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Re: PersonaTopic%20Title
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Pierre wrote:
Eh I thought more of Oracle from Persona 3. Actually surprised they'd be so lazy as to directly reuse a name from the same franchise, I feel Navi would have been better or even if they'd just kept her hacker codename.

Oh, right. That person.
...
I have no idea who you're referring to.
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sumguy28 wrote:
Pierre wrote:
Eh I thought more of Oracle from Persona 3. Actually surprised they'd be so lazy as to directly reuse a name from the same franchise, I feel Navi would have been better or even if they'd just kept her hacker codename.

Oh, right. That person.
...
I have no idea who you're referring to.


Ugh maybe I'm mixing it up but didn't Fuuka use Oracle?
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Re: PersonaTopic%20Title
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Pierre wrote:
sumguy28 wrote:
Pierre wrote:
Eh I thought more of Oracle from Persona 3. Actually surprised they'd be so lazy as to directly reuse a name from the same franchise, I feel Navi would have been better or even if they'd just kept her hacker codename.

Oh, right. That person.
...
I have no idea who you're referring to.


Ugh maybe I'm mixing it up but didn't Fuuka use Oracle?

I had to look it up. Oracle is an ability that Fuuka gets upon Lucia changing to Hera that randomly grants a random buff.
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I believe Rise's Persona could also obtain Oracle in Golden?

A few hours later, I did another attempt to defeat Madarame's Shadow again. I have to say, that attempt was VERY nice to me. When electricity was used, it usually hit Skull - who already resists it - and was generally dodging wind attacks. And single-target wind attacks went onto Mona, who resist those. Much kinder to me than any previous attempt, where Skull either didn't dodge or the AI tended to hit Mona with electricity. Or overall killed a party member, when I didn't have any Revival Beads. (By the way, I have altered the difficulty back to Normal. I can do Hard on an NG+, maybe. We'll see.)

At least I'm getting Makoto next... and then Futaba~
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Mona: Hey, that fortune-teller should be there tonight, right? But 100.000 is quite steep...

Yes, Mona. I know. Yes, it is a steep price. Shut up. I know that I am not going to get all the confidants up to maximum; especially if even TAKEMI wants me to be at Level 4 Charisma to go past Level 7! At least I unlocked Iwai, okay? I've got lost of confidants open, I've got some of them at good levels and some will be maxed, but I am gonna focus more on getting all my social parameters to maximum for next time, okay?
Even if I feel a bit bad to ignore Chihaya, who is voiced by Matsuki...
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I wasn't sure what to think of Okumura's Palace. I knew its theme, but never got there. Got there and, yeah, music is pretty cool. I really wasn't sure if I liked it or hated it. Until I got to the last section of the dungeon and all the airlocks... nope, I don't like this dungeon very much.
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Think that palace was awwwful. So many long corridors and waiting to ambush powerful guys.
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Boss Battle sucked, too.
They are all on about making it obvious that something big happened with Okumura, so you go in and expect an awesome palace. And battle, and then you get this. Geez. Whatever, I just want to get Futaba to romance already.

I need to unlock ALL the locations for a Trophy? I'm guessing those AREN'T carried over in New Game Plus? Meaning, I would have to date ALL the women available? Urgh!
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Quote:
I need to unlock ALL the locations for a Trophy? I'm guessing those AREN'T carried over in New Game Plus? Meaning, I would have to date ALL the women available? Urgh!

Depends on your definition of "date." If you mean just agreeing to go to a spot when a confidant calls, then yes, there's at least one location that's only unlocked through that method, the others being part of confidant routes. If you mean getting into a relationship with everyone, then no. I got that trophy on a first playthrough without maxing every confidant and only romancing Makoto.
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I saw some only seem to unlock location when romancing them.

Spoiler: Casino Palace
Alright, a casino! Oh, cool, and I get to play some casino games for chips? Cool!
Wait... 200 is the highest payout? And I need to make 5000 before I can even attempt to make the big bucks for the dumb member card? That sucks!
Instead, I have got walk allover this place to make them not cheat?


Also, I feel like I'm taking more damage in this palace. Either my personae/level isn't that good (49 for Joker), my equipment needs to improve more, or enemies seem to just hit harder now.
Gawd, I just want the Futaba Talk trophy and then I can throw Crow outta my party.
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A lot of hangout spots have multiple methods of unlocking them. Here's the complete list. And my mistake, you can but you don't need to accept an invitation over the phone to unlock certain spots.

