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Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title
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I see...

Spoiler: Door 3
Oh yeah, I think I remember that one. Junpei tricking everybody once again...Lol, I think I realised why I got the Sub ending on my first playthrough... that's because I was always chosing the door where I'd be with Akane :p

I remember going 4 > 8 > 2


Spoiler: True ending spoilers
Yeah, I see, so that's the 'Normal' ending, right? It's the one where you get a message going like 'You did it, but you haven't discovered the truth' or something.... right?


Man, I REALLY need to go replay 999 one of those days, it's weird just how little of it I actually remember, besides the main parts. And I can't imagine what it'll be like with VLR, which is ten times more complex than 999... Hopefully, I'll find the time to replay both in the near future, I'm already showing some Zero Escape-withdrawal symptoms :p

But I've just realised the reason why I don't remember so much the different paths in 999 might be because they're much more complex if you don't follow a walkthrough to get each ending. There's actually several ways to reach a particular ending (like the sub one), something I didn't really do when I played the game.

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@ L-A, yeah I'm sure it was yesterday, the date on my message said 15/1/13 (15 January).


Hmmm, that's weird.
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Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title
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So I just beat the game truly.

You were right L_A I shoulda just looked up a walkthrough but wow.

Man....I'm just gonna get the tags up.

Spoiler: 999's everything really
So err...was that meant to be Alice at the end? I just don't get what she'd be doing there of all places I mean...the lady looked like Lotus but Lotus was in the car and she sort of looked more Egyptian in her clothing than Lotus did. How did Akane....exist to be Zero? Did people hallucinate her? It would explain her unKanny (PUNS) knack for just disappearing when people look away for a second. It's implied Seven neglected to mention her death or lied about it but if she didn't even die and solved the puzzle why wouldn't she just transfer the sudoku solution to Junpei, hell what was the point of any of it if not for simple vengeance which doesn't even make much sense either as why wouldn't Santa simply kill Ace when he had the chance after escaping instead of leaving him tied up. Speaking of Ace I actually liked him at first XD I went out of my way to hang out with him, which is how I got axed in the end I guess at first. Was really glad 7 turned out to be a cool fun guy who is honestly one of the nicer dudes in the game XD. If Zero is some time-travelling future projection of Akane then was Seven also in on the plot? If Seven had let Junpei know he survived would he have even tried the whole past-present Sudoku quiz properly. Gah I have more opinions but I think I need to mull things over more.

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Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title

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Spoiler: All the 999 spoils
You probably want to read the official Q&A. There's a bunch of information in there that can clear up your confusion.

1. There's an explanation for that in VLR. I won't say anything more than that for now.

2. Think of Akane as existing in a paradox where she could or couldn't have survived. As long as there is a chance for her to survive (in essence, as long as the furnace incident hadn't happened exactly nine years ago yet), she exists. There's something in the Q&A about this.

3. The primary point of the game was to save Akane. Without the transferal of knowledge through the morphogenetic field, she would have died. Getting revenge by causing Ace to kill the major players was a bonus, and at least she didn't directly murder anyone. But in a sense, the purpose of the game was the game itself. She just had to act out the game as she had seen it nine years ago, otherwise she would cease to exist.
By the way, did you notice the reason why the game was narrated on the bottom screen and from Junpei's first person point of view on the top? And the reason why the sudoku puzzle was upside down? The screen on top is Junpei and the screen on the bottom is Akane observing what she can see through his eyes. That blew my mind, and made me realize the game wouldn't work on any other game platform (at the time).

4. It is implied that Seven had knowledge about the game. But remember, the morphogenetic field can only be accessed under extreme stress (dire situation) and inspiration (the puzzles). If someone just told Junpei exactly what he had to do, the stress requirement would be broken and the link between him and Akane's past self would be broken.

