses!

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I get the same problem.
Did you install Microsoft Visual C++ 2005? If so, try cleaning your computer of spyware, as that probably bugged the installation up.
If not, we'll have to wait till KSA finds a cure.
Back, check out LOZ AA.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Ace Programmer

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What's your code, Klavice?
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Sig by FlashPoint, Elg sprite by Aviv. Thanks guys!
8-bit Phoenix Wright/Apollo Justice Music
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Dax, it's not runscript("pw_setlipsynctochar");, it's runscript("setlipsynctochar");

no pw_.

And Dax, you can use the "auto" folder to automatically include your "macros" file.

---------
@runtime error

I'll need to be at home to try and see what is causing that. Sounds strange. Like if one of the C runtime files is corrupt or something.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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I think that the runtime error has to do with wrong installed version of the Visual C++ Runtime files.

Visual C++ 2005 has 2 versions: Normal and SP1.
AIGE was compiled against a SP1 version (because I use Vista and Visual Studio 2005 Normal odesn't work reliability on Vista without SP1 update).

This is the link for the SP1 version (32bit)
http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en

Maybe you installed a wrong version. Try it.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Ace Programmer

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I was able to run sphinx's code after I fixed his typo. He might want to try that before the install thing. :P
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8-bit Phoenix Wright/Apollo Justice Music
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Affection!

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No, I'm pretty sure it had nothing to do with the codes, as I tried several other codes, and also fixed the typo...
I will most likely format my computer anyway first before I install the correct MVC++. :P
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Still the same old...me.
I Am The Night, Colour Me Black.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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The Rocking Attorney

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i downlaoded the new one. but trucy looks a bit blurry. guess it should get fixed whnen i update the driver

good work anyways
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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I did a bit of research and this runtime error seems to be:
a) bugged/incorrectly installed vc++2005 runtime files.
b) interference from another application.

And it has nothing to do with AIGE, it's an issue with VC++2005 runtime files.

In the new exe: remember to use the config.cfg that is in the pack. Also make sure the 4rth line is "Normal".
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title

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Joined: Wed Jun 27, 2007 5:28 am

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Can some body help me? Everytime I try to run the code I get this.

Image

Code:
#include(pwlib/pwlib.hlsl)

[game]
runscript("pw_initpwlib");
runscript("pw_initpwbgs");
runscript("pw_createema");
jumptoscript("run");

[run]
runscript("showpwchar");
runscript("pw_showmessagebox");
runscript("pw_usepwbgcourthall");
runscript("setnameboxtoema");
runscript("setlipsyntochar");
runscript("pw_enableemanormal");
runscript("pw_showadvarrowmenu");
message("suck it");
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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machinimator

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I noticed that there's nothing about Looping Music in PWLib (at least, what I can see from the manual). If it keeps your eyes from popping in frustration, NO, I don't care immensely. The release is awesome as is. Just thought I'd let you know; for the Flash casemaker I've been making, I've already set up a bunch of loopable songs through some work with Audacity. They're split into an "intro.mp3" and then "loop.mp3". So basically it just works like this.
intro->loop->loop->loop->Objection!
I'm gone for so long, and the colors got all psychedelic! Woohoo!
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Posts: 2731

I'll look into the render code. The new exe tries the best to make AIGE work. :maya:

-----------------
Serio

Try to make Franziska's expression calls more "self contained".

//HitTable
[pw_enablephoenixhittable]
placecharacter("pw_char",0,-8);
setcharactersize("pw_char",190,170);
setanimationrepeations("Phoenix_HitTable",1);
resetanimation("Phoenix_HitTable");
setcharacterlipsyncsilent("pw_char","Phoenix_HitTable");
setcharacterlipsynctalking("pw_char","Phoenix_HitTable");
wait(45);

Example for Phoenix single table hit.

setanimationrepeations("Phoenix_HitTable",1);

Makes the animation play only once, then stop.

resetanimation("Phoenix_HitTable");

Makes the animation start from the first frame again.

wait(45);

Makes sure the system waits for the animation to complete. This is optional.

Try adding those ideas to make "one call need" to use Franzisla's poses (like the one she whips the bench).

-----
Music looping is in, i may have forgotten to explain it. For now you can only play it or once or infinite replay. I may add a "replay 3x".
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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Luke: Layton's #1 Apprentice

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Joined: Fri May 30, 2008 4:19 pm

Posts: 365

Helpful hint:

If you're getting rendering errors, please run "dxdiag" (Start->Run) and choose "Save All Information". This button collects all the information about device driver versions, DirectX versions, system hardware and possible errors that can then be solved more easily! You can then place this on a server such as putfile.com.

PLEASE BE AWARE THAT THIS FILE CONTAINS THE NAME OF YOUR PC, AS WELL AS INFORMATION SUCH AS YOUR BIOS ID AND OPERATING SYSTEM DETAILS. CHECK THE FILE _BEFORE_ UPLOAD.

Hope this helps debugging!
Web developer by night, school student by day. That's how I roll.
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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End Quote.

Gender: Male

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Joined: Mon Feb 25, 2008 9:11 pm

Posts: 201

hm.. even with this new exe KSA i'm still getting the weird blurring/stretching problem most people are reporting, to do with the non-pow2 textures. I'm completely upto date with my drivers and my GFX card is pretty damn new.. Is there not a different method of rendering the backgrounds that doesn't require non-pow2 textures you could put in there? or is that too much work now :/
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ImageImage
Re: PWLib Casemaker (Released 1.0 at 14/June/2008 2:23AM GMT-3)Topic%20Title
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What is my liiiife?!?

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Location: UK

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Joined: Tue Feb 27, 2007 11:02 am

Posts: 2504

I'm stuck in a rut. The program is running fine, but there's no tutorial on how to do the talking in the pressing. I have no idea which bits I need to de-activate or re-activate or stuff like that. XD
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