Also don't throw away your sanity over the getting every trophy on a first run, especially the Futaba talk trophy. You'll need to do a NG+ anyway for the platinum trophy just to be at a decent enough level for the bonus boss.
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The Futaba trophy is also a lot easier to get than the Rise trophy. I was aware the Futaba trophy existed but wasn't trying too hard to get her to say unique lines, aside from letting everyone be in the party for a decent amount of time (which I would have done anyway in order to target weaknesses without overly depending on Joker). I managed to get the trophy without issues that way.
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sumguy28 wrote:
A lot of hangout spots have multiple methods of unlocking them. Here's the complete list. And my mistake, you can but you don't need to accept an invitation over the phone to unlock certain spots.

Also don't throw away your sanity over the getting every trophy on a first run, especially the Futaba talk trophy. You'll need to do a NG+ anyway for the platinum trophy just to be at a decent enough level for the bonus boss.


Heck, I'm tempted to get as many trophies as possible, then do a completely new run. I already got the trophy for playing all the games, maxing parameters, etc. By the way, would the game please STOP having that dumb thing pop up when I gain points in something? I'm maxed out! No need to keep showing me that. I don't remember if P3 or P4 had this issue...

I did get to romance Futaba. The loading screen showing Joker with pink hearts floating about when you have the Rank 10 romantic event (or the.... spending some alone time... event) had me in stitches. I don't know why, I just think it looks funny. Funnier than when he wears a lei during Hawaii.

I love the game and several of its aspects, but by god, the plot falls apart so BADLY at the end.
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Picked up Persona 5 solely due to it being a GotY contender last year, and, well...I finished it 2 days ago and I’ve already started a new run. I’m fucking addicted.

It’s a bit early to know for sure, but it might honestly be my favorite game I’ve ever played, with basically no competition whatsoever. I’ll go more in-depth on what I think of the confidants and palaces later on, but honestly there’s nothing I dislike about this game. At all. Well ok maybe Ohya kinda sucks

I’ve got a big backlog of games to play still, but I’m hyped AF to play the other Persona games.
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Why you badmouthing my Devil Woman! Ohya is fine!


Still glad to see you liked it definitely one of my favourites from last year.
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Well, time to go a bit more in-depth on why I love this game so god damn much. Not gonna say much on the characters yet, as I need to do a 2nd run-through to get all the confidants. I'll touch on them lightly, but not that much.

Battle
  • The battle system was a lot less complex than I thought it'd be, and that's a good thing. It's a simple game of exploiting the enemy weakness while also being engaging. I was frustrated every now and then when I got hit with an ailment I couldn't get rid of, but that's nitpicky at best.
  • Mostly ran a Joker/Skull/Queen/Noir party, although I swapped Noir out for Crow and Panther near the end.
  • I didn't fuse personas as much as I thought I would. I was able to mostly keep up-to-date on personas of my level, so it was never really an issue. Also, with Queen covering Nuclear and Noir covering Psi the only element I struggled to find was Bless/Curse.
  • Played on easy mode, as I always do with major RPGs. I play these for the experience, not the difficulty. Maybe I'll play it on a harder mode this time through.

Palaces
  • Didn't expect these at all. Loved the variety in them, and the bosses (for the most part) too.

Spoiler: Quick Palace Ranking
1. Pyramid: Great puzzles, great setting, great music, just a fun experience in general.
2. Casino: Holy hell, seeing the casino after entering the metaverse was so fucking cool. Great throwback to the opening. Loved the puzzles, and although I loved the casino setting, the hallways were so fucking boring looking.
3. Bank: A lot of people don't seem to like this one, but I really enjoyed it. The algebra stuff was cool too.
4. Museum: Don't really remember much about this one besides the paintings, but those were so damn cool that it gets this spot for that alone.
5. Space Station: I fully understand the hate for the airlocks, but I actually understood it the first try. Those types of puzzles are geared towards me, so I really loved that section. The entry card section was dumb as fuck though.
6. Mementos (Final): Solid final dungeon, if a bit unspectacular.
7. Castle: Linear opening palace, still a lot of fun but nothing stands out.
8. Cruise Ship: This would've been so much higher if it wasn't so damn long and we got something else besides fucking mice puzzles.


