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____________ is overratted and why.Topic%20Title
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We all have an opinion of at least one game that gets too much attention or praise. Voice them here.

Rules.

1. You must give a reason why. No "Halo sucks" and thats it. You must give a reason why like "I think Final Fantasy 8 is overated because I do not like the drawing system" or something like that.

2. No personal attacks. Respect everyone's opinion. Chances are someone might mention one of your favorites.

(subject to more rule changes).

Have at it.

Last edited by neoswordmaster on Tue Nov 10, 2009 3:04 am, edited 3 times in total.
Re: ____________ is overratted and why.Topic%20Title
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I guess I'll start this off. x3

I think Final Fantasy VII is overrated. The hype for it probably just built up because of the movie that came out; it didn't really come off to me as the "legendary game" some people make it out to be. I mean it's not bad, but it's not... amazing.
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Pretty much all FPSes because they're considered the best genre by so many people, but pretty much every FPS game is the same, minus a few differences. I'm surprised they aren't found boring after a while.
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The World Ends With You is overrated because the controls in the battling are terrible.
Twilight Princess is overrated because the dungeons are incredibly bland.
The first Ace Attorney game is slightly overrated because although it's an entertaining game, none of the cases really... do anything for me anymore other than 1-5. Don't get me wrong, it doesn't mean the other cases are bad per se, just not "ZOMGAMAZING". JFA suffered the same fate with none of the cases being "ZOMGAMAZING" either other than 2-4, but that was just... DAMN. And I can't call JFA overrated because... well, it's the most hated out of the original Phoenix trilogy. Anyway, as I was saying, I find the first Ace Attorney to be ever so slightly overrated. Not bad, just overrated. *shot, brick'd, stabbed, set aflame, crucified, raped and basically killed in the most horrific ways possible*
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I compleatly understand what you are saying. Just saying that a game is overrated dosn't mean that it is a bad game.

Well, I might as well voice my opinion.

I find Final Fantasy as a series to be overrated. Now, don't get me wrong, they are enjoyable games and they have great production values, but great graphics and music does not make a great game. Nor do limit breaks. They have some of the most apalling ideas for party members (Cait sith, Selphie, Tidus, Vann) plus some characters that seem to be only made for fan service (Tifa, Quistis, Lulu, the entire Viera race). Also I don't like XII that much (gameplay wise). The battles arn't that different than usual because it is the basic ATB system (not a bat system btw), it just does it in real time rather than a battle screen. Plus they missed so many opportiunities for cool party members (a Viera is cool, but I wanted a Bangaa/Nu Mou/ Moogle/ or Seeq as a party member.) Now they are great RPGs but they don't deserve the title of Best RPG series ever.
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I think Halo is overrated.

I love halo, but I think waiting in line three days beforehand to get a copy is overkill.

KZ2 v Halo

KZ2 is the halo killer. Better graphics, better pricing (minus XBOX live), better game mechanics, and bot-play, 32 player multiplayer (it might be more), and...uh...

Halo sports a better community, better storyline, and overall more fandom. Go figure.

Yeah, I don't see any KZ2 hype...really....
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Kingdom Hearts 2 is Overrated.

The Combat was way too easy. The levels were far too linear and devoid of all platforming from the first. KH2 was essentially "Lets try to make it as close to an anime as possible. Then reduce the gameplay to being only about combat, but do the combat badly anyway". The original game was a match made in fan service heaven. KH2's writing should have its own section in the Geneva Convention. The entire plot was pretentious, convoluted and melodramatic. One of the most disappointing sequels I have ever played.
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Blade Satoshi X wrote:
Pretty much all FPSes because they're considered the best genre by so many people, but pretty much every FPS game is the same, minus a few differences. I'm surprised they aren't found boring after a while.

uhhh

that's like saying all RPGs are the same

or every action game is the same
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People are gonna kill me for this, but I think Halo is WAY TOO OVERRATED....mindless killing and violence just doesn't go with me.

And yes I did play it a little....

I also think Final Fantasy is a bit overrated, but I don't know enough to say that for realz.

....

Oh wait, people have already said those......

