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Phoenix Wright: Untitled FangameTopic%20Title

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Ok sorry for not having a title on this thing, I got about 70 page of script done, a complete (and original) engine I wrote in Multimedia Fusion giving me a lot of creative freedom, but I finally put together something that will serve my dual purpose:

- Show people the game
- Get some people that know how to draw to help me with it

So without further adieu... behold the intro to Case 1 (which is actually already complete except for like missing one background or something)

http://www.youtube.com/watch?v=AJt8sWxMgW4

You can now download the court portion of the game at my NCFC booth here, just extract the rar into one folder, no install is necessary and you can delete the entire folder whenever you're done and it won't have left traces elsewhere :yogi:

http://underground.bananachan.net/Night ... wright.rar

I am still very much looking for people with a passion for editing sprites to submit some to me, complete or incomplete, animated or not; I am not a good artist and it's pretty much on the charity of others that art ever gets into my games, naturally you'll be fully credited like mah dude Lynx who did Anoint Matisse's sprite for me.

Let me say again I won't be that picky; edits are fine, but the harder to recognize the better, submit as many as you want and I'll put up some archetypes for what type of characters I need to have.

Further; this includes fanart for the "Case" pictures on the selection screen, I'd love to see original art for this so everything isn't just rubberstamped from what already exists in the Ace Attorney universe. I have a few people lined up to contribute to this but if you really fancy doing original AA art and you feel you're up to throwing down a small picture, let us talk!

Thank you for all your comments in advance!!!

Last edited by Nightwing on Wed Oct 22, 2008 6:31 pm, edited 2 times in total.
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Y HELO THAR WRIGHTO

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I like what you did there. Everything works fluently and your solution for one screen instead of two is pretty nice, too. I like the way the buttons appear on the background and the ability to use the mouse (it's the mouse, or is it?). The only flaw would be the "Courtrecord" Button which appears to be cut off - or it's just the video messing with me. And why doesn't the messagebox "fill" the whole screen? There's a gap D:

I would like if you add a sign right next to topics which Phoenix already cleared. This way the player doesn't repeat himself. It also would be nicer if you put the different locations for the "move"-command on the screen like your detective-system buttons, because the dark space isn't that great to watch.

I feel your pain, those scripts are a payne in the ass. Luckily I got someone who writes every single detail about evidence, locations, characters etc. on different text documents to keep a good overview. It's way better instead of putting EVERYTHING into one file, that's for sure. However those 70 pages are really nice for a first case, keep up the good work. I wonder how long it's going to be ;P

Lots of luck for the future, I hope I'll see more of your project soon!
Phoenix Wright - Hidden Traces: 8 hours gameplay
and 2 playable cases! Click banner for demo.

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Last edited by Evil Lord Canas on Wed May 28, 2008 5:26 pm, edited 1 time in total.
Re: Phoenix Wright: Untitled FangameTopic%20Title

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Thanks for the quick reply! Yeah you pointed out some things that I have just come to overlook after taking forever putting this thing together haha.

I went ahead and fixed the box width problem; and unfortunately I knew about the court record button but I think the spritesheet I pulled from had it cut off, so I'll have to track down a new one (I wouldn't even trust myself to draw in buttons).

Totally agree on the move screen too, I'm thinking I'll have some sort of tiled blue background with Phoenix art in the background; put a little border around the locations, but I'll have to play with it my designs are always very rough on the first go

I do apologize for the video too people; Cam Studio never wants to cooperate in drag+drop mode but in a later vid I'll be sure to pay more attention to that.

Thanks again! (WOO!)

EDIT: Oh whoops; yes that is a mouse cursor. You can use the keyboard or a gamepad as well, though I think the mouse is infinitely faster and easier for people
Re: Phoenix Wright: Untitled FangameTopic%20Title
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Don't mess.

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Looks amazing. Excellent job!