Life Gameplay
  • This is where the game really shines for me. The schedule management is a lot more important than I realized, and before I knew it I had wasted away half my time at Big Bang Burger.
  • Upgrading the social stats is a bit annoying, but I like how it forces you to prioritize certain confidants. I didn't realize this until too late, so my desperate attempts to raise my charm to go out with Makoto were for naught. Luckily, NG+ is a thing.
  • The confidant paths themselves are pretty cool, although some were kinda boring at times (Ann, Ohya, etc). Missed four on my first run: The fortune teller, The politician, The gamer, and...Haru? I actually never established a confidant connection with Haru, which surprised me. I guess I missed something.
  • I had no idea romancing was an option, and it actually played out in-game as I obliviously turned down 3 girls. I said to Ann "You have the others" because I didn't want to be self-centered, and Kawakami/Takemi was just...no. They're great, but no. Not romancing was the best option for the first run though, as I was able to see some really fucking hilarious scenes. Ryuji on Valentines day was great, but the Hawaii stuff takes the cake. Seeing Ryuji and Mishima helplessly try to attact girls, get chased by a pair of gropy gay guys, and then have Yusuke walk back with two fucking live lobsters had me laughing my ass off. Good stuff. Speaking of which...

Writing
  • Holy hell, the writing in this game is superb. It's not often you get a game that can convey both incredibly deep topics and humor at the same time.
  • It gets a bit sketchy near the 5th palace, what with Morgana suddenly developing an inferiority complex and Ryuji suddenly being a complete fucking moron. It picks right back up though.

Presentation
  • God, I love the artstyle so much. I dunno what the genre is, but I want more of it.
  • The music is fantastic. There aren't any huge standout songs besides "Life Will Change" for me, but they're all good or great.
  • Voice acting is also superb. There were a few that weren't that great, but overall it was conveyed very well.

Story
  • I'll get into it more in spoilers, but god damn was the story engaging. The only hiccup was the portion before the 5th palace, but other than that I loved it.

Spoiler: Story Spoilers
  • I was so proud of myself for immediately noticing that Akechi was a metaverse user, but holy shit I didn't expect that type of transformation. I thought he'd be a kinda bad guy, but when he joined our party I just assumed he was a previous metaverse user that sold us out. Seeing him go straight to an insane serial killer was jarring, but in a good way. His VA did fantastic to showcase how fucking insane he was, especially with his PERSONA screams.
  • The moment a 2nd mice puzzle showed up on the Cruise Ship, I knew it wasn't the final palace. No chance in hell the game would end on that.
  • I didn't expect the game to go full Xenoblade at the end though. I kinda wish it had just ended on everyone battling Yaldabaoth in Mementos instead of the whole "save the world" type shit. Hell, just fighting Yaldabaoth in the Velvet Room would've been fine. It wasn't bad, but seeing Shido get cast aside almost immediately was a bit odd.
  • While we're on the topic, seeing the final boss be named Yaldabaoth was pretty cool, seeing as the ending highly resembles Xenoblade and Yaldabaoth was Egil's mechon.
  • This was helped by me not ever playing a Persona game before (As Igor is a recurring character) but I called "Igor" as the final boss by my 2nd visit to the Velvet Room.
  • The game really threw me for a loop when Ryuji "died". I didn't think it was gonna happen, but for a quick moment there I thought "Holy fuck they actually killed him". Would've been a really fucking depressing, yet really cool twist.
  • Seeing Morgana return didn't surprise me in the slightest.
  • Sojiro crying at the end made my heart melt a lil' bit.


For my next run-through, I'm thinking of purchasing the Persona 3/4 DLC. I haven't played either, but I love the P4 costume set and the P3 battle theme.
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Algebra? Never saw it like that. I recall that Palace because I got stuck by overlooking the obvious path when I first got to the giant room at the bottom. I have to say about the Space Station Palace... it was cool! Well, at first... the novelty of it wore down near the end; I didn't mind the airlocks, especially since they were easy to figure out, but I feel like the Palace went on a little too long.

I still haven't gotten to the final section of the game. I am two days away from getting to the "This is the big decision; will you answer in ways to get a Bad Ending or continue onto the True Ending path?" part, but I just lost interest. The casino was cool, don't get me wrong. Just... once again, I feel it went on a little too long. Guess that's a good way to explain my feelings for most of the Palaces. Cool concept, cool ideas and designs, cool puzzles, but they drag a bit.
At least it isn't AS bad as Persona 4 with the "I dunno, you gotta tell me abot the person before I can locate them..." taking a few days.

