Board index » Roleplay » General Roleplay » Signups and OOC Threads

Page 4 of 32[ 1278 posts ]
Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 32  Next
 


Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Gettin' Old!

Gender: Male

Location: Scotland

Rank: Ace Attorney

Joined: Fri Jul 11, 2008 4:30 pm

Posts: 14363

I typically don't get many days off unless I ask for them, perhaps thursday or wednesday but I'm normally up past midnight anyway.
Made by Chesu+Zombee
Image

You thought you could be safe in your courts, with your laws and attorneys to protect you. In this world only I am law, my word is fact, my power is absolute.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Define "don't get many days off." Do you mean you work every day of the week when you say that?

If you're willing to stay up past 2:00 AM on your end, okay, but that's only the time at which we'd be able to start when DoMaya has the day off. If we convene when he has work, we'd be starting at 4:00.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Gettin' Old!

Gender: Male

Location: Scotland

Rank: Ace Attorney

Joined: Fri Jul 11, 2008 4:30 pm

Posts: 14363

General Luigi wrote:
Define "don't get many days off." Do you mean you work every day of the week when you say that?

If you're willing to stay up past 2:00 AM on your end, okay, but that's only the time at which we'd be able to start when DoMaya has the day off. If we convene when he has work, we'd be starting at 4:00.



Well maybe I'll get one or two days off but I'm trying to fill them with another job but we'll see I'll keep you posted.
Made by Chesu+Zombee
Image

You thought you could be safe in your courts, with your laws and attorneys to protect you. In this world only I am law, my word is fact, my power is absolute.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

I am NOT letting this RP die on account of conflicting work schedules, of all things!

[takes a deep breath and lets it out slowly]

All right, DoMaya, what days do you have off? Pierre, I am really sorry, but from the looks of things, you're going to be up pretty late whenever there's a battle. I wouldn't be suggesting this if I hadn't seen you online so late in the past. I'm hoping we can schedule battles when DoMaya has the day off (assuming such a thing's possible). Otherwise, the sun would be up on your end less than an hour after we start.

Oh, and Blak, when do you normally get home from work? If you're out late like DoMaya, that limits our options even more.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

☆☆☆ Kira ☆☆☆

Gender: Male

Location: Nippon-Weeb-Land

Rank: Ace Attorney

Joined: Sun Jul 10, 2011 11:25 pm

Posts: 2512

I've usually been given the afternoon-night shifts, so 2pm-10pm. I get my schedule ahead in advance so I can give you my schedule to help give you an idea of when I work.
I'm Blak, and I have shit taste.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Please do. As much of a night owl as Pierre appears to be, I doubt he'd be willing to stay up that late. Hopefully, at least a few of your days off will coincide with DoMaya's so we won't have to keep Pierre up past 4:00 on his end.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

☆☆☆ Kira ☆☆☆

Gender: Male

Location: Nippon-Weeb-Land

Rank: Ace Attorney

Joined: Sun Jul 10, 2011 11:25 pm

Posts: 2512

This week of 6/24-6/30 I'll be working Monday 2-10p, Tuesday 2-10p, Wednesday 3-11p, Friday and Saturday 2-10p. I have Thursday and Sunday off and once again my time zone is PST.
I'm Blak, and I have shit taste.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

That coincides nicely with Cold's days off. With Pierre being eight hours ahead of us, he'd be able to start once he's done with work, which he said would be around 1:30 PM on our end. The only loose end is DoMaya. If he's got Thursday and/or Sunday off, we're in business.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

The Real Human Being

Gender: Male

Rank: Ace Attorney

Joined: Wed Oct 22, 2008 5:53 pm

Posts: 3481

I indeed have Sundays off.
Image
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Then all we have left is to agree on a time to start. Since Pierre is the one we'll be waiting on unless he happens to have this upcoming Sunday off, he'll technically be the one determining when we will meet for the test battles this Sunday. I remember him saying a while ago that he would be available starting 9:30 PM his time (1:30 PM our time), but he never specified whether that's always the earliest he can start.