Well I think Justice For All was UNDERRATED because it was really good and to me felt very similar to Trials and Tribulations
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Tinker wrote:
Blade Satoshi X wrote:
Pretty much all FPSes because they're considered the best genre by so many people, but pretty much every FPS game is the same, minus a few differences. I'm surprised they aren't found boring after a while.

uhhh

that's like saying all RPGs are the same

or every action game is the same

Not really. I share the same opinion. Almost every RPG has a very different battle system (I refuse to accept the Final Fantasy games as a series because of this and the utterly unrelated stoylines), and action games have very different controls. Pretty much all FPSes are 'grab a gun, grab some ammo, shoot everything that moves'. There are some differences between games, but they're too minor to interest me in the genre (Except the Metroid Prime series, that's like a complete overhaul of the system).

EDIT: I think almost every game in the N64 / PS1 generation is overrated. This includes Super Mario 64, Final Fantasy VII and Ocarina of Time. The only special thing about them is that they're the first games to step into 3-D. But 3-D has destroyed 2-D, because people think it's obsolete (it's not, dammit.).
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GigaHand > I wouldn't go as far as to say that's "the only thing special about them".
After all, some of these games (OoT, FFVII, etc.) were so influential that they've been copied hundreds of times (and are still being copied today).
I agree with you that 2D isn't dead, but just because these games were in 3D doesn't mean they weren't great...
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Ping' wrote:
GigaHand > I wouldn't go as far as to say that's "the only thing special about them".
After all, some of these games (OoT, FFVII, etc.) were so influential that they've been copied hundreds of times (and are still being copied today).
I agree with you that 2D isn't dead, but just because these games were in 3D doesn't mean they weren't great...

I never said they weren't. They're just not as great as everyone makes them out to be, hence 'overrated'.

And the reason they're still being copied is beacuse... well, 2 reasons.
Reason #1: They're from a relatively eary console, so they're easy to copy.
Reason #2: Everyone raves about them.

I, personally, like Twilight Princess better than Ocarina of Time, because you don't get to a point where you lose access to all your items! (Wolf mode doesn't count since you can go between them at will. Also, Double Clawshot ftw.)
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Well, I too find Twilight Princess underrated.
It's not as innovative as OoT was at the time, but if you ignore that particular aspect, it's at least as good a game.
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Blade Satoshi X wrote:
Pretty much all FPSes because they're considered the best genre by so many people, but pretty much every FPS game is the same, minus a few differences. I'm surprised they aren't found boring after a while.


There are major differences in each FPS, but I can't really get in to the genre.

I would really like to say that Halo is overrated, but

A.) I have only played it twice

B.) Shooters aren't my favorite genre, so I can't really elevate it above any other FPS.
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Ping' wrote:
Well, I too find Twilight Princess underrated.
It's not as innovative as OoT was at the time, but if you ignore that particular aspect, it's at least as good a game.


Nope. It totally lacks a good world. Yes, the main story is great, but when I play Zelda, I want it to be pretty immersive and a large fantasy world. TP was a huge empty world with nothing in it. That's bad.

GigaHand wrote:
Not really. I share the same opinion. Almost every RPG has a very different battle system (I refuse to accept the Final Fantasy games as a series because of this and the utterly unrelated stoylines), and action games have very different controls. Pretty much all FPSes are 'grab a gun, grab some ammo, shoot everything that moves'. There are some differences between games, but they're too minor to interest me in the genre (Except the Metroid Prime series, that's like a complete overhaul of the system).


you never played an FPS did you

also Metroid Prime isn't one
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As much as I disagree with lots of things here...I feel this isn't a debate place more a "say your piece and leave".

As has been said before Halo

I just don't get why everyone praises it like it's something awesome, it doesn't bring much new to the FPS genre at least it didn't when I played it.

Ok so I know tried and tested FPS mechanics don't need changing but for the amount of support and love this game gets I'd expect someting revolutionary and new. :yuusaku:
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You know what's really overrated?

Pac-man. Yeah.

It's fucking boring.

Now, Pong. That is the shizz.
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Herr Blondie wrote:
As much as I disagree with lots of things here...I feel this isn't a debate place more a "say your piece and leave".



