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Re: "I just want to know one thing" - Dual Destinies EditionTopic%20Title
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linkenski wrote:
Unless someone already asked, how then, does the Mood Matrix do as a story-telling object? Is it a good thing for mysteries and revelations? Are there any "A-ha" moments with it? Etc.

Eeeeeeh not really. Go through the testimony, find the contradicting emotion, point it out, move on. And if you get it wrong, there's no penalties, so who cares?

Mood Matrix is basically a regular cross-examination, but with no pressing, only four pieces of evidence, and no penalties.
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Re: "I just want to know one thing" - Dual Destinies EditionTopic%20Title
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I wish they had one witness who would totally mess with the mood matrix, by being able to fake emotions and stuff.
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Lusankya wrote:
I wish they had one witness who would totally mess with the mood matrix, by being able to fake emotions and stuff.

Umm . . .
Spoiler:
There's 2 witnesses who can do that in the game if we get technical. Unless you already know that and mean that they can somehow hack into the Mood Matrix.

Sometimes I feel like facepalming
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Re: "I just want to know one thing" - Dual Destinies EditionTopic%20Title
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It's a shame. I feel like maybe they should start increasing the stakes so we get double-penalties and regular penalties for Psychelocks and Mood Matrix in the future. They're going way too easy on us with most of the newer gameplay mechanics nowadays.
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Re: "I just want to know one thing" - Dual Destinies EditionTopic%20Title
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Major spoiler ahead.
Spoiler:
If I have understood correctly, this games detective was killed by Phantom a month before the events of Dual destinies. So then, the player never gets to actually meet him, as he is dead, but only Phantoms impression of him?


Am I correct?
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Re: "I just want to know one thing" - Dual Destinies EditionTopic%20Title
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Reglare wrote:
Lusankya wrote:
I wish they had one witness who would totally mess with the mood matrix, by being able to fake emotions and stuff.

Umm . . .
Spoiler:
There's 2 witnesses who can do that in the game if we get technical. Unless you already know that and mean that they can somehow hack into the Mood Matrix.

No, I didn't know this. Thanks. :edgy:

linkenski wrote:
It's a shame. I feel like maybe they should start increasing the stakes so we get double-penalties and regular penalties for Psychelocks and Mood Matrix in the future. They're going way too easy on us with most of the newer gameplay mechanics nowadays.

I think they said they wanted to make the game easier, so that more people can enjoy it. I'd ratehr wish they would introduce difficulty settings or something like that.
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GoingforMiles wrote:
Major spoiler ahead.
Spoiler:
If I have understood correctly, this games detective was killed by Phantom a month before the events of Dual destinies. So then, the player never gets to actually meet him, as he is dead, but only Phantoms impression of him?


Am I correct?

Yes.
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Re: "I just want to know one thing" - Dual Destinies EditionTopic%20Title
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How many Psyche-Lock and Perceiving segments are there? Who are they on and when?
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linkenski wrote:
Unless someone already asked, how then, does the Mood Matrix do as a story-telling object? Is it a good thing for mysteries and revelations? Are there any "A-ha" moments with it? Etc.

Actually, yes, in some ways. Finding the contradicting emotion or source of overrunning emotions is like pressing for more details using a much more colorful interface. Like with the more important presses, you can get a lot of interesting facts about the case that way.

Bad Player wrote:
Eeeeeeh not really. Go through the testimony, find the contradicting emotion, point it out, move on. And if you get it wrong, there's no penalties, so who cares?

Mood Matrix is basically a regular cross-examination, but with no pressing, only four pieces of evidence, and no penalties.

Heck no, you still have the Court Record for moments when you actually need to present evidence. I agree that they should have included penalties for Mood Matrix sequences, but because Nick doesn't actually come right out with his answer unless he gets the right one, it makes sense that he isn't penalized. It's only Edgey being anal about making his logic dots that doesn't make sense

FenrirDarkWolf wrote:
How many Psyche-Lock and Perceiving segments are there? Who are they on and when?

