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Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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Checkmate!

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http://www.gyakutenwiki.net/w/Apollo_Ju ... _Checkmate

Ok, so i'm making a fangame which takes place after the first Apollo Justice game. It's called Apollo Justice: Ace Attorney - Checkmate. So called because the series of cases revolves around a prosecutor who is obsessed with chess (I have a sprite of him in my sig).

The game will have obsolutley no connection to any of the previous Ace Attorney games and will use new characters apart from: Apollo, Phoenix, Trucy, Ema, Payne for the first case and Klavier makes an appearance. There will be 6 cases in all except the 3rd case will be a filler.

I was wondering if people could try out what i've done so far and give me feedback.
Also the first case was also my second ever serious trial that I made so it might be a little awkward but I think I did a good job of the second one.

Case 1 - Turnabout Righteous - http://aceattorney.sparklin.org/jeu.php?id_proces=3782
Case 2 - Turnabout Wrighteous - Part 1 - http://aceattorney.sparklin.org/jeu.php?id_proces=4766
Case 2 - Turnabout Wrighteous - Part 2 - In Progress

EDIT: I'm well aware that certain character sprites in the game are rubbish. I plan on changing them as I progress.

My Plans
Case 1 - Turnabout Righteous
Basically this is the case that sets up the entire game. This is a short case in which you lose and the rest of the game revolves around the defendant being sentenced to excecution for a murder she didn't commit.

Case 2 - Turnabout Wrighteous
Mr. Wright goes missing. Last seen at near the scene of a murder. Also a continuation of the first case.

Case 3 - The Turnabout Betrayed Me - Filler
Murder takes place in a room. Two people were inside the room, one of the people gets stabbed. There is only one entrance/exit to the room and it requires a keycard and fingerprint to enter. Only 4 people had keycards that could access the room. The other 2 people had alibis. I think this case is geniusly thought out, personally.

Case 4 - Twisting the Turnabout
Basically this is the case that leads up to the final murder of the game. I have it all planned but I can't say anything about it.

Case 5 - For Valentines Day I give you, A Turnabout
This is a flashback case. Which explains lots of unanswered questions in the game and sets up the last case.

Case 6 - Checkmate! My Final Game of Turnabout
Final case. All planned out.
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Last edited by Contradiction on Sun Mar 08, 2009 8:35 pm, edited 2 times in total.
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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Location: Athens, Greece

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Joined: Wed Jan 28, 2009 10:15 pm

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I just tried the first case (you're supposed to lose in the end, right?)

A couple of things that need fixing I guess: At the first part of the trial you can't see the prosecutor and defence's benches, just Payne and Apollo's sprites, floating on air.
Also, when Payne presents the map or Trucy the letter, they're also on the screen so you can't really read those. (I guess those two might be mistakes that have to do with how the application works and not really your fault, but I thought it'd be better to say them anyway)

On another note, I'm not sure about being not sure if I like the judge's choice to be called by first name. :bro: His objecting was fun though!

Quite interesting case anyway, I liked Phoenix getting involved too. And if you're going to change the OC's sprites to better ones, it'll be really good, but you already know that. The guy in your sig looks hot, is he in the second case? I'm gonna play it to find out, I guess. :edgy:
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Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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1000% Knight

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Played through the first case. Really easy, but still good. Except the sprites suck (no offense). I would recommend using actual game sprites or frankensprites instead of those sprites =\ There are plenty of choices for each character you could use.
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Credit to Evolina for the sig+avatar!
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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Checkmate!

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@Cappucino

The benches not being there are to do with the website not me however the fact the prosecutor is in the way of the diagram is to do with the fact that the case maker was recently updated from v3 to v4 which cause a few things to go wrong, i will fix it.

Also the prosecutor you see in my sig is in the second case.

@Bad Player

Just think of my crap sprites as placeholders until I make the actual ones. lol.
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Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title

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I just finished the first case, have to say it's pretty darn interesting. I'd be interested to see how this all plays out.

anyway just a few things in my opinion, that haven't been said already

I've never heard anyone say "move country" as far as grammar goes..."moving to another country" sounds more better. True that either way it makes sense but still.

Also
Spoiler: 4-4 spoilers
No jury system or mention of?


Good luck with this project, I look forward to a challenge!
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title

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Spoiler:
Changes to anything never happen quickly.
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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Checkmate!