Indeed this is not an argument thread between what is and is not overrated (rule #3). Unless I get several requests to change that rule that is.
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Twilight Princess is way overrated, mainly due to how easy it is and the aforementioned blandness of it. The hardest bit of the game, I felt, was the mini-boss fight in the second dungeon, which I nearly died on. The rest of the game (apart the final boss battle, as you'd expect) was an utter cakewalk.
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NinjaMonkey wrote:
Twilight Princess is way overrated, mainly due to how easy it is and the aforementioned blandness of it. The hardest bit of the game, I felt, was the mini-boss fight in the second dungeon, which I nearly died on. The rest of the game (apart the final boss battle, as you'd expect) was an utter cakewalk.

agreed. the game was way too easy, especially the bosses. the game wasn't as good as other zelda games.
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I'd have to say Guitar Hero (at least III, anyway) was a little overrated. I do own the game, and it's just... okay. I had heard it was the best one in the series and if I were to get one, it should be that one. From the song choices, it looks like the first and second games would be a better choice.
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Tinker wrote:
Ping' wrote:
Well, I too find Twilight Princess underrated.
It's not as innovative as OoT was at the time, but if you ignore that particular aspect, it's at least as good a game.


Nope. It totally lacks a good world.

Um... what? I honestly don't get why anyone would say this, apart from geographical location it's almost identical to OoT.

Unless you're gonna say that lacks a good world, too.
GigaHand wrote:
Not really. I share the same opinion. Almost every RPG has a very different battle system (I refuse to accept the Final Fantasy games as a series because of this and the utterly unrelated stoylines), and action games have very different controls. Pretty much all FPSes are 'grab a gun, grab some ammo, shoot everything that moves'. There are some differences between games, but they're too minor to interest me in the genre (Except the Metroid Prime series, that's like a complete overhaul of the system).


Tinker wrote:
you never played an FPS did you

also Metroid Prime isn't one

I've played a few before I realised that they may as well all be the same series (Goldeneye 007, Redsteel, Halo, Halo 2, and I've watched my brother play Timesplitters [I forget which one] and Call of Duty 4). And could you please tell me the defining features of an FPS, and why you're excluding Metroid Prime from the genre?
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VeryHappyTaffy wrote:
I think Halo is overrated.

I love halo, but I think waiting in line three days beforehand to get a copy is overkill.

KZ2 v Halo

KZ2 is the halo killer. Better graphics, better pricing (minus XBOX live), better game mechanics, and bot-play, 32 player multiplayer (it might be more), and...uh...

Halo sports a better community, better storyline, and overall more fandom. Go figure.

Yeah, I don't see any KZ2 hype...really....


Waiting in line for more than an hour for anything is overkill, I don't care what the game is. I have to admit, some of the Halo 3 fanboys get a bit ridiculous.

That being said, I think you've just been listening to KZ2 fanboys a bit too long. If you were to get your hands on both games, I think you'd find the reason why everybody likes Halo 3 more than Killzone 2, despite all of it's better production values, is because it's just generally more fun. Halo 3 is a classic, and ninja-ing some guy who has a way better gun than you never gets old. I don't think anybody's said this yet, but since it's unevitable, the one thing Halo 3's done that's unique is create a forge mode that's actually good. You should see some of the custom maps I have for that game, they're an absolute riot. When you take into account all the forging done on Halo, it must have millions of maps, while Killzone has not nearly as many. The DLC for Halo 3 is better than Killzone's because of this, 2/3rds of the map packs that have come out are responsible for probably 90% of the cumstom maps, specifically Foundry and Sandbox. Plus, all the tweaking and customizing you can do to the gametypes makes it awesome. You want your guy to be invisible, hold a gravity hammer, and only be able to be killed from behind? You can do that. You want your guy to be able to move faster than a mongoose and jump relatively high srtructures ina single bound? You can do that. You want to be able to climb an incredibly large mountain with an unending onslaught of debris and broken vehicles flying at you that can kill you in half a second, and all you have for protection are a couple of grenades and a pistol? You can make that happen (I actually have that map and gametype, and let me just say, being splattered by a tank never gets old). Killzone just can't do that. So although Killzone is technically a "more advanced shooter", Halo 3 is, and I know many people agree with me, still better. So although some people may exaggerate over the epicness of Halo 3 sometimes, most of the hype is well deserved.

That being said, from what I've found out so far, alo 3: ODST is overhyped.
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neoswordmaster wrote:
Herr Blondie wrote:
As much as I disagree with lots of things here...I feel this isn't a debate place more a "say your piece and leave".



Indeed this is not an argument thread between what is and is not overrated (rule #3). Unless I get several requests to change that rule that is.