4 Perceives and 6 Psyche-locks (counting that set you can't break through normally).
Spoiler: All cases but 1st
Perceived: Mayor Tenma, Jinxie, Miriam, Fulbright (in court)
Unlocked: Pearl, Reika, Gaku, Fulbright, Ohgawara, Athena (in court)

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Re: "I just want to know one thing" - Dual Destinies EditionTopic%20Title
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Personally, I wasn't too big a fan of the Mood Matrix as a mechanic within trials, to be honest. Calling a witness out on feeling happy when he should have been sad, in a world where hard proof is everything, felt strange to me. As a storytelling object, I thought it interesting though, though not always needed IMHO. I liked it in the second case for example, because it fitted with the theme of youkai (as a folkloric device often associated with mental states etc.; see also Kyougoku Natsuhiko's novel).
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Reglare wrote:
Lusankya wrote:
I wish they had one witness who would totally mess with the mood matrix, by being able to fake emotions and stuff.

Umm . . .
Spoiler:
There's 2 witnesses who can do that in the game if we get technical. Unless you already know that and mean that they can somehow hack into the Mood Matrix.



Spoiler:
Who were the 2 witnesses?
Re: "I just want to know one thing" - Dual Destinies EditionTopic%20Title
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Blizdi wrote:
Reglare wrote:
Lusankya wrote:
I wish they had one witness who would totally mess with the mood matrix, by being able to fake emotions and stuff.

Umm . . .
Spoiler:
There's 2 witnesses who can do that in the game if we get technical. Unless you already know that and mean that they can somehow hack into the Mood Matrix.



Spoiler:
Who were the 2 witnesses?

Spoiler:
Blackquill and the Phantom.

Sometimes I feel like facepalming
I'm just not sure on whose face to push my hand on.
Re: "I just want to know one thing" - Dual Destinies EditionTopic%20Title
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Bad Player wrote:
linkenski wrote:
Unless someone already asked, how then, does the Mood Matrix do as a story-telling object? Is it a good thing for mysteries and revelations? Are there any "A-ha" moments with it? Etc.

Eeeeeeh not really. Go through the testimony, find the contradicting emotion, point it out, move on. And if you get it wrong, there's no penalties, so who cares?

Mood Matrix is basically a regular cross-examination, but with no pressing, only four pieces of evidence, and no penalties.

And there's Running Wild mode.
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Re: "I just want to know one thing" - Dual Destinies EditionTopic%20Title
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It's a bit of a shame they decided to go with the "You were happy, but should've been sad" route which is like in AJ with all the "I can see you're sweating. That proves you're lying!" because they could've just made it so the protagonist character questions the witness with more guiding questions instead. Because the fact of the matter is that with the Mood Matrix the character is able to know that there is a discrepancy between emotions and statement, which gives them a hunch so they can draw out more info.

E.g. taking the example from the demo it says.
Juniper: "And then rubble started falling on me" *feels happy*
Phoenix: "Got It! ...Ms. Woods, you feel happy but you should've been sad!"

And this could've been something like:

Juniper: "And then rubble started falling on me" *feels happy*
Phoenix: "Got It! (Her emotions indicate something else happened that made her happy...)"
"...Ms. Woods you managed to get out undamaged... was there perhaps something or someone that made you get out of this situation?"

Or something like that. I guess some of the later situations wouldn't work that way though.
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That's pretty much how it becomes in later cases; more interpretive questions and more subtle contradicting emotions. Case 1 isn't such a good measuring tool to determine quality of the other cases, since it's the tutorial case of the game.
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Re: "I just want to know one thing" - Dual Destinies EditionTopic%20Title
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Great, thanks for the answers ;D

Anyway, since we're not getting the quiz DLC in the west, does anybody know of a place to find images/videos of it? I would like to see it even if it's pretty insignificant.
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Ash wrote:
Short, short version: they decided to create two models for Phoenix, because the first model (trial) looked weird if you look straight at him (in the investigation modes). And they made a test version of an animation of him using his new lock of hair (based on the Mia animation), but it was sealed and locked away forever because it just didn't look right on him.

