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PyWright IDE: PyWright case development tool (v1.2.2) https://forums.court-records.net/viewtopic.php?f=36&t=33857 |
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Author: | LupertEverett [ Sun Nov 06, 2022 2:21 am ] |
Post subject: | PyWright IDE: PyWright case development tool (v1.2.2) |
Hello Court-Records! This is PyWright IDE, a little program built for making PyWright cases easier! After around two years of on/off development, I consider it to be in a stable and feature-complete (for a 1.0 release) state! Features include: - A tabbed text editor, that can colorize PyWright scripts - Dialogs to make case/game creation as user friendly as possible - Ability to run PyWright from the selected folder - Browsing the available textures/music/SFX and the ability to play the latter two within the IDE (Last updated: 25/07/2024 - Version 1.2.2) Release Page: https://github.com/LupertEverett/pywrig ... tag/v1.2.2 Direct download link for Windows version: https://github.com/LupertEverett/pywrig ... 4.07.25.7z Source code is available on GitHub, it is written in Python 3 using the PyQt6, QScintilla and pygame libraries: https://github.com/LupertEverett/pywrightide Changelog for the latest release: Version 1.2.2 (24.07.25): * Add a "Insert as looping music" option to the music browser's right click menu. Known bugs: - When you run the IDE in certain ways (like from Windows Search), none of the icons will show up at all. The program will be functional otherwise. - Other things of interest: - I've been made aware that Norton Antivirus thinks that the app is doing suspicious activities. My guess is on this being due to the ide being able to run PyWright within itself, but rest assured, it is a false positive. Feel free to check the source code out (and optionally generate a Windows executable from it by yourself) if you're still having any doubts! Some screenshots: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Special thanks go to BirbIsTheWord for his extensive testing and support. Without his help, this program wouldn't be as usable as it is right now. :) Hope you guys enjoy it! |
Author: | AshuraMage [ Wed Nov 09, 2022 1:50 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
That is actually a really cool idea, since PyWright is a little complicated and outdated, so making it more advanced and user-friendly is cool as hrck. I am excited to see this in a more complete state(and with a tutorial too, if you can) |
Author: | LupertEverett [ Fri Nov 18, 2022 12:06 am ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
AshuraMage wrote: That is actually a really cool idea, since PyWright is a little complicated and outdated, so making it more advanced and user-friendly is cool as hrck. I am excited to see this in a more complete state(and with a tutorial too, if you can) Thank you! Glad you liked it! Tbh never considered a tutorial myself, but having one once things get more complete is a pretty good idea! |
Author: | LupertEverett [ Sun Nov 20, 2022 12:48 am ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
Updated the first post with some screenshots (finally :V) and an updated version of the program (the download link is still the same though) |
Author: | Honey Pie [ Sun Nov 20, 2022 1:14 am ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
There's been significant development with PWlib as well recently. i believe they've started to create more of a GUI. |
Author: | LupertEverett [ Sat Feb 25, 2023 8:19 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
Honey Pie wrote: There's been significant development with PWlib as well recently. i believe they've started to create more of a GUI. Never heard of that one, so I cannot say much. However, I do this project mainly to help my friend BirbIsTheWord, and as a curiosity/for the fun of it, and if it gets traction and/or people provide some help to improve it/make it work for other case making engines, that's cool! Other way around? Still cool! That being said, I finally worked on it a bit more! Now one can browse and add sfx using the asset manager! The link in the first post contains the updated version. Enjoy! |
Author: | LilyGrace [ Wed Mar 01, 2023 9:54 am ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
I have just downloaded this after having almost completed an entire case using nothing but text files and I must say that this program is a lifesaver. No more will I have to constantly go through folders to find the exact scenes I'm looking for and then switch between a dozen notepad files! Thank you so much for making this! I cannot begin to express how much I appreciate it. The only things I'd add are the ability to play sound effects, because I frequently get those mixed up (though I imagine an audio player might be tricky to implement) and the ability to find/replace certain words. Still, it's fantastic as is and I'm so glad to have it. |
