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Apollo Justice:Ace Attorney-Appeal to Truth (Case 2!)Topic%20Title
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Appeal to Truth should (hopefully) end up as a four-case fan game developed in PyWright. It’s something of an alternate-universe Apollo Justice with what’s probably going to be a narrative that focuses a bit too much on its characters. While it’s not really relevant yet it’ll eventually spoil a lot of the mainline and investigations games, so maybe keep that in mind going forward. That being said, I kind of doubt my ability to put together an appealing pitch with just plot summary alone, especially one that I don’t end up making super awkward. I think it also might be a good idea to keep a lot of the plot details I’ve planned secret for now as well. Taking that into account, I figured the best way to garner interest would probably be to actually put something out there instead, so…

Case two is now complete!



I’m a little nervous about a few elements of the first case, but I hope you guys like it! Don’t focus too much on the nature of the AU for now; Case 1 is where it’s at its most unexplained. There’ll be some (hopefully sensible) justification down the line, but I wanna keep it a bit of a mystery for the time being. Hope you’ll bear with me.

Cases and Progress:
Spoiler: Case 1 - Turnabout Dawn
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Several months into his new career as an attorney Apollo is finally promised his first chance to work in court alongside his mentor, taking a case on the request of his closest friend. However, when the day of the trial finally comes he finds himself to be the only defense attorney in the defendant’s lobby. With mere minutes before court begins and his mentor nowhere to be found, Apollo is forced to take on his very first case- whether he’s ready or not.

Spoiler: Case 2 - Turnabout on Rails
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Determined to keep his promise, Apollo looks into a case he believes could illuminate the history of the office. Only in meeting with his potential client does he discover a strange woman, claiming to be her defense attorney. Almost ready to abandon the case, unusual circumstances lead him to be recruited onto the defense and give him a chance to uncover information that he hopes will lead to reconciliation back at the office.

Spoiler: Case 3 - Amusement and Turnabout
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(Huge thanks to SuperAj3 for Debeste's artwork)
A few months have passed since the resolution of Apollo’s second case, and the office has fallen into a new routine. During one of Maya’s now regular visits to the office, she insists the pair join in on the case Debeste and Gumshoe are currently working- a murder at a local amusement park. But as the defense looks into the recent work of the victim they discover a mysterious request Debeste had asked of him, and a blackmail ring that seems to have trapped nearly everyone at the park.
Progress:
Planning: 100%
Initial Draft: 100%
Subsequent Drafts/Script Polish: 0%.
Sprite-Work: 72%
Coding: 0%
Testing: 0%

Spoiler: Case 4 - The Spirited Turnabout
More details may be added as development progresses.
Progress:
Planning: 35%
Initial Draft: 0%
Subsequent Drafts/Script Polish: 0%
Sprite-Work: 2%
Coding: 0%
Testing: 0%


The inevitable part of the thread where I ask for help

Marked so you can conveniently ignore it if you don't care

I think it might be possible for me to get most of this done on my own if I stick with it, but any kind of help I can get would be hugely appreciated. Even one person to help with the game’s art would be amazing and help this project get to release so much faster. CGs and backgrounds aren’t exactly a strong-suit of mine, so even working with a non-sprite artist would be great. It’ll be awhile before case one is completely done, but I’ll also be needing play-testers eventually as well. Overall, the more feedback I can get the better. If there’s anyone who wants to help I’ll probably respond fastest via discord (MasqueradeDemure#9967). I’ve also set up a little discord server for the project, since I think it’ll help with overall motivation: it probably won’t be much but here’s the link if there’s any interest.

Thanks for reading through the whole thread! I've been really nervous about putting this out there for a while now so I hope I presented it half-decently. :nick-sweat:


Last edited by MasqueradeDemure on Sat Feb 27, 2021 11:04 pm, edited 18 times in total.
Re: Apollo Justice:Ace Attorney-Appeal to Truth (Playable DeTopic%20Title
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איך טאָן ניט וויסן ענימאָר

