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Re: What do you think of Dual Destinies?Topic%20Title
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Thane wrote:
Was I the only one who found Apollo's smile scary? I mean, he occasionally opened his eyes as if he were making sure we found whatever it was we were talking about just as fun as he did.

Also, everyone speaks in dots. I would say ellipses, but an ellipsis only includes three dots. Maybe the ellipses have ellipses or something...
case 1 is like "...I used an ellipse"
Case 2 is like "...I used another ellipse..."
case 3 is like "......Ellipses with ellipses help me think before I talk"
case 4+5 are like "............every sentence anyone makes needs at least 12 dots."

Holy mother of... I remember saying I hoped DD wouldn't be like AAI-5 where there were dots all over the place, and guess what! >__>

I mean, is it because they need to match the same rythym as the Japanese writing that they keep making so many dots? It just jumps in your face how clumsy the dialogue gets with all those dragged-out dots. I ended up skipping to the end of so many text boxes because the playback speed of the writing is soo slow with all the ellipses.

But plz, capcom. For future reference, use at least Wikipedia when you're in doubt of how many dots you need to build the proper tension http://en.wikipedia.org/wiki/Ellipsis
It's like with three dots you get the impression that the character is putting some thoughts into his words and with 6 dots it's like they're waiting a bit before talking. With 12 dots it's just awkward silence, even to the player and it just feels incredibly counter-point to the tone and suspense in the trials of case 5.

In general I hate how the longer you get into the games (since AAI) the more dragged out the dotting is.
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linkenski wrote:
I mean, is it because they need to match the same rythym as the Japanese writing that they keep making so many dots? It just jumps in your face how clumsy the dialogue gets with all those dragged-out dots. I ended up skipping to the end of so many text boxes because the playback speed of the writing is soo slow with all the ellipses.

It's exactly the same speed as with the Japanese text, for the sake of timing the sequence of animations. The English text actually uses less ellipses than the Japanese, but since kanji and kana don't need to fill up as much space as with English words, it makes the English text move a bit slow. (Of course, if you voice act every line, it doesn't matter anyway, and the pauses feel more dramatic. In fact, everything in the Japanese version feels more dramatic than in the English... or maybe it's just me.)
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Re: What do you think of Dual Destinies?Topic%20Title
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Thane wrote:
Was I the only one who found Apollo's smile scary? I mean, he occasionally opened his eyes as if he were making sure we found whatever it was we were talking about just as fun as he did.

Also, everyone speaks in dots. I would say ellipses, but an ellipsis only includes three dots. Maybe the ellipses have ellipses or something...


Haha, in a way, yes. But that's why I find it charming.

Speaking of Apollo, I feel like in this game he has developed/shown a kind side of himself which I haven't seen before, and I like it.
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Oh, and speaking of scary smiles, I find Simon laughing and slapping his desk extremely creepy. It almost makes me uncomfortable. And L'Belle's laughter... *shudder* it's just... wrong.
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Rubia Silve Ryu wrote:
linkenski wrote:
I mean, is it because they need to match the same rythym as the Japanese writing that they keep making so many dots? It just jumps in your face how clumsy the dialogue gets with all those dragged-out dots. I ended up skipping to the end of so many text boxes because the playback speed of the writing is soo slow with all the ellipses.

It's exactly the same speed as with the Japanese text, for the sake of timing the sequence of animations. The English text actually uses less ellipses than the Japanese, but since kanji and kana don't need to fill up as much space as with English words, it makes the English text move a bit slow. (Of course, if you voice act every line, it doesn't matter anyway, and the pauses feel more dramatic. In fact, everything in the Japanese version feels more dramatic than in the English... or maybe it's just me.)

It's hard to conclude anything when I haven't played the japanese version myself (although I did see some on that live-stream) but IMO the text-speed was just hella slow in the english version of DD and it used to feel more dramatic, particularly in PW:AA and AJ:AA IIRC.

