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Apollo Justice:Ace Attorney-Appeal to Truth (Case 2!) https://forums.court-records.net/viewtopic.php?f=36&t=33339 |
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Author: | MasqueradeDemure [ Sat May 30, 2020 7:53 pm ] |
Post subject: | Apollo Justice:Ace Attorney-Appeal to Truth (Case 2!) |
![]() Appeal to Truth should (hopefully) end up as a four-case fan game developed in PyWright. It’s something of an alternate-universe Apollo Justice with what’s probably going to be a narrative that focuses a bit too much on its characters. While it’s not really relevant yet it’ll eventually spoil a lot of the mainline and investigations games, so maybe keep that in mind going forward. That being said, I kind of doubt my ability to put together an appealing pitch with just plot summary alone, especially one that I don’t end up making super awkward. I think it also might be a good idea to keep a lot of the plot details I’ve planned secret for now as well. Taking that into account, I figured the best way to garner interest would probably be to actually put something out there instead, so… Case two is now complete! I’m a little nervous about a few elements of the first case, but I hope you guys like it! Don’t focus too much on the nature of the AU for now; Case 1 is where it’s at its most unexplained. There’ll be some (hopefully sensible) justification down the line, but I wanna keep it a bit of a mystery for the time being. Hope you’ll bear with me. Cases and Progress: Spoiler: Case 1 - Turnabout Dawn Spoiler: Case 2 - Turnabout on Rails Spoiler: Case 3 - Amusement and Turnabout Spoiler: Case 4 - The Spirited Turnabout The inevitable part of the thread where I ask for help Marked so you can conveniently ignore it if you don't care I think it might be possible for me to get most of this done on my own if I stick with it, but any kind of help I can get would be hugely appreciated. Even one person to help with the game’s art would be amazing and help this project get to release so much faster. CGs and backgrounds aren’t exactly a strong-suit of mine, so even working with a non-sprite artist would be great. It’ll be awhile before case one is completely done, but I’ll also be needing play-testers eventually as well. Overall, the more feedback I can get the better. If there’s anyone who wants to help I’ll probably respond fastest via discord (MasqueradeDemure#9967). I’ve also set up a little discord server for the project, since I think it’ll help with overall motivation: it probably won’t be much but here’s the link if there’s any interest. Thanks for reading through the whole thread! I've been really nervous about putting this out there for a while now so I hope I presented it half-decently.
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Author: | Niathon [ Fri Jun 05, 2020 4:24 am ] |
Post subject: | Re: Apollo Justice:Ace Attorney-Appeal to Truth (Playable De |
Just finished the demo, good stuff! Can't really comment too much on things like case logic, pacing, etc. considering it's only a demo with one testimony, but I can say that the returning characters seem to be written consistently with the main series, and the sprites look pretty nice. Overall, I thought it was a good start, and hope you stick with this, an AA fangame that's actually alive in 2020 would warm my heart. |
Author: | Darth Wiader [ Mon Jun 08, 2020 3:34 pm ] |
Post subject: | Re: Apollo Justice:Ace Attorney-Appeal to Truth (Playable De |
The intro should be automatic, as it always was in the games. That's how I feel, at least. With the EPISODE 1: TURNABOUT DAWN in the down-right corner of bottom screen. Also, blips are often muted in intros. I noticed a few errors in the GUI; evidence names are misaligned, you should check your court_record_vars file. Considering this is an AU, maybe a little introduction from Apollo to the players would help? He may already be an established character to much of the fanbase, but seeing as this is a whole new universe, the players might need some little background. As if it's truly a new beginning. It's really hard to tell anything about the story itself, as it is just a demo and lot of questions will just have to wait for their answers (how did the killer hide the body unnoticed, how did they remove the blood, etc.), I can only assume you've got them prepared. |
Author: | MasqueradeDemure [ Mon Jun 08, 2020 10:50 pm ] |
Post subject: | Re: Apollo Justice:Ace Attorney-Appeal to Truth (Playable De |
