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Re: Next AA now in development by DD team + Takumi news incoTopic%20Title

OBJECTION!

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What if Takumi's new game is a Ghost Trick sequel? That could be pretty cool.
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Re: Next AA now in development by DD team + Takumi news incoTopic%20Title

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Far more excited by the Takumi news! AAI managed to meet my low expectations, but after high-hopes for Phoenix and Apollo's return, Dual Destinies really disappointed me (mainly too much Athena and I found the dialogue really badly written compared to AA1-AJ). That doesn't mean I'm not buying the next one, just that I'm far less excited for it than I was for previous games. But I loved Ghost Trick every bit as much as the original AA games and the thought of something new from Shu makes me giddy with excitement.
Re: Next AA now in development by DD team + Takumi news incoTopic%20Title
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I've read elsewhere that apparently the article doesn't state that any Ace Attorney title specifically is in development, just that both gentlemen have games they are working on, Soooo... Let us hope that an ace attorney title is in the works..!
Re: Next AA now in development by DD team + Takumi news incoTopic%20Title

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irishmarcoos wrote:
I've read elsewhere that apparently the article doesn't state that any Ace Attorney title specifically is in development, just that both gentlemen have games they are working on, Soooo... Let us hope that an ace attorney title is in the works..!

My Japanese isn't very good but this seems to say that they released Dual Destinies in 2013 and that they are working on the next title.

http://www.4gamer.net/games/000/G000000 ... p_yamazaki
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Re: Next AA now in development by DD team + Takumi news incoTopic%20Title
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Anyone else curious if the next project may be a 3D version of AA1-3? There's been a ton of remakes of the original trilogy, but AA5's graphics on the first three games would be FANTASTIC. They at least have original Phoenix thanks to the costume DLC :-)

At least as a way to fill time, as I imagine AA6 would come out in 2015 or 2016.

Ghost Trick 2 would also be very much loved, as I've wanted a sequel for it since I finished the first game.
Re: Next AA now in development by DD team + Takumi news incoTopic%20Title
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Kav wrote:
Anyone else curious if the next project may be a 3D version of AA1-3? There's been a ton of remakes of the original trilogy, but AA5's graphics on the first three games would be FANTASTIC. They at least have original Phoenix thanks to the costume DLC :-)

.


Not to be a Debbie Downer for the second time on this thread but after GBA, DS, cellphone, Wiiware, iPhone, I don't think the original trilogy needs to be ported AGAIN. Even despite new graphics. There's only so many times you can beat a dead (albeit wonderful) horse.
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Re: Next AA now in development by DD team + Takumi news incoTopic%20Title
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Cravat of Doom wrote:
Kav wrote:
Anyone else curious if the next project may be a 3D version of AA1-3? There's been a ton of remakes of the original trilogy, but AA5's graphics on the first three games would be FANTASTIC. They at least have original Phoenix thanks to the costume DLC :-)

.


Not to be a Debbie Downer for the second time on this thread but after GBA, DS, cellphone, Wiiware, iPhone, I don't think the original trilogy needs to be ported AGAIN. Even despite new graphics. There's only so many times you can beat a dead (albeit wonderful) horse.


If anything they could remake GK1-2 since they haven't made a remake port for them. Plus doing that could give us GK2 localize.
Re: Next AA now in development by DD team + Takumi news incoTopic%20Title
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Kav wrote:
Ghost Trick 2 would also be very much loved, as I've wanted a sequel for it since I finished the first game.

Did Ghost Trick do well enough in sales to warrant a sequel? As much as I enjoyed it, I don't know if it has the same staying power AA has. Would be nice, though.


Cravat of Doom wrote:
Not to be a Debbie Downer for the second time on this thread but after GBA, DS, cellphone, Wiiware, iPhone, I don't think the original trilogy needs to be ported AGAIN. Even despite new graphics. There's only so many times you can beat a dead (albeit wonderful) horse.