[laughs, then sighs]

Here's hoping we'll be able to schedule battle sessions this easily in the future (he says after about a week without any activity). As long as both Cold and DoMaya have Sundays off, the only real wild card will be Blak, since Pierre's usually up late enough that the rest of us can, in theory, RP in the afternoon.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Pierre is not entirely certain when he'll be home from work on Sunday, but after talking with him, he's suggested he'll be available by 4:30 PM on our end.

Also, I've got a question for all of you: do you want a system in place for letting a defeated enemy live? Most of the time in the games, defeating someone means killing him/her, but there have been times when that's not the case. I can't predict how you're going to react to each enemy I send your way, and it occurred to me that you might end up wanting to spare an enemy at times. I'm considering including that option, but there would be actual mechanics behind it. What I'm thinking is that any enemy you defeat will technically be wounded instead of dead. There will be a 25% chance, checked once the enemy runs out of HP, as well as each turn of the battle after that, of the enemy dying from his/her wounds. Any damage the finishing blow failed to do thanks to the enemy running out of HP would be added to that chance. For example, if your 25-damage attack finishes an enemy with 10 HP left, said enemy's chance of dying will be 40% instead of 25%. Because the enemy is out of HP, he/she can't be healed. Also, if you don't feel like letting a wounded enemy live, you can finish him/her as a free action with no cost to weapon durability.

This proposed system would introduce the possibility of taking prisoners, but that would call for additional mechanics that I see no point in describing in detail before the existing proposal has been decided on.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

☆☆☆ Kira ☆☆☆

Gender: Male

Location: Nippon-Weeb-Land

Rank: Ace Attorney

Joined: Sun Jul 10, 2011 11:25 pm

Posts: 2512

I'm assuming letting enemies live would add something to the story correct?
I'm Blak, and I have shit taste.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

It probably depends on the enemy's importance to the plot. Letting a generic enemy unit live might help you gain a reputation for mercy and kindness, but I don't know how much I'd have that kind of thing affect the plot. By contrast, if the enemy in question is, say, the heir to the throne of a powerful country, mercy might gain you a nice ally somewhere down the road... then again, the heir in question might do nothing more than say thanks and then go back to trying to kill you once his/her wounds have healed.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Gettin' Old!

Gender: Male

Location: Scotland

Rank: Ace Attorney

Joined: Fri Jul 11, 2008 4:30 pm

Posts: 14363

An so begins the 0-kill run of "Fire Emblem: The Heroes' Legacy"
Made by Chesu+Zombee
Image

You thought you could be safe in your courts, with your laws and attorneys to protect you. In this world only I am law, my word is fact, my power is absolute.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

☆☆☆ Kira ☆☆☆

Gender: Male

Location: Nippon-Weeb-Land

Rank: Ace Attorney

Joined: Sun Jul 10, 2011 11:25 pm

Posts: 2512

Given how I tend to kill everyone when I'm given the option to (in games of course) I don't think that leaving enemy units alive would be all that meaningful. Well unless you do something crazy like: x50 exp earned if you spare the enemy commander!
I'm Blak, and I have shit taste.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

[laughs] A possibility, to be sure, Pierre... Considering the mechanics behind this proposed system, though, it's very unlikely that anyone would be able to go through this RP without killing someone (well, okay, if Ardan sticks exclusively to staves, he might pull it off), even if his/her intent was always simply to incapacitate. Besides, there's always the chance that the guy you choose to spare will just attack you again a few battles later, or possibly end up doing horrible things that you can't stop from happening (an example would be Jarod's attack on Nevassa after Micaiah asks the Black Knight to spare him). A sad truth is that there are some people on which mercy is wasted, and while I make no guarantees, it's probably safe to assume that you will face some of them in this RP.

And Blak, in most situations, it probably won't make much of a difference whether or not you spare a defeated enemy in this RP. I'm not going to award bonus experience for mercy. That said, some of the people you might face could end up helping you in some way later on, though what form the help takes would depend on the enemy. It could be anything from a small amount of money to a nice weapon to an NPC regiment in a major battle.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Gettin' Old!

Gender: Male

Location: Scotland

Rank: Ace Attorney

Joined: Fri Jul 11, 2008 4:30 pm

Posts: 14363

Blak The Great wrote:
Given how I tend to kill everyone when I'm given the option to (in games of course) I don't think that leaving enemy units alive would be all that meaningful. Well unless you do something crazy like: x50 exp earned if you spare the enemy commander!