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shinjitsu_ai wrote:
I just finished the first case, have to say it's pretty darn interesting. I'd be interested to see how this all plays out.

anyway just a few things in my opinion, that haven't been said already

I've never heard anyone say "move country" as far as grammar goes..."moving to another country" sounds more better. True that either way it makes sense but still.

Also
Spoiler: 4-4 spoilers
No jury system or mention of?


Good luck with this project, I look forward to a challenge!


thanks :will:
there may be one or two grammatical errors and I'll hopefully get round to correcting them all.

also
Quote:
Case 3 - The Turnabout Betrayed Me - Filler
Murder takes place in a room. Two people were inside the room, one of the people gets stabbed. There is only one entrance/exit to the room and it requires a keycard and fingerprint to enter. Only 4 people had keycards that could access the room. The other 2 people had alibis. I think this case is geniusly thought out, personally.


I was thinking about having this case run under the jurist system like another test trial or something. i thought it would be very interesting since in this case it seems impossible for anybody else to have done it, until the very end.

There may be some continuity errors since this isn't exactly a continuation of AJ1 but a new story.
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Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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Case 3 reminds me a LOT of 1-4 and 2-2. (2 ppl are in a boat/room. One dies. The other is innocent. Yay! :D)

Of course, 1-4 is one of my favorite cases, so yay! :edgy:
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Credit to Evolina for the sig+avatar!
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title

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So this is one of them "screw continuity" games? Cool.
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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I'm just getting around to playing Case 2. One thing: Is that Hotel Dusk music I hear? Nice.
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title

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I tried playing Case 2. I noticed during the first cross examination that I couldn't press the witness, because the button wasn't there at all :sadshoe:

was that just an error on the site itself or what...? :meekins:
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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I think it's because there just isn't a press there.
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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Checkmate!

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The first part of case 2 is generally finished but I still need to add in some of the pressing. Don't worry, all the testimonies in the first part of case 2 are contradictions.

EDIT: I might be using some more HD music in my cases. For now i'm using serenity as a theme for both of my prosecutors. (Prosecutors are in my sig.)
ImageImage
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title

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THose guys are pretty good, actually, if a bit... Greyscale...
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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Mr. Ygrrjfjdosowhatever

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If you're going to use HD music, you simply MUST use On the Rocks for a critical testimony at least once. That tune is awesome, man. Or do something with it, but make sure to use it.
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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I wish sound was working on my comp now... =\
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Credit to Evolina for the sig+avatar!
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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Checkmate!

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MrCheeze wrote:
THose guys are pretty good, actually, if a bit... Greyscale...


They're meant to be like that. Notice how one is darker than the other? Kinda like the white and black sides of a chess board (and the prosecutor on the left is a chess addict, he calls Apollo a pathetic pawn...). Also they're the complete opposite of each other, the first is calm and collected while the second one is hot-headed and stubborn.

YggdrasilsSword wrote:
If you're going to use HD music, you simply MUST use On the Rocks for a critical testimony at least once. That tune is awesome, man. Or do something with it, but make sure to use it.


I've remixed it... alot. And plan on using it for testimonies in the last case. (I made a moderate and allegro version.)
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Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title

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The first should be a little lighter than, sorta like the second's tie.
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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Mostly human

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You've done quite a good job with this. The cases are interesting and the returning cast are in-character.

Might I suggest for the (non prosecutor) OC sprites using some existing sprites as placeholders.
My suggestions:
Talos: Guard Larry
Ino:Vera
Mauvais: Engarde
Barney: none really fit very well, but I'd advise using young phoenix, Ron or perhaps Wocky.

Doing this would really help the visual side, which is the main thing I think this is lacking at the moment.
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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I agree with most of those...

Spoiler: 1-5,2-4,4-1,4-4
I think Gant or Kristoph would be better for Mauvais than Matt. (Gant would be my first choice, although he may look a bit too old >_>.) After all, Matt goes from harmless to uber-psychopath evil. Gant and Kristoph have evil-looking sprites that I think would look better at the end of the first case.

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Credit to Evolina for the sig+avatar!
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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Agreed. Kristoph seems a better choice when you put it that way.
Anyways, I did a palette swap on Vera to make her more similar to the OC. This is her main pose, but I remember Ino only having one pose anyway. If you decide to use existing chars for the OCs feel free to use this.

Spoiler: long image
Image

(sprites are not on a straight line and need to be animated)
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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Otaku, #1 Machi fan, #2 Machi Fan

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I just played through the first case.

While I find Klavier's prescence completely unnecessary, it was good. Keep it up.