Well, it is Capcom. If there was a title for "king of ports/remakes", they would probably be top contender. If anything, they should at least make the first four games available on the 3DS/Wii U eShop for the new fans to get into. That would make the most sense.
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Re: Next AA now in development by DD team + Takumi news incoTopic%20Title
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dapz wrote:
Far more excited by the Takumi news! AAI managed to meet my low expectations, but after high-hopes for Phoenix and Apollo's return, Dual Destinies really disappointed me (mainly too much Athena and I found the dialogue really badly written compared to AA1-AJ). That doesn't mean I'm not buying the next one, just that I'm far less excited for it than I was for previous games. But I loved Ghost Trick every bit as much as the original AA games and the thought of something new from Shu makes me giddy with excitement.


I pretty much feel the same way. I think I'm more excited for Takumi's next project. I always love his games, so I'm wondering what he'll go for next. :eh?:
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Re: Next AA now in development by DD team + Takumi news incoTopic%20Title
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dapz wrote:
Far more excited by the Takumi news! AAI managed to meet my low expectations, but after high-hopes for Phoenix and Apollo's return, Dual Destinies really disappointed me (mainly too much Athena and I found the dialogue really badly written compared to AA1-AJ). That doesn't mean I'm not buying the next one, just that I'm far less excited for it than I was for previous games. But I loved Ghost Trick every bit as much as the original AA games and the thought of something new from Shu makes me giddy with excitement.


I pretty much feel the same way. I think I'm more excited for Takumi's next project. I always love his games, so I'm wondering what he'll go for next. :eh?:
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Re: Next AA now in development by DD team + Takumi news incoTopic%20Title

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Blademaster_Orca wrote:
As long as the quality is on par (or even better) than AA5 was overall, I'll be all over it like butter on popcorn.


Seriously though, always good to hear they're working on another title. Just don't make us wait another five years, eh?

I doubt it. First, they now have a an Engine that can produce 3D models meaning that they don't need to work from scratch. Second, while it was never confirmed I would not be surprised if the game was held back due to debate of whether or not to keep Apollo as the main character or to have Phoenix return (there were several people that wanted that). To add to that point, when they first showed the logo (months before the official reveal at TGS with the first trailer) it did not have the image of the main character at the time and that was included on every logo since the original game. The final logo, as we know, did include Wright in the end. Due to how well this game sold it does not appear that people have the same problem with the current character assortment. So, unless there is some other issues GS6 should come out sooner.


Danchat wrote:
Man, Takumi's new title is really intriguing me... I wonder what he can come up with next.

It's also a shame Ghost Trick and PL vs AA didn't do so well compared to GK5 in Japan. I think both games are better than Dual Destinies...

Right now I'm just wondering if any of these games will make it out of Japan. We still have no idea how much GK5 sold.

I am not sure if by any of these games you just mean the two games mentioned in the main article or were talking about PL vs AA as well. If it was the later, PW VS AA was announced for North America and Europe and should come out next year.
Re: Next AA now in development by DD team + Takumi news incoTopic%20Title
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FYIs:
Sven talked about porting AA1-3 to the 3DS and it didn't sound like he had much support. I seriously doubt it will happen. However, the idea of porting GK1 and 2 to the 3DS is possible, at least in Japan, if they do decide to make GK3.

And I don't know how well Ghost Trick sold in Japan, but it didn't sell so well in the USA. Part of it was the DS was beginning to get phased out. I'm guessing its poor sales was a big reason why Capcom gave GK2 the red light in NA/EU.
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Re: Next AA now in development by DD team + Takumi news incoTopic%20Title
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Can I hear an "Objection!"?

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I wonder if it will be another AAI game; I think it would be a good idea to do one set in the past with Mia as the protagonist, because it can bring back old characters like Dahlia, Diego, Grossberg, and maybe feature events like her investigation of Redd White, stuff with Maya, or maybe the first time Phoenix joins the firm.