You could keep them alive, take their weapons and clothes, scar their faces, subject them to maddening torments till the local villagers claim the woods are haunted by screaming figures. Then let them loose on the world for all you like Blak.


System seems ok though if there was a skill or a staff that allowed a greater chance of just a knockout or to bring someone back from the brink of death it would make the mechanic slightly more meaningful when you can actually try to keep someone alive as opposed to it just happening.
Made by Chesu+Zombee
Image

You thought you could be safe in your courts, with your laws and attorneys to protect you. In this world only I am law, my word is fact, my power is absolute.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

As it turns out, Pierre, I had considered that. Since 0 HP normally means dead in the games, I'm going to have to insist that there is always a chance of a wounded enemy still dying. Here are two mechanics I'm willing to include for sparing an enemy:

If you are dealing the finishing blow, you have the option of making it just enough to reduce the enemy's HP to 0, but with your Hit decreased by an amount equal to double the amount of damage you're holding back. In addition, a critical hit is treated as though you were holding back nothing. So, for example, if your attack does 25 damage and the enemy has only ten HP, you could weaken your attack at a cost of 30 to your Hit for that particular attack. In addition, a critical hit would still do 75 damage. If the weakened blow is successful, there will be a 0% chance of the enemy dying immediately, but that chance will go back up to 25% afterwards.

Also, I'm thinking staves that restore HP could be used to decrease the enemy's chance of dying by a certain percentage. the stronger the staff, the greater the effect. I'm thinking Heal, Physic, and Fortify (all of these heal Mag + 10 HP normally) would reduce the odds by a fourth, Mend would reduce the odds by half, and Recover would reduce the odds by seven eighths.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

The Real Human Being

Gender: Male

Rank: Ace Attorney

Joined: Wed Oct 22, 2008 5:53 pm

Posts: 3481

Hmm, maybe I we could use a "karma" like system that makes it so when we let enemies live we get more karma, and that in turn gives the occasional sporadic bonus. and the bonuses and/or nerfs stack on top of each-other

Like, here's a scale.



Spoiler: Karma scale
-120 Karma: Team loses 1 hp per turn
-100 Karma: Crits only deal 150%
-90 Karma: Luck of entire team goes down by 25%
-80 Karma: Enemy team number increased by 10%
-70 Karma: Exp gain reduced by 15%
-60 Karma: Wep exp gain reduced by 30%
-50 Karma: Double wep durability loss
-40 Karma: Enemies do not drop items
-30 Karma: Movement for entire team reduced by 1 (does not affect units with 4 or below mov)
-20 Karma: Hit goes down by 10%
-10 Karma: Avoid goes down by 10%
0 Karma: You have the choice to leave your opponent with 1hp (this passive remains regardless of current Karma)
10 Karma: Avoid goes up by 10%
20 Karma: Hit goes up by 10%
30 Karma: movement of units with below 5 movement increases by 1
40 Karma: poison heals naturally in 4 turns
50 Karma: 10% chance to gain durability on wep instead of losing it (items without durability will have a 5% chance to gain 1% crit permanently)
60 Karma: direct attacks deal 110% damage
70 Karma: During every skirmish, an extra enemy unit will appear, this unit will have 3000 gold and gives no exp
80 Karma: Range of indirect attacks increased by 1
90 Karma: When a critical lands, the unit landing it gets gold equal to the amount of damage done x2 (this counts only for damage inflicted, not total damage)
100 Karma: Magic attacks deal splash damage to nearby enemy units equal to 25% of the initial attack. Staves gain the same effect for healing at a 50% rate
120 Karma: Each unit gains an ability known as "Forgiveness"
Forgiveness: Each time a unit is spared, 10% of the total cost of their current items is rewarded to the team, and the unit that spared the target is healed for 20% hp and all their weapons durability goes up by 2.









