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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Someone. Isn't that enough for you?

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It is on the scripts folder...hmm. Well, are there any new changes that I need to make to the startup or my script that's different from 1.0b? :adrian:
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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No, startup is the same.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Someone. Isn't that enough for you?

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Well, then it's the same. Here's my code so far:
Code:
#include(scripts/pwlib.hlsl);

[game]
jumptoscript("setup");

[setup]
runscript("pw_initpwlib");
runscript("pw_initpwbgs");
runscript("pw_initcourtsession");
setvar([pw_lifemax],100.0);
runscript("charcreation");
runscript("load");
runscript("evidenceprofilecreation");
changetitle("Cross-Examination Test");
jumptoscript("run")

(Note: This is only the first part. I think the problem is here anyways)
I hope this helps so I can get my game running again.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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#include(scripts/pwlib.hlsl);

No, it must be:

#include(pwlib/pwlib.hlsl)
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Someone. Isn't that enough for you?

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It was like that before, still didn't work. I thought that first part was the file path to pwlib, so that's why I had it there. Tested it again, still didn't work. Did you get my PM?
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Yes, i did.
The best way is to talk on irc.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Actually, I don't think that's the problem anymore. When I check the AIGE log, there's nothing in it (like ignored comment line or <script>blah). I think that the problem lies in the configuration or somthing that comes before the startup. Would an easier way just be to download it?
This is my startup:
Spoiler: startup.aigehls
Code:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.

//This file is the entrypoint file for any AIGE game: startup.aigehls
//First we include the game's starting script

#include(Cross-ExaminationTest.hlsl)

//Just like most languages, an entrypoint function is defined. In AIGE HLSL this function is [main]
//You're not obligated to put the main function in this file, but it is recommended to do so.
[main]
//Render and Process System Events to protect not found scripts
render();
processsystemevents();
jumptoscript("game");
waitresponse();


BTW, I still kinda need Pearl :pearl: for my case.
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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The log is disabled.

To enable it, you must first know the profile you're using.
Open config.cfg. The profile tag defines the filename of the profile you're using.
Open the profiles folder and find the file with the same name you got form the config.cfg (if in the config,cfg it was accelo, the filename will be accelo.kpr.
Open the kpr file (with notepad or something). There, check for the logging tag. Change it to Complete (ir will be Disabled or something).
Save. There you go: logging is on.

-----------------
Just before someone asks: PWLib supports multiple characters (AIGE does since characters were added to it, so pwlib always supported them by extension). I'll make save better to allow such support to be extended to save/load schemes in the future.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Finished a simple multi-char support base.

Image

You can easily change each one separately. Also, is is possible to add an infinite number of characters (i think that 3 is the max viable on a pw game screen).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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^ Fancy.

someone70 wrote:
BTW, I still kinda need Pearl :pearl: for my case.

If I wasn't so busy with other things I'd animate Pearl for you. However, I can throw together a placeholder so that you can atleast continue writing your case.
Is there a specific character you want as a stand-in for Pearl? Preferably one with approximately equivalent expressions.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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someone70 wrote:
BTW, I still kinda need Pearl :pearl: for my case.
I would've expected someone to help with this by now as it's not that hard to animate characters. I shall have it done by a few hours, if uninterupted or end of the working day if interupted (So at the latest, it'll be done in 8 hours)

[EDIT]
Okay, This might be a bit more work than planned. I will have to sort the crying as the version provided in PWLib is terrible,. All the rest of the animation is done. Should only take approximately half a hour more since this edit. (10:18 GMT +/- 0)
If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I'd say

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Hmm, I'l have to say your multi-char option is quite interesting.
I had the idea of more characters on screen for quite some time now, But animating them was a pain.
With this, It might be a lot easier.

Got more info on this subject?
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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someone70 wrote:
BTW, I still kinda need Pearl :pearl: for my case.
Image
pw_pearlfey

Note: This will seek to over-write some files, allow it.

Ceres wrote:
I had the idea of more characters on screen for quite some time now, But animating them was a pain.
With this, It might be a lot easier.
I had the same idea, however, noticing you had claimed it as an unique feature to your game (as I read through the wiki) I decided against it. I've floated around enough forums to see what happens when two people apparently develop the same idea.

