Powers Fan
Gender: None specified
Rank: Prosecutor
Joined: Fri Mar 28, 2008 2:46 am
Posts: 703
Characters:Sissel(Detective)-GhostPowers-"Trick Time!"-Every Night, Sissel may try and use his Ghost Tricks to revive a dead
player. This is only possible while the character is a Ghost, and there is only a
40% chance of success.
"Rewind Time"-Every other Night, Sissel may choose to watch the final moments of a
dead player's life. In the case of lynch victims, he will learn who the last person
to action on them was. In the case of Mafia victims, he will learn who the last
person the player actioned on was and if applicable, the results of these actions.
This is only possible when the character in question is a Ghost.
"Phone Line"-Every other Night, Sissel may target a player and eavesdrop on their
phone calls. All PMs sent to this person will be forwarded to him. This ability doesn't work on Ghosts.
Win Conditions-Defeat the Mafia and convert Yomiel into one of the good guys.
Notes-If Sissel and another player with Ghost Tricks try and save the same player,
then the chance to save them increases. Since Yomiel cannot save anyone on his own,
he can only help if he tries to use his "Trick Time!" ability on the same person as
Sissel or Missile.
Sissel, Ray, and Yomiel can't be revived or affected by Ghost Tricks, and unlike normal
Ghosts, he will not die for good after a certain amount of time has passed.
If Lynne dies for good, Sissel cannot act the following turn.
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Lynne(Detective)-HumanPowers-"Investigate"-Every Night, Lynne may choose to investigate a player. She is still a
new detective however, so there is only a 50% chance of success. If she does happen
to succeed, she will learn the role of the player.
Win Condition-Defeat the Mafia.
Notes-Unlike other characters, Lynne has three nights before dying for good after
becoming a Ghost.
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Missile-AnimalPowers-"Bark Attack!"-Only usable when Missile is alive, it allows him to distract two
players every other Night. Distracted players will be unable to use their role.
"Trick Time!"-Only usable when Missile is a Ghost. Every Night, Missile may try and
use his Ghost Tricks to revive a dead player. This is only possible while the player
is a Ghost, and there is only a 10% chance of success.
"Rewind Time"-Only usable when Missile is a Ghost. Every other Night, Missile may
choose to watch the final moments of a dead player's life. In the case of lynch
victims, he will learn who the last person to action on them was. In the case of
Mafia victims, he will learn who the last person the player actioned on was and if
applicable, the results of these actions. This is only possible when the character
is a Ghost.
"Swap!"-Only usable when Missile is a Ghost, every other Day or Night. If used
during the Day, the person in danger of being lynched can be swapped with another
player of Missile's choosing. If used during the Night, Missile must select a
specific target. He can choose to either swap that target with another player of his
choice, meaning any actions meant for that target will be applied to the other
player, or switch the target of that player's actions to someone else.
Win Condition-End the game with Kamila alive.
Notes-After being killed, Missile will gain the ability to do Ghost Tricks. He will not
die for good after a certain amount of time like other Ghosts, but this makes it hard
for him to hide his identity. Unlike Sissel, Ray, and Yomiel, Missile CAN be revived, but
he will remain unaffected by all other Ghost Tricks as long as he's a Ghost himself.
If Missile and another player with Ghost Tricks try and save the same player, then
the chance to save them increases. Since Yomiel cannot save anyone on his own, he
can only help if he tries to use his "Trick Time!" ability on the same person as
Sissel or Missile.
Sissel, Ray, and Yomiel can't be revived or affected by Missile's Ghost Tricks.
If Kamila dies for good, Missile cannot act the following turn.
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Jowd(Detective)-HumanPowers-"Investigate"-Every other Night, Jowd may choose to investigate a player. Since he
is a much more experienced Detective than Lynne, he will learn their role without
fail.
"Restrain"-Every other Night, Jowd may use this ability to restrain a player from
acting during that phase. He may not use this and his "investigate" ability on the
same day.
Win Condition-Defeat the Mafia.
Notes-If Kamila dies for good, Jowd cannot act the following turn.
If Alma dies for good, Jowd cannot use his role the following turn.
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Cabanela(Detective)-HumanPowers-"Arrest"-Every other Night, Cabanela can arrest one player. The following turn, this
player will not be able to vote or act at all. If Cabanela dies, the arrested player
is released and told privately of their release.
"Track"-Every other Night, Cabanela can track a player to find out what they are
doing. This will reveal if one player has actioned on another. The catch, however,
is that he must choose another person to receive this information.
Win Condition-Defeat the Mafia.
Notes-If Lynne dies for good, Cabanela cannot act the following turn.
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Rindge(Detective)-HumanPower-"Investigate"-Every turn, Rindge can investigate a player. There is a 50% chance he
will successfully learn who this player has last actioned on.
Win Condition-Defeat the Mafia.
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Memry(Detective)-HumanPower-"Bug"-Every turn, Memry may target a player and try to plant a bug on them. There is
only a 50% chance it will work. If it does, all PMs sent to this person will be forwarded to her. Ghosts and Beauty are immune to this
ability. If Memry tries to plant a bug on Beauty, there's a 50% chance she will die.