5. Ace really did a good job at hiding his true self, except for the few times when he acted odd (like when Ace took the watch in the bridge so he could go ahead and ultimately murder that guy). I was surprised that he ended up being evil, but it seems that some other people suspected him all along. Oh well.
Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title
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Spoiler: Here we go...
Yes, that's Alice at the end. (VLR!Alice, not Allice.) 999 ending was a gag ending that wasn't planned to have a sequel, so Alice in VLR is basically there to explain it. The explanation is pretty contrived, but they had to explain that gag ending somehow.

I don't get what you mean by "exist to be Zero" xP She (and Santa) became Zero in order to save her. The reason she disappeared in the bad endings is because you went into a timeline where you didn't save June in the past, meaning she died in the past, meaning... well... she didn't exist now. Her "fever" was her disappearing from going to a bad timeline. (Although her fever at the beginning after The Ninth Man dies is a pseudo-plot hole.)

It's (purposefully) ambiguous whether Seven was working with Santa/June or if they had his memories altered. The interview/answers section of the 999 implies it's the latter, actually...

It's not that June solved the sudoku puzzle and transferred the answer to Junpei. In fact, it's the opposite: Junpei solved the sudoku puzzle and transferred the answer to June in the past to allow her to escape. That was the whole point of this Nonary Game--to create the situation necessary for Junpei to solve the sudoku puzzle in order to transfer the solution to June in the past to save her life.

(But I too have no idea why Santa/June didn't disable the incinerator. I mean really. (it's cuz june is a massive jerk))


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Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title

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Spoiler:
Threat of incineration = TONS of stress on Junpei. More power to the morphogenetic field access!

Also, Ace was incinerated in the Safe ending (IIRC). So it couldn't be disabled from the start.

Finally, remember that Akane didn't plant bombs in everybody. Only those who were going to explode got the bombs. Ace killed the ninth man to confirm that the bombs existed, but what he didn't know was that Akane had the upper hand. Also, he didn't know that June was Akane due to his prosopagnosia, so that definitely worked.


Pierre: I forgot, did you play VLR first?
Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title
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blahmoomoo wrote:
Spoiler: All the 999 spoils
You probably want to read the official Q&A. There's a bunch of information in there that can clear up your confusion.

1. There's an explanation for that in VLR. I won't say anything more than that for now.

2. Think of Akane as existing in a paradox where she could or couldn't have survived. As long as there is a chance for her to survive (in essence, as long as the furnace incident hadn't happened exactly nine years ago yet), she exists. There's something in the Q&A about this.

3. The primary point of the game was to save Akane. Without the transferal of knowledge through the morphogenetic field, she would have died. Getting revenge by causing Ace to kill the major players was a bonus, and at least she didn't directly murder anyone. But in a sense, the purpose of the game was the game itself. She just had to act out the game as she had seen it nine years ago, otherwise she would cease to exist.
By the way, did you notice the reason why the game was narrated on the bottom screen and from Junpei's first person point of view on the top? And the reason why the sudoku puzzle was upside down? The screen on top is Junpei and the screen on the bottom is Akane observing what she can see through his eyes. That blew my mind, and made me realize the game wouldn't work on any other game platform (at the time).

4. It is implied that Seven had knowledge about the game. But remember, the morphogenetic field can only be accessed under extreme stress (dire situation) and inspiration (the puzzles). If someone just told Junpei exactly what he had to do, the stress requirement would be broken and the link between him and Akane's past self would be broken.

5. Ace really did a good job at hiding his true self, except for the few times when he acted odd (like when Ace took the watch in the bridge so he could go ahead and ultimately murder that guy). I was surprised that he ended up being evil, but it seems that some other people suspected him all along. Oh well.