Cool that you noticed that big twist. Out of curiosity, what made you say it? Especially as someone with no previous Persona experience.
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CatMuto wrote:
Algebra? Never saw it like that. I recall that Palace because I got stuck by overlooking the obvious path when I first got to the giant room at the bottom. I have to say about the Space Station Palace... it was cool! Well, at first... the novelty of it wore down near the end; I didn't mind the airlocks, especially since they were easy to figure out, but I feel like the Palace went on a little too long.

I still haven't gotten to the final section of the game. I am two days away from getting to the "This is the big decision; will you answer in ways to get a Bad Ending or continue onto the True Ending path?" part, but I just lost interest. The casino was cool, don't get me wrong. Just... once again, I feel it went on a little too long. Guess that's a good way to explain my feelings for most of the Palaces. Cool concept, cool ideas and designs, cool puzzles, but they drag a bit.
At least it isn't AS bad as Persona 4 with the "I dunno, you gotta tell me abot the person before I can locate them..." taking a few days.

Cool that you noticed that big twist. Out of curiosity, what made you say it? Especially as someone with no previous Persona experience.


Spoiler: Big Twist
The deep voice, the "I look so evil but I'm not evil" design, the choir/design of the Velvet room, the constant mentions of the "game" and "rehabilitation" and the lack of a true motive made me highly suspicious. I had a feeling Igor was just toying with me, almost like a puppet master. Considering that the Velvet Room and Igor are recurring throughout the series, the only reason I clued in on that was due to me never being exposed to them before.


The palaces are much shorter on a 2nd run-through. Granted, that most likely comes from me absolutely tearing apart any shadow I see, but knowing where to go helps quite a bit. It also lets me spend a lot more time with confidants, which is nice.

Romanced Makoto (because duh) and her confidant path is pretty cute. It's gonna suck turning the other girls down now (Not looking towards turning Futaba and Haru down) but I want that Valentine's scene, dammit!

EDIT: Of fucking course, the first "date" I spend with Makoto she ends up telling me to go find a book for her while she talks with Hifumi. God dammit.
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Finished my 2nd run-through. Hardly focused on the palaces at all, instead focusing mostly on confidants and Mementos. I didn't finish Mementos because my dumbass thought there was a free day after the 7th palace.

Speaking of the confidants, they're all really good. I figured I might as well rank them while they're fresh on my mind. I didn't take the auto-advancing confidants (Igor, Akechi, Sae, Morgana) into account.

Spoiler: Confidants
1. Makoto
2. Futaba
3. Sojiro
4. Mishima
5. Kawakami
6. Haru
7. Shinya
8. Takemi
9. Hifumi
10. Yoshida
11. Yusuke
12. Iwai
13. Ryuji
14. Ann
15. Justine and Caroline
16. Chihaya
17. Ohya


Also, as I predicted before, turning down Haru is fucking painful. Not only is she the only confidant to be absolutely devastated when you turn them down, but the devs make it absolutely clear that she has a crush on you. Whether it's her saying "I've always longed for this" when you rescue her, or her literally calling you "her hero", they make you feel guilty as all hell. Granted, they do a lot of similar things with you and Makoto earlier on, but holy shit they're relentless with Haru.

And before anyone tries to kill me, I see Futaba as more of a little sister. She's fucking awesome, don't get me wrong. But I can't see her as a romantic option. I just can't.
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My PSTV came in today, along with my copy of P4G. Not too far in (just got to where they all jump into the TV for the first time), but here's my thoughts so far:

1. The setting is cool. I prefer P5 Tokyo so far though.
2. Dojima is pretty cool so far. I definitely see parallels between him and Sojiro.
3. Nanako is adorable. She's not on Pearls level yet, but she's getting there fast. Her singing the Junes theme was the highlight so far.
4. I love the cast so far. Yosuke seems like a more chill Ryuji, which is nice. Yukiko is also awesome, and when she said her whole "I've never had a boyfriend" thing I knew she would be my romance target. Chie annoyed me a bit at first, but I've already turned around on her.
5. My Ace Attorney/Layton senses are tingling, and I've already got a few early guesses on who the serial killer is.

Spoiler: Spoilers I guess
1. Adachi (Most likely)
2. Dojima (Less likely)
3. I was gonna put Morooka here, but a google search to confirm the spelling of his name may have spoiled something about him, so...yeah.