Author: | LupertEverett [ Sun Mar 05, 2023 11:56 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
LilyGrace wrote: I have just downloaded this after having almost completed an entire case using nothing but text files and I must say that this program is a lifesaver. No more will I have to constantly go through folders to find the exact scenes I'm looking for and then switch between a dozen notepad files! Thank you so much for making this! I cannot begin to express how much I appreciate it. The only things I'd add are the ability to play sound effects, because I frequently get those mixed up (though I imagine an audio player might be tricky to implement) and the ability to find/replace certain words. Still, it's fantastic as is and I'm so glad to have it. I am so glad to hear that haha! Happy that the IDE is useful for ya! ![]() As for your suggestion, I just put a new version of the IDE on Github that implements the functionality you asked for! It is a bit buggy when the sound you're trying to play is extremely short, you just have to "play" such sounds twice. https://github.com/LupertEverett/pywrightide/releases/download/prerelease/PyWrightIDE-Windows-23.03.06.7z EDIT: If you don't hear any sounds playing (and you're using Windows), you might also need to install the DirectShow filters for Ogg Vorbis for the sound playing feature: https://www.xiph.org/dshow/ (Click the link that's next to "Windows 32/64-bit Installer:") |
Author: | LilyGrace [ Fri Mar 10, 2023 7:08 am ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
I've just downloaded the new version, but I can't figure out how to do the find/replace thing. The sound system is great though! |
Author: | LupertEverett [ Sat Mar 11, 2023 5:51 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
LilyGrace wrote: I've just downloaded the new version, but I can't figure out how to do the find/replace thing. The sound system is great though! I haven't implemented a find/replace dialog yet haha. ![]() Also glad to hear you like the sound system! |
Author: | LilyGrace [ Wed Mar 15, 2023 8:54 am ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
LupertEverett wrote: LilyGrace wrote: I've just downloaded the new version, but I can't figure out how to do the find/replace thing. The sound system is great though! I haven't implemented a find/replace dialog yet haha. ![]() Also glad to hear you like the sound system! Oh okay, no problem. Yeah that'd be super useful, as I will sometimes rename something and then have to manually go through and replace all the instances with something else. The sound system doesn't work at all for me for some reason. Ah well. |
Author: | LupertEverett [ Wed Mar 15, 2023 10:43 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
LilyGrace wrote: LupertEverett wrote: LilyGrace wrote: I've just downloaded the new version, but I can't figure out how to do the find/replace thing. The sound system is great though! I haven't implemented a find/replace dialog yet haha. ![]() Also glad to hear you like the sound system! Oh okay, no problem. Yeah that'd be super useful, as I will sometimes rename something and then have to manually go through and replace all the instances with something else. The sound system doesn't work at all for me for some reason. Ah well. Had updated the sound system to use pygame.mixer instead. Could you try this build out? It also fixed the "having to play short sounds twice" on my end. https://github.com/LupertEverett/pywrig ... 3.03.16.7z |
Author: | LilyGrace [ Sun Mar 26, 2023 8:46 am ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
LupertEverett wrote: Had updated the sound system to use pygame.mixer instead. Could you try this build out? It also fixed the "having to play short sounds twice" on my end. https://github.com/LupertEverett/pywrig ... 3.03.16.7z It works great for me now! Sorry for the delay, I kept forgetting to download it. ADHD brain. This tool has saved me SO much time. I'm the dev of Truth and Consequences btw (there's a thread on the game here), so you're welcome to see what your work has spawned in about a month when I can finally release the first case! But yeah, find/replace is literally the only other thing that'd make this perfect, and I can technically do that with the text files. I can't believe I used the text files to make almost an entire case; now I don't use anything other than this! |
Author: | LupertEverett [ Tue Mar 28, 2023 12:08 am ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