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Just finished the demo, good stuff! Can't really comment too much on things like case logic, pacing, etc. considering it's only a demo with one testimony, but I can say that the returning characters seem to be written consistently with the main series, and the sprites look pretty nice. Overall, I thought it was a good start, and hope you stick with this, an AA fangame that's actually alive in 2020 would warm my heart.
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The intro should be automatic, as it always was in the games. That's how I feel, at least. With the EPISODE 1: TURNABOUT DAWN in the down-right corner of bottom screen. Also, blips are often muted in intros.
I noticed a few errors in the GUI; evidence names are misaligned, you should check your court_record_vars file.
Considering this is an AU, maybe a little introduction from Apollo to the players would help? He may already be an established character to much of the fanbase, but seeing as this is a whole new universe, the players might need some little background. As if it's truly a new beginning.
It's really hard to tell anything about the story itself, as it is just a demo and lot of questions will just have to wait for their answers (how did the killer hide the body unnoticed, how did they remove the blood, etc.), I can only assume you've got them prepared.
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Darth Wiader wrote:
The intro should be automatic, as it always was in the games. That's how I feel, at least. With the EPISODE 1: TURNABOUT DAWN in the down-right corner of bottom screen. Also, blips are often muted in intros.
I noticed a few errors in the GUI; evidence names are misaligned, you should check your court_record_vars file.
Considering this is an AU, maybe a little introduction from Apollo to the players would help? He may already be an established character to much of the fanbase, but seeing as this is a whole new universe, the players might need some little background. As if it's truly a new beginning.
It's really hard to tell anything about the story itself, as it is just a demo and lot of questions will just have to wait for their answers (how did the killer hide the body unnoticed, how did they remove the blood, etc.), I can only assume you've got them prepared.


Thanks for the feedback!
You’re right about the intro, I probably should’ve cross-referenced it with the official game’s a few more times. I’ll make sure to get to fixing the GUI too, not sure exactly what caused that: I’ll look into it. As for the introduction bit, I’m not sure how much background I want to give away just yet. I think I want to reveal details about this AU gradually throughout, but I’m pretty sure this first case is just going to create more questions than answers- so maybe a bit more is a good idea? I’ll see if I can use the next round of play-testing to figure out if I’ve struck the right balance or not for this first bit of the game.
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Coding for Case 1 of Appeal to Truth has been completed and I'm now looking for some play-testers!
Feel free to reach out to me if you're interested.
Re: Apollo Justice:Ace Attorney-Appeal to Truth (Case 1!)Topic%20Title
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Case 1 is complete~!
The download links have been added to the main post, and they should allow you to download the entirety of Case 1. Let me know if there's any problems. Hopefully it's good.
Re: Apollo Justice:Ace Attorney-Appeal to Truth (Case 2!)Topic%20Title
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Beta-testing for case 2 is finished and it should be out now~! :pearl-blush:
Once again, if there are any problems with the download links feel free to reach out to me.
Hopefully it's good! :oops:
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Hi! :apollo: I just wanted to say, that this case series is very well done...well, so far, anyway :D. I usually don't post on this forum(or any other forum, for that matter :godot:), but I wanted to show my support for your project, MasqueradeDemure.

As somebody, who has done some writing himself, I know that motivation can be a fickle mistress and that every tiny bit of support helps immensely, so here I am :D.

Besides, I would really hate to see another fan project end up like Trials after Justice(or any other of the billion unfinished project that were made over the years :(). Especially one as promising as this :D.

Anyways, that all I've got for now :phoenix:. If you would like something, for example a review of the cases, let me now. I'll try to find some time to write them :bellboy:.
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Rafael(theArchangel) wrote:
Hi! :apollo: I just wanted to say, that this case series is very well done...well, so far, anyway :D. I usually don't post on this forum(or any other forum, for that matter :godot:), but I wanted to show my support for your project, MasqueradeDemure.

As somebody, who has done some writing himself, I know that motivation can be a fickle mistress and that every tiny bit of support helps immensely, so here I am :D.

Besides, I would really hate to see another fan project end up like Trials after Justice(or any other of the billion unfinished project that were made over the years :(). Especially one as promising as this :D.

Anyways, that all I've got for now :phoenix:. If you would like something, for example a review of the cases, let me now. I'll try to find some time to write them :bellboy:.