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Yeah, if you want to keep yourself unspoiled about the murder mystery part of Persona 4, don't look stuff up. Persona 4 is old enough that nobody holds back on spoilers about that part. But at least in this case, there is a lot to like about the game beyond the mystery.
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Marathoned the first three dungeons, and, well...holy shit. That's all I can say.

1. While P5 tops P4G in gameplay, I find the character development better in P4G with all the extra scenes. The pick-up contest, the campout, etc are all really well written. I don't necessarily prefer the characters per se (I find both games about equal in that regard) but these extra scenes are fantastic.

2. The dungeons are rather disappointing, but the themes are incredible. I was worried after the first dungeon was another palace, but a bathhouse and a fucking strip club? I'd love to see this game remade in the P5 engine with actual dungeons.

3. Also, I love how awkward the shadows are. Surprised everything's been so sexual so far.

4. Nanako is officially the best thing to ever happen in a video game. Ever. Period.

5.
Spoiler: 4th dungeon
Mitsuo is clearly not the killer, but I’m curious as to how his story will progress. I wonder if he’ll have a social link or not.


6.
Spoiler: Killer prediction
Its gotta be Adachi. I’ll be floored if it isn’t him. I’m hoping it’s not him, but I just don’t see any other options.


7. Teddie turning into a human was not something I expected at all. Wish he stayed like that in the TV World instead of his weird bear suit.

8. Romanced Yukiko already. Dunno why I like her so much, but she’s my favorite of both games so far.

EDIT:
Spoiler: Late game spoilers
WHY THE FUCK DID THEY KILL NANAKO?! 0/10 WORST GAME EVER FUCK

Double edit: Oh wait nevermind

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Well...finished the game, good ending and all. Still need to go back and do all the social links, but I really enjoyed it.

Spoiler: Ending
Here's hoping that Persona 6's main antagonist isn't the happy detective who's name starts with A and ends in "chi".


EDIT: Haha I'm dumb, I missed the good ending. Lucky me. Back to the grind I go.
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Hahaha yeah stuff gets dark towards the end of that game
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It's certainly darker than P5, but it still feels somewhat risk-averse. I've heard that P3 is much darker, so I'm looking forward to that.

Also, I just found out that Teddie's VA in P4G is Sam Riegel, who is also Phoenix's VA in the newer games. I don't think I'll ever see Phoenix the same way again.
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Finished Persona 3 Portable today (Male route) and, uh...wow. I knew it'd be dark, but I wasn't expecting it to be so dark, yet have an ending that is almost simultaneously as happy as it is dark. It's maybe the best bittersweet ending I've seen in a video game. Despite that, it's definitely my least favorite of the 3 "modern" Persona games.

1. Good god Tartarus sucks. I was willing to give it the benefit of the doubt, but not only is it incredibly boring but the grind is awful. The EXP is horribly balanced, and I always was underleveled despite numerous nights of grinding. Blech.

2. The bosses were also pretty mediocre. Persona has never really had that great of bosses, but at least the ones in 4/5 were unique. These...aren't (Barring the Fortune boss and the final boss).

3. The social links definitely feel the most rushed out of all 3 games. There's some real stinkers in there (Kenji and Nozumi are awful, while Hidetoshi, Keisuke, and Mutatsu are incredibly mediocre). Even the good ones (Chihiro, Maiko, Mamoru, Akinari come to mind) could've been much longer. Speaking of social links...

4. Why in god's name are the party members either not social link eligible or locked behind attributes? The guys go through some really good development (Especially Junpei and Akihiko) but you never really get to know them; all their development comes during scenes where you're viewing it as a third party rather than through the Protag. And while the girls social links are decent, having them locked so late-game just feels...weird. The entire first half of the game feels rather empty due to the fact that you don't really know anyone in your party.

5. Luckily, the story fucking skyrockets after a certain event that I'm sure many of you know
Spoiler: Mid-late game spoilers
Shinjiro's death
. After that, the story just keeps at it's high point, with Junpei being an unexpected star.

6. The final boss was absolutely incredible. The music was fantastic, and the boss itself was the perfect difficulty for my level, with people dying every now and then but for the most part I was able to hold strong.

7. Now...the ending.

Spoiler: Ending spoilers
Normally, I tend to feel incredibly unsatisfied when a main character dies right at the end of a story, but over time I warm up to the idea a bit more. However, for Persona 3, I honestly felt both at the same time. Considering the whole theme of Death, it's a fitting end to the story, and it ends quite beautifully if I say so myself, with your final moments being with Aigis and all. As I mentioned earlier, I think it would've been more powerful if the Protag had interacted with the party more, so the idea of leaving them would hurt more.