LilyGrace wrote: LupertEverett wrote: Had updated the sound system to use pygame.mixer instead. Could you try this build out? It also fixed the "having to play short sounds twice" on my end. https://github.com/LupertEverett/pywrig ... 3.03.16.7z It works great for me now! Sorry for the delay, I kept forgetting to download it. ADHD brain. This tool has saved me SO much time. I'm the dev of Truth and Consequences btw (there's a thread on the game here), so you're welcome to see what your work has spawned in about a month when I can finally release the first case! But yeah, find/replace is literally the only other thing that'd make this perfect, and I can technically do that with the text files. I can't believe I used the text files to make almost an entire case; now I don't use anything other than this! Its alright lol! Glad to hear it is working now! And I would like to check it out! I hope work doesn't prevent me from doing so :V For the Find/Replace dialog, I have done some initial work for it, so far it can find the next and previous occurrences of the word you're searching, on the current tab you have open. ![]() (Interface and features are subject to change, also took the screenshot on Linux cuz why not :V) |
Author: | LilyGrace [ Sun Apr 16, 2023 5:31 am ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
LupertEverett wrote: LilyGrace wrote: LupertEverett wrote: Had updated the sound system to use pygame.mixer instead. Could you try this build out? It also fixed the "having to play short sounds twice" on my end. https://github.com/LupertEverett/pywrig ... 3.03.16.7z It works great for me now! Sorry for the delay, I kept forgetting to download it. ADHD brain. This tool has saved me SO much time. I'm the dev of Truth and Consequences btw (there's a thread on the game here), so you're welcome to see what your work has spawned in about a month when I can finally release the first case! But yeah, find/replace is literally the only other thing that'd make this perfect, and I can technically do that with the text files. I can't believe I used the text files to make almost an entire case; now I don't use anything other than this! Its alright lol! Glad to hear it is working now! And I would like to check it out! I hope work doesn't prevent me from doing so :V For the Find/Replace dialog, I have done some initial work for it, so far it can find the next and previous occurrences of the word you're searching, on the current tab you have open. ![]() (Interface and features are subject to change, also took the screenshot on Linux cuz why not :V) I just released what I was working on today, it's right here in the forums. It's not brilliant or anything, but I think it came out pretty well for a first case. That looks great too! It helps a lot; I actually have had to go back to text files for it a few times. Mostly because copy/pasting what I had before meant needing to change it to fit the current scene. |
Author: | LupertEverett [ Thu Apr 20, 2023 4:37 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
LilyGrace wrote: I just released what I was working on today, it's right here in the forums. It's not brilliant or anything, but I think it came out pretty well for a first case. That looks great too! It helps a lot; I actually have had to go back to text files for it a few times. Mostly because copy/pasting what I had before meant needing to change it to fit the current scene. Congrats on that, glad to hear that it was useful to you! And I'll check it out soon, hopefully! A quick status update on things: The work has gotten extremely busy for the last several weeks, to the point of spending most of my time at home resting once I return from work, so I couldn't make any progress on the IDE at all :( - Finding works on a single tab - Finding works on the open set of tabs, though I don't like its behavior atm, gonna rethink that one - The rest hasn't been implemented yet Rest assured though: the IDE is not dead! Edit: Suddenly got inspired to actually finish the dialog and update the IDE! Download it directly here: https://github.com/LupertEverett/pywrig ... 3.04.21.7z Hope you enjoy! ![]() |
Author: | LupertEverett [ Fri Apr 21, 2023 9:11 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
Got another update! This one's mainly cosmetic/minor fixes though:
Get it here: https://github.com/LupertEverett/pywrig ... 3.04.22.7z |
Author: | LilyGrace [ Sat Apr 22, 2023 6:11 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
LupertEverett wrote: Got another update! This one's mainly cosmetic/minor fixes though:
Get it here: https://github.com/LupertEverett/pywrig ... 3.04.22.7z Ooh perfect, thanks a lot! I love the open tabs feature too; that actually helps a ton because then I can just open all the scenes. I swear my next case only came about this fast because of this program though, having to have 20 notepad files open at once would have driven me nuts. Plus everything being a different color makes it much easier to find mistakes. I really appreciate this! Hope you like my game, if you get around to it. :) |
Author: | LupertEverett [ Sat May 27, 2023 11:55 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