Win Condition-Defeat the Mafia.
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Junkyard Super-HumanPowers-"Scan"-Every other Night, the Junkyard Super can scan a player and learn if they are
innocent or guilty. If he scans Yomiel, there is a 50% chance he will die if Yomiel
is not one of the good guys at the time. Should he survive, he will learn Yomiel's
identity.
"Birdie"-Every other Night, the Junkyard Super can send his bird out to retrieve an
item belonging to another player. This item will provide a clue to the owner's
identity. If used on Yomiel, he will get the Temsik Fragment.
Win Condition-Learn Yomiel's identity and stay alive.
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Kamila-HumanPowers-"Hide"-Every Night, Kamila may use this ability to hide with another player. If she
hides with a member of the Mafia, she becomes a hostage of that member and will stay
as such until they die. She will also be targeted by any abilities used on the
person she is hiding with, such as investigations and Mafia kills. While hiding,
Kamila is safe from any actions directed at her that Night.
"Call"-Every other Night, when not using her "Hide" ability, Kamila may call for
help. There is only a 20% chance she will be successful. If she is, her identity
will be revealed to Sissel, Lynne, Jowd, Alma, or Missile. If she is successful more
than once, her identity will not be revealed to the same person as it was the first
time.
Win Condition-Stay alive.
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Alma-HumanPower-"Sacrifice"-At any time during the round, Alma can sacrifice her own life to restore
that of a character who has died for good. If she dies using this ability, she will
immediately die for good.
Win Condition-End the game with Kamila alive.
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Bailey-HumanPower-"Panic Dance"-Every other Night, Bailey can use this ability to prevent three players
from voting the next Day.
Win Condition-Stay alive.
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Prime Minister-HumanPower-"Call Off"-Every Day, the Prime Minister can call off a lynch. However, he cannot call
off a lynch on any player more than once.
"Execution Order"-Once per round, the Prime Minister can order another play be
executed during either the Day or Night. This does not work on any Ghosts.
Win Condition-Defeat the Mafia and keep his family(Emma and Amelie) alive.
Notes-If either Emma or Amelie dies for good, he will be unable to act the following turn.
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Emma-HumanPowers-"Time-Out"-Every Day OR Night, Emma can use this ability on another player. They
will be unable to act at all, but will also be immune to all actions used against
them. It wears off the phase after it was used.
"Bottle Bash"-Every Night, if she hasn't used her "Time-Out" ability that turn, Emma
can strike another player with her bottle. This will result in a 50% chance of any
actions sent in before then being cancelled. If used on Amelie, she can't act the
following turn.
"Charm"-Every other Night, Emma can give another player one of her romance novel
manuscripts. This player cannot vote for her ever. Amelie, Kamila, and Missle are
not affected by this.
Win Condition-Survive with her family(Amelie and the Prime Minister).
Notes-If either Amelie or the Prime Minister die for good, Emma gains a one-time kill.
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Amelie-HumanPowers-"Protect"-Every other turn, Amelie can choose one player to protect other than
herself. If someone tries to hurt or perform a bad action on this player, they will
be safe. This ability can also be used on Ghosts.
"Trap"-Every other Night, if Amelie has not used her Protect ability, she can set up
a trap. There is a 30% chance this trap will stop a kill from happening.
Win Condition-Survive with her family(Emma and the Prime Minister).
Notes-If either Emma or the Prime Minister die for good, Amelie gains the ability to
incapacitate one player for an entire turn.
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Sith(Mafia)-HumanPower-"Deal"-By PMing the GM every other Night, Sith can propose a deal to another player.
He can offer them information or protection in exchange for them doing a certain
thing, such as sharing info or voting a certain way. The GM will decide if all the
aspects of the deal are okay and will make sure both sides are truthful. It is up to
the other player whether or not they accept this deal. Sith can only make one deal
per turn, but he can try a second time if the first deal does not go through.
"Steal"-Every other Night, Sith can steal from another player. If the player tries
to action that Night, Sith will either learn what they would have learned or stop
their action(in the case of things like killing or hiding). If he tries to steal
from Yomiel, he will get the Temsik Fragment, rendering Yomiel powerless.
"Gather"-Every Night, Sith can use this ability to gather information on a player.
He will then receive a hint to their identity.
Win Condition-Defeat the Detectives or get the Temsik Fragment.
Notes-Sith can freely communicate with the active assassin, which will be either Jeego or
Tengo, depending on which one is active. This means he will be alerted which player
this is.
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Beauty(Mafia)-HumanPower-"Sixth Sense"-Every turn, Beauty can activate this ability to sense Ghosts, mostly
Sissel, Missile, and to a much lesser extent, Yomiel. If used during the Day, she
can target a certain player and will be told if there are any traces of paranormal
activity. If one of those Ghosts is who she targets or actions on her target, she
will get a positive reading.