On second thought, I do think it has something to do with that 30fps limit as well. It's particularly slow with 3D on.
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When I say the same "text speed", I mean that each character or letter prints out at the same pace. Since English words have to be spelt out letter by letter, it gives the impression that it's slower. Japanese use kanji frequently, essentially cutting most phrases by half the length otherwise.

And then, there's the issue of the English script being a bit too wordy at times. It's fine for Blackquill, since that's how he talks, but the other characters could shorten how they speak. Translation can be very loose, and in a game like this, efficiency is key.

".........Hmph. I find nothing wrong with dramatic pauses. You ought to relearn the very concept of patience."
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Quote:
Apollo, despite going through divine character development, recovered from his best friend’s death incredibly quickly.


Now, I'm only halfway through the first trial of case 4, but considering how Apollo talked about him in case 3, it should've been a little more than that. I mean;
Trucy getting 'threatened' by Mr Hat: *cries*
Hospitalized client waking up: *cries*
Best friend killed, getting asked how he feels: "Let's focus on the trial."
Okay, he seemed pretty out of it, but it felt like it lacked something. And there should've been some reaction from him when the crime photo was presented in court, as it must have been extremely painful for him to see it. That said, that single "(Clay...)" nearly broke my heart.

EDIT: Okay, I'll take that back.
Spoiler: 5-4
DAMMIIIT! IT'S NOT FAAAAAAIR!!

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In my eyes, this game had a bit of trouble finding it's identity. I'll be talking a bit about the main plot (and thus 5-5 spoilers) and the enitire AA series so I'll be using a spoiler.
Spoiler: 'My opinion'
First of all, I really like this game. It's visually everything I expected from an AA game on the 3DS, Blackquill is one of the best prosecutors, the music is terriffic and I love the cases we got. Fullbright as the main villain was a great way of not falling back into the whole "The prosecutor did it" cliché but still keeping the same OMGWTFBBQ moment. Marvelously done, I really love this game, but I'm just not sure where the writers want to go.

In the Phoenix trilogy we started with a rookie Phoenix who couldn't even do anything without Mia pointing it out. He grew in a more capable attorney who simply relied on contradictions and bluffed his way out of it. In the end, when he took on the final case against Godot all on his own, he was finally a good attorney who not only found contradicitons, but could also quickly use these to prove his clients innocence. The games grew (in difficulty) with Phoenix, as well as with the player.
After that we got Apollo. 7 years after T&T, Phoenix had become a boss (both figuratively en litterally). He lost his badge but, as we saw in the flashback case, he became a top class lawyer who defended like a pro, not relying on luck or bluff. That's no way to completely fill a "fun and whacky" Ace Attorney game, so we got Apollo. To me AA4 feels like an interlude between the Phounix trilogy and a new 'era' starting with AA5. It's a great game the slowly introduces us to how things are going to work from now on while still being a good AA game in it's own right.
So what I expected from AA5 was the Wright Anything Agency with Phoenix as the boss, while Athena and Apollo did the defending. And half of the game was like that. Case 2, 3 and 4 had Athena and Apollo defending, swapping around who was the main attorney and who was the assistant. This gave some great cases where we could bluff our way to victory again. Athena being tied up to prove a body could be made to look like a statue was a great part of case 3. It really reminded me of the Phoenix trilogy without forcefully relying on old material.
And that's where the problem starts. Though half of the game is what I expected the series to go with, Athena and Apollo investigating while Phoenix just gives cryptic hints and doesn't give a damn like in AA4, but the other half was back to Phoenix being his bluffing and wacky self. It just doesn't work for me. That's not how Phoenix is anymore. He's no longer the 'bluff king' the game keeps throwing at you. It's actually quite annoying to have the game forcefully reminding you every 5 minutes that Phoenix is bluffing, Apollo says that he's fine and that Trucy has magic panties. The game overuses old material in favor of creating new. I get it that Capcom also wants to give us a nostalgia run by letting us play as Phoenix with Pearl by his side just like in the good ol' past, but in my opinion those should be side-cases, like DLC. Not part of the main plot. I'm halfway through the DLC case now, and it's here that I can really enjoy the blast to the past with Phoenix. It's a side case made for nostalgia.
Also, I got a feeling the game is a bit too easy when it comes to Psyche-locks and the bracelet. I'm fine with the lack of penalties, but the bracelet gives you the statement with the twitch immediately and as soon as a psyche-lock appears you always already have all the evidence you need. Was a bit of a letdown.

