Board index » Present Evidence » Games

Page 1 of 1[ 13 posts ]
 


Ace Attorney Casing Tool DevelopmentTopic%20Title
User avatar

DeBy Games

Gender: Male

Rank: Suspect

Joined: Fri Jan 25, 2019 4:58 pm

Posts: 8

Well hello there. Name's Max.
A pal of mine said I should make a post in this forum for what I'm doing. I never contributed to a forum before so this might get a bit messy.

Anyway, what's this post about? The answer is a Casing Making Engine.
Now, some might think "But aren't there already quite a bunch of 'em?". And yes, yes there are. But the thing is...I don't like them, except aaonline.fr, which is great.
Now I decided to make my own. It's still in development but I figured I might not develope it behind the curtains but open instead. Beta's in version 1.1 currently but will soon come to Beta v1.2 (Open Beta). Currently I'm looking for some more testers for the closed beta, so if you decided to take a look at it and are interested, you can contact me (contact details at the very end). But I'd also like to hear opinions on what's shown currently.

Now enough of the background information. Here's the current showcase, features and other details:

Overview:
Now, an overview of it can be found on the project page on my (VERY empty) website here (Note: Download is blocked for non testers during closed beta).
You can view the demo videos of the engine there as well. I will post a demo video there after each major update, which will be announced here as well.

Details:
Before I list up all current supported features, I'll explain how the engine actually works.
The Ace Attorney Casing Tool consists out of three parts, two of them for creation, one for playing.
These three parts are:
    - The Asset Maker
    - The (Code) Editor
    - The Case Engine

The Asset Maker is the tool you'll use to set up your projects by adding Music, Sounds and Images. It provides various editors to set up characters + animations and locations.

Here are some example screens, on how a project setup could look like.

Character list
Image
Evidence list
Image
Location/Scene list
Image
Popup/Bubble list
Image
Music list
Image

After the asset have been set up, you have to write the game's script.
Wait? Script? But doesn't it say on the website "With this engine you can create smaller AA styled games without writing a single line of code"?
Yes, but by that I mean real code. Programming is what I mean by that.
I've created a script "language" called Ace Attorney Casing Tool Script (AACS) or short ToolScript. It's not a complex language but rather just a bunch of instructions which tell the engine what to do next. There's a code editor which should help a bit on writing the script.
Image
Well that's basically how you set it up. I show screens of the Case Engine, as it is shown in the tech demo on the website. Though I'll provide more details if asked, of course. But now to the list.

Full list of all features:
    - Display Backgrounds (with optional foreground like desks)
    - Display Messageboxes (With or without namebox)
    - Displaying custom Messageboxes via images (with or without namebox)
    - Displaying text in red, blue, green, purple, yellow and white
    - Pausing during a speech
    - Flash the scene with a white flash
    - Display a penalty bar (with or without sliding animation)
    - Increasing or decreasing (healing and damaging) penalty bar value (full: 100, empty: 0)
    - Making a part of the penalty bar flash in yellow
    - Displaying evidence thumbnails
    - Displaying character mugshots
    - Reveal or hide pieces of evidence or character profile pictures in the court record
    - Playing and stopping music (Looping)
    - Play sound effects (Looping or one shot)
    - Displaying characters with emotes (Idle, Talking and Preanimation)
    - Playing custom blip sounds for a character or emote
    - Fade in and out the scene
    - Fade in and out the background
    - Fade in and out the character
    - Fade in and out the music
    - Display popups and bubbles
    - Cross examinations
    - Button choices
    - Investigations
    - Point selecting on the scene
    - Multiple ways to end a cross examination instead of only finding a contradiction

Planned features:
- Psyche Locks (v1.4)
- Mood Matrix (1.5)
- Custom graphics/UI Customization (Not during the beta)
- 3D Examination (Not during the beta)
- Perceive (Not during the beta)
- Divination Seance (Not during the beta)
- Logic Chess (Not during the beta)
- Script generation (Similar to Unreal Engines graphical programming interface) (Not during the beta)

I've also changed the way versions work. Version 1.x will refer to a beta version, including the open beta.
When the product will go in the final release, version 2.x will start. (Release 2.0 won't include all the planned features above.)

I'm pushing the abbilities a bit to the back since I need graphical assets for them, which isn't my strength, so that might take a bit longer to implement.
Also if you got any suggestions on features you'd think are nice, I'll consider them.

And that's all right now. Once again, I'd love to hear some opinions about it. So if you decided to use this engine, please consider to join the discord server of the development.

Cheers.

Last edited by MaxDeBy on Thu Apr 18, 2019 3:19 pm, edited 4 times in total.
Re: Ace Attorney Casing Tool DevelopmentTopic%20Title
User avatar

What's a Court Records?

Gender: Male

Location: Probably Earth

Rank: Medium-in-training

Joined: Sat Jun 14, 2014 3:20 am

Posts: 432

I've been wondering how long it would take to get a Dual Destinies/Spirit Of Justice era case maker...
Why am I even here?

YouTube Twitter Tumblr Steam Discord
Re: Ace Attorney Casing Tool DevelopmentTopic%20Title
User avatar

DeBy Games

Gender: Male

Rank: Suspect

Joined: Fri Jan 25, 2019 4:58 pm

Posts: 8

Dollarluigi wrote:
I've been wondering how long it would take to get a Dual Destinies/Spirit Of Justice era case maker...


Well it's not really a DD or SOJ Case Maker. You can use whatever sprites you want. I just chose to use 3D Sprites, since I prefer them. But you can also use DGS Sprites or Trilogy Sprites. Whatever you want. The engine doesn't provide any presets or any assets at all.
Re: Ace Attorney Casing Tool DevelopmentTopic%20Title
User avatar

What's a Court Records?

