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An Ace Attorney Flashgame EngineTopic%20Title
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Okay, I think it's time for me to show what I have so far.

I have during a few months time been working on creating an Ace Attorney engine version in flash for creating a case on it. My main idea is to fully develop the engine so it works for Courtroom Parts only, and then use that for creating an actuall case, that's done Courtroom only, pretty much like the first case in each game.

At this very moment I'm writing this, I dare say the engine is as good as complete. Dialog, sound, evidence, testimony, cross examination and presenting evidence outside of an cross examination works perfectly. What I'm still missing is music, but that's to come.

I'm also already now in progress with the case that I'll release. Right now I have the dialog/script done for half the case and the other half is already finished plotting. Just need to write it down. What I'm still missing are some character-poses and such.

If you're still reading, then I want to draw your attention to a demostration case I released a time back containing the basics that you can try. Right now it's uploaded on my DeviantArt account and you can find it here http://mooglemage.deviantart.com/art/PW ... -138215213
Please check it out and say what you're thinking.

So, that's it for now. I'll keep in touch with you when I have something more to say :)
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Re: An Ace Attorney Flashgame EngineTopic%20Title
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Very nice. My only problems are the blip sound and the fact you didn't use the PW font and name box.
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Last edited by Tap on Tue Jan 12, 2010 9:11 pm, edited 1 time in total.
Re: An Ace Attorney Flashgame EngineTopic%20Title
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Ptapcc wrote:
Very nice. My only problems are the blip sound and the fact you didn't use the PW font and name box. Also, you used the loading screen from KSA_Tech's AIGE.


yo... the loading screen is not from AIGE. Get your facts straight, AIGE is the engine; not PWLib (the extension of that engine). PWLib does indeed incorporate the loading screen, but what's wrong with that?

The loading screen was not drawn by KSA_Tech; it's property of Capcom. Mooglemage gave a copyright notice to Capcom, at least acknowledging their right over the art.

Very good work ^^! I actually prefer you not use the PW name box (it forces the player to create individual images for textboxes of each individual character), unless you can implement the cramming functionality for names (cramming letters together to fit within a set size rectangle).

If the engine is complete, I would suggest an editor to go along with it?

Keep it up!

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Re: An Ace Attorney Flashgame EngineTopic%20Title
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B12Core wrote:
Ptapcc wrote:
Very nice. My only problems are the blip sound and the fact you didn't use the PW font and name box. Also, you used the loading screen from KSA_Tech's AIGE.


yo... the loading screen is not from AIGE. Get your facts straight, AIGE is the engine; not PWLib (the extension of that engine). PWLib does indeed incorporate the loading screen, but what's wrong with that?

The loading screen was not drawn by KSA_Tech; it's property of Capcom. Mooglemage gave a copyright notice to Capcom, at least acknowledging their right over the art.



Sorry, I wrote AIGE didn't I? ((This is what happens when someone who just woke up posts something)) And the loading screen is property of Capcom? I've never seen it before...
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Re: An Ace Attorney Flashgame EngineTopic%20Title
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Ptapcc wrote:
B12Core wrote:
Ptapcc wrote:
Very nice. My only problems are the blip sound and the fact you didn't use the PW font and name box. Also, you used the loading screen from KSA_Tech's AIGE.


yo... the loading screen is not from AIGE. Get your facts straight, AIGE is the engine; not PWLib (the extension of that engine). PWLib does indeed incorporate the loading screen, but what's wrong with that?

The loading screen was not drawn by KSA_Tech; it's property of Capcom. Mooglemage gave a copyright notice to Capcom, at least acknowledging their right over the art.



Sorry, I wrote AIGE didn't I? ((This is what happens when someone who just woke up posts something)) And the loading screen is property of Capcom? I've never seen it before...


Why would KSA go out of his way to draw something for a loading screen? Think logically, my friend ^^

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Re: An Ace Attorney Flashgame EngineTopic%20Title
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Back on topic, I really liked it! It covers court flawlessly so far. The only real criticism are things that aren't game-accurate, such as some fonts, some sounds and some graphics, but that really isn't relevant to the engine's functionality.

As I said, I really liked this engine. Keep working on it, it's a promising project.