Darth Wiader wrote: The intro should be automatic, as it always was in the games. That's how I feel, at least. With the EPISODE 1: TURNABOUT DAWN in the down-right corner of bottom screen. Also, blips are often muted in intros. I noticed a few errors in the GUI; evidence names are misaligned, you should check your court_record_vars file. Considering this is an AU, maybe a little introduction from Apollo to the players would help? He may already be an established character to much of the fanbase, but seeing as this is a whole new universe, the players might need some little background. As if it's truly a new beginning. It's really hard to tell anything about the story itself, as it is just a demo and lot of questions will just have to wait for their answers (how did the killer hide the body unnoticed, how did they remove the blood, etc.), I can only assume you've got them prepared. Thanks for the feedback! You’re right about the intro, I probably should’ve cross-referenced it with the official game’s a few more times. I’ll make sure to get to fixing the GUI too, not sure exactly what caused that: I’ll look into it. As for the introduction bit, I’m not sure how much background I want to give away just yet. I think I want to reveal details about this AU gradually throughout, but I’m pretty sure this first case is just going to create more questions than answers- so maybe a bit more is a good idea? I’ll see if I can use the next round of play-testing to figure out if I’ve struck the right balance or not for this first bit of the game. |
Author: | MasqueradeDemure [ Sun Jun 21, 2020 9:56 pm ] |
Post subject: | Re: Apollo Justice:Ace Attorney-Appeal to Truth (Playable De |
Coding for Case 1 of Appeal to Truth has been completed and I'm now looking for some play-testers! Feel free to reach out to me if you're interested. |
Author: | MasqueradeDemure [ Sat Jun 27, 2020 11:14 pm ] |
Post subject: | Re: Apollo Justice:Ace Attorney-Appeal to Truth (Case 1!) |
Case 1 is complete~! The download links have been added to the main post, and they should allow you to download the entirety of Case 1. Let me know if there's any problems. Hopefully it's good. |
Author: | MasqueradeDemure [ Mon Nov 23, 2020 10:15 pm ] |
Post subject: | Re: Apollo Justice:Ace Attorney-Appeal to Truth (Case 2!) |
Beta-testing for case 2 is finished and it should be out now~! ![]() Once again, if there are any problems with the download links feel free to reach out to me. Hopefully it's good! ![]() |
Author: | Rafael(theArchangel) [ Sat Nov 28, 2020 11:52 pm ] |
Post subject: | Re: Apollo Justice:Ace Attorney-Appeal to Truth (Case 2!) |
Hi! ![]() ![]() As somebody, who has done some writing himself, I know that motivation can be a fickle mistress and that every tiny bit of support helps immensely, so here I am :D. Besides, I would really hate to see another fan project end up like Trials after Justice(or any other of the billion unfinished project that were made over the years :(). Especially one as promising as this :D. Anyways, that all I've got for now ![]() ![]() |
Author: | MasqueradeDemure [ Mon Nov 30, 2020 9:43 pm ] |
Post subject: | Re: Apollo Justice:Ace Attorney-Appeal to Truth (Case 2!) |
Rafael(theArchangel) wrote: Hi! ![]() ![]() As somebody, who has done some writing himself, I know that motivation can be a fickle mistress and that every tiny bit of support helps immensely, so here I am :D. Besides, I would really hate to see another fan project end up like Trials after Justice(or any other of the billion unfinished project that were made over the years :(). Especially one as promising as this :D. Anyways, that all I've got for now ![]() ![]() Hey, thanks for the reply. ^.^ It’s good to hear people are liking the cases so far. I’ll try my best to stick to it, motivation hasn’t been the biggest problem yet due to being stuck inside most of the day, but given how long these projects can take I’m sure I’ll run into some kind of block eventually- so thank you! I’ll see if I can get case 3 out sometime next year. Also, yes: I’d be happy to read some reviews if you have time to write them up! The more feedback I can get the better! ![]() |
Author: | Rafael(theArchangel) [ Thu Dec 03, 2020 11:58 am ] |
Post subject: | Re: Apollo Justice:Ace Attorney-Appeal to Truth (Case 2!) |
Quote: I also would just kinda wanna know more about what you thought ![]() All right, I'll give it a shot ![]() Case 1 general thoughts/review: Spoiler: |
Author: | LogicalFallacy [ Thu Dec 17, 2020 4:24 am ] |
Post subject: | Re: Apollo Justice:Ace Attorney-Appeal to Truth (Case 2!) |
