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Re: Gyakuten Saiban 5: The Long and the Short of itTopic%20Title
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Apollo was the protagonist for GS4, but the focus were the events surrounding him. The same could be applied to this game: Phoenix is the main character, but the highlight is what's happening. It's reasonable to think of this, seeing as how this game should be centered on what Wright said in AJ: dark days are awaiting the courts.
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Mary Faraday wrote:
And the lady in yellow.. being Trucy? Okay, whoa. She can't be Trucy, that's completely impossible.

1. Trucy has brunette hair. Not orange hair. Sure, she could have dye her hair but.. yeah.
2. She is a magician. I doubt she would appear without a silk hat, because that is not how she acts.
3. Also, her face is much different from the 'lady in yellow'. Because she has brighter eyes and all. But look for yourself:

Spoiler:
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Yeah. I'm getting a headache from all those theories. :meekins:


It's true, New Girl is definitely not Trucy. She's visibly older. That's why her facial features are less round. However, she still looks simmilar enough to Trucy for them to be related and that's what my theory from earlier is built upon. (Along with other evidence) Basically, New Girl and Trucy have identical face and body types, but in different stages of maturity. Give Trucy 5-10 years and she'd like develope a similar "pointy" face. New Girl, however, also has much lighter hair and eyes, both of which I find reminiscent of Thalassa (though Thalassa's hair has a different hue, New Girl's is more reddish. The red could come from Apollo's father's side, Apollo himself has reddish-brown eyes, after all.)

So, basically, yeah, New Girl being Trucy is next to impossible, but I find it very likely she's related.
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Re: Gyakuten Saiban 5: The Long and the Short of itTopic%20Title

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If you think about it, having GS5 continue to follow Apollo's family would follow the pattern of the first three games; just centering around a magic family instead of a mystical family. Doing this shouldn't feel forced, since Apollo's story is underdeveloped at this point. Of course, having Phoenix in the center seems a bit strange at first, but Phoenix was pulling the strings in GS4 anyway. As long as Apollo and co. aren't simply dragged along by whatever Phoenix does, it could work. Otherwise, they are just dumb (not self-motivated) plot devices.
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Now I understand what they mean that fan speculation/theories can be wield (I.E. new girl = Trucy).
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Neni wrote:
Give Trucy 5-10 years and she'd like develope a similar "pointy" face.


Qué? You can get rid of the fat from your face (which Trucy doesn't have) but you can't change the shape of your jawbone and elongate your chin without surgery.


Neni wrote:
So, basically, yeah, New Girl being Trucy is next to impossible, but I find it very likely she's related.


I agree with this, and the eyes are really too similar for them not be related IMO...
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blahmoomoo wrote:
If you think about it, having GS5 continue to follow Apollo's family would follow the pattern of the first three games; just centering around a magic family instead of a mystical family. Doing this shouldn't feel forced, since Apollo's story is underdeveloped at this point. Of course, having Phoenix in the center seems a bit strange at first, but Phoenix was pulling the strings in GS4 anyway. As long as Apollo and co. aren't simply dragged along by whatever Phoenix does, it could work. Otherwise, they are just dumb (not self-motivated) plot devices.


Exactly. The Gramayre's are very simmilar to the Feys in a way, I mean, think about it: The "Master" and the "Heir" have caused simmilarly much trouble as titles and both families have an eternal backstabbing thing going on.

I would love to see that more explored.

Also, remember, Maya was called Nick's "partner", but only really investigated alongside him in, like, 2 cases per game. So it's entirely possible we'll have cases in this where trucy and Apollo will be Nick's partners instead of branchhair, simmilarly to how Pearl would sometimes take over for Maya.


.:looby:. wrote:
Neni wrote:
Give Trucy 5-10 years and she'd like develope a similar "pointy" face.


Qué? You can get rid of the fat from your face (which Trucy doesn't have) but you can't change the shape of your jawbone and elongate your chin without surgery.


Neni wrote:
So, basically, yeah, New Girl being Trucy is next to impossible, but I find it very likely she's related.


I agree with this, and the eyes are really too similar for them not be related IMO...



Personally, I've made the experience that jaws become more defined with age. Compare Bratsworth and Adult!Edgeworth. (It's not that visible, but still.) Trucy is only 15 and rather short for her age too (She's 1 1/2 heads shorter than Apollo, who is ALREADY pretty short, being shorter than Franziska. FRANZISKA, who used to have a Napoleon complex, you mind. So yeah. Short Gramayre siblings are short.)