What if Apollo and Athena had animations like that? For example, Athena could stroke her ponytail and Apollo might sharpen his ahoges.
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Re: "I just want to know one thing" - Dual Destinies EditionTopic%20Title
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I am kinda disappointed in the plot itself, but not because it's bad. It's because it isn't what I expected. Which is actually good thing, but I have to rant about something.
Spoiler: Case 5 spoilers and getting kinda off-topic
Simon's innocence was actually pretty obvious, just like the fact the murder he was convicted for related to Athena's closest ones. Edgeworth's role in Case 5 was just as predictable.

Although I would expect Simon to be the defendant of the last case with Edgeworth as his greatest foe rather than ally and Phoenix being the one who decided to defend him, despite his friend's accusations. Considering Edgeworth still-present hatred for crime, it would make sense, I think.

Also, I expected Blackquill being allowed to prosecute explained by corruption of sorts in the law system (rather than Edgeworth's allowance), as it appeared in the game's premise. - we were to see the Dark Age of Law after all. My scenario pictures Blackquill as a tool in it - taken out of prison to prosecute cases for a corrupted person in law enforcement.

I definitely pictured the last case to be a way for these corrupted bigwigs of getting rid of Prosecutor Blackquill after he did not succeed in his task - after all he didn't win a trial against us, Ace Attorneys. And now, after we took his opportunity to save himself from death sentence he sees us defending him. That would be kinda surprising for him.

But...
Spoiler: Case 5 spoilers and actual question
Seeing as he was just let to prosecute instead of being used to prosecute, what was the purpose of his function? I know Edgeworth allowed it because he knew something was wrong about the case, but what exactly was Simom suppsed to do as a prosecutor?

Re: "I just want to know one thing" - Dual Destinies EditionTopic%20Title
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So I keep hearing the final boss has a weak motive... but can anyone, without spoilers tell me why it's weak and compare it to, say Manfred Von Karma or Kristoph Gavin who both are like, "Argh, I was perfect but he ruined my pride so I have to kill him!"
And if it's possible, can you make it a spoiler but keep it as vague as possible? I have seen a lot of the game but I saved most of the big revelations for myself in two weeks.
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Sligneris wrote:
I am kinda disappointed in the plot itself, but not because it's bad. It's because it isn't what I expected. Which is actually good thing, but I have to rant about something.
Spoiler: Case 5 spoilers and getting kinda off-topic
Simon's innocence was actually pretty obvious, just like the fact the murder he was convicted for related to Athena's closest ones. Edgeworth's role in Case 5 was just as predictable.

Although I would expect Simon to be the defendant of the last case with Edgeworth as his greatest foe rather than ally and Phoenix being the one who decided to defend him, despite his friend's accusations. Considering Edgeworth still-present hatred for crime, it would make sense, I think.

Also, I expected Blackquill being allowed to prosecute explained by corruption of sorts in the law system (rather than Edgeworth's allowance), as it appeared in the game's premise. - we were to see the Dark Age of Law after all. My scenario pictures Blackquill as a tool in it - taken out of prison to prosecute cases for a corrupted person in law enforcement.

I definitely pictured the last case to be a way for these corrupted bigwigs of getting rid of Prosecutor Blackquill after he did not succeed in his task - after all he didn't win a trial against us, Ace Attorneys. And now, after we took his opportunity to save himself from death sentence he sees us defending him. That would be kinda surprising for him.

But...
Spoiler: Case 5 spoilers and actual question
Seeing as he was just let to prosecute instead of being used to prosecute, what was the purpose of his function? I know Edgeworth allowed it because he knew something was wrong about the case, but what exactly was Simom suppsed to do as a prosecutor?