Personally, I think some arguments/debate would be cool. Differing POVs lead to some interesting convos (or flame wars...). I mean, there's tons of heated pairing debates the Defendent's Lounge I doubt this thread could match. Anyway...

Dragon Quest VIII. I don't know why people praise it so much. I mean, there's going old school, and then there's taking many of the worst elements of old school and abusing it all in one package. The graphics, music, and VAing is top knotch but the story itself is pretty bland. You're always having to actively chase after something and whenever you get to a town or the remote location needed to advance the plot the game likes to send you all the way back to some other far off place on another goose chase and sometimes makes you run back and forth constantly. That wouldn't be as bad if they didn't make your running speed low, the battle system boring, and the enemy encounter rates so high but they are and it ends up making the huge, exploratory world a pain. I don't mind high difficulties but the difficulty spikes ridiculously every new area plus the mid-game boss pretty much forces you to grind an extra five-ten levels when you run into him. To be fair, I never did get around to beating it though I got about to the part where I was busy chasing (yet again) this bird but I don't think finishing it would have changed my main problems, especially that late into the game.
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Robin Goodfellow wrote:
Personally, I think some arguments/debate would be cool. Differing POVs lead to some interesting convos (or flame wars...). I mean, there's tons of heated pairing debates the Defendent's Lounge I doubt this thread could match. Anyway...


Yah, I don't mind if anyone attempts to rebuttal my comments on how bad Kingdom Hearts 2 is.
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Alright, if everyone else is ok, then I'll remove rule 3.

I just don't want this to turn into a flame war and prompt a mod to lock the thread.
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I agree wholeheartedly with Nii. FFVII really wasn't that great. Good, but not "omgthat'sthebestvideogameevar!!" I thought most of the music was pretty dull and got annoying really, really quickly(minus the battle music, J-E-N-O-V-A, or One Winged Angel) and the plot was kinda slow. I liked the easy to understand battle system(materia stuff) for the most part, but the rest really didn't wow me too much... *shrugs*

zerokku wrote:
Kingdom Hearts 2 is Overrated.

The Combat was way too easy. The levels were far too linear and devoid of all platforming from the first. KH2 was essentially "Lets try to make it as close to an anime as possible. Then reduce the gameplay to being only about combat, but do the combat badly anyway". The original game was a match made in fan service heaven. KH2's writing should have its own section in the Geneva Convention. The entire plot was pretentious, convoluted and melodramatic. One of the most disappointing sequels I have ever played.


Yeah, KH2's combat was much easier than the first. In some ways I liked it(mostly 'cause I'm terrible at video games XD), but the reaction commands made it TOO easy. The overall plot was ok, but the Disney world plots were way worse than the first one(underwater musicals, wtf!?), I was too embarrassed to play it whenever my family was around sometimes... I loved most of the music and I liked Organization XIII(though they're overrated as well...). Most of the dialogue was beyond cheesy... :yuusaku: Overall, it was an ok game, but it could've been so much better.
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Tinker wrote:
Nope. It totally lacks a good world. Yes, the main story is great, but when I play Zelda, I want it to be pretty immersive and a large fantasy world. TP was a huge empty world with nothing in it. That's bad.


> I guess that's just a matter of opinion...
One of the reasons I like TP is precisely that I found it -in retrospect, I admit - to be one of the most immersive games in the series, along with Majora. It just has its own atmosphere - dark, contemplative, melancholic. You could make a case that the world is a bit "empty", but that's a result of their trying to copy Shadow of the Colossus, which had the same "problem", yet is always regarded as particularly immersive.
The story is good for a Zelda too. The pacing is exceptional: it's almost impossible to get bored, because they went for a more scene-based gameplay (even if it meant stealing gimmicks from other games).
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neoswordmaster wrote:
Alright, if everyone else is ok, then I'll remove rule 3.

I just don't want this to turn into a flame war and prompt a mod to lock the thread.


People aren't flaming anyone, and a hearty discussion isn't the same as a flame war.

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> I guess that's just a matter of opinion...
One of the reasons I like TP is precisely that I found it -in retrospect, I admit - to be one of the most immersive games in the series, along with Majora. It just has its own atmosphere - dark, contemplative, melancholic. You could make a case that the world is a bit "empty", but that's a result of their trying to copy Shadow of the Colossus, which had the same "problem", yet is always regarded as particularly immersive.
The story is good for a Zelda too. The pacing is exceptional: it's almost impossible to get bored, because they went for a more scene-based gameplay (even if it meant stealing gimmicks from other games).