Ceres wrote:
Got more info on this subject?
It can be a bit easier. Initially there is no change, for extra characters you can apparently position them and such, KSA didn't discuss with me too much about this so we will have to wait for him to submit more details.
If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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I'd say

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DDRKhat, Ideas are free for all, I don't really see the problem.
Euhm, I didn't exactly "claim" this idea, just informing that i'd include it. I mean look at the diversity of case makers alone, why couldn't you use the same principle?

Hmm, I was just thinking this function could prove usefull afterwards...Think perfect prosecutor style, 2 people talking.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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DDRKhat wrote:
Pearl.

Good. But you forgot surprisedintro, and the shy pose is faulty.

In other news, it seems a 21 ticks long animation does not equal a 21 ticks long animation. Funny.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Hi I'm having trouble with the basic tutorial of setting up the game. When i enter everything in correctly, it says it couldn't jump to script "game" because it couldn't be found.

For tutogame.hlsl i have:

#include(pwlib/pwlib.hlsl)

[game]
runscript("pw_initpwlib");
waitresponse();

and for startup i have:

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.

//This file is the entrypoint file for any AIGE game: startup.aigehls
//First we include the game's starting script
#include(tutogame.hlsl)

//Just like most languages, an entrypoint function is defined. In AIGE HLSL this function is [main]
//You're not obligated to put the main function in this file, but it is recommended to do so.
[main]
//Render and Process System Events to protect not found scripts
render();
processsystemevents();
//We are jumping to the function game that must be present on the game's files. (using runscript here isn't recommended)
jumptoscript("game");
waitresponse();

i don't see the problem. any and all help wouold be appreciated - thanks!
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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When i implemented characters, i could have any number of characters on screen.
As for the lipsync, i was able to set the lipsync to an specific character. It wasn't on pwlib yet because i forgot. (there wasn't any idea for more then one char).

Some changes must be applied to characters for this to work (change the "pw_char" to [pw_chartitle] on the enable funcs), and next pwlib will use that method (if a char has "pw_char", it will only be able to be used on pwlib's default object.). Changing a char to this new "format" is easy: Nothing a 'replace' from a text editor can't do in < 1 ms.

Here is an example (using a bit of PWLib Language Himeko for easyness):

#include(pwlib/pwlib.hlsl)

[buildnewchar]
createcharacter("pw_exchar",0,51);
createcharacter("pw_ex2char",0,48);

[charcreation]
runscript("pw_createtrucy");
runscript("pw_createema");
runscript("pw_createlisa");

[game]
runscript("pw_initpwlib");
runscript("buildnewchar");
runscript("pw_initpwbgs");
runscript("charcreation");
changetitle("Multichar Test");
jumptoscript("run");

[run]
runscript("pw_usepwbgcourthall");
runscript("pw_showadvarrowmenu");
jumptoscript("scene1");

[scene1]
//Show Trucy
runscript("pw_showmessagebox");
pwlib_setactivechar("pw_char");
displacecharacter([pw_chartitle],-70,0);
runscript("showpwchar");
runscript("pw_enabletrucynormal");
//Show Ema
pwlib_setactivechar("pw_exchar");
displacecharacter([pw_chartitle],70,0);
runscript("showpwchar");
runscript("pw_enableemanormal");
//Show Lisa
pwlib_setactivechar("pw_ex2char");
runscript("showpwchar");
runscript("pw_enablelisanormal");
runscript("pw_setnameboxtolisa");
runscript("setlipsynctochar");
message("This shows pwlib power of using\nmultiple characters at once.");


-----
You "pass the batton" to a character by setting it as "active" and the char functions work for that "active" one. [pw_chartitle] var defines the char object name. (on next pwlib ther will be a custom command for setting the displacement, so no need to keep recalling the var name).

--------
I'll look on the game not found issue. For now, put the script file on the auto folder. The problem is that the file you did isn't been loaded.
Just one note: startup.aigehls must be on the scripts folder.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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"I'll look on the game not found issue. For now, put the script file on the auto folder. The problem is that the file you did isn't been loaded.
Just one note: startup.aigehls must be on the scripts folder."