I'll be playing the second case now. ^_^
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ALL GLORY TO THE HYPNOGANT
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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I just played the first case. Very interesting, but the sprites :yogi:
Maybe you should try fusing preexisting sprites :keiko:
GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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Haruhi MY LOVE

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I knew it was "he" who did it in the first case, because of his french name.
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HARUHI!!!!!!!
Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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Fancase Maker

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I've played the first case, and I think it's pretty neat! The writing needs some polish, but has more personality than a lot of fancases.

Phoenix takes over in a few too many places. In particular:

Spoiler: "Contradiction"
... the contradiction about the wounded leg and running away is one the player should probably catch, not Phoenix. It's straightforward, but not absolutely trivial.


The penalty system seems to be bugged for me.

Case 1 has a few ambiguities, and a really unfortunate wording in the testimony where...

Spoiler: "SPOILER"
... you argue that the bottle was used for the poisoning. When the witness says "She must have poisoned him with that bottle," it should be made absolutely clear that he means the poison vial, not the wine bottle.

Also, Phoenix keeps telling you to press, even if you've pressed all that you need to.

In addition, the length of the testimony means that all the questions about the timeline come up, and it's tempting to present the door data as evidence that the security guard's not quite nailing the timeline. I remember thinking that some of the numbers seemed implausible.

It's EXTREMELY odd that the note wasn't revealed to Payne before the trial. Perhaps it could have been hidden somehow?


The "There's a contradiction" option after the recess bugs out and puts us in a loop.

For some reason, the crude sprites didn't bother me much. Maybe I'm just a text-focused person. But if you're going to have those sprites, it might be nice to animate them more.

If you'd like a script editor to check for grammar, wording, and so on, I'd love to offer my services.

For some reason, the ending of case 1 left me with the impression that:

Spoiler: "???"
The Judge was Mauvais in a wig. If so, is Mauvais a credentialed Judge?

Re: Apollo Justice - Checkmate (Ace Attorney Online Fangame)Topic%20Title
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Checkmate!

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FerdieLance wrote:
I've played the first case, and I think it's pretty neat! The writing needs some polish, but has more personality than a lot of fancases.

Phoenix takes over in a few too many places. In particular:

Spoiler: "Contradiction"
... the contradiction about the wounded leg and running away is one the player should probably catch, not Phoenix. It's straightforward, but not absolutely trivial.


The penalty system seems to be bugged for me.

Case 1 has a few ambiguities, and a really unfortunate wording in the testimony where...

Spoiler: "SPOILER"
... you argue that the bottle was used for the poisoning. When the witness says "She must have poisoned him with that bottle," it should be made absolutely clear that he means the poison vial, not the wine bottle.

Also, Phoenix keeps telling you to press, even if you've pressed all that you need to.

In addition, the length of the testimony means that all the questions about the timeline come up, and it's tempting to present the door data as evidence that the security guard's not quite nailing the timeline. I remember thinking that some of the numbers seemed implausible.

It's EXTREMELY odd that the note wasn't revealed to Payne before the trial. Perhaps it could have been hidden somehow?


The "There's a contradiction" option after the recess bugs out and puts us in a loop.

For some reason, the crude sprites didn't bother me much. Maybe I'm just a text-focused person. But if you're going to have those sprites, it might be nice to animate them more.

If you'd like a script editor to check for grammar, wording, and so on, I'd love to offer my services.

For some reason, the ending of case 1 left me with the impression that:

Spoiler: "???"
The Judge was Mauvais in a wig. If so, is Mauvais a credentialed Judge?


Thankyou, this is the kind of response i was hoping for. I feel that the reason some fan cases don't go well is because they are worded badly and the player gets confused and lost so I wish to make sure that the player understands fully what's going on.

Spoiler: That's right... Spoiler!
I really need to make it clear that Mauvais is in the audience. Perhaps I could have a character state "Did that come from the audiene?!?" or soemthing. Or I could develop an audience sprite for him. That would have to wait until I have finished his front view sprites though.

Also, yes I need to make my testimonies clearer. That seems to be the one thing i'm not good at, testimonies. Especially pressing (which as you can see hasn't been done yet in the 2nd case) as i keep on having the character say the same thing whenever you press.

The penalty system is also really awkward with the case maker i'm using.

Also you said something about the numbers seeming innaccurate and having the door being evidence. Could you be a little more specific?


Anyway thanks for the feedback. I'll be sure to go over the first case and correct what you found hard to understand when i get the time. For now though i'm a little occupied so it may be a while until i really can carry on with my project.
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