And B12Core, that background isn't Capcom property, it's property of KSA Technology. The background of that image is, but the "Loading..." was graphically added by KSA. So, basically, he did take PWLib's loading screen, probably without noticing it was KSA's doing. I'm sure he'll be able to explain it better.
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Re: An Ace Attorney Flashgame EngineTopic%20Title
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DeMatador wrote:
Back on topic, I really liked it! It covers court flawlessly so far. The only real criticism are things that aren't game-accurate, such as some fonts, some sounds and some graphics, but that really isn't relevant to the engine's functionality.

As I said, I really liked this engine. Keep working on it, it's a promising project.

And B12Core, that background isn't Capcom property, it's property of KSA Technology. The background of that image is, but the "Loading..." was graphically added by KSA. So, basically, he did take PWLib's loading screen, probably without noticing it was KSA's doing. I'm sure he'll be able to explain it better.


Seriously? Hmm, no, I just assumed that there would be no reason to make a custom loading screen, of all dependencies of a PW engine, when graphics were available for you to use.

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Re: An Ace Attorney Flashgame EngineTopic%20Title
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B12Core wrote:
DeMatador wrote:
Back on topic, I really liked it! It covers court flawlessly so far. The only real criticism are things that aren't game-accurate, such as some fonts, some sounds and some graphics, but that really isn't relevant to the engine's functionality.

As I said, I really liked this engine. Keep working on it, it's a promising project.

And B12Core, that background isn't Capcom property, it's property of KSA Technology. The background of that image is, but the "Loading..." was graphically added by KSA. So, basically, he did take PWLib's loading screen, probably without noticing it was KSA's doing. I'm sure he'll be able to explain it better.


Seriously? Hmm, no, I just assumed that there would be no reason to make a custom loading screen, of all dependencies of a PW engine, when graphics were available for you to use.


It's not much of a "custom" loading screen, it's just an existing image with "Loading..." written on it. Probably took him a minute.
But he did put together custom backgrounds (although they do use mostly AA/AAI art) for the loading screen and Updater, thought only available in Mio 1.2.
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Re: An Ace Attorney Flashgame EngineTopic%20Title
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DeMatador wrote:
B12Core wrote:
DeMatador wrote:
Back on topic, I really liked it! It covers court flawlessly so far. The only real criticism are things that aren't game-accurate, such as some fonts, some sounds and some graphics, but that really isn't relevant to the engine's functionality.

As I said, I really liked this engine. Keep working on it, it's a promising project.

And B12Core, that background isn't Capcom property, it's property of KSA Technology. The background of that image is, but the "Loading..." was graphically added by KSA. So, basically, he did take PWLib's loading screen, probably without noticing it was KSA's doing. I'm sure he'll be able to explain it better.


Seriously? Hmm, no, I just assumed that there would be no reason to make a custom loading screen, of all dependencies of a PW engine, when graphics were available for you to use.


It's not much of a "custom" loading screen, it's just an existing image with "Loading..." written on it. Probably took him a minute.
But he did put together custom backgrounds (although they do use mostly AA/AAI art) for the loading screen and Updater, thought only available in Mio 1.2.


Wait so...

How does placing "Loading..." over an image make it KSA Technology property? I assume he didn't draw it, from what I read from your post, so it's preposterous for him to have creative rights over the image.

Also, sorry Mog Mage, not trying to take over your thread here. We'll bring this to PM if need be.

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Re: An Ace Attorney Flashgame EngineTopic%20Title
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The easiest way to resolve this dispute once and for all would simply to be making a loading screen (using the same background KSA used if he so wished) himself.

Also, I'm liking the engine! It works well, from what I can see (though in the game, fast-text is implemented via holding - this could use a counting variable between (equivalents of) onmousedown and onmouseup? :) )
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Re: An Ace Attorney Flashgame EngineTopic%20Title
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B12Core wrote:
DeMatador wrote:
B12Core wrote:
Seriously? Hmm, no, I just assumed that there would be no reason to make a custom loading screen, of all dependencies of a PW engine, when graphics were available for you to use.


It's not much of a "custom" loading screen, it's just an existing image with "Loading..." written on it. Probably took him a minute.
But he did put together custom backgrounds (although they do use mostly AA/AAI art) for the loading screen and Updater, thought only available in Mio 1.2.