Or something like that.
Image
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

It's an interesting system, DoMaya, but I don't want to give people any particular incentive for mercy or cruelty. I want the players to user their best judgment, not the promise of bonuses, when deciding whether or not to spare a defeated enemy. Of course, this system would only be implemented if everyone was on board with the idea, anyway. At present, it's nothing more than a suggestion.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

The Real Human Being

Gender: Male

Rank: Ace Attorney

Joined: Wed Oct 22, 2008 5:53 pm

Posts: 3481

General Luigi wrote:
It's an interesting system, DoMaya, but I don't want to give people any particular incentive for mercy or cruelty. I want the players to user their best judgment, not the promise of bonuses, when deciding whether or not to spare a defeated enemy. Of course, this system would only be implemented if everyone was on board with the idea, anyway. At present, it's nothing more than a suggestion.



Maybe negative karma would give you boons from a "War Dragon/God" and Positive gives you Boons from a "Peace Dragon/God"?
Image
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Gettin' Old!

Gender: Male

Location: Scotland

Rank: Ace Attorney

Joined: Fri Jul 11, 2008 4:30 pm

Posts: 14363

Obligatory Moral choice system: IN EVERY GAME.


Also I don't think a Karma meter would really work when it's random chance for folks to live or die.
Made by Chesu+Zombee
Image

You thought you could be safe in your courts, with your laws and attorneys to protect you. In this world only I am law, my word is fact, my power is absolute.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Cold, since the test battle is imminent, I should probably explain the Fly skill to you in more detail. This skill is entirely of my own design and is one I'm not entirely sure of, so if it turns out to be broken or just plain unfit for this RP, I'll get rid of it. Anyway, unless there is something overhead where your character is, you can use the Fly command to go up high. This takes up the entire turn, but moves you to an "upper map" that will not have any obstacles unless there are big mountains on the lower map. Units on the upper map cannot attack units on the lower map unless they have magic or bows equipped. The same holds true for units on the lower map attacking units on the upper map. Units on the upper map can, however, attack other units that are on the upper map at the time. Any spot on the upper map corresponds to a spot on the lower map. When you're on the upper map, you can use the Fly command to descend to the lower map unless there is something between your unit and the lower map, such as the roof of a building. Also, if your intended destination on the other map is blocked by another unit, you will instead go to a tile next to the unit in question. If all of the tiles next to said unit are blocked, too, you can't change maps.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

☆☆☆ Kira ☆☆☆

Gender: Male

Location: Nippon-Weeb-Land

Rank: Ace Attorney

Joined: Sun Jul 10, 2011 11:25 pm

Posts: 2512

So how does this test battle start?
I'm Blak, and I have shit taste.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Like this, Blak:

Image


Choose your starting positions, everyone. All the pertinent data on the enemy forces is in the spoiler box. I've also got the RNG ready to go on my end. Once everyone's chosen a starting position, we can get this test battle underway. Does everyone have their character data ready? I don't want to have to give you separate images to show all of you your movement ranges before you move each turn.

Spoiler: Enemy data
Image


If you want battle intel before you finalize your move, please let me know.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Just another day.

Gender: Male

Rank: Ace Attorney

Joined: Wed Oct 15, 2008 11:17 pm

Posts: 1393

General Luigi wrote:
Cold, since the test battle is imminent, I should probably explain the Fly skill to you in more detail. This skill is entirely of my own design and is one I'm not entirely sure of, so if it turns out to be broken or just plain unfit for this RP, I'll get rid of it. Anyway, unless there is something overhead where your character is, you can use the Fly command to go up high. This takes up the entire turn, but moves you to an "upper map" that will not have any obstacles unless there are big mountains on the lower map. Units on the upper map cannot attack units on the lower map unless they have magic or bows equipped. The same holds true for units on the lower map attacking units on the upper map. Units on the upper map can, however, attack other units that are on the upper map at the time. Any spot on the upper map corresponds to a spot on the lower map. When you're on the upper map, you can use the Fly command to descend to the lower map unless there is something between your unit and the lower map, such as the roof of a building. Also, if your intended destination on the other map is blocked by another unit, you will instead go to a tile next to the unit in question. If all of the tiles next to said unit are blocked, too, you can't change maps.

