So moe for Makoto it's funny.
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Location: NC, NJ, MN
Rank: Ace Attorney
Joined: Tue Feb 27, 2007 4:24 am
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THIS POST CONTAINS SPOILERS FOR ALL CASES IN APOLLO JUSTICE (AND SOME FOR THE FIRST TRILOGY.) IT'S ALSO RAMBLING AND TL;DR. READ AT YOUR OWN RISK
Having finished AA:AJ, I can say...
...well, with certainty, I can say I liked it better after playing it in English. This is definitely true.
However, it's still my least favorite (and IMO worst) in the series by a large margin, I have
huge issues with it that I'll get into later, and I really, really hate Hobo. XD; However, that doesn't mean there wasn't some cool stuff--the murders themselves were interesting, the supporting (not main supporting, but like... case specific) cast had some great characters.
Musically... it has some great tracks, most specifically Objection 2007 and Search~Core 2007. However, I'm not a fan of some of the ones that get a bit too much play time than they should--specifically, both Klavier's theme and the Guitar Serenade in 4-3 aren't very appealing and the fact that they played OVER and OVER and OVER sort of... yeah. Grated on me XD;
The new gameplay...
...I'm not really fond of the DS-specific gimmicks. Okay, yeah, I guess they're cool enough, but you use each of them maybe a few times at most. It's always "here, I'll teach you how to do this," you do it once or three times or whatever, and then you're done. It feels really unnecessary, tacked on, and sort of like spinning to make the Poffins in the DS Pokemon games. The best part about this sort of stuff was seeing Ema likable again.
The Perceive system. Okay. I kind of like this in theory, but in practice, it's actually really annoying. Scanning the body for one particular twitch over an agonizingly slow-playing testimony during a cross-examination? Sure, you usually have an idea of the particular segment to BRACELET on, but that still doesn't make finding the actual 'twitch' any better. It doesn't rely on logic or figuring out the case (like the Psyche-Locks did), it relies on you finding the right spot at the right time by luck.
The tutorial on it is also kind of annoying. As is the fact that they make it BLATANTLY OBVIOUS when you need to BRACELET the first four or so times. After that it's less obtrusive, but still kind of oddly limited. For that matter, I think it's still kind of a dumb idea in concept. So what if a person is tense--they're on a witness stand, I'd be damn tense. Just because they have a nervous twitch or something doesn't mean they're lying. When I used to have my earring, I'd play with it a bit if I was bored just because my hands had nothing to do--it's a simple idle body movement.
Yes, the Psyche-Locks weren't perfect, they missed things--but so does Perceive. You don't need to use it to break every single contradiction in the game. The Psyche-Locks, honestly, seem a lot more
trustworthy than Perceiving, because at least then you KNOW someone has something to hide. Here Apollo is just guessing--and because it's a game, he gets lucky and it's right. But there's no solid foundation beneath it, and this is a problem that persists through the game (particularly in the last case and-a-quarter). But more on that later.
The characters:
Apollo - Great. Wonderful. Loved him. Apollo is similar enough to PW1-3 Phoenix to feel familiar and comfortable, but enough of his own character to feel refreshing and... well, like his own character. He's got some great lines ("I'm a lawyer. I live for needless procedure.") and just a really solid and earnest
feel to him. Unfortunately, he's really overshadowed by the rest of the cast--particularly in court. Phoenix is in charge the entire time in 4-1, Trucy is nearly as take-charge in 4-2, and in all three Klavier cases he practically builds Apollo's case for him. In the end, I never came away feeling that Apollo had shown himself to be any stronger of an attorney than, say, 1-1 Phoenix. But overall, love the guy.
Trucy - Trucy... where to start? Personally, you get off on the wrong foot with Trucy (at least for me as the player). Apollo has barely met her in 4-2 and she's already acting entirely too intimate with him. She calls him Polly, he asks her not to, she keeps on doing it. She drags him around all over the place, and it really feels like they're trying to replicate the Phoenix/Maya dynamic without giving the characters a reason to grow close like 1-2 gave Phoenix and Maya. It's awkward and kinda uncomfortable. And then, in the first trial day of 4-2, the stunt she pulls with Mr. Hat (while sort of, um, implausible and dumb even by AA standards)... it really wasn't a very good thing to do. Apollo was worried about her to the point of tears, she interfered with a court of law, and she didn't even get punished for it--they just gloss it over like it's all okay. Maya was held in contempt of court for just yelling out, and that one act really endeared her character to me back in 1-4--she was willing to put herself on the line for Phoenix.
We never really get to see more of Trucy beyond her "pop in, one-liner, pop out" self. Again in the inevitable comparison to Maya... in 1-2, you got to see Maya sad. Vulnerable, and a lot more human--like when she started crying listening to Mia's voice on her phone. Trucy acts like a brightly colored cardboard cutout, and the only time we get a hint of something going on below is when Phoenix
says it. "Show, not tell" is something even a novice writer should have a handle on, and it doesn't really feel genuine. Still, for all I was "eh" about her character, I love her design, her theme, and she does honestly have some great one-liners. I just wish there felt like there was more to her.