Anyway, I think wonder what kind new prosecutor personality they will think up... :udgey:
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Re: Next AA now in development by DD team + Takumi news incoTopic%20Title
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We need a 40 Years Old Gumshoe in it, in couple with a russian chick, proud father of a little Laïka. :eh?:
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Tainic wrote:
We need a 40 Years Old Gumshoe in it, in couple with a russian chick, proud father of a little Laïka. :eh?:


Gumshoe already loves Maggey so it makes more sense if they both come back as a couple with child
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Maggey is russian.

I knew it.
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Awesome, i really enjoyed AA5 and its awesome plot twists so if it is AA6, im on board

Spoiler:
You guys gotta stop the lovefest for Shu Takumi, and i mean him in terms of the Ace Attorney series, dont throw the AAI team aside, they did a fantastic job and the only people who didnt like investigations was because it wasnt in Court. Otherwise im definitely excited for what his new game is
Re: Next AA now in development by DD team + Takumi news incoTopic%20Title
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Hotdiddykong wrote:
Spoiler:
the only people who didnt like investigations was because it wasnt in Court.


Um, no.

Spoiler:
Some of us take issue with the characterization and "epic" plots that are lazily handled. Also pointless cameos and wastes of final boss space like Quercus Alba.

I did enjoy the other parts of AAI, but I think they could have done a better job. I will admit that AA5 was a step up in the writing department, but they still have a long way to go if they want to write a good plot tying everything together, instead of repeatedly firing new items at us for no reason, in the hopes we'll be convinced such things belong.

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Re: Next AA now in development by DD team + Takumi news incoTopic%20Title
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Adrian in black wrote:
Hotdiddykong wrote:
Spoiler:
the only people who didnt like investigations was because it wasnt in Court.


Um, no.

Spoiler:
Some of us take issue with the characterization and "epic" plots that are lazily handled. Also pointless cameos and wastes of final boss space like Quercus Alba.

I did enjoy the other parts of AAI, but I think they could have done a better job. I will admit that AA5 was a step up in the writing department, but they still have a long way to go if they want to write a good plot tying everything together, instead of repeatedly firing new items at us for no reason, in the hopes we'll be convinced such things belong.


Spoiler:
I have to admit the character development and story were written abut lazily but some characters actually weren't that badly written like Kay,Shi-Long Lang, Calisto Yew, or Colias Palaeno. So far from the first two cases in GK2 I think they did a better job than the first AAI
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I'm in the same boat as those who are more excited for Takumi's new game as opposed to whatever the AAI team is doing (and most of it is for the reasons Adrian in black mentioned). Still going to be excited for whatever new Ace Attorney game comes to us, but Shu Takumi has yet to disappoint me. I'm looking forward to whatever project he is working on now.
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Re: Next AA now in development by DD team + Takumi news incoTopic%20Title
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I personally have no issue with the plot, characters and ideas that were handled and created in AA5. What I did have a problem with was the dumbed down mechanics (the magatama was the biggest disappointment, the only 5-lock one wasn't even one we got to unlock, and there wasn't a single instance where you had to return to the character after finding the required evidence like in AA 2 and 3).

The hint system and notepad were fantastic introductions and IMO should be the only places where users are given hints at what to do next. It bothers me that there were so many times that a seemingly difficult situation was made very simple because of the dialog right before presenting evidence. Again, the development team also needs to take the gimmicks they introduce to enhance gameplay (magatama, mood matrix, perceive, final thoughts, etc) much more seriously. This includes having US prompt for the gimmick (at least Apollo's perceive ability) instead of having it automatically used when needed.

Also, it's obvious Maya is returning for AA6. I love Maya and I'm all for it. But I don't like when PW games are littered with returning characters (primarily thinking of GK1 here). I think it's best to leave cameos like that for DLC cases, and only include characters that would logically make sense in a separate case (examples being Larry Butz, Lotta Hart, and Norma DePlume based on their history and/or profession). Klavier, Pearl and Edgeworth were all basically pointless to the overall plot in AA5.