If you ever need copy-editing (I noticed a couple grammatical mistakes/typos, although it looked brilliant overall) or ideas, you can post here, PM me, or send me a message via YT ("SmarmyBrit").
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The Rocking Attorney

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i volunteer to help ^^

im busy. but im sure i can do something XD (like a better court record button =/)
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Very good writing so far, and the engine looks nice. I also like how you fit the interface into one screen (gives me ideas...). Good luck with the project, we can't really have too many of these, while we wait for capcom to take forever to release the next game.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: Phoenix Wright: Untitled FangameTopic%20Title

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Thanks for the kind words people =)

GenoWhirl; I forgot to mention, to you and anyone else that wants to help out, gimme a link to some of your work so I know where you can fill in some of these developmental holes. Thanks a ton for the interest dude
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What is my liiiife?!?

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I saw the video, and npticed that you wanted a canonicity checker. I can do that for you if you like. :3 For a start, I'm unsure where this all fits in, considering what happen in AJ. If we can't fit it in, we can make it an Alternate-Universe game, and that can give us a bit more leeway with everyting.

If you'd like to contact me, PM! ^_^
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Yo Dawg!

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If you need help with Multimedia Fusion, dont hesitate to ask me
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machinimator

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Gerkuman wrote:
For a start, I'm unsure where this all fits in, considering what happen in AJ.

Well...it doesn't. But true fans of Phoenix himself consider AJ events almost non-canon.

The engine seems very complete, and it's great to hear that you almost have the first case finished. I did notice a few simple grammatical errors, like lack of commas in some areas, but those sorts of things can easily be fixed. I wouldn't mind checking over existing scripts, to perhaps change lines to suit characters more, or put in those little bits of text that no one's likely to see (Present Pearl's Ball to Francizka von Karma, etc.)

I'm actually writing my own Ace Attorney game in Flash, which you can see a bit of here:
http://www.vimeo.com/1043403

if you want samples of actual, like, CREATIVE writing, give me a quick PM and I can show you some.
I'm gone for so long, and the colors got all psychedelic! Woohoo!
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Yo Dawg!

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that looks better than my own game
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The Rocking Attorney

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lol im making a flash game too katana! and neon...your game kicks ass dont worry :p
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This is really good, aside from the few typos that people have mentioned. Very true to the characters :redd:
I'm intrigued by the OC defendant, and I'd like to see more. I promised to myself I'd stay away from sprites for my own good, but I have to admit that just from the 2 lines, I kind of got an idea for what he'd look like. PM me if you'd like me to help sprite him in a pose or two.
I was inspired. *wipes tear from eye*
/excessive drama
Re: Phoenix Wright: Untitled FangameTopic%20Title

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Wow surprised to get so many replies; thanks a ton people!

A few more comments: I should have said I started on this game after finishing GS2... so yeah after playing #3 and AJ a lot of things (far more than what we're seeing in this video) are not gonna fit anymore sadly. But but but, as long as there is some sort of time gap between 3 and AJ to play with, the main backbone of the story will actually still work; and I think people will find it really touching *salute*

Lynx, PM coming your way!
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The Rocking Attorney

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oh cmon are you ignoring me :larry:?
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What is my liiiife?!?

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*Throws a plank at Katana* Generalisations like that can get you into a lot of trouble you know. XD

Nightwing: It's only a month or so between the end of TaT and Nick's dissbarment. Thus, it won't fit at all. That's why I suggested that this be an alternate universe game instead. Then you only need to tweak it to fit TaT, and that wouldn't need much work at all. ^_^
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Gerkuman wrote:
It's only a month or so between the end of TaT and Nick's dissbarment.


Completely off topic but, that ruins my comic series' time line.

I hate that.
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What is my liiiife?!?

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I hope that doesn't mean you hate the messenger :(
Re: Phoenix Wright: Untitled FangameTopic%20Title

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Dang I was really hoping that wasn't the case =( But I kinda figured... alternate universe it is!