Not sure now if I'll play Persona 2 or not. I've heard the story is fantastic, but that the gameplay is awful.
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Thunder84 wrote:
3. The social links definitely feel the most rushed out of all 3 games. There's some real stinkers in there (Kenji and Nozumi are awful, while Hidetoshi, Keisuke, and Mutatsu are incredibly mediocre). Even the good ones (Chihiro, Maiko, Mamoru, Akinari come to mind) could've been much longer. Speaking of social links...

4. Why in god's name are the party members either not social link eligible or locked behind attributes? The guys go through some really good development (Especially Junpei and Akihiko) but you never really get to know them; all their development comes during scenes where you're viewing it as a third party rather than through the Protag. And while the girls social links are decent, having them locked so late-game just feels...weird. The entire first half of the game feels rather empty due to the fact that you don't really know anyone in your party.


Aside from the unlocking requirements, these issues are fixed in the P3P-exclusive female protagonist route, where the author of many of the P4 social links (different author from P3) authored social links that weren't in the original game. The male party members are included in these new social links.

New Game+ in P3P lets you carry over a lot of things, including MC's level (even if you change protagonists), so you can readily breeze through the game if you want to see the female protagonist's social links for yourself.
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If you play Persona 3s "The Answer" you get to see more of how
Spoiler:
protags death
affects the party.

(But really it's just another example of how Yukari is terrible and should never have been invited to the team)
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Quote:
Good god Tartarus sucks.

At least it's miles better than the god-awful narrow corridor mess that is the Persona 4 dungeons. The different Shadow AI doesn't help its case either. At least in P3, you have more space to maneuvre around the Shadows if you wanted to avoid fighting, and surprise attacks are actually feasible.

If you ask me, Persona 3 has the best gameplay in the series. Yes, I said it. If anything, P4 only trivialised many aspects that made the previous installment stand out. Honestly, IMO, the only improvement P4 brought gameplay-wise was the ability to friendzone female SLs (and maybe bringing back direct party member control, if that's your thing).

Quote:
(But really it's just another example of how Yukari is terrible and should never have been invited to the team)


Or rather an example that The Answer is chock full of bad writing and shouldn't have been a thing. The character rewrites Yukari and Mitsuru go through are abysmal, and the whole "conflict within the group" was so forced and contrived it was painful to go through.
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Quote:
(and maybe bringing back direct party member control, if that's your thing).

Direct party member control is what automatically makes me see 4 as an improvement over 3. I get that 3 was trying to make the other party members feel like other people, but all that did was make the other party members look like idiots.
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I suppose the reason I tend to prefer AI commands to direct control is because my first exposure to turn-based RPGs was a flash game series called Sonny (which is still awesome to this day and I heavily recommend to check it out, especially Sonny 2) which had no direct control either (only AI modes), which probably made P3's controls hit close to home for me. That, and I usually found the AI in P3 to be competent enough to do what I needed them to (the AI commands are a big help).

Also, Mitsuru usually spammed Tentarafoo more that Marin Karin on Act Freely for me, so I guess I missed out on the meme.
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I actually played both Sonny 1&2. There, AI commands worked fine because the party members only had a few executable actions. IIRC, the combat medic only had a basic attack, a lightning bolt that removes one buff, and a single target heal.

In Persona 3, each party member has a basic attack, up to eight skills, and several dozen items.. There's just not enough AI commands to get all the right moves you want. You can try to get Yukari to use Mediarama and heal the whole party to full, but instead she'll use Diarahan on the dog while the rest of you take a Megidola to the face.
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You know, it just hit me — the party members in Sonny (including the 2017 reimagining) never learn any new abilities, nor are the old ones upgraded. That is definitely a bit of a flaw, even if they are just made that way to work for the whole duration of the game. Still love the games, but it's definitely far from flawless.

Fair enough, I suppose. Maybe I should replay P3FES sometime to see how the AI holds up again.
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SPInc wrote:
Quote:
Good god Tartarus sucks.

At least it's miles better than the god-awful narrow corridor mess that is the Persona 4 dungeons. The different Shadow AI doesn't help its case either. At least in P3, you have more space to maneuvre around the Shadows if you wanted to avoid fighting, and surprise attacks are actually feasible.