Oh, but I agree - the main story is great. There's a fun and absolutely crazy maniac on the loose with a nice backstory and Midna is a fun sidekick. However, the world I can not agree on. Shadow of the Colossus had a huge, empty world simply because it needed that space to make the bosses feel great and dangerous. Twilight Princess simply has a huge, empty world with.. nothing in it. The problem here also lies in sidequests - there's pretty much a SINGLE sidequest in the game, the one involving repairing the bridge and getting the Malo Mart Hyrule Town branch. That's a huge letdown after the 49 islands, all with something to do, in Wind Waker, and that's not even counting the big hub islands' quests. Or even the very engaging long questlines in Majora's Mask based on time. Twilight Princess just has a single one (this is not counting the "hurr durr collect a thousand bugs" ones, by the way), which doesn't have a lot of character at all.


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Um... what? I honestly don't get why anyone would say this, apart from geographical location it's almost identical to OoT.


No. Not at all. It may contain elements that are alike - field in the middle, desert, mountains, town, lake, etc strewn around, but it's not very much alike at all. Pretty much every Zelda has those.

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I've played a few before I realised that they may as well all be the same series (Goldeneye 007, Redsteel, Halo, Halo 2, and I've watched my brother play Timesplitters [I forget which one] and Call of Duty 4). And could you please tell me the defining features of an FPS, and why you're excluding Metroid Prime from the genre?


Metroid Prime isn't a first person shooter because the shooting isn't the important part. It's basically a first person adventure game, with more similarities to any Zelda than to, say, Call of Duty.

Also what do you define as "the same game"? I mean, the obvious connection between FPSes is is that you're in first person, and that you, er, shoot people. Hence First Person Shooter. But really, if you're going to say that Timesplitters is like Halo is like Team Fortress 2 is like Half-Life, I think you might want to buy the Orange Box sometime and try for yourself.
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I think people's main problem with the game is it brought nothing new to the table. This is fairly ironic really, given that before TP a lot of fans were desperate for OOT with new graphics, but let's not get onto that.

Ocarina of time was the series first forray into 3d, Majora's mask had the 3 day time limit and emphasis on side-quests and Wind Waker had the unique graphic style and the whole place being flooded was the most dramatic change to Hyrule seen in the games. Twilight Princess had the wolf transformation, which was essentially a combination of Majora's mask's different forms and the light/dark world from lttp.
Not only is the gimmick unorginal, it's not done nearly as well as it's predeccesors. The different forms in Majora's mask all play very differently and have a diverse range of abilities, all of which are used well and are integrated well into gameplay. The wolf form on the other hand, plays just like a weaker form of link with a small array of abilities which could have been easily made into items. The dark/light world gimmick is also not utilized very well, there aren't any huge differences between the 2 worlds and there aren't any puzzles which use it to it's full potential.

It's a similar problem with the items really. The spinner was the only new and original item and yet other than the dungeon you got it in, it really didn't get much use at all.
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Tinker wrote:
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I've played a few before I realised that they may as well all be the same series (Goldeneye 007, Redsteel, Halo, Halo 2, and I've watched my brother play Timesplitters [I forget which one] and Call of Duty 4). And could you please tell me the defining features of an FPS, and why you're excluding Metroid Prime from the genre?


Metroid Prime isn't a first person shooter because the shooting isn't the important part. It's basically a first person adventure game, with more similarities to any Zelda than to, say, Call of Duty.

Also what do you define as "the same game"? I mean, the obvious connection between FPSes is is that you're in first person, and that you, er, shoot people. Hence First Person Shooter. But really, if you're going to say that Timesplitters is like Halo is like Team Fortress 2 is like Half-Life, I think you might want to buy the Orange Box sometime and try for yourself.

You're in first person and you shoot things, hence it's a first person shooter. But if other stuff's involved, it's not. Is that the point you're trying to make? If so, I rest my case. If not, then... uh... I don't know. Also, I don't think Wikipedia is the most reliable source. Just thought I'd throw that out there.