Wait so...

How does placing "Loading..." over an image make it KSA Technology property? I assume he didn't draw it, from what I read from your post, so it's preposterous for him to have creative rights over the image.


I never said he had creative rights over it. I just said that KSA did put together the image you see here, therefore, even if it's an edit of existing art, is KSA Tech property. And want to believe it or not, B12Core, Mog Mage unmistakeably took it from PWLib's folders. Period.

So yeah, /offtopic
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Re: An Ace Attorney Flashgame EngineTopic%20Title
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Hmm, never thought a loading screen could cause so much hoax :meekins: Anyways, to clear out any confusion, and to end the loading screen dialog, I'll give my explonation.
Yes, I'm pretty sure I found that image in the PWLib folders. For some reason I honestly don't remember I had the PWLib folders om my lappy, so I used resources from that. If someone, official spokesman of CAPCOM or just another fan-maker, doesn't want me to use it, I can make my own pretty easily, so no worries. Enough about that!

Ptapcc wrote:
Very nice. My only problems are the blip sound and the fact you didn't use the PW font and name box.

Alot of people have actually mentioned the dialog beeps and the font. About the beeps, I can easily change the apperanse freekvens rate for them til I find a suitable solution. That's what Bets Testing is all about XD (I already have testers btw so no need to ask for it)

And the font, well, I could look it up and see if it works. But I need the name of the font first, and I would prefer a normal font that's already installed for most users. The thing with using a downloaded font in MacroMedia Flash is that if the users doesn't have the font installed, they gets a default font instead automaticly that ruins the porportions.

lukegb wrote:
Also, I'm liking the engine! It works well, from what I can see (though in the game, fast-text is implemented via holding - this could use a counting variable between (equivalents of) onmousedown and onmouseup? :) )

... I don't really follow what you mean. Holding the fast button down speeds through the text, like in the game, and it works good for me anyways.
Or maybe you asked how I did it. If so, yes, I used a variable that changes deppending on if you keep the button pressed or not.
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Re: An Ace Attorney Flashgame EngineTopic%20Title
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The font is called PWInternational or PWExtended. It can be found in an .rar package available on KSA_Tech's thread.
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DeMatador wrote:
And B12Core, that background isn't Capcom property, it's property of KSA Technology. The background of that image is, but the "Loading..." was graphically added by KSA.


I realize he took it from the PWLib folder. However, that doesn't make it "KSA Technology property", considering the actual background supporting the image is property of Capcom.

@Mog Mage: Keep up the good work ^^;

Have you made an investigation engine for this yet?

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Re: An Ace Attorney Flashgame EngineTopic%20Title
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Correcting what B12 said, and sharing my opinion:

- The original image is property of Capcom.
- The edited image is my property (and Capcom's too) (but I can't sell without Capcom's approval, but as I won't, it is fine).

I really don't mind using the loading image, but I would live that he asked for permission first. It would be nice. There's no reason for me to deny him from using it.
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Re: An Ace Attorney Flashgame EngineTopic%20Title
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Mog Mage, could you lay out the advantages of this engine? It's a scripting engine that creates an online game? That would be nice, as I don't like AAO's drop-down menu method, but having online-accessible cases is good.

dudes, he said forget the loading screen issue.
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It's looking good, Mog Mage! If you ever create a decent enough amount of information for this, send me a PM and I'll add it to the list of casemakers. Good luck with this!
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papermario13689 wrote:
It's looking good, Mog Mage! If you ever create a decent enough amount of information for this, send me a PM and I'll add it to the list of casemakers. Good luck with this!


Lynx wrote:
Mog Mage, could you lay out the advantages of this engine? It's a scripting engine that creates an online game? That would be nice, as I don't like AAO's drop-down menu method, but having online-accessible cases is good.