So out of curiosity can you get me some quotes that allude to that time frame? I'm not sure if the TaT script on GameFAQs is complete
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Sounds like a good game, hope to see it released someday. :godot:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: Phoenix Wright: Untitled FangameTopic%20Title

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Just thought I'd let interest parties know there is now a playable demo of this up for the Nintendo Community Fangame Convention (NCFC) http://ncfc.taloncrossing.com/indexhtml.html which just started today!

You can play through the first court session in the game, this is for Chapter 1 "Turnabout Artistry". You can use keyboard controls or mouse and change between them to your heart's desire.

For the Phoenix Wright: Untitled Fangame booth at NCFC go here:
http://underground.bananachan.net/Nightwing/NCFC/

And for a direct download link to play the game in its newest iteration you can get it here:
http://underground.bananachan.net/Nightwing/NCFC/phoenixwright.rar

I hope you enjoy it and I'd love any feedback you can give me.

Lynx; you'll notice your Anoint Matisse is finally in the game, thank you so very very much man - Lynx ladies and gentlemen!!
Re: Phoenix Wright: Untitled FangameTopic%20Title

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Can't it be between GS2 and 3 or something?

*Downloads*

EDIT: CNCS232.DLL is needed. How does I has?
Re: Phoenix Wright: Untitled FangameTopic%20Title

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Very sorry about that; you can redownload the game (with the included DLL file) at the same link
http://underground.bananachan.net/Night ... wright.rar

or get just the DLL here:
http://www.mfgg.net/index.php?act=resdb ... 3&c=6&id=7


It's common to most of the games in the NCFC so I didn't include it D: Sorry dumb move on my part
Re: Phoenix Wright: Untitled FangameTopic%20Title

Deception&&contradiction

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The demo's pretty smooth and good..and a good way to compromise with one screen tho the controls boggled me especially for pressing..other than that..great job..
Re: Phoenix Wright: Untitled FangameTopic%20Title

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Yeah I'm having a bit of an issue deciding how to do the controls, really when I think about the time I spend playing Phoenix Wright on DS, I reach for the stylus as little as possible, because the script is so lengthy that (particularly when you fail and have to try again) you want to skip through things and hold the fast forward button (B I think it is).

So for my game I have the little skip option on Shift or Right Click that speeds the game up considerably so the narrative is never really interrupted; but you're absolutely right it's like, now that makes "Pressing" something you do with a mouse button or left arrow key... I think instead of adding a layered menu I could add a button that you have to click (once) for the mouse, and that same button denotes whatever key is currently set to press, that way you never hit it on accident and get stuck in a loop through the same cross examination.

Another thing I don't have yet is a working method to save your progress - while ultimately there's only one variable that matters in my engine (I call it SegmentNum), I haven't implemented a method to back up your progress yet.

I think what would be really neat; and what isn't featured in any Phoenix Wright game thus far, is if the SegmentNum was tied to like a Case Log that you could open from the main menu, so picture this you jump to any point in the court case itself but instead of it being on certain save points, you can choose any point at any time and it will display on screen (with a grayed out courtroom) what was being said.

Man working on this again is giving me some bright ideas!!

Thanks for the comments Mechashadow!
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In The Middle of It Now

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I played it, and when It got up to the point where I choose who Meekins's boss is, It highlights wendy oldbag, who I was picking any way, and when I put my mouse over it, it goes onto Antoint Mattise, and can't click anything else!

Any idea what to do?
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Now it just gives me an "illegal operation" crash at the start.