Dual Destinies stays exactly on the middle line. It wants to be a game all about Apollo and Athena who are rookie lawyers, slowly getting better, but at the same time it wants to shove nostalgia and Phoenix into your face. Phoenix has grown as we have seen in AA4, he shouldn't act the way he does when he's the main attorney. I hope 5, 6 and 7 become a new trilogy focussing on the grow of Apollo and Athena. I really hope AA6 let's Phoenix go a little more, keeping him as the boss and mentor but not as the main lawyer. I hope Athena and Apollo get their own running gags (like Oldbag being everywhere and Larry being the defendant A LOT in the Phoenix trilogy) instead of relying on old material. (Except stepladders. Those are awesome.)

The series is going further into a new generation of lawyers. Let the past go Capcom, keep Phoenix himself apart for the DLC. Release the AA123 collection on 3DS so new games can see how Phoenix became the man he is today. But please, continue the series with the new characters and make this a truly new chapter in the AA series.
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After all this time, I'm finally starting Dual Destinies tonight. (I had been doing a long AA marathon that I started in July and I finished AJ a couple days ago.) I'm really excited to finally play it!
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D.A. McCoy wrote:
After all this time, I'm finally starting Dual Destinies tonight. (I had been doing a long AA marathon that I started in July and I finished AJ a couple days ago.) I'm really excited to finally play it!

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D.A. McCoy wrote:
After all this time, I'm finally starting Dual Destinies tonight. (I had been doing a long AA marathon that I started in July and I finished AJ a couple days ago.) I'm really excited to finally play it!


See you in the 'Athena's character' thread.
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GoingforMiles wrote:
Oh, and speaking of scary smiles, I find Simon laughing and slapping his desk extremely creepy. It almost makes me uncomfortable.

That's of my favourite aspects of Blackquill! It's nice to have a prosecutor who laughs at their own (admittedly pretty dark) jokes :basil:
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Yellow Magician wrote:
GoingforMiles wrote:
Oh, and speaking of scary smiles, I find Simon laughing and slapping his desk extremely creepy. It almost makes me uncomfortable.

That's of my favourite aspects of Blackquill! It's nice to have a prosecutor who laughs at their own (admittedly pretty dark) jokes :basil:


I also liked that animation of Blackquill's, although it did surprise me the first time as it was a little unexpected. He just seems so...amused.
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I think that Dual Destinies was a brilliant start to a new chapter in the series: 3D models, better soundtrack and anime cutscene. The game was great, but it left you wanting more, reason as to why I expect GS6 to be awesome. Other than that, if they managed to make GK2 A LOOOOOOOOOT of times better than the original GK, I expect the team to make a better job this time around.
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I've been meaning to say this, but compared to past games, Dual Destinies doesn't have the screen flashing NEARLY as much. Replaying AA: Investigations reminded me of how often the old games would have the screen flash for impact, but very often it was, and now that I'm not used to it, it gives me a slight headache.
Got to say I appreciate this change.
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I already gave my opinion on the game earlier (in this thread or the other one), but now that I've been able to play the DLC and have had over a month to get over the hype of actually being able to play a new AA game, I feel I can be a bit more objective and collected with my comments, haha.

I thought the writing was overall pretty good, but they definitely overdid it with the "themes," with the worst offender being the dark age of the law stuff. A little subtlety could have gone a long way with that one, as well as some "show don't tell." The same could be said for Athena's ability - I loved using the Mood Matrix, but the dialogue associated with it could be pretty cringe-worthy at times.