After reading your comments, I have figured out that I myself might have made a misstake by adding the word "Engine" in this thread's title.
I don't think I'll create an actuall editor for this. It would probably made more sense by puting this as an Ace Attorney Phoenix Wright fan-game, made in flash (using an ownmade engine/algorithm for it). However, when the game's done I can share out the .fla file of the actuall case. You could technically (if you have Macromedia Flash (I uses version 5.0. Very very old :payne: )) use that and edit it by importing new/own images and such to create an own game. I could help and such if needed.
Off course, this is just a future vision. What happens tomorrow, I have no idea :yuusaku:

Though, to answer your question Lynx, I guess the advantage of this probably is the Flash format. Can put it online pretty much everywhere... Where it's allowd anyways... you know what I mean xD


Anyways, some actuall news, or what could be considered news. Not much to say really. I finished some exams today, so now I have some free time over to work some more on this. That's all for now :)
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Re: An Ace Attorney Flashgame EngineTopic%20Title
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I see, well while that's slightly disappointing, I'm still willing to put up the finished product up on the thread. Please let me know if you'd want this and if you do, please send me all necessary information when you'd like it up there.

Thanks!
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Are you planning on making the API of the .fla easy on the users?

I know you will be making it open-source; however, I doubt many people will fully utilize it unless a user-friendly API is put into play.

For instance:

rather than importing images and loading from within the library, you may try to implement an externally loaded image using a filepath, working accordingly to the application's current directory.

This should all be possible in Actionscript, that is if you're using it. I have worked with this in the past (ask me if you need any help ^^)

Anyways, great project; hope you have success with your fancase.

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Hi everyone who's reading!

First of, I'm sorry for the lack of updates here. Been busy IRL with alot of stuff here and there. However, I have good news. A few days ago I got done with the dialog and script over the case, so it's one stepp forward. All I have left now is some scenephotots and some more character animations, and then merge it all together.

I still don't have any release date planned, but soon :)
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Another update, since someone's probably still reading this XD

Right now, all character-animations are complete and I'm currently working on adding the scriptcommands to the dialogs. It's a highly detailed work, but it's so worth it in the end. After that, I pretty much have everything needed to start merging it all together. Right now I have a planned release date in middle/end July (with betatesting starting in the beginning of July). I also just graduated out from College which means I'll be having more time to work on this so I think I'll be able to keep that time.

Also, I really want to know if ppl still are following after such a long time, so please just leave a short reply after this, so I know there's still interest. It means alot ^^

Til next time, have it :)

Edit
Forgot to mention, I also have a current name of the case; "Turnabout Unreal" or "The Unreal Turnabout". Not sure which one yet, but I'm leaning towards the second one.
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Re: An Ace Attorney Flashgame EngineTopic%20Title
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"Turnabout Unreal" huh? Make this guy the killer.
http://www.freakygaming.com/gallery/gam ... malcom.jpg

I definitely liked the way it was set up. There were one or two things people mentioned; the blip noise could use adjusting, but already I think it sounds better than PWlib's (ie, it's not 1-to-1 on the number of characters) And I think a lot of us would be glad to see some examples of how the scripting works! (if it's relatively simple, that would make it easier to write for)

You mentioned your other projects are TF2-related; if you really like, I should note that in my massive "unused ideas" notebook I've put together a TF2 murder case. (some unnecessary twists on the way the two teams work, but whatever)
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Mog Mage wrote:
Another update, since someone's probably still reading this XD

Right now, all character-animations are complete and I'm currently working on adding the scriptcommands to the dialogs. It's a highly detailed work, but it's so worth it in the end. After that, I pretty much have everything needed to start merging it all together. Right now I have a planned release date in middle/end July (with betatesting starting in the beginning of July). I also just graduated out from College which means I'll be having more time to work on this so I think I'll be able to keep that time.

Also, I really want to know if ppl still are following after such a long time, so please just leave a short reply after this, so I know there's still interest. It means alot ^^

Til next time, have it :)

Edit
Forgot to mention, I also have a current name of the case; "Turnabout Unreal" or "The Unreal Turnabout". Not sure which one yet, but I'm leaning towards the second one.


there are people reading this
too bad it's not an engine though that would've made my life easier considering i'm completely new to PW engines compared to flash
i'll look forward to your case :phoenix:
Re: An Ace Attorney Flashgame EngineTopic%20Title
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Katana wrote:
I definitely liked the way it was set up. There were one or two things people mentioned; the blip noise could use adjusting, but already I think it sounds better than PWlib's (ie, it's not 1-to-1 on the number of characters) And I think a lot of us would be glad to see some examples of how the scripting works! (if it's relatively simple, that would make it easier to write for)

They mentions the blip quite often. I'll soft it down a little though, so it gets easier to your ears.
About the scripting... meh, I can show you an real example.