PWNCFC caused an invalid page fault in
module <unknown> at 0000:83bc8fd7.
Registers:
EAX=0068f880 CS=017f EIP=83bc8fd7 EFLGS=00010286
EBX=83bc625c SS=0187 ESP=0068f7d8 EBP=0068f968
ECX=baacc68a DS=0187 ESI=00000000 FS=558f
EDX=000163a4 ES=0187 EDI=00000001 GS=0000
Bytes at CS:EIP:
00 80 00 02 20 00 00 80 20 80 00 00 00 00 00 82
Stack dump:
baacc694 0068f880 00010000 00040000 83bc625c 077a643a f4f20226 05bf4f4d 2afc0000 05bf0003 10228810 0000006c 00000001 00000000 00000000 00000000

Where does cncs232.dll come from? That might or might not help with the problem.
Re: Phoenix Wright: Untitled FangameTopic%20Title

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Mr Cheeze what OS are you on? I'm not sure this will run in Vista D:

The DLL itself is just one file library packaged in with all Multimedia Fusion (http://www.clickteam.com) games; usually a user of MMF has it in their c:\windows\system32\ folder, but a player only needs it in the game's folder, or if they just want the one copy they can dump it into system32. Did you try the new download?

Prosecutor Manella: I'm not at home right now but I will get onto a fix for this tonight for sure, it sounds like I just screwed something up with the mouse controls, they were hastily added in at the last moment and some parts haven't been tested enough (particularly the question you referred to). Have you tried just moving the mouse cursor out of the window and using only the arrow keys?
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Win98.
Re: Phoenix Wright: Untitled FangameTopic%20Title

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My bad yet again dude - it appears some versions of these DLLs were specifically for Windows 98 users and while no error comes up you're missing these other ones so, hate to ask but: Please redownload the game, the phoenixwright.rar now has ever DLL you could ever possibly need (in total they only take up like 800KB). Let me know if that still hasn't fixed your problem.
Re: Phoenix Wright: Untitled FangameTopic%20Title

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Still crashes:

PWNCFC caused an invalid page fault in
module <unknown> at 0000:83bc8fd7.
Registers:
EAX=0068f880 CS=017f EIP=83bc8fd7 EFLGS=00010286
EBX=83bc625c SS=0187 ESP=0068f7d8 EBP=0068f968
ECX=baacc68a DS=0187 ESI=00000000 FS=0ce7
EDX=000163a4 ES=0187 EDI=00000001 GS=0000
Bytes at CS:EIP:
00 80 00 02 20 00 00 80 20 80 00 00 00 00 00 82
Stack dump:
baacc694 0068f880 00010000 00040000 83bc625c baaa2744 0000004c 00000202 81b124dc 81b124dc 0000346f 0000006c 00000001 00000000 00000000 00000000

I have Cncres.dll, Cncres32.dll, CNCS.dll, Cncs232.dll, and CNCS32.dll. Am I missing anything?
Re: Phoenix Wright: Untitled FangameTopic%20Title

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That is so bizarre I have never seen that happen =/

one last thing I can come up with; my 232 is different than the one in the pack, try mine:

http://underground.bananachan.net/Night ... ncs232.dll

Replace the other one with this and lemme know what's up... man I'm so sorry it's being so difficult I really can't imagine why but I'll keep plugging away at it
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It worked o.O
Re: Phoenix Wright: Untitled FangameTopic%20Title

Deception&&contradiction

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Nightwing wrote:
Yeah I'm having a bit of an issue deciding how to do the controls, really when I think about the time I spend playing Phoenix Wright on DS, I reach for the stylus as little as possible, because the script is so lengthy that (particularly when you fail and have to try again) you want to skip through things and hold the fast forward button (B I think it is).

So for my game I have the little skip option on Shift or Right Click that speeds the game up considerably so the narrative is never really interrupted; but you're absolutely right it's like, now that makes "Pressing" something you do with a mouse button or left arrow key... I think instead of adding a layered menu I could add a button that you have to click (once) for the mouse, and that same button denotes whatever key is currently set to press, that way you never hit it on accident and get stuck in a loop through the same cross examination.

Another thing I don't have yet is a working method to save your progress - while ultimately there's only one variable that matters in my engine (I call it SegmentNum), I haven't implemented a method to back up your progress yet.