Hey, thanks for the reply. ^.^
It’s good to hear people are liking the cases so far. I’ll try my best to stick to it, motivation hasn’t been the biggest problem yet due to being stuck inside most of the day, but given how long these projects can take I’m sure I’ll run into some kind of block eventually- so thank you! I’ll see if I can get case 3 out sometime next year.
Also, yes: I’d be happy to read some reviews if you have time to write them up! The more feedback I can get the better!
I also would just kinda wanna know more about what you thought :pearl-blush:
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Quote:
I also would just kinda wanna know more about what you thought :pearl-blush:


All right, I'll give it a shot :apollo:!
Case 1 general thoughts/review:
Spoiler:
=I really like the way you write charaters, you really make them unique, each with some individual characteristics :pearl:. I really liked the friendship between Apollo and Clay. Although I feel like Apollo could have made a bit more jokes about Clay liking/dating the defandant(and he felt a little less sarcastic than he should be...but maybe that's just me :apollo:). I also kinda liked the fact that the defendat wasn't totally innocent, it gave her a very realistic feel. She felt like a real person, not just some damsel in distress(albeit, there is nothing wrong with a good damsel in distress...that is just a classic :pearl:).

=This case was like a modern version of waiting for Godot. But in this case, Godot actually showed up by the end. :godot:. I'm really interested in seeing how this :godot:- :apollo: mentorship will end up developing.

=The cast was maybe a little longer than a first case should be, but given the fact, that you had to set up your alternate universe, that is understandable :apollo:.(Anyway, it's not like I'm complaining, longer case = more content :javado:).

=One thing that I found quite peculiar were some of the objections. It's not that they were hard, but I just felt like they used some strange logic :think-think-think:. Maybe you could include some inner monolouge of Apollo with some hints as to what the player should focus on...although tha is just a suggestion on my part :apollo:.

=To sum up, the case did a very good job of setting up the alternate universe and I look forwand too seeing more of it :javado:.

And that is pretty much all I've got for you. Hope it helped/helps in some way :apollo:
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I just played through the 2 cases available and I really liked them! I think you capture the original 'flavor' of the canon Ace Attorney cases well in your writing. The AU is being set up slowly but surely with the various hints dropped. I'll leave what I liked and what I didn't like before.

Forgive me for rambling! I like to explain myself by using examples to better illustrate my point, and in the process I tend to just...use a lot of words. But I hope it helps you better understand my state of mind. Better to have too much of what you need than too little of what you need, after all.

Spoiler: What I Liked
- The characters are all very well written. The canon characters are, but what I want to focus on is the original characters. For example, Edwin Sharp is a very good Case 1 culprit because he has a surprising amount of depth to his character that helps you understand why he did what he did, while also just making him more entertaining. His "acting smart" gimmick not only makes for some fun dialogue, but also ties into his character of wanting to be accepted and feeling rejected due to his inexperience and inferiority complex - which ALSO ties into his motive of faking that whole research scandal. The little details like the way he enunciates words when he's feeling stressed (ex-cla-ma-tion) just really bring it all together. You remember that each character has their own motivation behind them which influences not only what they focus on in their testimony, but how they testify. Hal Seasons is a good example as his desire to 'stick to old traditions' and protect Pearl leads to him spinning a story that helps the defense, even if it is ultimately useless. It's more entertaining than if he were to just testify against you begrudgingly like 'normal' witnesses.

- The writing in general just strikes a nice balance between not being detailed enough and being too detailed. There's banter between characters that doesn't go on for too long, exchanges that serve to add little bits of personality, etc. It knows when to speed up and knows when to slow down. There's humor and there's heart and there's tension and there's real emotion, like the exchange between Clay, Medina and Apollo at the end of Case 1.

- When the high difficulty works, it works. Generally, difficulty in AA ranges from "contradictions that involve pointing out basic inconsistencies" (easy) to "contradictions that involve actually working out logic or theory crafting" (hard). This makes sense as you go from gaining footing by tearing the prosecution's case apart to going on the attack by building your own case. When you puzzle something out that isn't officially stated in the evidence, but it is something that should be realistically possible and is supported by the evidence, then present it, you feel really smart. Like, nobody even considers the possibility O'Ryan was pushed from the stairs, but it's something you could conceivably come up with. Even with the easier contradictions, I don't think there's anything super simple like using basic time contradictions simply because the canon games do. The problems you point out to push your case forward feel inventive.


Spoiler: What I Didn't Like
- This is a technical nitpick, but I really don't like how almost entire sentences are highlighted in orange. In the original game, this is usually only done with singular, important/strange words or short phrases to draw attention to them. It's distracting when you do it to an entire message, and so frequently. For example, at the end of Case 2, Maya says, all in orange:
Quote:
"I would've appreciated having someone else to talk to these last few years..."

But you could easily get away with...
Quote:
"I would've appreciated havingsomeone elseto talk to these last few years..."

And it would've gotten the same point across without sticking out so much. This happens a lot, too, so it adds up.