The anime cutscenes were decent on average. There were a few I thought were cool/funny, and a few that I had to grimace at. However, the cutscenes were generally so short that watching the less-than-decent ones wasn't torturous.

I actually had few problems with the streamlined/bare bones (depending on your perspective) investigations. I always want to get to the trials anyway, and there was still enough fun "optional" dialogue to keep me satisfied. I will admit that some of the trial portions did feel easier than some of the earlier games - they could have dialed back some of the character's "revelations" before you present key evidence to make the answer a bit less obvious, for example. I had no problems with less penalties, though, since I would just save and reload to keep from having to do stuff over anyway.

As far as the story goes, I loved the character arcs and the general overarching plot and mysteries - but not the whole "dark age" theme. And even with their flaws, I found almost all of the cases enjoyable and interesting (which is more than I can say for some cases in AAI or JFA). I loved the atmosphere and breakneck pace of Case 5 once you got to the trial portion...

Spoiler:
...but it started going downhill for me after the Phantom began ripping his masks off. It was shocking at first, but it didn't do very much for me. The end was a bit underwhelming for how crazy and chaotic the whole case had been up to that point. I also wasn't particularly a fan of some of the dialogue toward the very end. It wasn't necessarily horrible, but Phoenix, Athena, and Apollo preaching at the Phantom about emotions pre-breakdown felt a tad too forced and corny, even for AA.


The humor was pretty great. I've heard mixed things from others, but I honestly think DD has made me laugh out loud more than any other Ace Attorney game. I loved almost all of the character designs, and the overall cast was excellent. The animations were also godly, and I'd say that DD probably has my favorite OST in the series as well.

Like others have said, the amount of typos and localization errors does bring the game down a few notches. I can overlook a few mistakes, but they're definitely immersion-breakers for a text-based game. There were also some weird little things about formatting and such that bugged me - why couldn't "Fool Bright" just be "Foolbright?" etc.

It was a strong entry for the series and extremely entertaining to play, but not without its flaws. Those flaws didn't detract too greatly from the experience for me, but they are definitely there, and much of the criticism I've read here is valid. I just think that some of the problems I've heard others talk about didn't bother me as much, heh.
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emimprov wrote:
Spoiler:
...but it started going downhill for me after the Phantom began ripping his masks off. It was shocking at first, but it didn't do very much for me. The end was a bit underwhelming for how crazy and chaotic the whole case had been up to that point. I also wasn't particularly a fan of some of the dialogue toward the very end. It wasn't necessarily horrible, but Phoenix, Athena, and Apollo preaching at the Phantom about emotions pre-breakdown felt a tad too forced and corny, even for AA.


Yes. YES.
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They needed something to make the final baddie breakdown, seeing as how being proven that he killed two individuals didn't do anything to his psyche. At all.
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Scent wrote:
They needed something to make the final baddie breakdown, seeing as how being proven that he killed two individuals didn't do anything to his psyche. At all.


Right, I realize that's part of their shtick, but I still felt it could have been done better than it was.
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emimprov wrote:
Scent wrote:
They needed something to make the final baddie breakdown, seeing as how being proven that he killed two individuals didn't do anything to his psyche. At all.


Right, I realize that's part of their shtick, but I still felt it could have been done better than it was.

Spoiler: DD Heavy Spoilers
How, exactly? They successfully pinned both murders of the UR-1 Incident and the Cosmic Turnabout, he looked the same: emotionless. Then they counterattacked with two facts:

    1. All of his employers and victims will attempt to assassinate him.

    2. He doesn't know who he is anymore.

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Scent wrote:
emimprov wrote:
Scent wrote:
They needed something to make the final baddie breakdown, seeing as how being proven that he killed two individuals didn't do anything to his psyche. At all.


Right, I realize that's part of their shtick, but I still felt it could have been done better than it was.