I think it would be neat if they introduced a DLC case where Phoenix Wright is having a nightmare and has to deal with all of the people that have caused him grief. I'm sure the writers could think up fitting characters for a nightmare DLC but just the thought of having fan favourites return with any of them being potential killers would be exhilarating while still fulfilling the cameo quota. I'd personally love to see the return of Dahlia, Kristoph and more in that sort of scenario.
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To be honest, I wasn't really disappointed when I found out that Maya wasn't there, after all, the Kurain Arc is all over and she probably would've turned to a partner without any kind of chara-development in the game. (She pretty much got all the dev' she needed in the original trilogy.)

No, what I'm disappointed by is the fact that Gumshoe was just not here, not even mentionned like Maya, he was just not there, and Capcom loved to troll us with that fact in the credits. (When Edgey threatened somebody to have a salary cut, don't tell me you weren't disappointed when it turned out that Edgey was talking to Payne.)

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Fool Bright wrote:
Adrian in black wrote:
Um, no.

Spoiler:
Some of us take issue with the characterization and "epic" plots that are lazily handled. Also pointless cameos and wastes of final boss space like Quercus Alba.

I did enjoy the other parts of AAI, but I think they could have done a better job. I will admit that AA5 was a step up in the writing department, but they still have a long way to go if they want to write a good plot tying everything together, instead of repeatedly firing new items at us for no reason, in the hopes we'll be convinced such things belong.


Spoiler:
I have to admit the character development and story were written abut lazily but some characters actually weren't that badly written like Kay,Shi-Long Lang, Calisto Yew, or Colias Palaeno. So far from the first two cases in GK2 I think they did a better job than the first AAI


Spoiler:
Oh, I have no problem with those folks. Aside from Alba, the new characters were fine... at least in what I've played of AAI (I've not played any of AAI-2). I just don't care for the way they treated Edgeworth's character. It's like they didn't know what to do with it, and forced a regression so that they could build it back up.

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Re: Next AA now in development by DD team + Takumi news incoTopic%20Title
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Adrian in black wrote:
Fool Bright wrote:
Adrian in black wrote:
Um, no.

Spoiler:
Some of us take issue with the characterization and "epic" plots that are lazily handled. Also pointless cameos and wastes of final boss space like Quercus Alba.

I did enjoy the other parts of AAI, but I think they could have done a better job. I will admit that AA5 was a step up in the writing department, but they still have a long way to go if they want to write a good plot tying everything together, instead of repeatedly firing new items at us for no reason, in the hopes we'll be convinced such things belong.


Spoiler:
I have to admit the character development and story were written abut lazily but some characters actually weren't that badly written like Kay,Shi-Long Lang, Calisto Yew, or Colias Palaeno. So far from the first two cases in GK2 I think they did a better job than the first AAI


Spoiler:
Oh, I have no problem with those folks. Aside from Alba, the new characters were fine... at least in what I've played of AAI (I've not played any of AAI-2). I just don't care for the way they treated Edgeworth's character. It's like they didn't know what to do with it, and forced a regression so that they could build it back up.


Spoiler:
basically having Edgeworth start out like so sort of "noob" prosecutor?
Re: Next AA now in development by DD team + Takumi news incoTopic%20Title
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Fool Bright wrote:

Spoiler:
basically having Edgeworth start out like so sort of "noob" prosecutor?


Spoiler:
It's not so much he started out that way. It's just that, further into the game, he seemed to lose all knowledge of his past experiences and kept floundering for no reason. At least, that's how it was with the showdown with Alba. I almost started a drinking game for every time Edgeworth said "Is this the end?!" or "Is there nothing we can do?!" And IMO Edgeworth used up the Phoenix card (you know, "I should do what 'he' would do in this situation!") back in 3-5 (T&T), so the "let's turn things around!" moment at the end of AAI 1-5 felt rather cheap.

