Board index » Present Evidence » Games

Page 24 of 42[ 1674 posts ]
Go to page Previous  1 ... 21, 22, 23, 24, 25, 26, 27 ... 42  Next
 


Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

Suggestion: Being able to use your own images and image_highs for GUI buttons. It'd make some custom interfaces much easier/Possible to create.
ImageImage
ImageImage
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Previously Cardiovore

Gender: Male

Location: England

Rank: Prosecutor

Joined: Wed Jul 01, 2009 4:47 pm

Posts: 935

RandomJibberish wrote:
Suggestion: Being able to use your own images and image_highs for GUI buttons. It'd make some custom interfaces much easier/Possible to create.


Agreed. I replaced the "check" button in my game with the more realistic "examine" button, but that's all I can do. I'd really like to replace the default press and present buttons with the real ones.
Phoenix Wright: The Contempt of Court
FULL GAME AVAILABLE
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

I was talking about the buttons created by the gui command :P

In Beta 11, all buttons that are already there can be edited IIRC.
ImageImage
ImageImage
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

What am I Prosecuting fooooooor!?

Gender: Male

Rank: Medium-in-training

Joined: Wed Mar 07, 2007 7:03 pm

Posts: 467

I got a question. How do you make the text speed go faster? Since the last update fixed the {delay} command, {delay 1} Doens't go as fast anymore. :yuusaku:
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

Suggestion: Being able to not have a checkmark or brackets when answering questions, without having to make a transparent image to set the checkmark to.
ImageImage
ImageImage
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

wilddrawfour.tumblr.com

Gender: Male

Location: Yes

Rank: Medium-in-training

Joined: Thu Aug 14, 2008 12:19 pm

Posts: 457

Umm.. Bug report? Not exactly a bug but:
when i put this:
Code:
fg TestimonyAnim

The anim just looks weird and gets mixed up!
Why? I can't post it here because it's an anim.
Image

HERE COME DAT SPIRIT MEDIUM!
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

What happens exactly? We need a better description than "The anim just looks weird and gets mixed up!"...
ImageImage
ImageImage
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Previously Cardiovore

Gender: Male

Location: England

Rank: Prosecutor

Joined: Wed Jul 01, 2009 4:47 pm

Posts: 935

Is there a way to have a witness add new pieces of testimony to their, um, testimony during the cross-examination?
Phoenix Wright: The Contempt of Court
FULL GAME AVAILABLE
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

I think you can using flags, with something like this:

Code:
cross revealhidden
statement first
this isn't hidden

statement hidden
flag nothiddenanymore hiddenstatement
goto end
label hiddenstatement
"This statement is hidden until nothiddenanymore is set"
label end

endcross


Not tried it though.
ImageImage
ImageImage
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Shoulda been Brawldude, but was taken

Gender: None specified

Location: A long time ago in a galaxy far, far away...

Rank: Medium-in-training

Joined: Thu Apr 09, 2009 12:11 am

Posts: 502

I asked the question earlier.

saluk wrote:
Those fonts are used for character nametags, and the interface (error messages, buttons etc). I'm not sure every provided font is used, but they don't take up much space.

An easier way to add statements is to have ALL of the statements available, but skip over the ones you want to hide until later:

Code:
#For the first time through, we want to skip the chat statement
set hidechat 1

cross Cross_1
char matt nametag=Engarde
statement time
{matt}
"So, dude, it was about{n}9:00 PM, I saw two{n}people outside."
#Check the hidechat variable - if it's 1 we skip to the thoughts statement/label (statements act as labels)
is hidechat = 1 thoughts

statement chatting
{matt}
"They were talking about a{n}suspect from Germany from{n}a while back."

statement thoughts
{matt}
"I thought they were{n}suspicious dudes so I kept{n}watching them."
endcross
goto Cross_1

label press time
fg HoldItAnim
sfx phoenix/holdit.ogg
{phoenix}
"What were they doing outside?"
{matt}
"They were talking about some{n}dude in Germany who was{n}a suspect in a case a while

back."
{phoenix}
"If the two people were talking{n}to each other about a seperate crime,{n}it may be

vital!"
"I want it added to the testimony!"
{judge}
"Very well."
"Mr. Engarde, you will amend{n}your testimony."

#Now we don't want to hide the chat anymore
set hidechat 0
resume


Note that, when resume goes back to the statements, the judge was just talking, so at least statement chatting, and statement thoughts, need to set the speaker to be matt again. I went ahead and added matt to the first statement as well. It's a good idea to set up the whole scene for each statement since you don't necessarily know where the player will be coming from.