Spoiler: DD Heavy Spoilers
How, exactly? They successfully pinned both murders of the UR-1 Incident and the Cosmic Turnabout, he looked the same: emotionless. Then they counterattacked with two facts:

    1. All of his employers and victims will attempt to assassinate him.

    2. He doesn't know who he is anymore.


Well...

Spoiler:
Perhaps this just boils down to taste. I replayed the end of case 5 last night to see if I might get something else out of it, and I think my main problem here is the way that part was written. It still felt cheesy to me - if they had just dialed it down a bit, I think I would have liked it more. Come to think of it, there was a lot of weird "expositing" toward the end of the case. Simon says something like, "Yes, because I covered for Athena, I allowed the Phantom to escape, and caused people to distrust the courts with my conviction" followed by Phoenix saying, "I share part of the blame as well, for being accused of forging evidence," etc. It felt stilted and unnecessary, since we already knew all of that beforehand. It also followed that pretty cool exchange where they both agreed to take down the Phantom together. They could have just left it at that, IMO.

How would I have made it better? Hard to say. I don't really know myself, I just know it still didn't sit quite well with me. Maybe give us some more time questioning the Phantom post-mask ripoff? (Nothing Alba-length, but enough to build up to the emotions stuff a bit more.) I guess you could argue that it's hard not to get at least a little cheesy when emotions are the crux of the last case, but eh.

Or maybe I just don't prefer the emotional angle/nonentity villain...heh. I did find the case ultimately satisfying, though, so my feelings are obviously pretty mixed.

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emimprov wrote:
Well...

Spoiler:
Perhaps this just boils down to taste. I replayed the end of case 5 last night to see if I might get something else out of it, and I think my main problem here is the way that part was written. It still felt cheesy to me - if they had just dialed it down a bit, I think I would have liked it more. Come to think of it, there was a lot of weird "expositing" toward the end of the case. Simon says something like, "Yes, because I covered for Athena, I allowed the Phantom to escape, and caused people to distrust the courts with my conviction" followed by Phoenix saying, "I share part of the blame as well, for being accused of forging evidence," etc. It felt stilted and unnecessary, since we already knew all of that beforehand. It also followed that pretty cool exchange where they both agreed to take down the Phantom together. They could have just left it at that, IMO.

How would I have made it better? Hard to say. I don't really know myself, I just know it still didn't sit quite well with me. Maybe give us some more time questioning the Phantom post-mask ripoff? (Nothing Alba-length, but enough to build up to the emotions stuff a bit more.) I guess you could argue that it's hard not to get at least a little cheesy when emotions are the crux of the last case, but eh.

It was more how it was done that irked me, not the idea of it.

New players didn't. :gregory:
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Scent wrote:
emimprov wrote:
Well...

Spoiler:
Perhaps this just boils down to taste. I replayed the end of case 5 last night to see if I might get something else out of it, and I think my main problem here is the way that part was written. It still felt cheesy to me - if they had just dialed it down a bit, I think I would have liked it more. Come to think of it, there was a lot of weird "expositing" toward the end of the case. Simon says something like, "Yes, because I covered for Athena, I allowed the Phantom to escape, and caused people to distrust the courts with my conviction" followed by Phoenix saying, "I share part of the blame as well, for being accused of forging evidence," etc. It felt stilted and unnecessary, since we already knew all of that beforehand. It also followed that pretty cool exchange where they both agreed to take down the Phantom together. They could have just left it at that, IMO.

How would I have made it better? Hard to say. I don't really know myself, I just know it still didn't sit quite well with me. Maybe give us some more time questioning the Phantom post-mask ripoff? (Nothing Alba-length, but enough to build up to the emotions stuff a bit more.) I guess you could argue that it's hard not to get at least a little cheesy when emotions are the crux of the last case, but eh.

It was more how it was done that irked me, not the idea of it.

New players didn't. :gregory:


Spoiler:
Hadn't it already been mentioned a few times at that point that Nick had been disbarred for forging evidence? Pretty sure Edgeworth discusses it at length right before Case 5's trial.