Spoiler:
Simon had been chasing after a certain someone for seven years, and there's no better guy than him to pursue that someone for so long. Plus, he's got psycho-manip stuff and that stuff is hardcore. I suppose Edgey couldn't pull him out of prison so soon after his imprisonment, so he waited some years until he became Chief Prosecutor. Only then could he backhandedly slip him out for the sake of "serving justice".

...But it's more because it'd be cool to have a prosecuting prisoner.


linkenski wrote:
So I keep hearing the final boss has a weak motive... but can anyone, without spoilers tell me why it's weak and compare it to, say Manfred Von Karma or Kristoph Gavin who both are like, "Argh, I was perfect but he ruined my pride so I have to kill him!"
And if it's possible, can you make it a spoiler but keep it as vague as possible? I have seen a lot of the game but I saved most of the big revelations for myself in two weeks.

Okay then...
Spoiler: putting it bluntly
"I killed a scientist and stole her research."
What entailed after that can only be explained with spoilers for case 5.

...Suddenly, I feel like "bluntly" abridging the motives behind cases in this game.
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Re: "I just want to know one thing" - Dual Destinies EditionTopic%20Title
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I have a question...
Spoiler: Case 3
Why did Scuttlebutt have a little mini-breakdown? And how did Newman's(Chisiro, I think) true gender come into light?

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FenrirDarkWolf wrote:
I have a question...
Spoiler: Case 3
Why did Scuttlebutt have a little mini-breakdown? And how did Newman's(Chisiro, I think) true gender come into light?

Spoiler:
When Miriam followed whom she thought was Juniper into the art department building, the assumed crime scene, she found a package with some bribe money and assumed it was the motive behind the murder. She was right to assume that, but mistook the active parties. When it turned out that she had seen nothing of the actual murder after all, and thus had nothing for her news scoop, she panicked.

As for Newman, Athena questioned why "he" would pay so much attention to the blue cloak that Juniper was to wear for the school festival. When Newman complained about the metal cast getting in the way, but couldn't afford to take them off, Athena connected the dots. Once she made the claim, Newman grew tired of denying it and confessed.

It's Chishio.


Edit: I have no idea what you're talking about, Ash. :shoe:
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Last edited by Rubia Ryu the Royal on Thu Oct 10, 2013 6:30 am, edited 2 times in total.
Re: "I just want to know one thing" - Dual Destinies EditionTopic%20Title
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Rubia Silve Ryu wrote:
It's Chishio. "Chishiro" is Mia's Japanese name and without a doubt a female name.


Mia's given name is "Chihiro" and is actually both a male and female name (though I have to admit, you hardly see it used on a male in ficton).

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Rubia Silve Ryu wrote:
...Suddenly, I feel like "bluntly" abridging the motives behind cases in this game.

Shit.
I hope this doesn't mean that every villain in the game is only a plot-device for telling the story of each case, if you catch my drift. In past games often times the "meaning" for a lack of a better word of every case was rooted in the culprit and his/her motives and the entire backstory was circulating around that. If in DD, the backstory revolves around the minor characters in the case while the actual culprit is just there to... basically open the closet full of skeletons then that's kind of cheap.

Motive was usually the payoff... I sure hope it still is in this game.
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ADA McCoy wrote:
1. How many "chapters" are in the game? (as in, parts of a case, from one save point to another, for instance, Justice for all has 23 parts, and Trials and Tribulations has 24 parts.) No story spoilers, please.

JFA has 22 chapters, and T&T has 23.

Spoiler:
2-1: 2 chapters
2-2: 6
2-3: 6
2-4: 8

3-1: 2
3-2: 5
3-3: 5
3-4: 2
3-5: 9

I'm not English. Excuse my grammar errors.
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linkenski wrote:
Rubia Silve Ryu wrote:
...Suddenly, I feel like "bluntly" abridging the motives behind cases in this game.