If she had a growth spurt, her face could easily become more defined too.
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Auraion wrote:
I hope maya makes a cameo. I just hope she doesn't make a victim cameo.


I wish
They can't kill her off. Otherwise, 3-5 would've been an entirely different case and Dahlia would've had no proper reason to bitch about the trouble so much.

True, the assistant looks like a Vocaloid.... maybe that's why she looks so unfitting in the GS universe. Nothing against Vocaloid or GS, but it just .... no, it doesn't work together.

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So... is this gonna be the game that's gonna divide the fanbase, seeing as we have some happy for having Phoenix back while others wish Apollo would get more time? Personally, I could care less as long as the game is good and I enjoy it.
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Pierre wrote:
Man...that looks dull...this actually makes me worried for KH3 (since that team worked on the battle system)


I feel the same
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dullahan1 wrote:
So... is this gonna be the game that's gonna divide the fanbase, seeing as we have some happy for having Phoenix back while others wish Apollo would get more time? Personally, I could care less as long as the game is good and I enjoy it.


It's not that I want to *play* Apollo as much as that I want a good, interconnected plot like that of the first 3 games. But the fact that the AAI team is on this makes me wonder if that's possible.
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Neni wrote:
dullahan1 wrote:
So... is this gonna be the game that's gonna divide the fanbase, seeing as we have some happy for having Phoenix back while others wish Apollo would get more time? Personally, I could care less as long as the game is good and I enjoy it.


It's not that I want to *play* Apollo as much as that I want a good, interconnected plot like that of the first 3 games. But the fact that the AAI team is on this makes me wonder if that's possible.

It's not that I want to *play* Apollo as much as that I want a good, interconnected plot like that of the first 3 games. But the fact that the GK2 team is on this makes me sure that it's possible.
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Bad Player wrote:
Neni wrote:
dullahan1 wrote:
So... is this gonna be the game that's gonna divide the fanbase, seeing as we have some happy for having Phoenix back while others wish Apollo would get more time? Personally, I could care less as long as the game is good and I enjoy it.


It's not that I want to *play* Apollo as much as that I want a good, interconnected plot like that of the first 3 games. But the fact that the AAI team is on this makes me wonder if that's possible.

It's not that I want to *play* Apollo as much as that I want a good, interconnected plot like that of the first 3 games. But the fact that the GK2 team is on this makes me sure that it's possible.

It's not that I want to *play* Apollo as much as that I want a good, interconnected plot like that of the first game. But the fact that story drained Phoenix is on this makes me dread the outcome.
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Can I join in?

It's not that I want to *play* with.. nevermind.


dullahan1 wrote:
So... is this gonna be the game that's gonna divide the fanbase, seeing as we have some happy for having Phoenix back while others wish Apollo would get more time? Personally, I could care less as long as the game is good and I enjoy it.


This! But I'm sure it'll be amazing. I'm easily pleased though, and I'm kind of nervous that they might kill a main-ish character off XD
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Wooster wrote:
It's not that I want to *play* Apollo as much as that I want a good, interconnected plot like that of the first game. But the fact that story drained Phoenix is on this makes me dread the outcome.

Hm, fair enough.
We have the past 7 years of Nick's life a mystery (and sorta AJ, since he was offscreen so long), so I don't think they would have too much trouble sticking something new into Nick's backstory to make the story interesting.

We'll just have to wait and see. I, personally, am optimistic, tho xP
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Wooster wrote:
Bad Player wrote:
It's not that I want to *play* Apollo as much as that I want a good, interconnected plot like that of the first 3 games. But the fact that the GK2 team is on this makes me sure that it's possible.

It's not that I want to *play* Apollo as much as that I want a good, interconnected plot like that of the first game. But the fact that story drained Phoenix is on this makes me dread the outcome.


Good one Wooster. That too.

And yeah... GK2 was a long series of AMAZING, BREATHTAKING IDEAS... with downright HORRIBLE execution, mainly due to unbelievably stiff dialouge and pacing to me. :yuusaku:
Feel free to disagree, but I felt more "Wow"ed reading up the plotsummaries on AA Wiki after I had played the game than while I actually played it.