I don't know what you mean by the "script file." sorry

startup.aigehls is on the startup file, but not sure what scripts file is
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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This one: tutogame.hlsl

I'll make AIGE enforce correct inclusions (on the #include) so invalid inclusions will spawn a messagebox with an error (and dump info for easier fixing).
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Ceres wrote:
Euhm, I didn't exactly "claim" this idea, just informing that i'd include it. I mean look at the diversity of case makers alone, why couldn't you use the same principle?
Hopefully I didn't put across a accusing/offending vibe there, I had meant it in an honest manner, sorry if you took any offense by it.

Tatis Kartoffelov wrote:
Good. But you forgot surprisedintro, and the shy pose is faulty.
In other news, it seems a 21 ticks long animation does not equal a 21 ticks long animation. Funny.
I love the sarcasm.
:yogi:
Perhaps you can sit down and do a better job rather than being an insulting jerk? at least I put the initiative into doing something for it. I used the images provided with PWLib's graphics core and animated it. If you don't like it, feel free not to use it, make your own and tell people to use yours. I've seen this poor *censored* crying out for animated Pearl for a while now, and none of you have bothered to help him.

You've been nothing but an annoying troll as of late.
If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Yeah it's funny how ideas often happen at the same time. I have had planned multiple character support for pywright for some time :) (In fact if you follow my thread I have mentioned it a few times). Strangely enough, the main thing blocking multiple character support on PyWright is the same thing that has been blocking it from pwlib - the lipsync controls. Cool to see us both solve the same problem nearly simultaneously!
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Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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No, no. PWLib could have multiple characters due to AIGE having support even before 1.0's release.
I programmed lipsync to be attached to a single character, and if you look on pwlib's source (even 1.0's):

linklipsynccharacter("pw_char");

You see that I linked the default pw character object with lipsync. I decided to add the feature once i saw yours. It was easy to deploy, and i only had to implement the displacement controls for easy positioning of chars.

Lipsync 1.0 hasn't been touched in AIGE since pwlib 1.0's release approximately.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Yeah I guess our problems were a little different but not by much. The reason I didn't have multiple characters was because the lipsync would only control the default one (and like you said, no one had thought multiple characters would be needed at that time).

Well anyway, it's cool that casemakers now will have multiple characters. We are getting into the realm of having the casemakers be better than the original games! (Well, AIGE was already more advanced than the games, so you started from there already).

I can't wait to see what case writers come up with.
Creator of PyWright, the lovable case construction system!
Also visit the PyWright post.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Hey everyone - I'm missing the Trucy image and the arrow button in the center of the bottom screen that you always press - thats all i know of that i'm missing so far, but is there an image package that i missed downloading? I thought i downloaded everything - if someone could point me in the direction of the images i am missing or a package of images i forgot? Thanks!

And thanks KSA_Tech, putting it in that file works until a file appears by itself and keeps freezing the program, until i delete the random program and it all works fine

I found the trucy images, but it still comes up as a white box, just like the arrow...

I just squinted like crazy and can see the arrow very very very faintly in the whiteness of the white box, yet trucy is still only a giant white box... - Please help!
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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mikepika wrote:
Hey everyone - I'm missing the Trucy image and the arrow button in the center of the bottom screen that you always press - thats all i know of that i'm missing so far, but is there an image package that i missed downloading? I thought i downloaded everything - if someone could point me in the direction of the images i am missing or a package of images i forgot? Thanks!

And thanks KSA_Tech, putting it in that file works until a file appears by itself and keeps freezing the program, until i delete the random program and it all works fine

I found the trucy images, but it still comes up as a white box, just like the arrow...

I just squinted like crazy and can see the arrow very very very faintly in the whiteness of the white box, yet trucy is still only a giant white box... - Please help!
Did you bother to grab the graphics pack from the KSA Tech website? the one Loaded right here? that could be why you see nothing. as there is no graphics for it to render. you want [Download GFX 2.0] . and make sure it all gets extracted as the pw folder into the AIGE folder. so you should see...

AIGE.exe
+PW
+PWLib
+scripts
/--some more--/
If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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DDRKhat wrote:
mikepika wrote:
Hey everyone - I'm missing the Trucy image and the arrow button in the center of the bottom screen that you always press - thats all i know of that i'm missing so far, but is there an image package that i missed downloading? I thought i downloaded everything - if someone could point me in the direction of the images i am missing or a package of images i forgot? Thanks!