LilyGrace wrote: Ooh perfect, thanks a lot! I love the open tabs feature too; that actually helps a ton because then I can just open all the scenes. I swear my next case only came about this fast because of this program though, having to have 20 notepad files open at once would have driven me nuts. Plus everything being a different color makes it much easier to find mistakes. I really appreciate this! Hope you like my game, if you get around to it. :) Glad to hear it! Hope the Find/Replace dialog is useful for you also! Also I'm not dead, just had a pretty intense and busy several weeks (+ weekends). This means that I haven't worked on the IDE at all, sadly; couldn't give your game a try either. Once things calm down a bit more, I certainly will! IDE-wise, no clue on what else I could add tbh, apart from implementing some currently not-working buttons that is... |
Author: | LupertEverett [ Wed May 31, 2023 9:31 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
Version 23.06.01 is now up! Get it from here: https://github.com/LupertEverett/pywrig ... e-23.06.01 Direct link to Windows version: https://github.com/LupertEverett/pywrig ... 3.06.01.7z Changelog:
This version got updated with the following change:
Hope you folks enjoy! |
Author: | LupertEverett [ Thu Aug 10, 2023 5:37 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
Version 23.08.10 is now up! Get it from here: https://github.com/LupertEverett/pywrig ... e-23.08.10 Direct link to Windows version: https://github.com/LupertEverett/pywrig ... 3.08.10.7z Changelog:
Hope you folks enjoy! |
Author: | LupertEverett [ Sun Dec 17, 2023 7:27 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
Heeeeyyyy! Been a while, isn't it? Once again, real life got a hold on me, so I couldn't prepare this update until very recently. Without further ado... Version 23.12.17 is now up! Get it from here: https://github.com/LupertEverett/pywrig ... e-23.12.17 Direct link to Windows version: https://github.com/LupertEverett/pywrig ... 3.12.17.7z Changelog:
Hope you folks enjoy! |
Author: | LupertEverett [ Fri Dec 29, 2023 7:26 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (WIP) |
Version 23.12.29 is now up! This is a pretty small bugfix release Get it from here: https://github.com/LupertEverett/pywrig ... e-23.12.29 Direct link to Windows version: https://github.com/LupertEverett/pywrig ... 3.12.29.7z Changelog:
Hope you folks enjoy! (And I won't forget to update the first post this time :V) |
Author: | LupertEverett [ Sun Mar 17, 2024 5:40 pm ] |
Post subject: | PyWright IDE: PyWright case development tool (1.0 is OUT!) |
Version 1.0 (24.03.17) of PyWright IDE is now OUT! After around two years of on/off development, it is in a mature and feature complete state, and can be used for PyWright case development! (Still, always backup your files!) Note that this release bumps the minimum Python version to 3.10 (should be able to be installed on Windows 10 and later without any issues, the compiled version is already bundled with Python 3.12; and any modern Linux distro should've packaged it by now) Get it from here: https://github.com/LupertEverett/pywrig ... s/tag/v1.0 Direct link to Windows version: https://github.com/LupertEverett/pywrig ... 4.03.17.7z Changelog:
|
Author: | Tilemahosbra [ Wed Mar 20, 2024 7:41 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (1.0 is OUT |
I've not posted in here in forever, but I wanted to thank you for this. Nice to have a tool to more easily edit games made in this engine. Cheers. also gehehe joer |
Author: | LupertEverett [ Sat Mar 23, 2024 5:09 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (1.0 is OUT |
Tilemahosbra wrote: I've not posted in here in forever, but I wanted to thank you for this. Nice to have a tool to more easily edit games made in this engine. Cheers. also gehehe joer Thanks so much! Glad to hear that you like it, honestly made my day haha! Also based Roxy pfp :D |
Author: | LupertEverett [ Sun Mar 24, 2024 8:07 pm ] |
Post subject: | PyWright IDE: PyWright case development tool (v1.0.1) |
Version 1.0.1 (24.03.24) of PyWright IDE is now out! This one is about fixing a minor but so obvious it is surprising how has anyone not notice it all this time bug :V Get it from here: https://github.com/LupertEverett/pywrig ... tag/v1.0.1 Direct link for the Windows version: https://github.com/LupertEverett/pywrig ... 4.03.24.7z Changelog: * Fix the crash happening when one right clicks on Directory View and chooses the "Add Case" option Hope you folks enjoy! |
Author: | LupertEverett [ Sun May 26, 2024 4:22 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (v1.1) |