If you ask me, Persona 3 has the best gameplay in the series. Yes, I said it. If anything, P4 only trivialised many aspects that made the previous installment stand out. Honestly, IMO, the only improvement P4 brought gameplay-wise was the ability to friendzone female SLs (and maybe bringing back direct party member control, if that's your thing).


You mean how the shadows will attack you if you try to stab them too early? Or how they're practically unavoidable on corners? The camera controls of Tartarus were awful too. While the P4 dungeons weren't that exciting, I'd take them any day over the shitshow of Tartarus.

I was blessed that I was playing with P3P because I can't stand AI-controlled members either.
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Pierre wrote:
If you play Persona 3s "The Answer" you get to see more of how
Spoiler:
protags death
affects the party.

(But really it's just another example of how Yukari is terrible and should never have been invited to the team)


I heard that the Answer was a grindfest, so I just looked up a summary of it and watched some cutscenes. It looks alright, and while Yukari's reaction makes some sense Mitsuru's just seems incredibly unlike her. At least it looks like Junpei got some really good development.
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EDIT: Double post
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Nah man P4s dungeons stomp Tartarus any day of the week. Making them unique to the character was a welcome change than just the endless generic tower.

Also the AI commands deserve a bad rep because early on you get a fight against three birds weak to bows that will kill Junpei with his weakness. You only have protag Junpei and Yukari but rather than knock them all down Yukari will target the same bird twice and Junpei will be destroyed.

AI commands can go to hell
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Thunder84 wrote:
You mean how the shadows will attack you if you try to stab them too early?


Not exactly. The way the Shadows' AI in P4 works is that they have a radius in which they can spot you, even if they don't actually see you, which makes jumping them quite challenging, especially with reduced mobility thanks to the narrow corridors.

Quote:
Or how they're practically unavoidable on corners?


Yes, yes, all the yes. Not just corners though - turning around in a straight hallway while trying to avoid combat is pure torture.

Quote:
The camera controls of Tartarus were awful too.


Is that so? I played both FES and Portable, and I found the camera to be fine (though I do think FES has less of a problem with that).

Quote:
Nah man P4s dungeons stomp Tartarus any day of the week. Making them unique to the character was a welcome change than just the endless generic tower.


No, that's not what I meant. Story-wise, yes, the dungeons in P4 are far superior for the aforementioned reasons (even though every floor being pratically the same with almost no variations other than a subtle colour change does feel lazy (yes, I do realise the same complaint can be applied to Tartarus as well), which is where P5 knocks both 3 and 4 out in every way imaginable). I meant that in terms of level design - the godforsaken narrow corridors coupled with obnoxious Shadow AI make exploring the TV world more of a hassle than necessary.
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SPInc wrote:
Thunder84 wrote:
You mean how the shadows will attack you if you try to stab them too early?


Not exactly. The way the Shadows' AI in P4 works is that they have a radius in which they can spot you, even if they don't actually see you, which makes jumping them quite challenging, especially with reduced mobility thanks to the narrow corridors.


Nah, I was referring to the times in P3 where a shadow would be charging at me. Naturally, I'd try to stab them in order to avoid an Enemy Advantage. However, for whatever reason, it's incredibly finicky and I'd constantly stab too early, letting the shadow jump me anyway. I didn't have any trouble jumping shadows in either game.

SPInc wrote:
Thunder84 wrote:
Or how they're practically unavoidable on corners?


Yes, yes, all the yes. Not just corners though - turning around in a straight hallway while trying to avoid combat is pure torture.


Once again, I'm referring to P3. I had very little issue avoiding shadows in P4 unless I ran into a dead end. In P3? Those shadows have instincts of a fucking cheetah. I couldn't pass by any of them unless I was in an open room.

SPInc wrote:
Thunder84 wrote:
The camera controls of Tartarus were awful too.


Is that so? I played both FES and Portable, and I found the camera to be fine (though I do think FES has less of a problem with that).


The camera constantly needs to be changed in order to be behind you, which makes running away from shadows absolute torture. Either you press the button to switch the camera and slow down, letting the enemy behind you ambush you, or you run into a shadow in front of you because you can't see anything. It sucks.
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Ah, alright, I see now. Sorry for the misunderstanding.

You don't actually need to press the shoulder buttons to change the camera direction - just press circle to switch the camera to the direction the MC is facing - can be used on the go too. Fairly certain both P3FES and P4 have this as well (P3P definitely does, just checked). Or is this what you're referring to?
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