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help with casemakersTopic%20Title
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HeadHump!

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Is there a good Casemaker/PW game maker that is easy to use, and ready to use that i can downlaod?

:objection:

I mean one that isn't extremely hard, or only for intermediate programmers
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Re: help with casemakersTopic%20Title
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^ Ji Hye Jang

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Joined: Tue Dec 18, 2007 4:16 am

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Case Maker 2.1 is buggy and missing some features (notably, presenting evidence at cross examination), but it's the only one with a full editor.
If you want something a bit more stable and complete, and aren't worried about having to learn a little bit of scripting (I haven't checked it in detail but it seems pretty simple), maybe PyWright is the engine for you.

http://gyakutenwiki.net/index.php?title ... Casemakers

You can use that to read about the various casemakers, although take note that out of the PW-specific casemakers(which are the easier ones to use), only MechaBowser's previous casemakers, PyWright and Ace Attorney Online have been released.
There isn't an article that actually compares them in detail yet, sorry.
Proud creator of the first released PWLib-made fangame! ^_^
Re: help with casemakersTopic%20Title
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HeadHump!

Gender: Male

Location: Phillipines

Rank: Decisive Witness

Joined: Wed May 14, 2008 8:02 am

Posts: 273

thanks.
Maybe now i can mak a Phoenix Wright story, full of humour.
LIKE TURNABOUT SPARTA!
...I just finished Turnabout Sparta. It was awesome.
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Re: help with casemakersTopic%20Title
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The Rocking Attorney

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now pwlib is out. its not so hard. so you could try it out
Re: help with casemakersTopic%20Title
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^ Ji Hye Jang

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Joined: Tue Dec 18, 2007 4:16 am

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PWLib is actually pretty tricky. While I'm having little or no trouble with it, you'd be surprised how much I'm hearing from others about how hard it can be to work...
Proud creator of the first released PWLib-made fangame! ^_^
Re: help with casemakersTopic%20Title
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AIGE/PWLib Casemaker Developer

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Power and Freedom in PWLib sometimes make it harder to work. With the tutos it gets a lot easier. And recall that some of the other never did (or only a little) programmed before. Not everyone complained about it been hard.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: help with casemakersTopic%20Title
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End Quote.

Gender: Male

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I've found PWLib fairly easy to use (despite a few problems with typos.. that's my fault however) but I agree with Lee Ji Hoon. PWLib for someone who's not familiar with programming in some way, shape or form will probably find it quite difficult. I'm only really versed in html, some php and the tiny bit of C++ I did from a book, but if I hadn't done any of that before hand I think i'd be struggling to get my head around PWLib.

However, I also agree with KSA. With time and perseverance PWLib is an extremely powerful tool. Not everything can be easy in life, just work at it and you'll reap the benefits.
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Re: help with casemakersTopic%20Title
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HeadHump!

Gender: Male

Location: Phillipines

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Joined: Wed May 14, 2008 8:02 am

Posts: 273

Lol, you jsut reminded me, I have to start some more C++

I forgot about my C++ training -_-
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Re: help with casemakersTopic%20Title
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AIGE/PWLib Casemaker Developer

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Joined: Sun Mar 09, 2008 3:38 am

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To use PWLib all you need to know (basically) of the idea of function, a bit of variables and flow (if A else B idea). All those topics are covered on the book, so even if you don have such "intro" already learned, you can get it done by the book. Also I'm always online, so you can ask me directly if you have any trouble. :pearl: :maya:

PWLib for now is a trade-off of Power + Flexibility versus Easiness. You don't have a fancy editor like CM yet, but you have the power to control all your game's flow. (like Maelstorm said) :minuki:

But there is really a need for an editor to make a casemaker easy to use? PWLib was mentioned to be easy, even without one. :lana:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: help with casemakersTopic%20Title
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There is more to casemaking (or game creation in general) than just how easy something is. There is also how fast it is to get things done. How well the system you use models what you are trying to do. Something being understandable and not confusing is not necessarily the same thing as being "easy" in my opinion. The best system for your game, would be the one that allows you to do all of the things you want to do in the game, with as little amount of work in addition to how you think about things. If you have to stop and remember the command for something, that takes time away from writing the case. If the system is too much work to use (easy or not), than most designers will probably want to script it out "in english" before they try to add logic. The best system would not need ANY of the case to be thought out before the building begins, because the actual building would match this process. This is where editors can be really good. However, if you want to make a good case, I don't think any system can be good enough to not need a considerable amount of pre-work, so it's all about balance.

PyWright is about as simple a scripting language I can think of to allow all of the proper logic, and I still find times when working on my case where I would like to have an editor. Which is why I am working on one. But I don't want something that's going to hide the power of the engine too much, because then you lose something.

An editor for pwlib would be even harder, I'm not even sure how you would do it. I think pwlib is better to stay as a programmers casemaker. Pwlib is an apt name for it :)

Anyway, the main thing is to find one that's fun to use and lets you accomplish what you want to. If it's pwlib, pywright, or ace online, then you are set. If you just can't get any of those, then you will have to play the waiting game.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: help with casemakersTopic%20Title
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^ Ji Hye Jang

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Joined: Tue Dec 18, 2007 4:16 am

Posts: 535

No one wants to wait forever.
Proud creator of the first released PWLib-made fangame! ^_^
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