Version 1.1 (24.05.26) of PyWright IDE is now out! This one brings in some new features and bugfixes! Get it from here: https://github.com/LupertEverett/pywrig ... s/tag/v1.1 Direct link for the Windows version: https://github.com/LupertEverett/pywrig ... 4.05.26.7z Changelog: * Everything is ported to PyQt6 - Functionality-wise this shouldn't change anything - Added some workarounds for it looking a bit glitchy on Windows * Asset browsers now keep track of the changed files, and update themselves accordingly * Asset browsers clear themselves when the user changes the PyWright installation * Fixed a crash when there is no global music folder present in the selected PyWright installation |
Author: | LupertEverett [ Mon May 27, 2024 9:34 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (v1.1.1) |
Version 1.1.1 (24.05.28) of PyWright IDE is now out! This one is focused on bugfixes! Get it from here: https://github.com/LupertEverett/pywrig ... tag/v1.1.1 Direct link for the Windows version: https://github.com/LupertEverett/pywrig ... 4.05.28.7z Changelog: * Reduce minimum sizes on some places, so that the IDE can be snapped to half of the screen without taking extra space once again * A better border color for the Windows System Theme override * Make the group boxes have a transparent background color on dark theme (should fix an issue with how the theme looks on Linux) |
Author: | LupertEverett [ Sat Jun 29, 2024 11:21 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (v1.2) |
Version 1.2 (24.06.30) of PyWright IDE is now OUT! This one is a somewhat sizeable feature release! Get it from here: https://github.com/LupertEverett/pywrig ... s/tag/v1.2 Direct link for the Windows version: https://github.com/LupertEverett/pywrig ... 4.06.30.7z Changelog: * Added a Welcome screen that allows the user to add and select PyWright folders, which can be skipped if the user has the "Always load the selected folder" option enabled (or the "Autoreload the last open project" option in the settings) * "Locate PyWright Installation" button is renamed to "Open PyWright Folder" and it allows you to quickly switch to the previous folders you've opened! * Open PyWright Game dialog: -- Now uses QListView + QStandardItemModel instead of QListWidget, allowing it to show icons for the game folders. -- OK button is disabled until a game is selected, preventing a crash. * Audio and SFX Browsers: -- Switched to QListView + QStandardItemModel from QListWidget, making the sound file entries have icons which change dynamically when they start/stop playing. -- Added icons for Play and Stop buttons, which was long overdue. * Asset Browsers in general: -- They now REALLY, TRULY clear themselves on PyWright folder changes, unlike in v1.1 -- Added a Refresh button (as well as a corresponding icon for it) on each tab to manually refresh the currently selected folder (per request of BirbIsTheWord) Hope you folks enjoy! |
Author: | LupertEverett [ Sat Jul 06, 2024 11:57 am ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (v1.2.1) |
Version 1.2.1 (24.07.06) of PyWright IDE is now OUT! This bugfix release mainly attempts to get the IDE working on Linux properly again, with some little QoL improvements sprinkled alongside it. Get it from here: https://github.com/LupertEverett/pywrig ... tag/v1.2.1 Direct link to Windows version: https://github.com/LupertEverett/pywrig ... 4.07.06.7z Changelog: * Use Python's own isinstance() function instead of checking the tab's name for detecting whether we're in a Game Properties tab or not. This fixes a crash on Linux because in certain cases (like running PyWright IDE outside PyCharm), the tab title gets a hidden "&" added in front of it for some reason (I blame (Py?)Qt6). * Change the keys used a bit so that the settings file won't randomly get corrupted in Linux, as apparently using "general" as a key name is a BAD idea with (Py?)Qt6. -- Note that this effectively "resets" the settings on ALL platforms. I apologize for the inconvenience. * Welcome dialog now saves the added folders once you load one of them as well, instead of only when the user closes the dialog and not loads the IDE. * Settings dialog is now cannot be resizeable. * Introduce theme overriding on Linux. Just add a theme_linux.css file inside the theme folder to override certain aspects of the theme only on Linux. * Some dark theme fixes for Linux. |
Author: | Initiate [ Sun Jul 07, 2024 1:00 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (v1.2.1) |
Hi, just wanted to thank you for your hard work on this; it's simplified my workflow tremendously. Always nice to have a proper editor instead of a few dozen Notepad++ tabs. |
Author: | LilyGrace [ Wed Jul 24, 2024 5:08 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (v1.2.1) |