And no, it's not due to my Japanese skills. I regularly play dialoug-heavy videogames in Japanese and usually enjoy them just as much as in English or German, if not even more.
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This won't impede me to enjoy the game, but I'm commenting on the irks and observations of other fellow fans. Honestly, I am a bit annoyed at this, but I'll enjoy, anyways.
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I am sorry to be the pessimist here. :sadshoe: It's just that the writing was what drew me into Ace Attorney in first place, not the gameplay. I live for Characteranalysis, but neither AAI, nor AAI2 gave me even half as much to work with as the other games gave, despite the potential that should have been there. I'm really not trying to minder anyone else's enjoyment of the game, I am just not all that easy to please when it comes to plot and characters. I'm afraid of playing the new game just to find that it has nothing to offer to me, which might lead into AA falling from grace on my list of favorite 3 game series of all time, which'd be sad, because it'd be damn hard to replace it.

Or, short: I am just getting sentimental. Excuse me. :payne:
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You can always tone down your expectations. These are like hype, too much can hurt you.
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Would you believe me that I tried to do that and I ended up getting depressed from my lack of expectations? Really, it's too late by now. I've been hyped too much for GS5 in the past to not get upset over anything negative regarding it anymore. *sigh*

Good thing though GS isn't the only thing at TGS I'm looking forward to. There's several other gameseries that got me hyped. If the GS5 info is disappointing, Nintendo and my ever faithful Square Enix (SAY NOTHING, I love them they made my highschool years bearable with KH and TWEWY.) will feather off the fall.

Basically, I'm just really conflicted because I take Canon very seriously and never ignore any Canon details in my character analysis, so anything GS5 does to any returning character (especially Phoenix) I will have to take into account in future analysis. If contradictions crop up due to that (as they did when I integrated AAI into my analysis of Edgeworth, oh hahahaha, boy) it's still frustrating, even if I always can go back and enjoy earlier games. >_>

I'm just a nerd like that.

...Nevermind me, by this point I am basically just talking to myself, trying to make sense of why I am so worried in first place. I will stop now.

Carry on.
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I'm in it mostly for the mysteries. And they've gotten better and better with each game (except JFA -.-'), especially stepping it up a notch with the recent games, so that's why I'm going to be haipe no matter what they reveal.

(Unless it's something exceedingly terrible and stupid. Like, "Hey, remember that emotion thingy? Well, guess what's replacing cross-examinations! :awesome: ")
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Quote:
Would you believe me that I tried to do that and I ended up getting depressed from my lack of expectations? Really, it's too late by now. I've been hyped too much for GS5 in the past to not get upset over anything negative regarding it anymore. *sigh*

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Quote:
Good thing though GS isn't the only thing at TGS I'm looking forward to. There's several other gameseries that got me hyped. If the GS5 info is disappointing, Nintendo and my ever faithful Square Enix (SAY NOTHING, I love them they made my highschool years bearable with KH and TWEWY.) will feather off the fall.

KH and TWEWY are good enough factors to keep you distracted.

Quote:
Basically, I'm just really conflicted because I take Canon very seriously and never ignore any Canon details in my character analysis, so anything GS5 does to any returning character (especially Phoenix) I will have to take into account in future analysis. If contradictions crop up due to that (as they did when I integrated AAI into my analysis of Edgeworth, oh hahahaha, boy) it's still frustrating, even if I always can go back and enjoy earlier games. >_>

I'm just a nerd like that.

...Nevermind me, by this point I am basically just talking to myself, trying to make sense of why I am so worried in first place. I will stop now.

Carry on.

That's your way of appreciating the games, nothing else. Although it seems to be a bit extreme, there's nothing bad about it. It's like a book circle, except sometimes you're alone or here.
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Bad Player wrote:
I'm in it mostly for the mysteries. And they've gotten better and better with each game (except JFA -.-'), especially stepping it up a notch with the recent games, so that's why I'm going to be haipe no matter what they reveal.

(Unless it's something exceedingly terrible and stupid. Like, "Hey, remember that emotion thingy? Well, guess what's replacing cross-examinations! :awesome: ")


It's true, AAI and AAI2 are superior to AA1-4 in everything but writing. I will never deny this. The cases have considerably less holes and the logic is more sound. (If ridiculously simple at time, but well, right balance is hard to achieve.) That's why I would never even dare calling them "bad games". That would be a lie.

But they're not the stories AA1-4 were. The emotion, the characters, how everything branched off and tied back together to the beginning...that's what I really miss.