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emimprov wrote:
Scent wrote:
emimprov wrote:
Well...

Spoiler:
Perhaps this just boils down to taste. I replayed the end of case 5 last night to see if I might get something else out of it, and I think my main problem here is the way that part was written. It still felt cheesy to me - if they had just dialed it down a bit, I think I would have liked it more. Come to think of it, there was a lot of weird "expositing" toward the end of the case. Simon says something like, "Yes, because I covered for Athena, I allowed the Phantom to escape, and caused people to distrust the courts with my conviction" followed by Phoenix saying, "I share part of the blame as well, for being accused of forging evidence," etc. It felt stilted and unnecessary, since we already knew all of that beforehand. It also followed that pretty cool exchange where they both agreed to take down the Phantom together. They could have just left it at that, IMO.

How would I have made it better? Hard to say. I don't really know myself, I just know it still didn't sit quite well with me. Maybe give us some more time questioning the Phantom post-mask ripoff? (Nothing Alba-length, but enough to build up to the emotions stuff a bit more.) I guess you could argue that it's hard not to get at least a little cheesy when emotions are the crux of the last case, but eh.

It was more how it was done that irked me, not the idea of it.

New players didn't. :gregory:


Spoiler:
Hadn't it already been mentioned a few times at that point that Nick had been disbarred for forging evidence? Pretty sure Edgeworth discusses it at length right before Case 5's trial.

I just see it as part of the narrative to remind the players about it, seeing as how the Dark Age is going to end.
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in name


alone...
Re: What do you think of Dual Destinies?Topic%20Title
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Am I the only person who loves Athena?!

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I LOVE DD, I thought it was brilliant and I fell in love with it pretty much straight away. I liked Athena and Blackquill straight away, wasn't overly fond of Fulbright but he grew on me, and seeing Apollo and Phoenix in 3D models was really cool. I don't recall any music in this game that annoyed me or I had wished it would stop. I really liked the Mood Matrix and the thought process thing too, I think it's a great little addition to the game. DD reminded me how much love I have for the series and I am now replaying the earlier games.
Right now the only thing that bothered me about the game was the ability to randomly examine things in the scenery has disappeared, I did miss that. Also...
Spoiler: Is this a spoiler? idk
I'm a bit annoyed we never learn where Widget came from, or who designed or made it. I was expecting that to be mentioned somewhere sooner or later. I like to assume that maybe Athenas mum made it or something, seeing as she worked with robots and clever things like that.

Spoiler: Athena Case 5
Her "breakdown" faces really scared me, but in a good way. It made me feel scared and sorry for her, like I wanted to help her... Especially the first time I saw her distressed face in case 5... Man I got chills...

Spoiler: End of Case 5
Also not overly impressed with Fulbright's breakdown, well, I wasn't the very first time seeing it, it's alright now I've seen it a couple times. But still... I do wish the phantom was given a face and identidy at the end, but maybe there's a reason he didn't...

The cutscenes though... the artwork was kinda nice, though I felt like they were unecessary, but the voice acting... oh god the voice acting. Ignoring one or two, I thought they were pretty bad haha.
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... You're kidding, right?
Huh? What do you mean?
This is your best attempt at a sig?
Uh, yeah... You don't like? I like. I think you're just green with envy.
... You're an idiot.
Re: What do you think of Dual Destinies?Topic%20Title
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emimprov wrote:
Spoiler:
Perhaps this just boils down to taste. I replayed the end of case 5 last night to see if I might get something else out of it, and I think my main problem here is the way that part was written. It still felt cheesy to me - if they had just dialed it down a bit, I think I would have liked it more. Come to think of it, there was a lot of weird "expositing" toward the end of the case. Simon says something like, "Yes, because I covered for Athena, I allowed the Phantom to escape, and caused people to distrust the courts with my conviction" followed by Phoenix saying, "I share part of the blame as well, for being accused of forging evidence," etc. It felt stilted and unnecessary, since we already knew all of that beforehand. It also followed that pretty cool exchange where they both agreed to take down the Phantom together. They could have just left it at that, IMO.