- Testimonies are sometimes redundant. For example, Hal has two statements at the end of his first testimony that ultimately amount to the same thing - that someone was running away from the train station. Those two could easily be combined into one. I noticed it most often from Perune. For example, the last two statements of her third testimony basically amount to "This plan is too risky", then "Why would I enact such a risky plan?", both of which could realistically be objected to with the same thing(that's a press all testimony, but the point stands.) Her second testimony is the most problematic, as it contains two statements that both say "Getting onto the train is impossible", and then at the end three statements that all just say "I couldn't be in 2 places at once". That last one is especially annoying as you could realistically present the relevant evidence to all 3 of them, but only the second statement of the three works. I get in some of these cases it's IC (Perune mocking Apollo) but it makes them feel somewhat poorly constructed.

- When the high difficulty doesn't work, it doesn't work. Some of the testimonies and logic leaps are just a little obtuse. I think the one that sticks out to me the most is the knife contradiction, where Apollo claims that the way the knife is positioned on the floor is proof of foul play. However, I just couldn't wrap my head around this. The knife is very small and could've landed any number of ways regardless of how it fell. It could've bounced a little as it hit the ground and faced a completely different direction, like if it landed on an end. It just reminded me of when I drop something on the floor like a remote and it somehow ends up all the way on the other side of the room. It just feels like too flimsy a point to build a case on. As well, at the end of the case it pulls one of those "Here's THE definitive piece of evidence!" moments. When a game gets vague like this, I tend to dislike it as it starts to feel like I'm no longer trying to get into Apollo or the killer's head, but rather the case maker's head to try and discern what weird clue they want me to present(especially if there's more than one point you could think of). Those moments are why AA created Revisualizations and I will be forever grateful. The final point in Case 1 is a lesser example as the player is expected to figure out the car is how O'Ryan got those bruises. It's a realistic conclusion to draw, but the game doesn't tell you that Clay's car is acting strangely in the sense that it bumps up and down until after you try to deduce it, only that it is acting strangely - and if the player knew this I don't think the point would feel any less satisfying to figure out.


Final verdict: I think the creativity of the game is its brightest point, as you flex your writing muscles very strongly. Story elements mesh together to create an entertaining tale, and investigations and trials alike progress at a steady and logical clip with fun character moments. However, sometimes the logic gets bumpy and requires the player to make decisions/assumptions that aren't the most intuitive. Of course, there's always the possibility I'm stupid. I overlook basic stuff in other cases sometimes and I've seen moments in videos I watch where people reach conclusions way faster than me. But I just wanted to put out my own experience for a little perspective.
Something was here. It isn't now.
Re: Apollo Justice:Ace Attorney-Appeal to Truth (Case 2!)Topic%20Title
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Okay, so I just finished Case 2, so I'll leave my thoughts on the game as a whole.

Spoiler: Plot
First of all, the AU you've set up is really interesting. It's uncanny (in a good way) to see how similar yet differently things have turned out for the characters.
I love the way Godot is portrayed, and it's interesting to see a world where he can't blame Phoenix for his woes, and ultimately never resolves them, causing him to still live a painful existence.

The first case was pretty good! Ticked a lot of the boxes you'd expect from a tutorial case, but kept me interested all the way through. While, it doesn't seem it'll have that much of an impact on the story overall, it was good to see how ruthlessly pragmatic Godot was in court, and the consequences of said pragmatism.

Now for the meat and bones, 'Turnabout on Rails'. While on the whole I appreciated the case, there were regions in terms of the plot that could've been improved upon. I feel Perune being a bitter branch family member was kinda just strung upon at the end of the case, and felt a bit jarring - although her ulterior motives were brilliant when shown, and I loved the breakdown, that was fantastic.

It's good seeing the Fey clan again, I'm always more than happy to play stories based on them - and you've set up a good 'mystery box' for future cases, with Godot and the rejuvenation of the clan at large.

Overall, I'm pleased to say I really enjoyed the narrative you've woven so far. My money on what caused the 'timeline split' which made this AU was Phoenix not existing at all, and this is events playing out without the main man himself.



Spoiler: Gameplay
To be honest, this was the roughest part of the package for me. There were several times in both cases where there were pretty severe jumps in logic, almost like you just wanted the player to get to the conclusion without really figuring it out for themselves. Also, relying on diagrams as heavily as you did can get overwhelming for the player, so in future cases maybe try and cut that down. There was a little too much logistics for my liking, and a lot to remember can make you feel a bit detached from the logic of the case.