Without scriptcodes:

Judge: Really? I guess you can prove it too?
Wright: Off course Your Honor. Have I ever made a claim without being able to prove it?
Judge:... You don’t want me to answer that Mr Wright! But I’ll give you your chance to prove it!

With the scriptcodes:

#b03#c12#nJudge#Really? I guess you can prove it too?
#b01#c30#nWright#Off course Your Honor. Have I ever made a claim #?without being able to prove it?
#b03#c14#nJudge#… #v01You don’t want me to answer that Mr Wright! #c12But I’ll give you your chance to prove it!

Every '#' sign tells the engine that a new comand is coming and the letter following the '#' tells what kind of command it is. For example, a 'b' command changes the background and 'c' changes the characterpose and so on. I can go deeper into it if needed but I see no need for that right now.
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Happy news people!!!

The first Beta version of the Unreal Turnabout is sent out to beta-testers. Words can not explain how excited I am atm. Next steep right now is to add in the music and pitch all the sounds. When I releases the game for everyone I'll probably make a thread about it, but I'll still post a link here, so no worries :D
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Quick status report :)

Yesterday I got finished with the last flashback picture (those black-and-white mind-event pictures, you know XD ) that I needed and I have gotten some good feedback from my testers. Things are looking very bright atm. I'm thinking about maybe releasing a short demo/preview sometimes soon. I'll post up a link if so :will:
What I have left now is some final merging of some new graphical objects, filling up some smaller plotholes that has been found ( ^^; ) and overall styling it up a tad. My goal is to have it all done within ten days. Lets see what happens.
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(Copy/Paste from my DA journal)

Good news people, Ace Attorney: the Unreal Turnabout is finished! :D

Release this Sunday, I promise. I asure you, I'm excited myself about this

Some quick information I can give out.
First of, there are two things I decided not to fix from the demo. First is the animation glitch for the Testimony animation. I know the reason why it screws up (the first frame in the animaion is blank so the computer doesn't know which colour is the transparent one) but I'm unable to fix it, so I'll leave it be. It doesn't affect the gameplay anyways.

Secondly, the miniature versions of people int he overview of the courtroom, I won't add those. Once again, it doesn't affect the gameplay.

Lastly, what you all want to know, the length of the game. I made a testrun through it all yesterday with all statements pressed, no use of the FAST button and presenting the right evidence at all points without thinking (sicne I know what to present where), I got it to 1 hour and 40 minutes. So one and a half hour of gameplay is garanteed.

That's it for now. Go play the demo again if you can't wait.
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Re: An Ace Attorney Flashgame EngineTopic%20Title

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Ah! Great, another game that actually gets done.

Looking forward to it ! =)
I'm sure it'll be very good.
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I'm just glad there wasn't any fights XD

Also, looking forward to sunday.
Re: An Ace Attorney Flashgame EngineTopic%20Title
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Mog Mage wrote:
(Copy/Paste from my DA journal)

Good news people, Ace Attorney: the Unreal Turnabout is finished! :D


Congratulations. ^^

I'm definitely looking forward to this. :)
Image
Re: An Ace Attorney Flashgame EngineTopic%20Title
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I'm not crazy, I'm just twisted.

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Location: Sweden

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Joined: Mon Apr 30, 2007 6:34 am

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Gerkuman wrote:
I'm just glad there wasn't any fights XD

Also, looking forward to sunday.

There were some serious discussion about the loading image since it was used in the PWlib engine (I think). However, that one has been removed, so I'm pretty sure we'll avoid any more fights now on :acro:
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Re: An Ace Attorney Flashgame EngineTopic%20Title
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I'm not crazy, I'm just twisted.

Gender: Male

Location: Sweden

Rank: Suspect

Joined: Mon Apr 30, 2007 6:34 am

Posts: 37

It's released now and I created a new thread about it :D
Click here games/ace-attorney-the-unreal-turnabout-released-t19597.html
One day the Blue Badger shall rule the world. And I shall be his lojal minion.
(I need a pic sig here :( )

Visit my page on DeviantArt
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