And I won't even get started on how... unBratworthlike... that Bratworth was in AAI 1-4.

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Re: Next AA now in development by DD team + Takumi news incoTopic%20Title
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I have to say that I didn't think that they'd announce it so quickly after the release of DD. Whatever it is, be it another AA or AAI game, I can't wait for more details.
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Adrian in black wrote:
Fool Bright wrote:

Spoiler:
basically having Edgeworth start out like so sort of "noob" prosecutor?


Spoiler:
It's not so much he started out that way. It's just that, further into the game, he seemed to lose all knowledge of his past experiences and kept floundering for no reason. At least, that's how it was with the showdown with Alba. I almost started a drinking game for every time Edgeworth said "Is this the end?!" or "Is there nothing we can do?!" And IMO Edgeworth used up the Phoenix card (you know, "I should do what 'he' would do in this situation!") back in 3-5 (T&T), so the "let's turn things around!" moment at the end of AAI 1-5 felt rather cheap.

And I won't even get started on how... unBratworthlike... that Bratworth was in AAI 1-4.

Spoiler: GK2
You'd think he'd have figured out what was the purpose of being a prosecutor and not forfeit his badge just because he wanted to defend Kay.

Thank goodness we still had his dad. Greg was just about perfect for the role he played.


That said, Edgeworth's role in GS5 was done just right. It may have been like a flashback to his attitude in GS2, but by this point, it's not like he needs to change much anyway.

I'm certainly more hyped for Takumi's work, but I have to feel sorry for the amount of pressure he's taking. I expect that I won't be disappointed with it, but after experiencing PLvsAA, I noticed how sudden the ending seemed to arrive, despite so much buildup of mystery. I'm not saying it was poorly executed, but it could have been smoothed out a bit better. That's the result of rushing genius, man.

Meanwhile, imagining GK3 with 3D investigation makes me giddy, and the villain breakdowns are almost guaranteed to be impressive. (Keep a positive outlook... no matter how GK3 turns out...)
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Re: Next AA now in development by DD team + Takumi news incoTopic%20Title
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Since Takumi will be writing the next game, should we expect the game to be lengthier? (I wonder if AAI were written by Takumi... -even though I am pretty sure he didn't.-)
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Re: Next AA now in development by DD team + Takumi news incoTopic%20Title

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BonnyMono wrote:
Since Takumi will be writing the next game, should we expect the game to be lengthier? (I wonder if AAI were written by Takumi... -even though I am pretty sure he didn't.-)

Nobody said Takumi was writing the next AA game; all we know is that the AAI/AA5 team is working on the next game. We don't even know if Takumi's next game is AA related, and at this moment I'm guessing not.

Takumi was not involved in the AAI series.
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Also, I did not find the 5th game to be that short so I doubt there would be much a difference even if he did return to write the next game.
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If people don't mind me popping in, I'd like to make a prediction.

The name "Missile" will pop up as some form of canine in Takumi's next work.

No doubt.
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Re: Next AA now in development by DD team + Takumi news incoTopic%20Title
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Defender123 wrote:
Also, I did not find the 5th game to be that short so I doubt there would be much a difference even if he did return to write the next game.


In fact, DD seems longer than the other games to me. The court chapters seem like twice as long as the ones in the first 4 games. Usually in GS1-3, on a normal (non-"boss"-fight day) you usually have to go through 3 cross-examinations, with other questions thrown in there at various points. It seems like often Dual Destinies puts 5 or 6 cross-examinations into each chapter.

However, the investigation does go a little faster than before, since you can't examine. I never use the notes and I go back to locations a lot so it's still taking me 1-2.5 hours for each investigation (compare that to GS1-4 3-5 hours I'd take on an investigation).
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Posts: 35

Yay, this is glorious news! It's so good to hear that AA5 sold well enough to warrant a new game, especially considering the financial troubles Capcom have been in lately.
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