Spoiler:
You have to admit that pasting facial hair on everyone throughout the last trial would have made everything better. Disappointingly, they didn't take a silly route.

Things are supposed to be more dramatic in the Japanese version, but I still felt the whole thing was forced, so at least it's not the localization's fault.

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Re: What do you think of Dual Destinies?Topic%20Title
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Rubia Silve Ryu wrote:
emimprov wrote:
Spoiler:
Perhaps this just boils down to taste. I replayed the end of case 5 last night to see if I might get something else out of it, and I think my main problem here is the way that part was written. It still felt cheesy to me - if they had just dialed it down a bit, I think I would have liked it more. Come to think of it, there was a lot of weird "expositing" toward the end of the case. Simon says something like, "Yes, because I covered for Athena, I allowed the Phantom to escape, and caused people to distrust the courts with my conviction" followed by Phoenix saying, "I share part of the blame as well, for being accused of forging evidence," etc. It felt stilted and unnecessary, since we already knew all of that beforehand. It also followed that pretty cool exchange where they both agreed to take down the Phantom together. They could have just left it at that, IMO.

Spoiler:
You have to admit that pasting facial hair on everyone throughout the last trial would have made everything better. Disappointingly, they didn't take a silly route.

Things are supposed to be more dramatic in the Japanese version, but I still felt the whole thing was forced, so at least it's not the localization's fault.


Spoiler:
I could have gone with the silly route actually, haha. After all that Scooby Doo mask stuff, fake facial hair would not have been totally out of place. Get some Yuri Cosmos mustaches up in here.

But in all seriousness, that's a bit disappointing about the Japanese version. I was thinking it might have been better in the original - which doesn't really matter for me, I guess, since I don't know Japanese - but I guess not.

Now, even if you apologize...I will not forgive you.
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Whatever happened to Beard-wright and Stache-worth? They were beautiful ideas that were ultimately scrapped for who-knows-what reasons. Heart may make a man a real man, but facial hair makes a man manlier.

I feel that playing the Japanese version before the English one is more worth the play, actually. You first get a sense of how the game was originally intended to be, and later you enjoy what feels like a parody on a parody of the courts. While the Japanese version is where most of the jokes originated, some of the localized ones are pretty genius in their own right. The effect is essentially compounded.

As for those who don't know a lick of Japanese, then rest assured. Buying two 3DS's for two copies of the same region-locked game is not recommended for any reason besides research. One of these days, I'm gonna have to sell one off...
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1/3/19 edit: The project has officially been moved to a new blog at https://gsvsaa.blogspot.com/ Further updates will be pending.

AA fanfiction archive: viewtopic.php?f=11&t=31369
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That's...some dedication. I don't know if I'm that desperate to learn Japanese, but I'll take your word for it haha.

It would have been great if one of Phoenix's costumes had included a beard or something, like how his classic outfit has his hair without the one spike hanging down.
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Re: What do you think of Dual Destinies?Topic%20Title
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Really enjoyed it. The story was on par with the original trilogy. The gameplay was rich and diversified, but the game as a whole was waaaaaaaaay too easy. I was never stuck anywhere.
Spoiler: Final Twist
Even Fulbright was kind of spoiled by Phoenix right before the player had to select the true culprit. Fulbright was a great final culprit, though. Totally never saw it coming even if Case4-5 was running out of suspects. I honestly think that they could have combined 4 and 5 together in one final case. I mean, in Case 1.2, Maya was declared Not Guilty, but Phoenix was arrested in her stead, but that wasn't split in two cases.

ALSO, was I the only one who expected Case 5's big plot twist to be that Athena is actually a robot made by her "mother"? I can't be the only one who thought that.