Sorry it took a week to get back to you on this question. I've been busy and forgot about it with all of the other comments after :)

Image
Click the sig to see my graphics topic!

My sig -is- original. Lots of people just make sigs similar to this one a lot.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

Looks similar to my way but with variables rather than flags, so both probably work.
ImageImage
ImageImage
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Previously Cardiovore

Gender: Male

Location: England

Rank: Prosecutor

Joined: Wed Jul 01, 2009 4:47 pm

Posts: 935

RandomJibberish wrote:
I think you can using flags, with something like this:

Code:
cross revealhidden
statement first
this isn't hidden

statement hidden
flag nothiddenanymore hiddenstatement
goto end
label hiddenstatement
"This statement is hidden until nothiddenanymore is set"
label end

endcross


Not tried it though.



The only problem with this code is that the game doesn't recognise the hidden statement, when it's revealed, as a "press and present" statement; it's mistaken for an ordinary message.
Phoenix Wright: The Contempt of Court
FULL GAME AVAILABLE
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Yes, the flag to jump over a statement should be before the statement command. Here is a method I would use:

Code:
#statment 2 is hidden to start with
set show_1 true
set show_2 false
set show_3 true

cross first_testimony

is show_1 = false end_1
#code to show witness for this statement
statement 1
"This is the first statement
label end_1

is show_2 = false end_2
#code to show witness for this statement
statement 2
"This is the second statement (Initially hidden)"
label end_2

is show_3 = false end_3
#code to show witness for this statement
statement 3
"This is the third statement"
label end_3

endcross
goto first_testimony


With that as the template, you can easily add more statements (add another variable at the top, copy and paste a statement and change the numbers) and rearrange statements without trouble. To then show the hidden statement, you "set show_2 true" whenever it is revealed.

The above template can be copied and pasted into any new cross examinations, then you can adjust the variables at the beginning (more or less statements, which one is hidden), as well as adjusting the content for number of statements. Then replace the text and "#code to show witness for this statement" with the actual code you need, and the actual line.

I have gotten many suggestions and had some ideas of my own on how to make this a little simpler, so I will probably be enhancing it eventually.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

wilddrawfour.tumblr.com

Gender: Male

Location: Yes

Rank: Medium-in-training

Joined: Thu Aug 14, 2008 12:19 pm

Posts: 457

The anim skips a few frames then the skipped frames become the last and then it creates an infinite loop!
Image

HERE COME DAT SPIRIT MEDIUM!
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Previously Cardiovore

Gender: Male

Location: England

Rank: Prosecutor

Joined: Wed Jul 01, 2009 4:47 pm

Posts: 935

Cardiovore wrote:
RandomJibberish wrote:
I think you can using flags, with something like this:

Code:
cross revealhidden
statement first
this isn't hidden

statement hidden
flag nothiddenanymore hiddenstatement
goto end
label hiddenstatement
"This statement is hidden until nothiddenanymore is set"
label end

endcross


Not tried it though.



The only problem with this code is that the game doesn't recognise the hidden statement, when it's revealed, as a "press and present" statement; it's mistaken for an ordinary message.


It works! Thanks a lot!

A small problem though: if the hidden statement is in the middle (i.e. not the first or last) and it is set to "show_x false", the "next" arrow DOES skip it... but the "back" arrow shows it.
So the only fix I can find for this so far is to place the hidden statement at the end, thus being unable to roll back to it.
Phoenix Wright: The Contempt of Court
FULL GAME AVAILABLE
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Hmm, good point. Version 10.93 will have to be the cross examination fixer upper I think, although even that issue can be worked around here. I'm pretty sure you can use jumps and labels to make a hidden statement work in the middle, it will just be a bit messy. Actually I think the above code will work if you move the "is" parts after the statement lines, and add labels before each statement line. The problem with jumping to a statement line directly is that a jump always will execute the next line, not the line it jumps to. It seems a bit broken, but it is by design. Bad design maybe...

But I haven't had time to test the workaround.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

wilddrawfour.tumblr.com

Gender: Male

Location: Yes

Rank: Medium-in-training

Joined: Thu Aug 14, 2008 12:19 pm

Posts: 457

jaydrick0620 wrote:
The anim skips a few frames then the skipped frames become the last and then it creates an infinite loop!