In my opinion if you took the AAI Team, and made Takumi the main writer, you'd probably get AA games so amazing they bend the fabric of time and space. But I wonder if that's ever gonna happen.

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Don't worry, I will. I'm just that overemotional kind of person who can't get used to the idea that something won't turn out quite as good as she hoped it to be very quickly. :yuusaku:
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Neni wrote:
...Nevermind me, by this point I am basically just talking to myself, trying to make sense of why I am so worried in first place. I will stop now.

Neni wrote:
I'm just that overemotional kind of person who can't get used to the idea that something won't turn out quite as good as she hoped it to be very quickly. :yuusaku:


I feel almost the same way Neni. Almost worried that I'll get let down XD even though I know for a fact that it could be crap and I wouldn't complain.
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Last edited by Louise on Sun Sep 09, 2012 1:40 am, edited 1 time in total.
Re: Gyakuten Saiban 5: The Long and the Short of itTopic%20Title
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Neni wrote:
But they're not the stories AA1-4 were. The emotion, the characters, how everything branched off and tied back together to the beginning...that's what I really miss.

I admit the emotions and maybe characters may not have been like they were in the GS games, but... how can you say that the plot of GK2 didn't branch off everywhere and then tie back together to the beginning?!
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Neni wrote:
But they're not the stories AA1-4 were. The emotion, the characters, how everything branched off and tied back together to the beginning...that's what I really miss.

I haven't played GK2so much, so I don't know how that worked, but I agree with you in that GK1 was just a "one after the other" case, there was no real link between the first case, and the last, like in the first four.
Spoiler: The links in each game
AA1: DL6; Edgeworth and Mia's History
AA2: What it means to be a true lawyer, More adaption to the 1st game
AA3: Dahlia and Phoenix's history
AA4: Phoenix and him losing his badge
GK1 was just "This happened yesterday, then this happened, then 7 years ago..., then today this is happening.
It was all compressed (Although it did show How Gumshoe and Edgeworth met).
I honestly loved all of them, but I did notice this. I just played along enjoying them like I did the previous games.

Also, on another weird un-related note:
Image Image
Both the same screenshots were on GS5's official site, but why does one have the police guards at the door, and one does not? I think the backgrounds won't be static, like in the previous games, maybe this is to emphasise something important happening, where the police guards run off, behind you.


Last edited by SuperAj3 on Sun Sep 09, 2012 1:21 am, edited 1 time in total.
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Her necklace has also changed colours. ^_~
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Ash wrote:
Her necklace has also changed colours. ^_~

I didn't see that!
Is this the magical item used in this game. (So they're sticking to the themes of "Magatama, bracelet, Little Thief")
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SuperAj3 wrote:
Also, on another weird un-related note:
Image Image
Both the same screenshots were on GS5's official site, but why does one have the police guards at the door, and one does not? I think the backgrounds won't be static, like in the previous games, maybe this is to emphasise something important happening, where the police guards run off, behind you.


I'm guessing that the one without the guards was an earlier screenshot, before they had the officers modeled.

No idea why that necklace changed though... it looks as if there was a rendering glitch or texture issue. That color just doesn't fit in... Could be wrong though, since the blue-tinted one still has the little detail mark on it.

Also, if you do a quick comparison, you'll also notice that she is in slightly different positions. So idle animations will have some natural swaying, rather than standing stiffly.
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Missing bailiffs: Perhaps they're having a VERY private conversation?
Necklace color: So the investigative tool is a necklace now?
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blahmoomoo wrote:
I'm guessing that the one without the guards was an earlier screenshot, before they had the officers modeled.

No idea why that necklace changed though... it looks as if there was a rendering glitch or texture issue. That color just doesn't fit in... Could be wrong though, since the blue-tinted one still has the little detail mark on it.

The scan from the magazine though had the officers in it, and aslo
Image
Glowing necklace in this one to.
Maybe the screenshot without the guards was an earlier one, but I think the necklace wasn't a rendering issue. It's more that it could glow. It also matches the colours used in the new system screenshots:
Image

blahmoomoo wrote:
Also, if you do a quick comparison, you'll also notice that she is in slightly different positions. So idle animations will have some natural swaying, rather than standing stiffly.

I guess that's understandable, seeing as they're using 3D models, they can bring the characters more to life, as opposed to them just blinking when not talking.


Reimitsurugi wrote:
Missing bailiffs: Perhaps they're having a VERY private conversation?