Gender: Male

Location: Probably Earth

Rank: Medium-in-training

Joined: Sat Jun 14, 2014 3:20 am

Posts: 432

MaxDeBy wrote:
Well it's not really a DD or SOJ Case Maker. You can use whatever sprites you want. I just chose to use 3D Sprites, since I prefer them. But you can also use DGS Sprites or Trilogy Sprites. Whatever you want. The engine doesn't provide any presets or any assets at all.


Ah, I see. But still, it's nice to see something where we can use the 3D stuff and have it look decent.
Why am I even here?

YouTube Twitter Tumblr Steam Discord
Re: Ace Attorney Casing Tool DevelopmentTopic%20Title
User avatar

DeBy Games

Gender: Male

Rank: Suspect

Joined: Fri Jan 25, 2019 4:58 pm

Posts: 8

Well I came back with the intention to post an update but uh...apparently I made a mistake with the version numbers.
Version 1.2 is already out, but not with the features listed above. Open-beta will be at v1.3. And the features comming with the update are listed below. (The original post will be edited as well I guess?)
Anyway, uh, here the update: 80% of the work is almost done, but the biggest parts are still in development which means the update will still take a while.

Here's the list:
    - Loopable sounds (Done)
    - Smoother transition between talking and idle animations, provided they are synced (Done)
    - Increased performance; Characters now load much faster (Done)
    - Spot/Point selection on the upper screen (Done)
    - Abbility to replace all graphic elements (excluding penalty bar and selection crosshair) with custom images (Done)
    - Investigations (Not started yet)
    - New features for the cross examination; Multiple ending conditions and the abbility to add and remove statements (In progress)
Re: Ace Attorney Casing Tool DevelopmentTopic%20Title

Gender: None specified

Rank: Suspect

Joined: Thu Sep 27, 2018 9:52 am

Posts: 5

I really loved how your showcased the features in your videos. I hope it will be made available to the public soon.
Re: Ace Attorney Casing Tool DevelopmentTopic%20Title
User avatar

DeBy Games

Gender: Male

Rank: Suspect

Joined: Fri Jan 25, 2019 4:58 pm

Posts: 8

KirbyWright wrote:
I really loved how your showcased the features in your videos. I hope it will be made available to the public soon.


(I have no idea how forums work...this message was accodentally sent via PM at first.)

Yes, it will infact. I‘m working on the last couple of features I mentioned above. When they are finished, my current beta testers will test that version and after a week or so open beta will start, meaning everyone can access it for free. I will provide more details when the time comes.
Re: Ace Attorney Casing Tool DevelopmentTopic%20Title
User avatar

What's a Court Records?

Gender: Male

Location: Probably Earth

Rank: Medium-in-training

Joined: Sat Jun 14, 2014 3:20 am

Posts: 432

MaxDeBy wrote:
(I have no idea how forums work...this message was accodentally sent via PM at first.)


I've lost count of how many times I've done that lol.
Why am I even here?

YouTube Twitter Tumblr Steam Discord
Re: Ace Attorney Casing Tool DevelopmentTopic%20Title

Gender: None specified

Rank: Suspect

Joined: Thu Sep 27, 2018 9:52 am

Posts: 5

MaxDeBy wrote:
KirbyWright wrote:
I really loved how your showcased the features in your videos. I hope it will be made available to the public soon.


(I have no idea how forums work...this message was accodentally sent via PM at first.)

Yes, it will infact. I‘m working on the last couple of features I mentioned above. When they are finished, my current beta testers will test that version and after a week or so open beta will start, meaning everyone can access it for free. I will provide more details when the time comes.


You got me really surprised when I checked my emails just ten minutes ago. And as I've said, it's good news and I can't wait to try it. :phoenix:
Re: Ace Attorney Casing Tool DevelopmentTopic%20Title
User avatar

DeBy Games

Gender: Male

Rank: Suspect

Joined: Fri Jan 25, 2019 4:58 pm

Posts: 8

Well it's been a while again. And again longer than expected. But here's an update. The update is finally finished. The update will be tested inside the closed beta for a week. Afterwards the engine enters open beta which means it is available for everyone to use.
Re: Ace Attorney Casing Tool DevelopmentTopic%20Title
User avatar

DeBy Games

Gender: Male

Rank: Suspect

Joined: Fri Jan 25, 2019 4:58 pm

Posts: 8

Well the release of the open beta is sadly delayed due to technical difficulties with the release pipeline. I am waiting for a response from the Microsoft support. I hope it‘ll be resolved until next week.
Re: Ace Attorney Casing Tool DevelopmentTopic%20Title
User avatar

DeBy Games

Gender: Male

Rank: Suspect

Joined: Fri Jan 25, 2019 4:58 pm

Posts: 8

Alright. Finally. The engine has reached the public open beta. If you'd like to try it out, visit https://www.debygames.com/Home/Product?name=Ace%20Attorney%20Casing%20Tool to download it. And also join the discordserver if you want to submit suggestions or feedback to the engine. The link is on the same page.
Re: Ace Attorney Casing Tool DevelopmentTopic%20Title

Gender: None specified

Rank: Suspect

Joined: Thu Sep 27, 2018 9:52 am

Posts: 5

Thank you very much! I'll try this out for sure. :edgey:
Page 1 of 1 [ 13 posts ] 
 
Display posts from previous:  Sort by  

 Board index » Present Evidence » Games

Who is online
Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
News News Site map Site map SitemapIndex SitemapIndex RSS Feed RSS Feed Channel list Channel list
Powered by phpBB

phpBB SEO