Klavier - I get what they were going for with Klavier, I really do. They wanted a 'nice guy' prosecutor for once. And frankly, after two games of "Prosecutor seeking revenge comes to kick Phoenix Wright's ass," I can understand that. Like so many things in this game though, a good idea loses its punch with shoddy execution. In court, Klavier Gavin is--in a word--boring. The player never really gets the sense that Klavier is trying hard or even all that great a prosecutor. This was a problem with Godot in PW3, too... but even Godot set traps for Phoenix. Klavier just sits back, takes it, maybe Objects occasionally or argues, but without fail he always starts trying to help Apollo build his case. There's no thrill, there's no threat, there's no
interest. Is he cool? Sure, he's cool, and I love his design. But in court, he makes for dull gameplay sessions.
Edgeworth objecting in 1-3, helping Phoenix in 1-5 and 2-4? All great moments. Because they showed an evolution of Edgeworth's character, he wasn't actively trying to build Phoenix's case, and because he wasn't doing it ALL THE TIME. And it's annoying, because it didn't have to be like this. So he's a nice guy, he wants to find the truth? They could have played that up. Apollo's first mentor was convicted of murder. His second mentor is a lawyer disbarred for presenting forged evidence. Klavier could be
suspicious of Apollo, thinking of HIM as the bad guy. "So... where'd you get that evidence, huh?" That would have kept Klavier as the nice-guy searching for the truth while making him less of a snore in court. Yes, even with flashy poses and loud music, you can still be a snore.
He's better on the character front, though I did sort of find him a somewhat arrogant jerk. Still, again, they drop the ball when it comes to development. His coworker and good friend breaks down in 4-3? Klavier
taunts him. There's a
bit of it in 4-4 with Kristoph, but... it's too little, too late. I would have liked to see him question, doubt--we get it, he's a NICE GUY who SEARCHES FOR THE TRUTH... but it'd have been better to see CONFLICT. That would have been interesting.
I do love his design though. and he makes a Princess Bride reference.
Ema - With Gumshoe, you get the sense that even though he wasn't the best detective, he loved his job and loved doing it. You really don't get that with Ema, because she hates her job, and it shows. She's apathetic, boring, and rude half the time when you're investigating, if not more. The few times I really liked her were the times when she got all SCIENCE YAY! and brightened up like old 1-5 Ema. No, not every character has to be happy, but Ema simply wasn't likable to me. Plus, I have to admit... I know a lot of people want to ship Klavier/Ema, but I really don't see it. At least with Gumshoe and the three prosecutors, because of Gumshoe's goofy nature it felt like slapstick. With Klavier and Ema, it just feels unkind and like they genuinely don't care for each other--and they sort of get at touchy subjects like their work, their family, etc.
Hobo Nick - Oh boy. Here we go.
If Hobo were another character; if Phoenix were not in this game, and this was Disgruntled McExLawyer #32 as Apollo's new boss... I'd find him interesting. I'd still find him a jerk with questionable ethics, but he'd be sort of compelling. But this
is who they're trying to pass off as Phoenix Wright, and it doesn't work. He's one of the few characters in anything I genuinely dislike, he does some VERY shady things--and worse, he never gets called on them, never takes the blame.
In 4-1, he gives the forged Bloody Ace to Trucy to give to Apollo. Now, ignoring the fact that this is precisely how he lost his OWN badge, the fact that he's taking such a gamble with Apollo's career in his FIRST CASE is despicable in and of itself. But what's worse is that he
uses that forged evidence. It's not the same as in 3-3 where he pretended the bottle was a bottle of poison and Tigre fell for it--there, he was gambling all on Tigre's oversight. If Tigre hadn't fallen for it, he'd have been sunk.
Kris recognizes it as a forgery, but he can't prove it--the only way to do so is to admit that he's the one who took it from the crime scene and is ergo the killer. The blood on the ace is used to prove which way the victim was seated, which is used to prove where the killer was standing, which proves that the dresser was moved, which proves that Kris couldn't have watched as he claimed and had to have been the killer. Was it right? Sure, because it's a game. But the fact of the matter is, the basis for Kris' conviction... was forged evidence. Kris had taken a card from the scene, yes. Was there blood on the original? Who's to say? It was a swivel chair, after all, and he was found facing the other way--maybe Kris moved the body before the blood could drip. Is it likely that there was blood? Probably. But it still doesn't change the fact that there was no way to know for certain, and Phoenix got a man convicted of murder with forged evidence.
In 4-2, he sends Apollo around as his personal errand boy, getting him to take "cases," and then when Apollo has the NERVE to ask "hey, are you going to pay me?" Phoenix flat out says that he won't. That still really rubs me the wrong way, because, uh, using somebody like that isn't... very... Phoenix-like.
In 4-3, Phoenix is thankfully absent until the end... when the game itself begins to fall apart. He mentions that he's on a secret mission to overhaul the court system, and that Daryan can't be convicted with 'evidence.'
Let's ignore the fact that it would be
catastrophically stupid for a country to entrust overhauling the judicial system to a man who was stripped of his badge for forging evidence.