"Seduce"-Every other Night, Beauty can seduce another player, making them do whatever
she wants the following turn, such as vote a certain way or use their actions on a
certain player, etc. She cannot, however, force them to give her information. Once
a player has been seduced, they cannot vote for her. This does not work on Kamila,
Amelie, or Missile.
Win Condition-Defeat the Detectives.
Notes-Beauty and Dandy know eachother's identities from the start.
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Dandy(Mafia)-HumanPower-"Kidnap"-Every other Night, Dandy can try to kidnap a player. He can only hold one
player at a time and must send the GM reasonsable random demands. His hostage will
be released if these demands are met, he releases them, or if he is killed. Ghosts
cannot be kidnapped.
"Evasion"-Every other turn, if he did not use his Kidnap ability, Dandy can try to
Evade actions against him or being killed by the Day vote. He has a 50% chance of
succeeding. If he manages to avoid the Day kill, the person next in line will be
killed, unless there is no one else.
Win Condition-Defeat the Detectives and keep Beauty alive.
Notes-Beauty and Dandy know eachother's identities from the start.
If Beauty dies for good, Dandy cannot act the following turn.
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Crooked Doctor(Mafia)-HumanPowers-"Plant"-Every other Night, the Crooked Doctor can plant evidence on a player that
will make them appear guilty if investigated. The effects of this are permanent. If
he tries to plant evidence on Cabanela, there is a 50% chance he will die.
"Blackmail"-Every other Day, the Crooked Doctor can choose to blackmail a player and
force them to refrain from speaking in the thread or force them to vote a certain
way. If the player chooses to go against this, there is a 50% chance they will die.
Win Condition-Defeat the Detectives.
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Jeego(Mafia)-HumanPower-"Shoot"-Every Night, Jeego can target a player to assassinate. Due to his poor
eyesight, there is a 10% chance he will miss. This ability can also be used on
Ghosts.
Win Condition-Defeat the Detectives.
Notes-Jeego will know who Sith is from the start.
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Tengo(Mafia)-HumanPowers-"Shoot"-Every Night, once Jeego has died, Tengo can target a player to assassinate.
Always one step ahead, his target's actions will also be cancelled. This ability
can also be used on Ghosts.
"Tie Up"-Every other Day, Tengo can tie up another player, preventing them from
voting or acting the rest of the turn.
Win Condition-Defeat the Detectives.
Notes-Only becomes active once Jeego has died. Will learn who Sith is at this time.
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Yomiel-GhostPower-"Possess"-Every turn, Yomiel can possess a player and direct their actions. He
cannot possess the same player two times in a row. Possession will wear off the
following turn or earlier, if he chooses to. If Yomiel knows the role of the player,
he can manipulate their actions better. The possessed player will not be aware of
anything that happens during their possession.
"Trick Time!"-Every night, Yomiel can choose to manipulate objects. Unlike Sissel
and Missile, he cannot go back in time, so he can't use this ability to revive a
player without their help. It is advised to arrange such things with them if their
identity is known, but if he wants to save a player, he can try using the ability on
a Ghost and hope Sissel or Missile does the same. If Yomiel targets a normal Ghost,
nothing will happen. If he targets Sissel or Missile, they can't use any of their
powers that Night. If he targets a living player, they can't use any of their powers
that Night, and there is a 20% chance they will die.
"Shell"-Yomiel's immortal body protects him from harm as a Ghost. This ability is
always active, unless he is possessing or has lost his Temsik Fragment.
Win Condition-Will share the win condition of whoever identified him. Until then,
his goal is to be the last one left standing-he wins when everyone else is dead/Ghosts.
Notes-Cannot be affected by Ghost Tricks unless possessing someone and therefore cannot be
revived.
He can help Sissel, Missile, or both to save another player, increasing their chances
by 50%.
Unlike other Ghosts, he will not die after a certain amount of time has passed.
Unlike all other players, Yomiel is neither a good guy or a bad guy. He can become
one or the other if the either Sith or Sissel PM the GM and correctly identify Yomiel(
this can only be done every other turn, and they will not learn if they are right).
If identified, Yomiel will then share the goal of whoever identified him. This is
only possibly until there are only five of the twenty-one players left.
As Yomiel is not an ordinary Ghost, he cannot be killed by normal means. His Ghost
is hidden within the shell that is his old body, which is immune to damage. Thus, he
can only be killed while possessing or if his Temsik Fragment has been stolen. If
his Fragment is stolen, he will get it back if he manages to possess the theif.
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Ray-GhostPowers-"Enlighten"-Every other Night, Ray can choose to reveal one person's identity to
another player. He selects a player, then chooses who he wants to know their
identity. He will also learn this player's identity.
"Extend"-Every other Day, Ray can use this ability to grant another day to a Ghost.
Win Condition-End the game with Kamila and Lynne alive.
Notes-Unlike other Ghosts, cannot be revived and will not die after two days.
If Lynne or Kamila dies, he will be unable to act the following turn.
Last edited by TheSteelSamurai on Tue Aug 02, 2011 6:04 pm, edited 3 times in total.