And thanks KSA_Tech, putting it in that file works until a file appears by itself and keeps freezing the program, until i delete the random program and it all works fine

I found the trucy images, but it still comes up as a white box, just like the arrow...

I just squinted like crazy and can see the arrow very very very faintly in the whiteness of the white box, yet trucy is still only a giant white box... - Please help!
Did you bother to grab the graphics pack from the KSA Tech website? the one Loaded right here? that could be why you see nothing. as there is no graphics for it to render. you want [Download GFX 2.0] . and make sure it all gets extracted as the pw folder into the AIGE folder. so you should see...

AIGE.exe
+PW
+PWLib
+scripts
/--some more--/


yes i did - i have the trucy ones at least, it just wont load her
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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DDRKhat wrote:
Tatis Kartoffelov wrote:
Good. But you forgot surprisedintro, and the shy pose is faulty.
In other news, it seems a 21 ticks long animation does not equal a 21 ticks long animation. Funny.
I love the sarcasm.
:yogi:
Perhaps you can sit down and do a better job rather than being an insulting jerk? at least I put the initiative into doing something for it. I used the images provided with PWLib's graphics core and animated it. If you don't like it, feel free not to use it, make your own and tell people to use yours. I've seen this poor *censored* crying out for animated Pearl for a while now, and none of you have bothered to help him.

You've been nothing but an annoying troll as of late.


You must be a very touchy individual to see an insult where there is none.

I wish you'd take the time to actually read my posts "as of late" before accusing me of trolling, because it's obvious you didn't.
You're probably thinking of someone else, because all my posts this month have been exceedingly boring.

And, in case you're wondering, the second line in my last post was nothing but an obscure way
of commenting on how a pwlib animation that is made up of, say, 7 frames of 3 ticks each is of a different length than a 21 frames-1 tick animation.
I'm sorry if it made you jump to conclusions. It had nothing to do with you.
Guess that's what I get for being ambiguous on the Internet.

EDIT: mikepika, redownload everything and make sure you put everything in a new, empty folder. Are any other graphics just white squares?
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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So far, trucy is the only all-white box, while the arrow bottom screen is all white w/a white arrow very hard to see -everything else works so far - i will redownload everything as you said and extract to .exe location as before

ugh taking soo long to download...

Last edited by mikepika on Tue Sep 23, 2008 8:33 pm, edited 1 time in total.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Tatis Kartoffelov wrote:
DDRKhat wrote:
Tatis Kartoffelov wrote:
Said some stuff
Said some stuff in response
You must be a very touchy individual to see an insult where there is none.

And, in case you're wondering, the second line in my last post was nothing but an obscure way
of commenting on how a pwlib animation that is made up of, say, 7 frames of 3 ticks each is of a different length than a 21 frames-1 tick animation.
If you are stating this about the Pearls Crying animation, I -PERSONALLY- reduced it, as it seems fine that way. If you have a real issue with it, feel free to take the released version and amend it. I did the best job I could while I had spare time at work, providing the person with an immediate solution, the guy posted on September 20th and it is now 23rd of September. It took me merely 2 hours to do what I have given to the general public, so what I would appreciate to see, is rather than pointing flaws and idly sitting on the sidelines, is community contributions.
If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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DDRKhat wrote:
If you are stating this about the Pearls Crying animation [...]

Nope.
I'll reiterate: "It had nothing to do with you."
And while I'm at it, "I wish you'd take the time to actually read my posts".

Don't lash out at me when you do a half arsed, two hour, job and I point out the inevitable mistakes. Suck it up and don't demand stuff from others.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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I redownloaded everything but the problem continues: everything so far works except for the double white arrow and background on bottom screen and trucy being a block of white...

Any other suggestions?

Ok, scratch that - i tried a few other characters like the bellboy and godot, etc. They all work except for trucy so far - and that accursed button is still mostly white lol

Help Anyone!

Last edited by mikepika on Wed Sep 24, 2008 12:11 am, edited 2 times in total.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Recall that others chars need to be loaded as well. Same for bgs.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Also i noticed that I can't load maya either...