ok...but couldnt this cause problems? since my character lacks any range attacks he would essentially become fodder for anything with range (and as i recall flying units already extremely weak to arrows and wind spells...thats assuming your doing this for this rp). so while i can understand not being able to attack while in air since i lack the range but wouldn't it make since to also reduce the damage from attacks from one map to the other or add some sort of dodge bonus to units on the upper map if being attacked by units on the lower map?
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

There's a -50 long range penalty to Hit when attacking from a different map, not to mention ranged weapons suffer a 1-space penalty to range.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

☆☆☆ Kira ☆☆☆

Gender: Male

Location: Nippon-Weeb-Land

Rank: Ace Attorney

Joined: Sun Jul 10, 2011 11:25 pm

Posts: 2512

I'll have Lucius on the top left box.
I'm Blak, and I have shit taste.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Just another day.

Gender: Male

Rank: Ace Attorney

Joined: Wed Oct 15, 2008 11:17 pm

Posts: 1393

ill take the top right box then :P
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

The Real Human Being

Gender: Male

Rank: Ace Attorney

Joined: Wed Oct 22, 2008 5:53 pm

Posts: 3481

I'll take the one on the bottom right
Image
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Image


Blak, since you posted your starting position first, you get to make the first move unless you want someone else to go before you. Do you know your movement and attack range, or do you want me to show you?
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

☆☆☆ Kira ☆☆☆

Gender: Male

Location: Nippon-Weeb-Land

Rank: Ace Attorney

Joined: Sun Jul 10, 2011 11:25 pm

Posts: 2512

Could you show me my movement/attack range just to see if I'm moving correctly?
I'm Blak, and I have shit taste.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Image


Sorry to keep you waiting.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

☆☆☆ Kira ☆☆☆

Gender: Male

Location: Nippon-Weeb-Land

Rank: Ace Attorney

Joined: Sun Jul 10, 2011 11:25 pm

Posts: 2512

I'll move one square to the north.
I'm Blak, and I have shit taste.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Image


You're next, Cold. Let me know if you want movement information or combat outcome intel.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

Just another day.

Gender: Male

Rank: Ace Attorney

Joined: Wed Oct 15, 2008 11:17 pm

Posts: 1393

ill move one down , one right
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Image


DoMaya, you're next, so please log back on and make your move. I'll give you until my computer says it's 3:30 before I skip your turn.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

The Real Human Being

Gender: Male

Rank: Ace Attorney

Joined: Wed Oct 22, 2008 5:53 pm

Posts: 3481

west one, then north as far as I can go.
Image
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

In Justice We Trust

Gender: Male

Location: Southern California

Rank: Admin

Joined: Wed Dec 12, 2007 6:31 pm

Posts: 4215

Image


I'll need a moment for the enemy's turn and the combat algorithms. I'll edit this post each time an enemy unit's move is completed.

Image


The swordfighter moves down one space and attacks Crelarus. The swordfighter hits, doing 5 damage. Crelarus's counterattack does 9 damage.

Image


A soldier moves down three spaces, left three spaces, and attacks Lucius. The soldier does 9 damage to Lucius, whose counterattack does 6 damage to the soldier.

Image


Another soldier moves down one space and left five to attack Lucius. His attack misses. Lucius's counterattack does 7 damage.

Image


The soldier at the bottom of the map moves left four spaces and attacks Dorran. The first attack misses, as does Dorran's counterattack. The second attack hits, doing 9 damage.

Image


The guard moves down two spaces and left three, attacking Crelarus for 9 damage. Crelarus's counterattack does 4 damage.
Image
I'll always love you, Max.
Re: Fire Emblem: The Heroes' LegacyTopic%20Title
User avatar

The Real Human Being

Gender: Male

Rank: Ace Attorney

Joined: Wed Oct 22, 2008 5:53 pm

Posts: 3481

so do I flinch or something?
Image
Page 4 of 32 [ 1278 posts ] 
Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 32  Next
 
Display posts from previous:  Sort by  

 Board index » Roleplay » General Roleplay » Signups and OOC Threads

Who is online
Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
News News Site map Site map SitemapIndex SitemapIndex RSS Feed RSS Feed Channel list Channel list
Powered by phpBB

phpBB SEO