The video game boy; the one who wins
Gender: Male
Location: Sweden
Rank: Ace Attorney
Joined: Mon Oct 07, 2013 12:22 pm
Posts: 7747
With Apollo already there, and how Juniper compares him to the sun and Phoenix thinks she's talking about him as if he were some sort of god ("oh wait..."), and the inclusion of Athena, and Metis, and Simon referring to crossing the river Styx, all referring to Greek mythology, although it has little to no bearing on the actual story. The reason I even noticed, however, is because I felt like there was some emphasis on catharsis throughout the game, although probably more in the modern, therapeutic sense of the term ("The term catharsis has also been adopted by modern psychotherapy, particularly Freudian psychoanalysis, to describe the act of expressing, or more accurately, experiencing the deep emotions often associated with events in the individual's past which had originally been repressed or ignored, and had never been adequately addressed or experienced." - Wikipedia) than the dramatic.
To a certain extent this could apply to situations in previous games as well, but I felt like there was more of an emphasis on it here with Athena's "therapeutic sessions" with the Mood Matrix and how they keep talking about the validity of emotions and the importance of being allowed, and allowing oneself, to have them. The most notable examples would be Simon's 5-5 Mood Matrix-segment along with Athena's black psyche-locks in the same case (And some points they try to make in the speech to Phantom, but things just went straight to hell when he started recognizing emotions) and the secrets the friendship trio of 5-3 keep from each other in fear that it will ruin their friendship, which "ironically" puts a strain on it in itself, and how the frinedship comes out stronger once they start being honest to themselves and each other.
(......Ack! I've run out of snide comments!)