I don't know if this has to do with the program not being able to find the pictures, but it works for just about everyone except these two so far

Any advice? This is extremely annoying not being able to use maya lol

And that bottom-screen arrow button, is there any way to change it from the all white to its regular colors? Thanks for any help!

maybe that pwlib in a nutshell is outdated and doesnt work for some of those things, which would explain why the advance button and a few characters aren't loading... though i'm not an expert at this stuff so i don't know how to correct it to make it load them....ugh...

Also found out my "boxes" file in pwlib was empty - maybe that is why the advance button pw graphic did not load... i'm babbling on in a desperate attempt to find an answer
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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PWLib / AIGE developer

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Tatis Kartoffelov wrote:
Don't lash out at me when you do a half arsed, two hour, job and I point out the inevitable mistakes. Suck it up and don't demand stuff from others.
Again, I'll state, at least I tried.
Also, the point was to show that it is not HARD to animate the characters at all, so why nobody had done it until now I have no idea.
And in response to "demanding" stuff?
DDRKhat wrote:
Tatis Kartoffelov wrote:
DDRKhat wrote:
Said some stuff in response
Said some stuff in response to that response
so what I would appreciate to see, is rather than pointing flaws and idly sitting on the sidelines, is community contributions.

I don't see any demanding. I see a "I would appreciate" not a demanding statement, such as "Everyone should contribute or their douches!"
If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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pw_boxes.hlsl is definitively not empty on PWLib 1.1. Check if you're doing things correctly.

White boxes = not loaded textures.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

Gender: None specified

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Joined: Tue Jul 22, 2008 4:47 pm

Posts: 30

DDRKhat,
look, pwlib animation is very easy, no doubt about it. It takes time to do properly though,
which is why I offered to do a simple, functional, placeholder Pearl until I or anyone else might get around to
properly animate Pearl. (You did see that post, right?)
It just so happens that the forums had gone down when I was going to post said placeholder,
and by the time I'd noticed the forums were back you'd already swooped in and decided to do the animations yourself.
At that point a placeholder seemed pointless.

Also, semantics. When one gets hung up on a word it's apparent that one is only arguing in order to argue.
If you're dead set on not apologising for misunderstanding my post, just drop it. I really don't care that much.


mikepika,
pw_boxes.hlsl isn't empty in pwlib1.1. It is empty in the previous version though, so you've either downloaded the wrong files or you've extracted the new files in the same folder that contained the OLD version, which might cause problems.

Here, try this script. If it doesn't show Trucy (and the arrow too, I guess) after a bit of clicking, the problem lies outside your script.
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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PWLib / AIGE developer

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Location: 127.0.0.1

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Tatis Kartoffelov wrote:
said some stuff
Well, it's animated now. It's been done, it actually is Pearl rather than some anonymous non-Pearl. So it shall do fine for now until proper animation of the character is done, most of it is animated fine regardless, just the two animations need adjusting according to you.
If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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Someone. Isn't that enough for you?

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DDRKhat wrote:
someone70 wrote:
BTW, I still kinda need Pearl :pearl: for my case.
Image
pw_pearlfey

Note: This will seek to over-write some files, allow it.


Wow! Thanks for that DDRKhat! I can't thank you enough for doing this for me. I really don't care if it's messed up or not, they're tiny errors. :pearl: :pearl: :pearl: :minuki: :phoenix:
This is how happy I am!
Image
Image
Awesome sig done by Caelestis!
Avatar from Croik!
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title

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Joined: Tue Sep 23, 2008 4:05 pm

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It did not work at all person and button were white boxes and then it froze after first message...

I'm going to try reinstalling everything because a few of the code files in pwlib like boxes are empty - all the graphics are fine just not loading

if i do this and there are still empty files, i will be back

thanks for all the help so far :)
Re: PWLib Casemaker (Released 1.1 at 14/09/2008 11:24PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Location: Brazil

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Joined: Sun Mar 09, 2008 3:38 am

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@mikepika

OK.

@Ceres

If you're going to use PWLib for your game, let me know. I can try to release a mid-way version of PWLib 1.1a earlier for you to be able to access the working multi-char development support.
(Now there is no more reason for not using it, so...)


-------------------
-Added Texture Coordinates Displacement (working for Generic Objects and Characters now, just need to add the AHLSL command for others.)
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
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