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Making the intangible tangible. (GS4 Endgame Spoilers)Topic%20Title
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Yeah, I'm totally watching you.

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This is a crosspost I made on GameFAQs, which is why I sound like I'm talking to a lesser sort of person than normal.

Anyway, this is my idea of fixing the weak climax at the end of GS4:

Spoiler: End of GS4, GS1 Case 5
Though I am a humble English-speaker that has not played the game personally, hours of viewing the discussions of others has made it obvious that many people were disappointed with the simplicity of the jury-system ending... stating that the major problem with not needing a final piece of evidence was the fact that there was no dramatic climax in which you... presented a final piece of evidence. Though there's obviously no way to change things around now, this led me to wonder...

In order to retain dramatic tension, why didn't the writer(s) replicate what they'd done at the end of recent addition GS1 Case 5?

In that case, the final piece of evidence needed to prevent Damon Gant from escaping justice was the rules of Evidence Law. Since Evidence law only came into play during that particular extra case, the final piece of evidence you threw at Gant was a literal book titled "Evidence Law". This led to the final cooperative push that made Gant go clap-boom.

Anyway, what I'm alluding to is: In GS4 Case 4, there should have been a literal book or pamphlet or simple sheet of paper titled "Rules of the Jury System", which explained the purpose of the system in a few short words (remember "Evidence Law" here). Odoroki could have received this either before Trial Day 1 or Trial Day 2; that doesn't really matter in the long run. Then, instead of merely shoving the jury system before Kirihito's face after several long minutes of conversation, Kirihito could have put forth an absolute demand for evidence that would "render" him guilty or "bring about" a guilty verdict, and Odoroki (and, by extension, the player) would still have the satisfaction of presenting the Jury System booklet and watching Kirihito's stunned reaction as Odoroki and Kyouya patiently tell him just how screwed he was.

The "Yes or No" decision moment would still occur, but now it would merely add to a standard climax instead of being a flawed standard climax in and of itself.

Of course, that would only work for Case 4-4, but who knows how often this system will be used (and how it will be utilized) in the future.

Would this have been a plausible and/or good idea? I am far from the epitome of GS4 knowledge, so you people tell me.


So, what'd'ya think? :kyouya-pull:
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And don't you n00bs forget it! (comic courtesy of Brevity.)
Re: Making the intangible tangible. (GS4 Endgame Spoilers)Topic%20Title

stirring

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As I previously stated in said topic at Gamefaq's, it would've truly made the case climax better, without sacrificing anything whatsoever.
If you come across an older post of mine, sowwy
Re: Making the intangible tangible. (GS4 Endgame Spoilers)Topic%20Title

NO YOU DONT IDORT

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I agree with this statement. 100 per cent.

Though it's doubtful they'll change anything. D: Still, for the inevitable fan-made radio plays, that could be something to write in.
I wish I didn't suck at Photoshop D:
Re: Making the intangible tangible. (GS4 Endgame Spoilers)Topic%20Title
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nuuuuu, stoooooop

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I agree, this would have been much better. The only issue I can think of is that in the end it's Kyouya, not Odoroki, that gets to deliver that particular blow to his brother. He'd done plenty by then so I don't think they couldn't just shift it to Odoroki, but there might have been a reason the writers wanted it that way.

In any case, I really did miss being able to present SOMETHING at the end there.
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