Spoiler: More 999 stuff
I'd kinda assumed Akane had visions from the future so she had actually solved the puzzle with future Junpei's help but only as a result of her visions. I had actually finished the Q&A when I saw this post so it explained how she also took the time to see Cradle Pharmaceuticals take off and told her brother to invest in it's stocks (which you can actually ask about). That gave her the money and the organisation to set it all up in order to run the game to ensure that Junpei was in the same situation so he could link with her and save her. That's the gist of it I got. Thought it was also interesting how when June gets her headaches it means her future existence is fading away which also applies to Seven in the end as his memories almost get changed when it looks like she's about to get erased from time. I'd argue though that June had indirectly murdered people, seeing how she had planned out the entire thing, real bombs were planted in number nine and fake Snake and presumably Cap an Ace himself had real bombs in their guts. She'd definitely orchestrated Fake Snake's murder, she was the brains behind the outfit after all.

@Badplayer Well I thought her early headache was simply a sign the moment of her non-existence was getting closer after all I think they got worse as they progressed through the plot. However June's 'vision' which saved her would have had Junpei in the incinerator ready to blow so obviously she'd have to recreate it that way. I'm guessing her vision is why Santa specified he wanted specific people to go with him when he drew the gun.


No I have not played VLR
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Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title
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Spoiler:
Yup, June/Santa are indirectly responsible for the death of The Ninth Man, Fake!Snake, and Cap.

And I mean take out the ability of the incinerator to actually incinerate; the codes and voice and whatnot would all still work. What was important wasn't that the incinerate would kill them, but that they thought the incinerator would kill them.

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Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title

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Spoiler:
Ah...... that could explain the reason why Seven just stopped part way through recounting his memories behind door 2. He just couldn't remember the rest because it was slowly changing, since door 2 leads to Sub.

And yeah, I guess Santa could have pushed a hidden button to disable the actual incineration. Seeing how the incinerator didn't actually go off, I guess there's no way to know if they actually implemented something like that.

Of course the murders were orchestrated, but I guess it was sweeter revenge to get Ace to kill people without him knowing who he was really killing (except the ninth man, right?). Would still count as murder in a court of law, I suppose. :udgy:
Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title
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Spoiler: Ongoing discussion
I suppose if Seven WAS working with them then it does make it seem as if actually using an active incinerator would be awful since his presence there was all part of her plan. However the Safe ending is an alternate history so it still technically happens and the incinerator works fine then. What I'm more curious about is whether or not the ship would have actually FLOODED, it was just a test base after all, in the original experiment I think the danger was in the fact their brothers and sisters were doomed if they didn't transmit. Plus they spent an awful lot of time since the first signs of flooding in the library and no mention of floodwaters again.

Though even getting him convicted of murder of his colleagues wasn't the goal, Zero did say he could confess his crimes (the previous nonary game) into the camera and he would be let go. How true that is I don't know but revealing Ace's crimes was a primary goal, and Santa managed to capture him. Still he didn't know if the others would escape the incinerator and he left Ace tied up in the trunk so I guess Santa and June didn't mind his death.

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Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title

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Spoiler:
I doubt the facility would have flooded. After all, Junpei was gassed in Safe, rather than drowned. But it was still a perceived threat, because everyone thought they were in a ship.

I can't remember if the kids in Warehouse Q (that's its name, right?) were told that they had to communicate with their siblings or not... but I guess that would give them more incentive and stress to get through it. Perhaps the flooding and creaking thing was retrofitted by Akane and Santa for the second game.

Heh, well, Akane KNEW that Ace wouldn't have confessed. But they might have had a backup plan just in case.
Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title
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Spoiler:
Yeah, Safe ending confirms the incinerator is operational.

I don't think the ship was going to flood. IIRC they told the Warehouse Q kids "If you don't do it, your siblings are going to drown" rather than telling them that they were going to drown.

And yeah, they would've known Ace wouldn't confess. But I think they told him that stuff in order to get him to go to Room 1 (in order to get the events of the Safe ending to occur)

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Quote:
You were right L_A I shoulda just looked up a walkthrough but wow.