My biggest concern with the gameplay was how 'on rails' (pun totally not intended) the trial segments seemed to be story-wise. Perune even acknowledges how frankly useless Sebastien is at times, and his 'buddy buddy' dynamic with the defense fell flat for me, as I never really felt the tension and push-back you should usually expect from an Ace Attorney prosecutor. If you wanted a more chilled out and rational prosecutor, I can see the merit in that, don't get me wrong. But see Klavier in AJ. Despite being pretty relaxed, I'd argue from a gameplay standard he's probably one of the most challenging to go up against.

With the detective, prosecutor and even Judge at times being so lenient to Apollo with his theories (most of which should've been shut down due to a lack of any evidence) The game can feel kind of a pedestrian.

The investigation segments were where the case shined, the characters were well written and I never got lost, so that's a huge huge plus for me. If you work on the trials, you can get even better.


Spoiler: Presentation
This is a mixed bag, for me, personally. I'll get the bad out of the way first:

A lot of my gripes come down to textbox usage. (I'm a stickler for this, so don't take this too seriously)

It's a pet peeve of mine when people don't utilize what makes the AA games so great - how dynamic their textboxes are! Almost every line is spoken at a different speed, and there are many many pauses in between punctuation. This really helps the characters feel ALIVE, and not just like they're spouting exposition at the player. Please try and use more of the {f}, {s} and ESPECIALLY {spd}/{delay} commands. It's a rule of thumb in sound design there should never be an action without a responsive sound, and the opposite also applies. With any sound effect, the screen NEEDS to animate. I'd recommend again looking at footage from the canon games, and this should give you a deeper understanding of what I'm referring to.

As well with textboxes, the spelling is good - I didn't notice any mistakes, (although that could be down to how BAD I am at spelling...) with that said, you're missing wayyy too many commas, and sadly this also contributes to a lack of pacing with the characters, where it seems like it's just reading a script instead of emoting. PLEASE also use {p30} or there abouts after full stops/periods. It helps the dialogue flow way better, and breaks it up so it's easier to digest for the player. You're also cramming the textboxes too much, try and split sentences up between textboxes. I tend to always start a new line after a sentence. Again, this makes it easier for the reader to digest.

Now onto the good - The art assets, including the ones you've made yourself are fantastic. The game looks great, really. I'm excited to see what else you bring to the table! (Although Seb does look a bit off due to him using the AAI perspective, which makes him look a bit too big and close to the camera, but that's a minor gripe.)


Overall, I thoroughly enjoyed Appeal to the Truth (so far) and eagerly await case 3! Please don't take what I said too seriously, again, I'm a stickler for certain things so I'm more prone to care than others. Thanks for a great case(s)!
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Woah, that’s a lot of feedback! Thank you so much! :draw:

I’ll definitely work on ironing out the gameplay next case. I’m not surprised it’s a little janky here and there, these are my first fan-cases so there were bound to be a few logical problems. I’ve noticed a few logical leaps here and there in my plan for case 3, and I’ve altered things already to break them down and help the player along. I’ll try to reach out too more play-testers if I can too, I’ve only had a sample size of four people when it comes to difficulty- and a majority of them have spent a good while on the fan-case side of things, so I’ll see if I can get some different perspectives for next case and iron out those issues.

Spoiler:
Quote:
Testimonies are sometimes redundant. For example, Hal has two statements at the end of his first testimony that ultimately amount to the same thing - that someone was running away from the train station. Those two could easily be combined into one. I noticed it most often from Perune. For example, the last two statements of her third testimony basically amount to "This plan is too risky", then "Why would I enact such a risky plan?", both of which could realistically be objected to with the same thing(that's a press all testimony, but the point stands.) Her second testimony is the most problematic, as it contains two statements that both say "Getting onto the train is impossible", and then at the end three statements that all just say "I couldn't be in 2 places at once". That last one is especially annoying as you could realistically present the relevant evidence to all 3 of them, but only the second statement of the three works. I get in some of these cases it's IC (Perune mocking Apollo) but it makes them feel somewhat poorly constructed.


Also yeah, you’re totally right about this. Due to how far in advance I planned testimonies for On Rails some of the repetitive statements actually WERE the same statement at one point, but they had to be broken up when I got to PyWright because they were too long for one text box. :oops: Most of my focus is on Case 3 right now but I’ll at least go in and change Perune’s testimony to make presenting on the other statements viable whenever I next update.