Anyway, while I admit there are some noticable differences between games (apart from the obvious characters and storyline, but people still regard Final Fantasy the same series) the similarities are far too numerous. In every FPS (or at least, what you define to be an FPS) the weapons are extremely similar. Every FPS has a pistol (weak, but you get plenty of ammo), a machine gun (also lots of ammo, but far stronger than a pistol), a rocket launcher (ammo is scarce, but you get lots of bang for your buck. Literally.), a shotgun, a sniper rifle, and some variants on these. Since the weapon selection is remarkably similar, the only differences are the landscape, number of enemies, and in some games, stealth elements (If I want stealth I'll get a stealth game! Also, in Halo's [and IIRC Call of Duty's] case, melee strikes are a good addition). But as you have seen, my FPS library is rather small, so if I'm wrong I'll expect you to call me out on it (Though honestly, I doubt it).
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zerokku wrote:
Robin Goodfellow wrote:
Personally, I think some arguments/debate would be cool. Differing POVs lead to some interesting convos (or flame wars...). I mean, there's tons of heated pairing debates the Defendent's Lounge I doubt this thread could match. Anyway...


Yah, I don't mind if anyone attempts to rebuttal my comments on how bad Kingdom Hearts 2 is.

I don't think Kingdom Hearts 2 is overrated in that case....for one thing...it's not really one of those legendary games you hear people talking about all the time so by word of mouth it's not much overrated either.

And the combat system worked well, it flowed better than before in my opinion. Gameplay was not all about combat with a series of minigames throughout the game (I.e. Phil's training, Present wrapping, Ugh...part time jobs..., double ugh Musicals, lighting magic lamps, finding correct parts etc) and some of the worlds included in it were genius I felt particularly happy at Tron's inclusion.

I thought the out of disney plots worked fine, Organisation XIII worked interestingly enough to spawn another game apparently, and even in the Disney worlds I enjoyed the charm there ws as it stuck to the original plot quite well. All in all I enjoyed the world's plots. Though I did find Pride Lands to be a bit of a dredge but thats because so many abilities were shut out for that form.

And they definately improved with the Gummi ships for sure all in all I feel the game is good but not overrated I don't think it appeals to a wide enough market to be overrated.
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GigaHand wrote:
Anyway, while I admit there are some noticable differences between games (apart from the obvious characters and storyline, but people still regard Final Fantasy the same series) the similarities are far too numerous. In every FPS (or at least, what you define to be an FPS) the weapons are extremely similar. Every FPS has a pistol (weak, but you get plenty of ammo), a machine gun (also lots of ammo, but far stronger than a pistol), a rocket launcher (ammo is scarce, but you get lots of bang for your buck. Literally.), a shotgun, a sniper rifle, and some variants on these. Since the weapon selection is remarkably similar, the only differences are the landscape, number of enemies, and in some games, stealth elements (If I want stealth I'll get a stealth game! Also, in Halo's [and IIRC Call of Duty's] case, melee strikes are a good addition). But as you have seen, my FPS library is rather small, so if I'm wrong I'll expect you to call me out on it (Though honestly, I doubt it).


Most war games, especially the WWII games, are pretty much the same, they have pretty much the same guns, and they generally have the same effect. But Call of Duty switches that up by letting the player be able to upgrade your guns, for example, you can add rifle grenades onto your gun if you want, or use stopping power to increase its damage. CoD has a lot of customization that way. If you don't like grenades, you can switch over to bouncing bettys instead, and stuff like that.

Now then, I'd say at least 50% of FPS' are about wars that have already happened, which is why you can argue that many shooters are similar, but when you look at futuristic FPS', that's a whole other story. Look at Halo. How many other games do you have where you can take out a tiny alien pistol and take down several tanks and a hornet in? How about pick up a gun that fires huge lasers every five seconds? And I don't think many games have hammers that will send people across the map. That's just a few examples, there are plenty more. I was also playing a demo for a game called section 8 the other day. The game allowed me to crash into the midst of a huge bttle from 15000 feet. Instead of jumping, you have a jetpack. Instead of your average running from Point A to point B that takes forever, if you hold down the run button for a few seconds, you get speed that would make a race car driver jealous. Now those are some unique FPS'. So although there are a lot of FPS' that might not be worth a second look, games like CoD, Halo, and a bunch of future warfare games, are pretty unique.
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justis76 wrote:
GigaHand wrote:
Anyway, while I admit there are some noticable differences between games (apart from the obvious characters and storyline, but people still regard Final Fantasy the same series) the similarities are far too numerous. In every FPS (or at least, what you define to be an FPS) the weapons are extremely similar. Every FPS has a pistol (weak, but you get plenty of ammo), a machine gun (also lots of ammo, but far stronger than a pistol), a rocket launcher (ammo is scarce, but you get lots of bang for your buck. Literally.), a shotgun, a sniper rifle, and some variants on these. Since the weapon selection is remarkably similar, the only differences are the landscape, number of enemies, and in some games, stealth elements (If I want stealth I'll get a stealth game! Also, in Halo's [and IIRC Call of Duty's] case, melee strikes are a good addition). But as you have seen, my FPS library is rather small, so if I'm wrong I'll expect you to call me out on it (Though honestly, I doubt it).