Maybe that means there's more to the 1st case we are yet to discover?
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Ah, didn't notice the glowing necklace in the other screenshot. Then I guess the one with the guards and glowing necklace is most likely a newer screenshot then.

And yeah, I would have expected idle animations (you see that in the PL v. AA trailer too), but these screenshots essentially confirms it at least.
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The font for the "???"
is also slightly different. So I think the one without the guards has to be an earlier screenshot. (Which is weird because that same one is featured on the site, the one with the guards I found by playing around with the URL)
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SuperAj3 wrote:
Neni wrote:
But they're not the stories AA1-4 were. The emotion, the characters, how everything branched off and tied back together to the beginning...that's what I really miss.

I haven't played GK2so much, so I don't know how that worked, but I agree with you in that GK1 was just a "one after the other" case, there was no real link between the first case, and the last, like in the first four.
Spoiler: The links in each game
AA1: DL6; Edgeworth and Mia's History
AA2: What it means to be a true lawyer, More adaption to the 1st game
AA3: Dahlia and Phoenix's history
AA4: Phoenix and him losing his badge
GK1 was just "This happened yesterday, then this happened, then 7 years ago..., then today this is happening.
It was all compressed (Although it did show How Gumshoe and Edgeworth met).
I honestly loved all of them, but I did notice this. I just played along enjoying them like I did the previous games.

Um... No?
Spoiler: AAI
Case 1: Portsman was a corrupt prosecutor for the smuggling ring, Portsman tries to hide the videotape evidence for the smuggling ring, and Badd steals Yatagarasu evidence
Case 2: Cammy Meele was an agent of the prosecuting ring
Case 3: Ernest's company had (vague) ties to the smuggling ring, and Lang was investigating for leads on the corrupt prosecutor in the Prosecutor's Office (Portsman)
Case 4: To stop the Yatagarasu from meddling with the smuggling ring, Calisto, the mole in the Yatagarasu, kills Mack Rell and Byrne Faraday to steal the Yatagarasu's Key for the ring
Case 5: Kay was chasing after her father's killer, the Yatagarasu's Key ended up being important evidence, the evidence Portsman tried to hide and that Badd stole in case 1 ended up being important, and the killer was the leader of the smuggling ring.

Every single case was connected to the overarching plotline with the smuggling ring. Some of the cases weren't tied that strong (2 and 3), but there was still a link between all five cases, and especially between the first and last two.

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Re: Gyakuten Saiban 5: The Long and the Short of itTopic%20Title
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Bad Player wrote:
Um... No?

Spoiler: I understand, but
I remember it was about the smuggling ring, but that didn't really affect the main character's back story. It did affect Kay's story, but she was introduced in that game. The whole Calisto Yew and Yatagarasu only affected Edgeworth through that one case. I guess it was like they created the history it conflicted, not going with AA1-3's Edgeworth story.


Don't get me wrong. I loved the game, and don't have anything against it, or the story they tell. I just thought it was a little squished compared to the other games.
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Quote:
Maybe that means there's more to the 1st case we are yet to discover?

After AJ, first cases have been interlinked with other cases or even the last one.
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Is it too late to talk about why we are/aren't excited for this game?

I just think it's going to be great regardless because I can brag that I'm playing a game about attornies. :payne:
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SuperAj3 wrote:
AA1: DL6; Edgeworth and Mia's History
AA2: What it means to be a true lawyer, More adaption to the 1st game
AA3: Dahlia and Phoenix's history
AA4: Phoenix and him losing his badge
GK1 was just "This happened yesterday, then this happened, then 7 years ago..., then today this is happening.
It was all compressed (Although it did show How Gumshoe and Edgeworth met).
I honestly loved all of them, but I did notice this. I just played along enjoying them like I did the previous games.