Told ya! :D
Seriously, it just makes the whole experience so much better, in my opinion. The reason why, is by getting each bad ending before the normal ending, you get to see various parts of the story, allowing you to get an overall picture of the entire plot. Then, when you get to the true ending, all the pieces are put together, and all the questions you had when playing got their answer. That allowed me to had a quite good understanding of the overall plot, even though I did forget a lot of things....

Anyway, I got a theory for the feverish plothole

Spoiler:
Well, apparently, Akane had to make sure the Nonary Game was the same as the one she was in, 9 years ago. It's probably the 9th man's death which triggers the fever, because in the past NG, nobody died at the very beginning of the game. So that's a contradiction, and the two NG aren't exactly similar... it might disrupt the whole thing, leaving Akane to lose the connection to the Morphogenetic field.

Doesn't it also happen when the other two Credle guys die too?

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Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title
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I saw someone mention the Answers! =D Not really a spoiler, but just for safety's sake...

Spoiler:
I was the one who asked #58, about the Enneagram thing. It was hilarious to see the characters compared to Star Wars characters. I about died laughing when I saw that Seven is Chewbaca. Oh, and Lotus being C3PO... The whole thing was hilarious.
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Spoiler: 999
I think June and Santa must've made some major modifications to building Q in order for it to even start a flood. I was under the impression the original building Q team had no physical threats to themselves other than their siblings imminent deaths. Though I don't think the Ninth Man's death triggered it, or at least not for the reason you think he did. I don't think her existence was dependent on the game being a replica of their game since it hardly had enough of the same players as it did back then. I still think it was just as her non-existence time approaching as they got substantially worse later on in the game with her basically being taken out entirely in room 6.

I'm actually slightly curious about what would have happened in the Safe ending after his gassing. I mean Santa or June or whoever the voice was would've been devastated by the fact June disappeared but still sort of spared him. Unless Santa in his fury dumped him in the incinerator afterwards but he could have easily dumped him back home to wonder if it was a dream.

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Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title

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Another trailer for VLR on the RSG site.

Uses a version of a 999 track (sounds like it) but I prefer the trailer that used Morphogenuc Sorrow.
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Actually, that track is from the VLR soundtrack... though I believe it's a remix from 999. Not really sure, haven't played 999 in a while, but this track DID sound familiar when I played VLR.

As for the trailer, looks like they used the animated short... The trailer is okayish, but it looks pretty amateurish to me... Yup, definitely amateurish. The music simply doesn't fit, in my opinion (or maybe I'm just used to 'Virtue's Last Reward ~Orchestra~).
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The Virtue's Last Reward theme is similar to 999's theme (though with a different feel), both of which include Morphogenetic Sorrow as major themes. VLR's theme has even more of Morphogenetic Sorrow in it because the introduction part is pretty much just that.

I'm pretty sure that there were a few 999 tracks in VLR that were straight rips though. I can't remember exactly what they are, but I think the suspense track was one of them.

Also, I'm not sure what trailer you're talking about because I can't find the VLR section on RSG's website.
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I mean this trailer:

http://www.risingstargames.com/game.asp ... reward-3ds :)
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404. Odd... do they deliver a different website to the United States? If so, that's kind of stupid...
Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title

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I switched it to the US now... my bad.
Of course the trailer wouldnt be on the US section of the site as Aksys publish VLR themselves over there.

http://www.risingstargames.com/default.aspx
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blahmoomoo wrote:
I'm pretty sure that there were a few 999 tracks in VLR that were straight rips though. I can't remember exactly what they are, but I think the suspense track was one of them.


The track that plays when you're about to vote in the AB Room, that's the one we're talking and that was used in that new trailer RSG made. And yeah, I'm sure it appears in 999 in one way or another... might be a remix, though.
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I'm sure it plays in 999 near the start when you're in the 1st cabin and you're searching for a way out, looking for the other cards.
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Ah, that one. It is a remix of a 999 track. The track in 999 is called Unary game. The VLR track is called Ambidexterity.

That does seem out of place for a trailer...