Most war games, especially the WWII games, are pretty much the same, they have pretty much the same guns, and they generally have the same effect. But Call of Duty switches that up by letting the player be able to upgrade your guns, for example, you can add rifle grenades onto your gun if you want, or use stopping power to increase its damage. CoD has a lot of customization that way. If you don't like grenades, you can switch over to bouncing bettys instead, and stuff like that.

Now then, I'd say at least 50% of FPS' are about wars that have already happened, which is why you can argue that many shooters are similar, but when you look at futuristic FPS', that's a whole other story. Look at Halo. How many other games do you have where you can take out a tiny alien pistol and take down several tanks and a hornet in? How about pick up a gun that fires huge lasers every five seconds? And I don't think many games have hammers that will send people across the map. That's just a few examples, there are plenty more. I was also playing a demo for a game called section 8 the other day. The game allowed me to crash into the midst of a huge bttle from 15000 feet. Instead of jumping, you have a jetpack. Instead of your average running from Point A to point B that takes forever, if you hold down the run button for a few seconds, you get speed that would make a race car driver jealous. Now those are some unique FPS'. So although there are a lot of FPS' that might not be worth a second look, games like CoD, Halo, and a bunch of future warfare games, are pretty unique.


Halo isn't unique HA! Not enough for me you say because they have unusual weapons makes them unique? Hell Turok and Duke Nukem had Duke is about as Retro as you get. Halo has brought nothing special to the FPS genre worthy of the praise it gets. Hell Unreal Tournament is probably better for unusual psychopathic weapons. That said Halo is fine for a shoot, I just don't see why people praise it so.
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Herr Blondie wrote:
justis76 wrote:
GigaHand wrote:
Anyway, while I admit there are some noticable differences between games (apart from the obvious characters and storyline, but people still regard Final Fantasy the same series) the similarities are far too numerous. In every FPS (or at least, what you define to be an FPS) the weapons are extremely similar. Every FPS has a pistol (weak, but you get plenty of ammo), a machine gun (also lots of ammo, but far stronger than a pistol), a rocket launcher (ammo is scarce, but you get lots of bang for your buck. Literally.), a shotgun, a sniper rifle, and some variants on these. Since the weapon selection is remarkably similar, the only differences are the landscape, number of enemies, and in some games, stealth elements (If I want stealth I'll get a stealth game! Also, in Halo's [and IIRC Call of Duty's] case, melee strikes are a good addition). But as you have seen, my FPS library is rather small, so if I'm wrong I'll expect you to call me out on it (Though honestly, I doubt it).


Most war games, especially the WWII games, are pretty much the same, they have pretty much the same guns, and they generally have the same effect. But Call of Duty switches that up by letting the player be able to upgrade your guns, for example, you can add rifle grenades onto your gun if you want, or use stopping power to increase its damage. CoD has a lot of customization that way. If you don't like grenades, you can switch over to bouncing bettys instead, and stuff like that.

Now then, I'd say at least 50% of FPS' are about wars that have already happened, which is why you can argue that many shooters are similar, but when you look at futuristic FPS', that's a whole other story. Look at Halo. How many other games do you have where you can take out a tiny alien pistol and take down several tanks and a hornet in? How about pick up a gun that fires huge lasers every five seconds? And I don't think many games have hammers that will send people across the map. That's just a few examples, there are plenty more. I was also playing a demo for a game called section 8 the other day. The game allowed me to crash into the midst of a huge bttle from 15000 feet. Instead of jumping, you have a jetpack. Instead of your average running from Point A to point B that takes forever, if you hold down the run button for a few seconds, you get speed that would make a race car driver jealous. Now those are some unique FPS'. So although there are a lot of FPS' that might not be worth a second look, games like CoD, Halo, and a bunch of future warfare games, are pretty unique.