Wait a minute...
So you do accept something as unspecific and meaningless as "what it means to be a true lawyer", but don't recognize the Yatagarasu for GK1?
Honestly, the four cases in AA2 were basically not connected at all.
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Lusankya wrote:
Honestly, the four cases in AA2 were basically not connected at all.
I know, I was trying to find a link, but I just finished playing JFA again, and... oh never mind. I honestly thought AA2 was just a sequel. Just for more cases. I admit the GK1 story did have more connection than AA2. (I did say "more adaption to the 1st game)
I will repeat again, I have nothing against Ace Attorney Investigations. I've been playing them all in order from the hype, and just finished JFA, and it made me think "It's not as bad as what I thought." Now I'm onto T&T, and that'll start to make me favour the 3rd one. (It has been my favourite from the start. I liked playing as Mia)

Let's get back to the topic. Ace Attorney 5! :keiko:
I like how the 1st prosecutor is still your standard Winston Payne, but it's not him. (I've nicknamed him Stonwin Payne, seeing as His Japanese name is just a reverse of the Kanji of Winston's Japanese name)
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blahmoomoo wrote:
Also, on another weird un-related note:
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No idea why that necklace changed though... it looks as if there was a rendering glitch or texture issue.


The necklace glows. That article said her initial design made her look like an alien 'when her background was different'. It used to be from outer space! Then they changed it.

I don't know why they're allowed to have all these alien necklaces and bracelets in court, isn't it cheating? Sure, ghosts, but it was just a person who used to be alive... Now Phoenix
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is warping spacetime or something, look at the stars. This must be how he time travelled in the MASON System and knew the date the planets would align for the vs Misham murder.

dullahan1 wrote:
So... is this gonna be the game that's gonna divide the fanbase, seeing as we have some happy for having Phoenix back while others wish Apollo would get more time? Personally, I could care less as long as the game is good and I enjoy it.

What, like the last game(s) didn't 'divide the fanbase'?

The four cases in JFA were thematically connected.
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icer wrote:
The necklace glows. That article said her initial design made her look like an alien 'when her background was different'. It used to be from outer space! Then they changed it.

I don't know why they're allowed to have all these alien necklaces and bracelets in court, isn't it cheating? Sure, ghosts, but it was just a person who used to be alive...

It's that whole view that it's fiction. I'm sure that when it was made, the idea of a game based on law may not have been as interesting and encapsulating, so adding these "systems" sort of not only adds to the interest, but adds more challenge.
(Like getting information breaking psyche-locks, or looking at the witnesses and their habits)

icer wrote:
What, like the last game(s) didn't 'divide the fanbase'?

I don't like that whole view of fanbases dividing. Everyone can have their own views on the series, and at the end of the day, We all play it because we've (now) grown up with it. I've been playing the series over and over for years, and have never gotten tired of it.
I want GS5 to be the same. If it's not, I'll still have 5 more that I can play. (My Japanese is not good enough to understand GK2 :sadshoe: )
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Ah, I didn't want to start a fight over if GK is interconnected or not!! I should have been clearer, I'm sorry.

I meant the overarching plot of the first three games. All seemed seperate and each character had their own story, but in the end, all tied back to Phoenix, in a very roundabout way. It wasn't too unrealistic (since the relationships were well explained and often went long ways), so Phoenix could be the center of the overarching plot without being the center of the Universe. Also, he shared that honor of being the "hub" between everything with Edgeworth, Maya and Mia.

That's something I missed in GK1 and 2. GK1 generally seemed like the cases had only loose afterthoughts of connections between them. GK2 made a glorious attempt at tying the plot together into one, giant epic, which would have worked wonderfully, hadn't the writing been... Well, maybe that's just me, but I personally found the Character Writing and Dialouge quite atrocious in parts. The only case I liked was "The Inherited Turnabout". I don't know why, but something just... clicked and *worked* in that case, probably because it tied back to DL-6 again and Gregory and Tateyuki were actually developed, lovable, well written characters. Had the rest of the game been like this, I'd probably have loved it to pieces. (Even if the DL-6 thing is overdone by now)

Still, GK2 didn't feel like it focused on Edgeworth that much, even when it did, because we weren't given enough insight into Edgeworth's thoughts on the matters and when we were, it didn't tell us much and felt forced because (unlike Phoenix, who, ironically, always reflected and monologued meaningfully and analytical on matters like this), Edgeworth always basically recounted stuff we already knew to himself without adding much actual emotion or analysis to it. That made... that thing that happens to him feel downright *trivial* when we compared it to the one, infamous time it also happened to Phoenix. :yuusaku:

...Actually, come to think of it, though, "Inherited Turnabout" is a reason to be hopeful for the upcoming game, because it prooved that Yamazaki CAN write well, if he TRIES. Well, at least when the character in question is named "Gregory Edgeworth" or "Shigaraki Tateyuki"...

Who knows, maybe he'll handle Phoenix well... Here goes hoping... once more... :yuusaku:
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