I just played through the 2 cases available and I really liked them! I think you capture the original 'flavor' of the canon Ace Attorney cases well in your writing. The AU is being set up slowly but surely with the various hints dropped. I'll leave what I liked and what I didn't like before. Forgive me for rambling! I like to explain myself by using examples to better illustrate my point, and in the process I tend to just...use a lot of words. But I hope it helps you better understand my state of mind. Better to have too much of what you need than too little of what you need, after all. Spoiler: What I Liked Spoiler: What I Didn't Like Final verdict: I think the creativity of the game is its brightest point, as you flex your writing muscles very strongly. Story elements mesh together to create an entertaining tale, and investigations and trials alike progress at a steady and logical clip with fun character moments. However, sometimes the logic gets bumpy and requires the player to make decisions/assumptions that aren't the most intuitive. Of course, there's always the possibility I'm stupid. I overlook basic stuff in other cases sometimes and I've seen moments in videos I watch where people reach conclusions way faster than me. But I just wanted to put out my own experience for a little perspective. |
Author: | speckledmoose [ Fri Dec 18, 2020 5:16 pm ] |
Post subject: | Re: Apollo Justice:Ace Attorney-Appeal to Truth (Case 2!) |
Okay, so I just finished Case 2, so I'll leave my thoughts on the game as a whole. Spoiler: Plot Spoiler: Gameplay Spoiler: Presentation Overall, I thoroughly enjoyed Appeal to the Truth (so far) and eagerly await case 3! Please don't take what I said too seriously, again, I'm a stickler for certain things so I'm more prone to care than others. Thanks for a great case(s)! |
Author: | MasqueradeDemure [ Sun Dec 20, 2020 7:16 pm ] |
Post subject: | Re: Apollo Justice:Ace Attorney-Appeal to Truth (Case 2!) |
Woah, that’s a lot of feedback! Thank you so much! ![]() I’ll definitely work on ironing out the gameplay next case. I’m not surprised it’s a little janky here and there, these are my first fan-cases so there were bound to be a few logical problems. I’ve noticed a few logical leaps here and there in my plan for case 3, and I’ve altered things already to break them down and help the player along. I’ll try to reach out too more play-testers if I can too, I’ve only had a sample size of four people when it comes to difficulty- and a majority of them have spent a good while on the fan-case side of things, so I’ll see if I can get some different perspectives for next case and iron out those issues. Spoiler: Also yeah, you’re totally right about this. Due to how far in advance I planned testimonies for On Rails some of the repetitive statements actually WERE the same statement at one point, but they had to be broken up when I got to PyWright because they were too long for one text box. ![]() One last thing: I’ve already shared these in a few other places but I haven’t put them here yet. So here are my sprites bases for all of case 3’s cast! Spoiler: Case 3 Cast |
Author: | LegalEagle55 [ Mon Jan 11, 2021 9:06 pm ] |
Post subject: | Re: Apollo Justice:Ace Attorney-Appeal to Truth (Case 2!) |
I just joined this forum, and I'm afraid I've encountered a game-breaking bug in Turnabout on Rails. Spoiler: Do you know what's causing this? Because I can't progress in the case at all unless this is solved, and that really frustrates me. |
Author: | MasqueradeDemure [ Mon Jan 11, 2021 10:42 pm ] |
Post subject: | Re: Apollo Justice:Ace Attorney-Appeal to Truth (Case 2!) |
Spoiler: Heyo, thanks for notifying me. I'm gonna try to recreate this glitch right now. I'm not sure exactly what's causing it yet. I'll follow up on this post if I can imitate it in-game. Here's my best guess as to what might help solve the problem right now: Spoiler: Worst case scenario, I can send you a save-file that should let you progress. Sorry 'bout this. ![]() |
Author: | MasqueradeDemure [ Mon Jan 11, 2021 11:19 pm ] |
Post subject: | Re: Apollo Justice:Ace Attorney-Appeal to Truth (Case 2!) |
Sorry 'bout that~ Bug has been squashed and I've updated the game-links so that any new downloads shouldn't be able to crash during that scene. LegalEagle: Spoiler: |
Author: | LegalEagle55 [ Tue Jan 12, 2021 12:08 pm ] |
Post subject: | Re: Apollo Justice:Ace Attorney-Appeal to Truth (Case 2!) |
MasqueradeDemure wrote: Spoiler: Heyo, thanks for notifying me. I'm gonna try to recreate this glitch right now. I'm not sure exactly what's causing it yet. I'll follow up on this post if I can imitate it in-game. Here's my best guess as to what might help solve the problem right now: Spoiler: Worst case scenario, I can send you a save-file that should let you progress. Sorry 'bout this. ![]() Yeah, that was indeed the reason I was unable to progress, but it's good that that bug got squished anyways thanks to my blunder. ![]() |
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