Halo isn't unique HA! Not enough for me you say because they have unusual weapons makes them unique? Hell Turok and Duke Nukem had Duke is about as Retro as you get. Halo has brought nothing special to the FPS genre worthy of the praise it gets. Hell Unreal Tournament is probably better for unusual psychopathic weapons. That said Halo is fine for a shoot, I just don't see why people praise it so.


Try reading my post before that, then tell me it's not unique.
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Ok lets see...

1: Something about Hammers, most futuristic have transport methods like teleports or catapults or something letting them travel far check.
2: Power laser guns, rail rifle, half of unreal tournament's weaponry check.
3: Forge Mode: Sure they did it good but level designing is a 100% unoriginal concept. I remember designing levels back in my Tony Hawk days but furthermore most PC games can be modded with ways to redesign it. Nothing new about level design.
4: Boosts: For real? Your argueing about this jumping high moving fast? Turok has jump boots and speed boosts and nearly everything there is generic multiplayer FPS stuff, Crysis another modern FPS has 'modes' you can put your suit into allowing you to jump higher and sprint super fast.

I think thats all the main points, the rest is just anti-KZ2 stuff from your post-before-last.
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GigaHand wrote:
Tinker wrote:
Quote:
I've played a few before I realised that they may as well all be the same series (Goldeneye 007, Redsteel, Halo, Halo 2, and I've watched my brother play Timesplitters [I forget which one] and Call of Duty 4). And could you please tell me the defining features of an FPS, and why you're excluding Metroid Prime from the genre?


Metroid Prime isn't a first person shooter because the shooting isn't the important part. It's basically a first person adventure game, with more similarities to any Zelda than to, say, Call of Duty.

Also what do you define as "the same game"? I mean, the obvious connection between FPSes is is that you're in first person, and that you, er, shoot people. Hence First Person Shooter. But really, if you're going to say that Timesplitters is like Halo is like Team Fortress 2 is like Half-Life, I think you might want to buy the Orange Box sometime and try for yourself.

Anyway, while I admit there are some noticable differences between games (apart from the obvious characters and storyline, but people still regard Final Fantasy the same series) the similarities are far too numerous. In every FPS (or at least, what you define to be an FPS) the weapons are extremely similar. Every FPS has a pistol (weak, but you get plenty of ammo), a machine gun (also lots of ammo, but far stronger than a pistol), a rocket launcher (ammo is scarce, but you get lots of bang for your buck. Literally.), a shotgun, a sniper rifle, and some variants on these. Since the weapon selection is remarkably similar, the only differences are the landscape, number of enemies, and in some games, stealth elements (If I want stealth I'll get a stealth game! Also, in Halo's [and IIRC Call of Duty's] case, melee strikes are a good addition). But as you have seen, my FPS library is rather small, so if I'm wrong I'll expect you to call me out on it (Though honestly, I doubt it).

Well duh they have those weapons. They can't not have those weapons.

I have yet to encouter an RPG without some form of sword, so that point is moot anyways.
Unless you were planning to shoot people with something else?
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Greeny wrote:
Well duh they have those weapons. They can't not have those weapons.

I have yet to encouter an RPG without some form of sword, so that point is moot anyways.
Unless you were planning to shoot people with something else?

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Blade Satoshi X wrote:
Greeny wrote:
Well duh they have those weapons. They can't not have those weapons.

I have yet to encouter an RPG without some form of sword, so that point is moot anyways.
Unless you were planning to shoot people with something else?

MOTHER 3.


Masked man had a sword.

Lucas' ultimate wepon had a blade.(I think)
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neoswordmaster wrote:
Blade Satoshi X wrote:
Greeny wrote:
Well duh they have those weapons. They can't not have those weapons.

I have yet to encouter an RPG without some form of sword, so that point is moot anyways.
Unless you were planning to shoot people with something else?

MOTHER 3.


Masked man had a sword.

Lucas' ultimate wepon had a blade.(I think)

I thought he meant playabl characters though.

No, it was a stick. The ultimate stick or something like that.
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