One last thing: I’ve already shared these in a few other places but I haven’t put them here yet. So here are my sprites bases for all of case 3’s cast!
Spoiler: Case 3 Cast
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I just joined this forum, and I'm afraid I've encountered a game-breaking bug in Turnabout on Rails.

Spoiler:
After I've examined everything in Hal's house and exhausted all Talk options with him during the first investigation, he gives me something to give to Pearl at the detention center (forgot what :payne:), but after that, there is no Move option to go to the detention center, and examining anything in Hal's house again at this point will result in the game crashing and me being taken back to the PyWright title screen.


Do you know what's causing this? Because I can't progress in the case at all unless this is solved, and that really frustrates me.
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Spoiler:
LegalEagle55 wrote:
I just joined this forum, and I'm afraid I've encountered a game-breaking bug in Turnabout on Rails.

After I've examined everything in Hal's house and exhausted all Talk options with him during the first investigation, he gives me something to give to Pearl at the detention center (forgot what :payne:), but after that, there is no Move option to go to the detention center, and examining anything in Hal's house again at this point will result in the game crashing and me being taken back to the PyWright title screen.


Heyo, thanks for notifying me. I'm gonna try to recreate this glitch right now.
I'm not sure exactly what's causing it yet. I'll follow up on this post if I can imitate it in-game.
Here's my best guess as to what might help solve the problem right now:
Spoiler:
In order to head to the detention center at that point in the investigation you need to trigger a specific scene at the train station first. If nothing new happens when you enter the train station, try going back to Gumshoe- since you need to collect a few flags from that scene to progress, and you might not have them if the scene isn't showing up. The steel beam and the straphanger both need to be investigated, but there hit-boxes are close to each other, so that's what you might've missed there?

Worst case scenario, I can send you a save-file that should let you progress.
Sorry 'bout this. :oops:
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Sorry 'bout that~
Bug has been squashed and I've updated the game-links so that any new downloads shouldn't be able to crash during that scene.
LegalEagle:
Spoiler:
You should be able to progress, even without the updated version. Just make sure you go back and finish Gumshoe's scene, and then return to the train station. That should trigger what you need.
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MasqueradeDemure wrote:
Spoiler:
LegalEagle55 wrote:
I just joined this forum, and I'm afraid I've encountered a game-breaking bug in Turnabout on Rails.

After I've examined everything in Hal's house and exhausted all Talk options with him during the first investigation, he gives me something to give to Pearl at the detention center (forgot what :payne:), but after that, there is no Move option to go to the detention center, and examining anything in Hal's house again at this point will result in the game crashing and me being taken back to the PyWright title screen.


Heyo, thanks for notifying me. I'm gonna try to recreate this glitch right now.
I'm not sure exactly what's causing it yet. I'll follow up on this post if I can imitate it in-game.
Here's my best guess as to what might help solve the problem right now:
Spoiler:
In order to head to the detention center at that point in the investigation you need to trigger a specific scene at the train station first. If nothing new happens when you enter the train station, try going back to Gumshoe- since you need to collect a few flags from that scene to progress, and you might not have them if the scene isn't showing up. The steel beam and the straphanger both need to be investigated, but there hit-boxes are close to each other, so that's what you might've missed there?

Worst case scenario, I can send you a save-file that should let you progress.
Sorry 'bout this. :oops:


Yeah, that was indeed the reason I was unable to progress, but it's good that that bug got squished anyways thanks to my blunder. :oops: Thank you.
Re: Apollo Justice:Ace Attorney-Appeal to Truth (Case 2!)Topic%20Title
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Made a small update to the original thread that includes a few more details about case 3!
More importantly I added the newly made case art!
Huge, huge thanks to SuperAj for making art of Sebestian’s redesign. It’s amazing! I couldn’t include the whole piece in the case art but the full-res version is so good. :pearl-blush: Here’s a look at all of what he made:
Spoiler: pretty art
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Re: Apollo Justice:Ace Attorney-Appeal to Truth (Case 2!)Topic%20Title

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So I watched Visual Novelty play this. I watched him playthrough all of Case 1 and most of the investigation section of Case 2 before I decided "You know what? I wanna play this by myself!"

I haven't gotten around to it (currently busy playing a few other PyWright projects) but I'll be sure to post my thoughts here once I do! I'm delighted to know that PyWright is still being used to create games in 2021 and I'm really excited to see how this particular project pans out! Forgive the accidental alliteration XD
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