I can't remember which track I'm thinking of that I'm fairly certain is the exact same in both 999 and VLR (and isn't in the VLR sound track).
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I was disappointed when I got the game and found out the animated opening didn't come with it. Other than that I thought it was a pretty good game.
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You mean the OVA for VLR? The OVA takes too many liberties and makes the nonary game look very limited and kind of stupid...
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I meant the OVA, it seems like a waste to leave it there. I thought it could have been added like an unlockable bonus.
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I guess, but as I said, the OVA doesn't really fit with how the game actually works.

Also, that's a significant amount of video, which would likely require a higher capacity 3DS cart/PS Vita game card and a significantly bigger download for the regions that can download it.

But I guess they could have had something in the game that referred to how to see the OVA...
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I thought the OVA played at the start like the intro to the game or something?
I can always see it on YT so it isnt a great loss.
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One of the trailers plays when you start VLR, just like 999 did. The OVA is not included in the game at all. The game does the introduction in its own way.

Besides, the OVA doesn't match what actually happens in the game. Also, some things like solving the first puzzle room are obviously cut from the OVA.

Basically, don't base any expectations how VLR plays on the OVA.
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Ah OK, thanks :)
Hopefully VLR will arrive soon... good things come to those who wait I guess :D
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blahmoomoo wrote:
I can't remember which track I'm thinking of that I'm fairly certain is the exact same in both 999 and VLR (and isn't in the VLR sound track).


I'm sure it's that track. It's the one that plays almost every time you find something horrible/gross/awful/shocking in 999. I just checked, and it IS present in VLR, it plays when

Spoiler: VLR Spoilers
When you find the ''old lady'' in the AB room


So it's definitely that song, isn't it? Or it might be this one. Looks like there's several songs they re-used, and it felt great in my opinion. It didn't feel like recycling, and it actually reinforced the idea it was a sequel, linked to the first game, part of the same story, the same 'universe' (as in, fictional universe).

About the OVA, I don't remember whether I watched in its entirety, but I know I didn't quite like what I saw. Wasn't it supposed to contain a mistake about the amount of BP you get too? Anyway, it's not a big deal indeed... in fact, you might even be better without watching it.
I dunno if compressed and all, it'd take that much space on the cartridge, but considering the sound WAS compressed on the 3DS version... not sure if it'd be worth it. It would've been a waste of space anyway.
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VLR is OOS at Amazon now :x Supposed to be delivered early February for me though. Glad the price is locked in at £17!
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Hmm, that sucks. But if it's OOS on Amazon, it probably won't be delivered by early february, unless they get stock again. And RSG better restock asap. I think you've waited long enough :p
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If they dont get more stock/a reshipment I'll be emailing Amazon. This sucks as you say :( But if they ship when they say so, so be it...
Maybe this means its sold well over here so theres more chance of Zero Escape 3 coming to Europe/the UK? :D
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Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title
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Nah, you won't need to send anything, they automatically send you an email whenever they can't send you an item in time, where they tell you new ETA for your order. Since the game is still 'new', my guess is RSG will send more copies to retailers soon. Let's just hope they don't wait months before they do that :p
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Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title
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Ok, I finally caved in and started a new walkthrough of 999. Started it yesterday evening and man, does it feel good to be playing this game again. Strangely enough, I'm not missing the 3D models, even though some of the charaters look weird at some points.
The music is really great, except the intro track... maybe it's because I've listened to VLR's so much, but I found 999's rather... underwhelming, and overall less good than VLR's.

And man, do I love that Gigantic setting. That was probably one of the things I loved the most about the original game, it's where it takes place. That's something I actually prefer vs the ''warehouse'' in VLR... sure, it has some nice locations, but I believe the Gigantic is better... it' more ''atmospheric'' and '' symbolic''... Makes me quite curious about the next game's setting... wonder what it'll be like.
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Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title

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Yeah, VLR's theme took elements from 999's theme and kicked them up a notch. For example, the opening violins are very strong at setting the mood in VLR's theme.