Thanks for playing my game! Your tool has helped me a TON! I have a really small request though. Any way of adding some basic shortcuts? You can right click on music folders to add them to the current position but can you do with that with "set _music loop" as well? I imagine that'd be pretty easy to add and it'd help a lot. I'm using an older version so I don't know if you've added it though. The ability to add some pre-set shortcuts would be great because I have certain bits of code I use constantly ("fade out name=[name]" for example, or "set _music_fade 100"). It'd be cool to be able to just program those in. But if not, the addition of being able to auto-add loops alone would help me a ton. I'm constantly using it. |
Author: | LupertEverett [ Wed Jul 24, 2024 7:52 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (v1.2.1) |
Initiate wrote: Hi, just wanted to thank you for your hard work on this; it's simplified my workflow tremendously. Always nice to have a proper editor instead of a few dozen Notepad++ tabs. Sorry for the late reply but thank you! I'm glad that people find the IDE useful haha! EDIT: LilyGrace wrote: Thanks for playing my game! Your tool has helped me a TON! I have a really small request though. Any way of adding some basic shortcuts? You can right click on music folders to add them to the current position but can you do with that with "set _music loop" as well? I imagine that'd be pretty easy to add and it'd help a lot. I'm using an older version so I don't know if you've added it though. The ability to add some pre-set shortcuts would be great because I have certain bits of code I use constantly ("fade out name=[name]" for example, or "set _music_fade 100"). It'd be cool to be able to just program those in. But if not, the addition of being able to auto-add loops alone would help me a ton. I'm constantly using it. I'm glad it was helpful! As for your request, if you're mentioning adding "set _music loop" to that right click menu, it should be quite easily doable. If you're meaning it as a user-defined keyboard shortcut however, I need to check if they're implementable first. I'll let you know if I manage to get it running! EDIT 2: "set _music_loop" is now insertable with version 1.2.2! User-defined shortcuts will probably come with a later release. |
Author: | LupertEverett [ Wed Jul 24, 2024 9:26 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (v1.2.2) |
Version 1.2.2 (24.07.25) of PyWright IDE is now OUT! This one is an extremely small feature update! Get it from here: https://github.com/LupertEverett/pywrig ... tag/v1.2.2 Direct link to Windows version: https://github.com/LupertEverett/pywrig ... 4.07.25.7z Changelog: * Add a "Insert as looping music" option to the music browser's right click menu (by request of LilyGrace). |
Author: | LilyGrace [ Sun Aug 04, 2024 2:23 am ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (v1.2.2) |
Thanks! This helps so much! I have no idea what new features were added, I'll have to read the backlogs, but the music loop thing will save me a lot of time because I'm constantly typing that out manually (as I'm sure many people do) and it was driving me nuts. As for your question, I didn't mean a user keyboard shortcut, but that's not a bad idea for a future update (especially if they're set up for things that people would do often). Out of curiosity, is there a way to check specific game folders for music? I see you've got "Global" and "Game specific" but nothing for specific cases. I have music in those folders too (to avoid spoilers). It's not too important, as I can still manually type those, but I just want to know if that's an option. Otherwise, I can tell this is going to be really helpful! I think this program singlehandedly makes me want to work on the game more as opposed to the old Notepad method. I'm probably not the only one who feels this way! |
Author: | LupertEverett [ Sat Aug 10, 2024 5:14 pm ] |
Post subject: | Re: PyWright IDE: PyWright case development tool (v1.2.2) |
LilyGrace wrote: As for your question, I didn't mean a user keyboard shortcut, but that's not a bad idea for a future update (especially if they're set up for things that people would do often). I see! Currently the idea I have is that there will be preset shortcuts (CTRL+Shift+1, CTRL+Shift+2, all the way to CTRL+Shift+0) and each of one them can be configured by users to insert certain texts. I don't want the shortcuts themselves to be set by users, as they could potentially conflict with the already existing ones (like one shouldn't be able to set CTRL+Shift+O to something else, as it is already defined as "Open PyWright Game") LilyGrace wrote: Out of curiosity, is there a way to check specific game folders for music? I see you've got "Global" and "Game specific" but nothing for specific cases. I have music in those folders too (to avoid spoilers). It's not too important, as I can still manually type those, but I just want to know if that's an option. Currently there is no way, as I didn't know it is possible until now... (fun fact: I've never made a PyWright game in my life...) I'll try to add it to the next version though! |
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