Spoiler: Case 3
Means' breakdown was the best ever.
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Also, updated Turnabout Ranking:

Masterpiece Tier
3.5
2.2
1.5

Epic
5.5
2.4
5.3
1.4

Great
3.4
4.1
3.2
4.4

Good
3.1
5.1
5.4
3.3

Decent
5.2
1.2
1.3
1.1

Horrible
4.3
4.2
2.1
2.3
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Jammin' Ninja wrote:
Really enjoyed it. The story was on par with the original trilogy. The gameplay was rich and diversified, but the game as a whole was waaaaaaaaay too easy. I was never stuck anywhere.
Spoiler: Final Twist
Even Fulbright was kind of spoiled by Phoenix right before the player had to select the true culprit. Fulbright was a great final culprit, though. Totally never saw it coming even if Case4-5 was running out of suspects. I honestly think that they could have combined 4 and 5 together in one final case. I mean, in Case 1.2, Maya was declared Not Guilty, but Phoenix was arrested in her stead, but that wasn't split in two cases.

ALSO, was I the only one who expected Case 5's big plot twist to be that Athena is actually a robot made by her "mother"? I can't be the only one who thought that.


Spoiler:
Yeah, even though he wasn't super intimidating, I had a blast cross-examining Fulbright up until the Phantom reveal. Dude had me rollin'.


2. Yup, that crossed my mind too. And based on what I've seen in other threads, we're not alone there.

Jammin' Ninja wrote:
Spoiler: Case 3
Means' breakdown was the best ever.


Spoiler:
His transformation was one of the best visual gags in the series. It took me a few screens to see that his mohawk was supposed to be a Spartan helmet.

Now, even if you apologize...I will not forgive you.
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I thought it was straight up terrible. It's just riddled with clichés and unnecessary drama. i've been expecting a certain mood in the Ace Attorney series, and GS5 is a huge derail from the original atmosphere. By original I mean GS1~4 AND GK. I know we were warned about this change, but I wasn't expecting this to be a change in a bad way.

But again now I know that GK could be worse
actually scratch that now I know that GK is an amazing spin-off
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Chocolii wrote:
I thought it was straight up terrible. It's just riddled with clichés and unnecessary drama. i've been expecting a certain mood in the Ace Attorney series, and GS5 is a huge derail from the original atmosphere. By original I mean GS1~4 AND GK. I know we were warned about this change, but I wasn't expecting this to be a change in a bad way.

But again now I know that GK could be worse
actually scratch that now I know that GK is an amazing spin-off


I won't deny that I found something slightly off with the atmosphere as well, but would you mind explaining why you found the game terrible? While the game has its fair share of flaws, I'm confident most of us here really enjoyed it.
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Chocolii wrote:
It's just riddled with clichés and unnecessary drama.

Not at all, clichés were hardly in the game. (They were only a small amount of it.) The DLC case was far from clichéd because of what happened at the end, which adds a lot more unique-ness.
Why would you call it a terrible game? You only pointed it out two statements which were obviously false.
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Summary of one of my biggest gripes in AA5
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ashxu wrote:
Summary of one of my biggest gripes in AA5
Image

That's like, translations in a nutshell. Not just AA5.

E.g
Image
"Oh holy father, holy Brother, holy master... My sacred mission is at last complete. With these two hands, mankind is saved. I am your will made flesh. In your name, I give thanks."
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Love Awkward Zombie but I agree it's not that bad. One or two Japanese-based towns that serve more as tourist attractions doesn't seem so bad to me.
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Pierre wrote:
Love Awkward Zombie but I agree it's not that bad. One or two Japanese-based towns that serve more as tourist attractions doesn't seem so bad to me.


Especially not when there are cities like that in real life.

One might as well wonder why 99% of the cast in Ace Attorney is not Asian.
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BonnyMono wrote:
ashxu wrote:
Summary of one of my biggest gripes in AA5
http://i49.photobucket.com/albums/f278/ ... 179cf7.png

That's like, translations in a nutshell. Not just AA5.

E.g
http://fc08.deviantart.net/fs70/i/2012/ ... 5j1h1n.jpg

Pokemon is the only other example I can think of that does this.
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