I agree. A ship is more interesting than a warehouse.

Spoiler: VLR rooms and 999 true ending spoils
Of course, technically 999 took place in a warehouse too... :yogi:

The rooms themselves were more interesting in VLR, IMO. Especially places like the garden. The purpose of some of these rooms were sometimes mysterious though, like the Q room (I know it holds the AI core, but the design of the room was weird), while the purpose of the rooms in 999 was clear, aside from that torture room which wouldn't exist on the real Titanic.
Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title
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Well, what I don't like about 999 theme song, it's that most of it is just a total mess... looks like the composer just punched a few buttons on his mixing board, and he called it a day. The only part that actually sounds like music is the last part.

Spoiler:
About 999, it's really the overall setting I like, as well as the mysteries and little stories like All-Ice and Lotus's ''theories''. They really add a lot to the atmosphere. The room themselves aren't quite better than VLR (and they don't even have their own track...). The puzzles are much more interesting in VLR (and this game doesn't have stupid sudoku puzzles :p). Most of the rooms in 999 got simple puzzles than can be solved easily... what's more, I had forgotten how talkative the characters could be. They basically just straight out give you the answer most of the times, and they keep repeating the explanations before the game explains them to you yet another time. The Hard Mode in VLR really nailed it, the charaters still talk but they don't say too much.

Personally, I believed till the end we were on a boat


And I agree, some of the rooms in VLR don't really make sense... like the crew quarters... what the hell are they for? :p

***
So, played a bit more and got the axe ending. I really like the song that plays when you get bad endings, it adds a lot of tension, which is something I felt was lacking with VLR. Then again, I do believe the bad endings are quite different in VLR, as the equivalent with 999's would be the characters endings. They're not good endings (just like 999, there's only one such ending), and they serve pretty much the same purpose as 999 bad endings.... hope that makes sense! :shoe:

Playing while knowing all the stuff you know after completing 999 two times makes some converations really... interesting.

Spoiler:
Like when Clover says Zero is 'one of us', or when you tell Ace Clover and Snake don't really look alike and he says he never noticed. It's fun picking up all the little clues we pretty much ignored during our very first playthrough (or, in my case, the second playthrough).


Playing 999 also made me think about something...

Spoiler: 999 + VLR
Does Akane have memories about all the timelines in 999? Did she switch between dimensions each time you get a bad ending? I mean, if she went to move on with her plan to prevent the incident at the Mars simulation after the True Ending, would that mean that during 999, she had already knowledge of pretty much everything that happened during the game, no?


Oh, and one more thing :

Spoiler: True endings
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Funny how both Akane and Phi got some sort of flowery thing in the hair... For Akane, it just looks like a hairdo, while Phi's is an accessory, but I find that rather interesting. Think it's just the chara-designer who likes that sort of things, but that makes me wonder about the connection between the two characters... I mean, Phi did ccome to meet Akane before the True Ending in VLR (when Akane tells you Phi's in the sleep pod). I'm sure there's a huge plot twist with those two :p

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Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title

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Damn, I forgot to play through 999 though VLR has finally been dispatched! Maybe I'll do a speed run.
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Re: [PAL as well!] Virtue's Last Reward: 999 Sequel (3DS/VitTopic%20Title
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grim_tales wrote:
Damn, I forgot to play through 999 though VLR has finally been dispatched! Maybe I'll do a speed run.


Nah, really, don't do that. Even if it were possible to do a speedrun of a text-based adventure game, don't ruin your own experience of the game. Just play at your own pace if you're going to replay 999.

Personally, I think it's perfectly fine to play VLR without replaying 999 first, as all the direct references are generally pretty... general :

Spoiler: 999 & Clover
(like Clover mentioning she's already been in previous Nonary Games).


So yeah, go ahead and play VLR, then you can go back and play 999. You'll see that game in a different light after that.

And glad to hear you're finally going to get the game... what a wait. :shoe:
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