I think what would be really neat; and what isn't featured in any Phoenix Wright game thus far, is if the SegmentNum was tied to like a Case Log that you could open from the main menu, so picture this you jump to any point in the court case itself but instead of it being on certain save points, you can choose any point at any time and it will display on screen (with a grayed out courtroom) what was being said.

Man working on this again is giving me some bright ideas!!

Thanks for the comments Mechashadow!

Yeah one thing I like about the DS game is the tight and tactile controls on the DS..The button controls are very seamless and logical..I found the left arrow key by accident..but my suggestion would be a manual screen that starts before the game..would be helpful..so it's like the flashback in pokemon game..your save system that is?..or perhaps you could use the menu to save and load games like emulators? :yuusaku:
And about the Music..I know it's a WIP but I'm just saying don't just stick to the first game's music..mix in some music from the other games as well for variety i'd recommend..and since you're using MP3s..if it is actually possible to fit in the file into the code go for the orchestral versions definitely..

And hey, I'm always glad to give feedback :will:
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Oh, sorry, forgot about Keyboard controls.
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Forgot to mention I got a fix up for the mouse problem you had - thanks for noticing that man =)

Lots of other tiny fixes are in place, mainly bugs that people had been running into like; if you were mashing the keyboard/mouse really fast to skip text you could eventually freeze the game, now the worst you can do is get the camera off center, but it will correct itself upon the next phrase. =)

I like the ideas about the save system - tons of people play these emulators so I think as soon as I do a save system (next up on the list) I'll make it available through the menu - the game will always be 'saving', it'll just be like one load button that allows you to jump back if you screwed up or somehow the game crashed / cat jumped on the keyboard.

I'll definitely get a controls guide in for the next version as well - which will also include the entire investigation portion of the first case. It's pretty short altogether, things don't start getting really exciting until case 2 (I have about 80 pages of script written, first PW game (with 5 cases) had about 1000+ so I got a lot of room to work with based on that template, but I'm going for four solid cases and perhaps a fan-service bonus case for a 5th)

Lemme know what you think MrCheeze - now that it's finally workin'
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Well, you asked for it. Here comes nitpick-man!

-Is it supposed to start day 2?
-Don't do the court scroll just because you can, it's for arguments and stuff.
-The cursor should be so that the middle is the click part, not the top-left.
-I'm sure you're aware that that's the GBA textbox, just resize it
-Phoenix should object, not "take that".
-I haven't played PW1 yet, but I assume Meekins should be using his bandage-less AJ sprite.
-Where's the flashing "Testimony"?

That's all I've got, I can't get past the second testimony.
Re: Phoenix Wright: Untitled FangameTopic%20Title

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You guys provide really good feedback!

Lets see my progress:

-Is it supposed to start day 2? Yeah just for the sake of this demo at NCFC
-Don't do the court scroll just because you can, it's for arguments and stuff. Whoops; honestly I just implemented the scroll so I went a little wild heh heh
-The cursor should be so that the middle is the click part, not the top-left. Wow I didn't even think of that to be honest D: I'll fix that
-I'm sure you're aware that that's the GBA textbox, just resize it done sir
-Phoenix should object, not "take that". I realize for accuracy's sake to the original game he should, but I thought contextually it made more sense? Maybe not ;( Luckily that's an easy swap
-I haven't played PW1 yet, but I assume Meekins should be using his bandage-less AJ sprite. Not in this story actually (sorry again for cutting out the investigation, it's like 90% done but not ready for public eyes)
-Where's the flashing "Testimony"? Yeah that first one screws up and I forgot to fix it while throwing up the hot fixes, I'll get on that
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Nice to hear (everything).

I was hoping for a clue, though, I really have no idea what to do and you can't save yet, so...
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Spoiler:
Paint chips when she says he signed the last bits of paperwork - the investigation is being sorely missed here I know X(
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