Shit.
I hope this doesn't mean that every villain in the game is only a plot-device for telling the story of each case, if you catch my drift. In past games often times the "meaning" for a lack of a better word of every case was rooted in the culprit and his/her motives and the entire backstory was circulating around that. If in DD, the backstory revolves around the minor characters in the case while the actual culprit is just there to... basically open the closet full of skeletons then that's kind of cheap.

Motive was usually the payoff... I sure hope it still is in this game.

I was kidding when I posted that, but I have to admit that some of the motives in this game are a bit... simple. Turnabout Reclaimed, though, is a well-built case for the villain's backstory.
Spoiler: Just in case
It's like the real reason behind why the cases are so confusing is because the criminals one way or another tried messing with the crime scene, erasing evidence, planting false ones, and rigging alibis. The villains themselves aren't sympathetic and they got themselves into their messes in the first place. Nothing was about "revenge" or a tragic backstory; they're all just a bunch of a-holes. The exception is the DLC case, which ends on rather sympathetic terms.

Then again, as in GK2, there's a certain thrill about taking down a-holes with the power of the law. The impact of their breakdowns is that much greater, and you laugh in their faces as they face their own destruction.

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linkenski wrote:
Rubia Silve Ryu wrote:
...Suddenly, I feel like "bluntly" abridging the motives behind cases in this game.

Shit.
I hope this doesn't mean that every villain in the game is only a plot-device for telling the story of each case, if you catch my drift. In past games often times the "meaning" for a lack of a better word of every case was rooted in the culprit and his/her motives and the entire backstory was circulating around that. If in DD, the backstory revolves around the minor characters in the case while the actual culprit is just there to... basically open the closet full of skeletons then that's kind of cheap.

Motive was usually the payoff... I sure hope it still is in this game.

The backstory doesn't revolve around minor characters, but... thinking about it, the motives are pretty weak in this game imo. Also, speaking of the big bad's motive...
Spoiler: Case 5
The problem with the big bad's motive is that "I killed a scientist and stole her research" is the motive for all their following actions, and the motive for that original murder is never given.

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Welcome back to the world of Ace Attorney, where life is insubstantial and petty murders reign supreme, but the main cast appears as the epitome of truth and justice with psychological hacking powers.
"Distortion of Law", my tail flipper. The defense is totally hax; it's only fair that the prosecution has to step up their game.

So, I have a question myself. Besides Mr. Fuse as the art director and Mr. Nuri for certain designs, are there any returning artists from previous games, and who are they?
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Rubia Silve Ryu wrote:
So, I have a question myself. Besides Mr. Fuse as the art director and Mr. Nuri for certain designs, are there any returning artists from previous games, and who are they?


Btw. I am quite confused about the various art directors and artists (the ones who actually drew the characters). Does anyone have a list of who did what in all the Ace Attorney games?
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I do, and I believe it's accurate. I checked credits recently, you see :)

GS1 character art: Kumiko Suekane (credited), Kazuya Nuri (for Rise From The Ashes)
GS2: Kumiko (for returning cast) and Tatsuro Iwamoto (the one credited)
GS3: Tatsuro Iwamoto (credited)
GS4: Kazuya Nuri (credited) and Tatsuro Iwamoto
GK1: Tatsuro Iwamoto (mainly), Kazuya Nuri. (also credited) and two others I don't remember (dang!)
GS2: Tatsuro Iwamoto, Takuro Fuse, Kazuya Nuri
GS5: Takuro Fuse (main artist) Tatsuro Iwamoto (mostly for BG art I believe) and additional designs incl. Apollo's DLC costume is Mr. Nuri.
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I've heard some people discuss that the ending either has a cliffhanger/contains something that leaves room for a sequel/doesn't wrap up something. Without giving any story spoilers, is it an actual Cliff Hanger? (As in if the west never gets GS6, a big part of this game won't be wrapped up for us) or is it just a little thing to set up the sequel (more like Morgan Fey's speech at the end of 2-2 or like Maya's card at the end of 2-4, even though that one didn't end up ever being brought up again). Hopefully GS5 has an actual conclusion.