Image

HERE COME DAT SPIRIT MEDIUM!
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title

Two more games coming up soon

Gender: Male

Location: Paris

Rank: Prosecutor

Joined: Thu Feb 28, 2008 2:45 pm

Posts: 929

saluk > All of this is good to know.
At the time, the only way I thought of to make it work was to create another script. I'll make it simpler next time.
Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
Co-creator of New Year's Turnabout, Turnabout Revolution, and At Dawn's Break
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

wilddrawfour.tumblr.com

Gender: Male

Location: Yes

Rank: Medium-in-training

Joined: Thu Aug 14, 2008 12:19 pm

Posts: 457

yeaaah.. When's 10.93 gonna come out?
Can't you correct the Profiles and evidence buttons? I'm annoyed. (sorry. didn't mean to be too harsh.)
Image

HERE COME DAT SPIRIT MEDIUM!
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

There is no release date right now. This weekend I am planning on opening the website which will have more organization for me and others to put help on how to do specific things, so that I don't have to keep answering the same questions to new people. But I don't know if that's going to happen this weekend. There might be a 10.93 then as well, depending on how hard some of the updates I have slated for it are.

I don't really understand what the testomonyanim is doing wrong, but try this to make it go away when it is finished:
Code:
macro witnesstestimony
fg TestimonyAnim name=ta
pause 3
delete name=ta
endmacro

(Put that macro in macros.txt, then show the testimony anim with witnesstestimony instead of fg TestimonyAnim).

And what's wrong with profiles/evidence exactly? You just mean the font?
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

wilddrawfour.tumblr.com

Gender: Male

Location: Yes

Rank: Medium-in-training

Joined: Thu Aug 14, 2008 12:19 pm

Posts: 457

No, not the font. um, it
jaydrick0620 wrote:
The anim skips a few frames then the skipped frames become the last and then it creates an infinite loop!

Image

HERE COME DAT SPIRIT MEDIUM!
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

Idk why it'd do that, it never does anything like that for me...
ImageImage
ImageImage
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

wilddrawfour.tumblr.com

Gender: Male

Location: Yes

Rank: Medium-in-training

Joined: Thu Aug 14, 2008 12:19 pm

Posts: 457

Well, it does for me.
BTW, I hate it when people don't inform you if they're online or offline.
Image

HERE COME DAT SPIRIT MEDIUM!
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Previously Cardiovore

Gender: Male

Location: England

Rank: Prosecutor

Joined: Wed Jul 01, 2009 4:47 pm

Posts: 935

When being forced to present evidence or a person in a trial, is there a way to make only the profile page show up?
Phoenix Wright: The Contempt of Court
FULL GAME AVAILABLE
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

No, but that's something I could easily add for 10.93.
I'll probably come out with that this weekend.

jaydrick, I thought that frame skipping thing was the testimonyanim. Did the code I just posted help with that?

What about the profiles and evidence buttons is annoying you? Is that a frame skipping thing too? Can you tell me your operating system, processor speed, memory and graphics card?
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

wilddrawfour.tumblr.com

Gender: Male

Location: Yes

Rank: Medium-in-training

Joined: Thu Aug 14, 2008 12:19 pm

Posts: 457

The "profiles" and "evidence" buttons.Can you replace them w/ the real ones?
And the anim is fine now. I don't know what caused it.
EDIT: Oh and I changed The Press and present buttons w/ the realistic buttons from the actual PW games.
EDIT2: And the checkmark.
EDIT3:And the advance button into the GK advance button.
So it looks like this:
Spoiler:
Image

EDIT4:
How do I fix this? It's too big!
Spoiler:
Image

The PyWright's Screen size is now too big for me to fix it. pressing 1 doesn't work either.
Image

HERE COME DAT SPIRIT MEDIUM!
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

I'mma' trying to set up a case unlock system, but it's giving me an error. What's the problem? This part of the game's intro.txt:

Code:
importvars casesunlock
set _order_cases variable

set _case_1 caseone

is (unlockedcases > 1) unlockedcase2
goto startgame
label unlockedcase2
set _case_2 casetwo

is (unlockedcases > 2) unlockedcase3
goto startgame
label unlockedcase3
set _case_3 casethree

is (unlockedcases > 3) unlockedcase4
goto startgame
label unlockedcase4
set _case_4 casefour

is (unlockedcases > 4) unlockedcase5
goto startgame
label unlockedcase5
set _case_5 casefive

label startgame

ImageImage
ImageImage
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Is statements should not have parenthesis for starters. They are not supported in expressions.

For case unlocking, there are now macros to simplify it. The game 10.91 has an example, and the macros themselves are stored in core/macros/cases.mcro.

Here is an example game/intro.txt:

Code:
locked_cases
{addcase caseone}
{addcase casetwo}
{addcase casethree}
casemenu


Then, in the actual case, when the player is in a win situation, call "wincase".