This is where the game starts to really go downhill (4-3's mediocrity as a case aside). The fact that Apollo, our lovable main character, actually starts spouting lines like "Sure, you couldn't do that under the "law," but..." should... kind of creep people out, really. But we'll get into that in a bit.
4-4... I don't even know where to start. Phoenix once again ropes Apollo into being the defense in the test trial, regardless of Apollo's own personal wishes. In the flashback case, Phoenix... kind of doesn't act like Phoenix. He felt way too cocky to me, honestly. Plus, he was completely dumb when it came to the bit with presenting the forged page. Even further, he continues the disturbing "it's feelings that matter, not evidence and law" trend from the previous case. To the point where if you actually think about the Mason System, you realize that at least half of it--the seven-years-ago part--is completely faked evidence, and other things (presenting Thalassa's photo to Zak, presenting the nail polish to Vera) are further altered, basically him being "Yeah, I think this is what would have happened."
So Phoenix basically sets up an entire trial revolving around something he made up.
And he never gets called on it.
Well done.
All right, I've skirted around the moral argument long enough. The thing that really gets under my skin about AJ--and Phoenix's moral philosophy that is championed in the end--is that... especially in the world where the AA games are set, it's really scary.
Let's just get this one assumption out of the way first--judging by the surprise at Phoenix's ability to not only clear his client's name but find the real culprit in one move in the first case or so of PW1, we can deduce that in the AA world, you do not need to find someone else guilty to get a Not Guilty verdict. It just so happens that this is the way it works in the games because... hey, it's a game, and where would the fun be otherwise?
So Phoenix--and Apollo--have a method that's clearly the exception to the norm.
In the real world, in most of Western law, the tendency is towards lenience rather than punishment, ever since the
Orestia. It's the principle behind "innocent until proven guilty," "reasonable doubt" in murder trials, and--also in murder trials--the need for a unanimous jury decision to establish guilt. It's much easier to prove someone innocent than to prove someone guilty, reflecting the ideal that "It's better to let twenty guilty men walk free than to convict a single innocent," and I'm probably mangling the quote and I don't remember who said it in the first place but the sentiment is the same >_>
In the AA world, it's the other way around. It seems that most of the times, guilt is presumed.
The two times these sentiments are expressed, in the ends of 4-3 and 4-4... the frustration is not over inability to find someone innocent, but inability to find someone guilty. Apollo outright says that there's virtually no court in the country that would convict Machi as is, but he keeps going--to drive Daryan to breakdown and confession. It's admittedly trickier in 4-4 because the Judge outright says that he'll have to hand down a verdict if Apollo can't prove who sent the nail polish to Vera; but honestly, to me that just smacks of poor writing (much in the same way Kristoph told Phoenix that he couldn't use the obviously-missing-page of the journal as evidence). They'd established that the stamp had been the murder weapon, and that the stamp had come in the red envelope. Science today can date when things were created; and proving that Vera had just been 12 when the stamp came would have almost undoubtedly done the trick--what 12-year-old wants to murder her father?
But the jury system, and the "feelings" Phoenix blabbed on about... were used to break Kristoph down. Sure, in the end you ended voting on Vera, but it just feels like a contradiction of everything they spent three games establishing.
In a world where innocence is presumed, voting on feeling and intuition is obviously the way to go. Similarly, in a world where guilt is presumed, trusting the decision not to "law" and "evidence" but to "feelings" is downright scary. Especially when you consider that a good portion of the Mason System was Phoenix forging evidence.
How did you present the bottle of nail polish to Vera in the past when it came from Kristoph's cell? How did you present Thalassa's photo to Zak (before his murder) when you didn't get it until long after? Hell, how did Phoenix even have RECORDINGS of seven years past--he wasn't wearing the button-cam then.
There are three solutions: 1.) He traveled through time. 2.) It's shitty writing. 3.) He was making the evidence up.
I think that 1's out, and 2 doesn't necessarily have to rule out the other, so both 2 and 3 are true.
The Mason System is essentially, for a huge part, Phoenix going "Well, I think this is what would have happened." "I couldn't actually present this to Vera at the time, so I don't really know what she'd say." Etc, etc, etc. What's even shadier is the fact that you realize Apollo didn't know some of the stuff presented in the Mason System--so he obviously wasn't shown it, it was just the jury. The two attorneys weren't even permitted to watch the footage.
Now, because it's a game with a happy ending, Phoenix ended up telling the truth. Hooray. But he was still forging evidence, and they were still judging on
the truth that he unilaterally decided, and that he presented to them. Imagine if he'd been less scrupulous. He could have shown almost anything he'd wanted.
The last time a character in the series decided their own truth (that also turned out to be right) and presented the world that truth through forging evidence, she went to jail for an unspecified period of time.
So why should Phoenix get off scot free?
In the end, AJ has its strong points, but it also has a bunch of weak points and some genuinely scary moral issues that it champions. I haven't even said everything I've wanted to say, but I'm typing this all in the text box itself and it's getting sort of stream of consciousness.
PWAA: A
PWJFA: B+/A-
PWT&T: A/A+
AAAJ: C

(Awesome sig art by Axl99!)