No story spoilers please! Thanks!
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Hmm...it's kinda hard to explain this without spoilers. But maybe I could elaborate?

Spoiler:
A certain character in the credits mentions something that could possibly better explain the backrooms of the Case 5 motive. Possibly. They also say that they will need Phoenix's help. They have most likely put this in the game in case they decide to use Wright for the protagonist of GS6. But, as some people know, the decision of the main protagonist in the next game depends on the reception of the characters. So, the next one could also be Apollo or Athena...who knows?

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fourtrass wrote:
Hmm...it's kinda hard to explain this without spoilers. But maybe I could elaborate?

Spoiler:
A certain character in the credits mentions something that could possibly better explain the backrooms of the Case 5 motive. Possibly. They also say that they will need Phoenix's help. They have most likely put this in the game in case they decide to use Wright for the protagonist of GS6. But, as some people know, the decision of the main protagonist in the next game depends on the reception of the characters. So, the next one could also be Apollo or Athena...who knows?


That doesn't sound too bad then, I have no issues with that.

Regarding Case 1, how long does it take roughly to complete? I heard it took longer than most do. I tend to not really care for the first cases (with the exception of AJ and AAI) so it would be nice if it was more of a real case and less of a quick tutorial.
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This is the first game to have a two-day case 1, so it does last a little longer than most first cases, but there's no investigation part to it. That's saved for case 2 and on. I guess I could compare it to 3-1 in terms of length, but it doesn't have quite the same feel as with the rest of the first cases because it's essentially "broken up" into two parts, with a satisfying break in-between. And I mean that as a moment of ease before a certain someone gets thwapped.
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Wait, a 2 day case one?
When I played the demo, I thought it was an open and shut kind of case, I never thought it'd be that long.
Oh and one more thing, how many witnesses do I have to cross-examine?(In case 1)
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BonnyMono wrote:
Wait, a 2 day case one?
When I played the demo, I thought it was an open and shut kind of case, I never thought it'd be that long.
Oh and one more thing, how many witnesses do I have to cross-examine?(In case 1)


I think only Ted Tonate... theres only 7 cross examinations, but more presents/point out the contradictions in this testimony/mood matrix's
Ya, the demo DID make it seem like an open and shut case, and it did a good job at pointing people away from the real case ;)

I'm pretty sure in the real case that Payne presents OTHER evidence, besides the Tail and the Report

Last edited by Blizdi on Sun Oct 13, 2013 8:21 pm, edited 1 time in total.
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That's true and
Spoiler:
in the real game Juniper is not suspected for bombing the court, but killing a victim who died around the time of the bombing
but it's true what Blizdi says, that there certainly is more evidence presented by Payne than what you see in the demo... but the stuff in the Demo is still in there ;), it just happens later than it does and there's more dialogue to fill out some gaps.
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The demo doesn't represent the final product. Remember that. It does not represent the canonical outcomes.
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linkenski wrote:
That's true and
Spoiler:
in the real game Juniper is not suspected for bombing the court, but killing a victim who died around the time of the bombing
but it's true what Blizdi says, that there certainly is more evidence presented by Payne than what you see in the demo... but the stuff in the Demo is still in there ;), it just happens later than it does and there's more dialogue to fill out some gaps.

Thats why I said the "real case"

I was being careful with my words :P

I found what happened in the real game after the witness comes to the stand hilarious (memories of Tiger) XD
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BonnyMono wrote:
Wait, a 2 day case one?
When I played the demo, I thought it was an open and shut kind of case, I never thought it'd be that long.
Oh and one more thing, how many witnesses do I have to cross-examine?(In case 1)

Don't worry, the demo was right about one thing: Tonate is a prick.

Two witnesses: Juniper & Tonate. Juniper has a Mood Matrix testimony along with normal testimony.

...Believe it or not, it's not the shortest case in this game.
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1/3/19 edit: The project has officially been moved to a new blog at https://gsvsaa.blogspot.com/ Further updates will be pending.

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