You can also do "{resetcase casetwo}" if you need to relock it.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

Ah, Thanks, I must have missed that macro ;)

EDIT: I tried it, and when the casemenu appears it comes up with a case that doesn't exist, and when you click it it gives you an error (Presumably because it doesn't exist...)
ImageImage
ImageImage
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

wilddrawfour.tumblr.com

Gender: Male

Location: Yes

Rank: Medium-in-training

Joined: Thu Aug 14, 2008 12:19 pm

Posts: 457

Umm... saluk? I have a problem about this:
Spoiler: Screen size prob
Image

How do I fix it? It's too big to fix.
And I love my new GK art!
Spoiler:
Image

Image

HERE COME DAT SPIRIT MEDIUM!
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Edit display.ini, change width to 256, and height to 192.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

wilddrawfour.tumblr.com

Gender: Male

Location: Yes

Rank: Medium-in-training

Joined: Thu Aug 14, 2008 12:19 pm

Posts: 457

what's the correct program to open .ini files? And where is this file?
Image

HERE COME DAT SPIRIT MEDIUM!
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

It's in the root pywright directory, it should just open when you double click it (it's just a text file). If it doesn't just open, it should be opened in notepad or another text editor.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

wilddrawfour.tumblr.com

Gender: Male

Location: Yes

Rank: Medium-in-training

Joined: Thu Aug 14, 2008 12:19 pm

Posts: 457

OK, it's right now. is there any news about making Gk style games on pywright?
Image

HERE COME DAT SPIRIT MEDIUM!
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Not until sometime after beta 11 will I even think about GK. If you want GK support in the near future check out pwlib.

A walking around engine is remotely possible in wrightscript, but it would be very hacky and very ugly at this stage. If someone wants to have a go at it be my guest :P When the scripting language is more robust it will be a lot easier to add things like this.

The other option is to hard-code the GK stuff. I am not really interested in working on GK-style stuff in the source code at this time, when the engine still needs work in other areas. It would be hard to fit it into the beta 10 engine without conflicting with other things and introducing more bugs (the last thing you guys would want)
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Beta10.92 bugfix release. Website/tutorials v.soon!Topic%20Title
User avatar

wilddrawfour.tumblr.com

Gender: Male

Location: Yes

Rank: Medium-in-training

Joined: Thu Aug 14, 2008 12:19 pm

Posts: 457

Oh. Ok.
No char fades? What happened?
Image

HERE COME DAT SPIRIT MEDIUM!
Re: PyWright Beta10.93 out. Website/tutorials v.v.soon!Topic%20Title
User avatar

Gender: Male

Rank: Prosecutor

Joined: Thu Mar 06, 2008 8:36 pm

Posts: 770

Character fading is back. What happened was the accelerated mode was buggy on roughly half of the user base, and the accelerated mode powered fades. I took out accelerated mode to ensure maximum compatibility of the engine (I want it to be able to run on any machine), which took out fades. But now I have emulated the fading in non-accelerated mode, so they are back.

In addition to that, 10.93 has a much better "statement" command for hidden statements, and some other random bug fixes.

Enjoy, it will be the last beta 10 release for a long time. (Ever? I can only hope.)
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PyWright Beta10.93 out. Website/tutorials v.v.soon!Topic%20Title
User avatar

wilddrawfour.tumblr.com

Gender: Male

Location: Yes

Rank: Medium-in-training

Joined: Thu Aug 14, 2008 12:19 pm

Posts: 457

Yay! I'm updatin' right now!
Image

HERE COME DAT SPIRIT MEDIUM!
Re: PyWright Beta10.93 out. Website/tutorials v.v.soon!Topic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

Yay, easy way of doing hidden statements! Other features look cool too ;)
ImageImage
ImageImage
Re: PyWright Beta10.93 out. Website/tutorials v.v.soon!Topic%20Title
User avatar

Previously Cardiovore

Gender: Male

Location: England

Rank: Prosecutor

Joined: Wed Jul 01, 2009 4:47 pm

Posts: 935

Thanks a bunch for the update!

Is it now possible to view only either the profile page or evidence page when forced to present evidence/profiles in court? And if so, could you tell me the code please?
Phoenix Wright: The Contempt of Court
FULL GAME AVAILABLE
Page 24 of 42 [ 1674 posts ] 
Go to page Previous  1 ... 21, 22, 23, 24, 25, 26, 27 ... 42  Next
 
Display posts from previous:  Sort by  

 Board index » Present Evidence » Games

Who is online
Users browsing this forum: No registered users and 7 guests

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
cron
News News Site map Site map SitemapIndex SitemapIndex RSS Feed RSS Feed Channel list Channel list
Powered by phpBB

phpBB SEO