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Re: Dangan-RonpaTopic%20Title
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Walter White wrote:
Bad Player wrote:
Walter White wrote:
Btw how did you even beat SDR2 so fast? Did you just wiki everything?

This would be my guess.



Yeah don't get it :sillytrucy:

It's an emu, a kind of bird.
But the joke is that 'emu' can also be a shorthand for 'emulator'... At least, I think that was the joke BP was going for.
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Alonso Swift wrote:
Walter White wrote:
Bad Player wrote:
This would be my guess.



Yeah don't get it :sillytrucy:

It's an emu, a kind of bird.
But the joke is that 'emu' can also be a shorthand for 'emulator'... At least, I think that was the joke BP was going for.



Makes sense but SDR2 is very buggy on emulators so its very hard to play it. Also when i asked how she beat it so fast was because a day or two later she acted like she beat the game so i got curious.
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Walter White wrote:
CatMuto wrote:
Um, no. I figured out their plans (and reveals) before things happened so the impact was likely lost on me...

C-A


Because you cheated and used wiki's and game guides xP

Spoiler: Maizono
i knew she was planning something the moment she asked Naegi to help her look for a weapon to defend herself and when she told Naegi to keep it in his room. Once she mentioned swapping rooms I knew my theory was right.


Btw how did you even beat SDR2 so fast? Did you just wiki everything?


*poke* My Danganronpa LP was blind, except for knowing that thing about Genocider Shou. (Which was your fault, FYI, what with that signature of yours. Then again, when it became "important" it was once again painfully obvious) Seriously, the games are not very good in hiding their plot twists. :ron: It feels like a Murder Mystery Clue game for pre-schoolers.

Quote:
Makes sense but SDR2 is very buggy on emulators so its very hard to play it. Also when i asked how she beat it so fast was because a day or two later she acted like she beat the game so i got curious.


SDR2 works fine on PPSSPP... as long as you don't use savestates, cause if you load one the music stutters until it changes to new BGM. (Which doesn't bother me at all if I just turn the sound off) Also, yes, I looked up stuff about SDR2 as I was playing, cause I've said it before - I'm fine with Japanese but kanji gives me trouble so I looked up some things to help me along.

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CatMuto wrote:
Walter White wrote:
CatMuto wrote:
Um, no. I figured out their plans (and reveals) before things happened so the impact was likely lost on me...

C-A


Because you cheated and used wiki's and game guides xP

Spoiler: Maizono
i knew she was planning something the moment she asked Naegi to help her look for a weapon to defend herself and when she told Naegi to keep it in his room. Once she mentioned swapping rooms I knew my theory was right.


Btw how did you even beat SDR2 so fast? Did you just wiki everything?


*poke* My Danganronpa LP was blind, except for knowing that thing about Genocider Shou. (Which was your fault, FYI, what with that signature of yours. Then again, when it became "important" it was once again painfully obvious) Seriously, the games are not very good in hiding their plot twists. :ron: It feels like a Murder Mystery Clue game for pre-schoolers.

Quote:
Makes sense but SDR2 is very buggy on emulators so its very hard to play it. Also when i asked how she beat it so fast was because a day or two later she acted like she beat the game so i got curious.


SDR2 works fine on PPSSPP... as long as you don't use savestates, cause if you load one the music stutters until it changes to new BGM. (Which doesn't bother me at all if I just turn the sound off) Also, yes, I looked up stuff about SDR2 as I was playing, cause I've said it before - I'm fine with Japanese but kanji gives me trouble so I looked up some things to help me along.

C-A


*Smacks with stick* I know. I watched the LP video's, I was only joking to be a ass xD

Are you talking about my avatar? because my sig isn't weird in any way :yogi:

Well I can't argue because I watched the anime before the game so i knew what was gonna happen.


So you basicially cheated to get by the game? *wags finger* shame shame :ron:
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The old signature you had that showed Genocider Sho.

Also, it's really not that difficult to get through DR/DR2 (unless you aren't great with Kanji, nyeh) and really... given how several of the cases feel like rehashes from the previous game, the DR2 ones seem... weaker.

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CatMuto wrote:
The old signature you had that showed Genocider Sho.

Also, it's really not that difficult to get through DR/DR2 (unless you aren't great with Kanji, nyeh) and really... given how several of the cases feel like rehashes from the previous game, the DR2 ones seem... weaker.

C-A


What did it look like?

Well I'm finally up to the first murder right now and I know who did it because of accidental spoiler but I don't know how he did it. So far seems challenging to me. I'll see how my first class trial goes.

Also ofcourse seems easier to you since you admitted to using wiki cheater :yogi:


Spoiler: Nekomaru
i love how a murder is going on and all he complains about is how he needs to shit xD
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The signature was the introduction screen one of Genocider Shou in the anime.

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CatMuto wrote:
The signature was the introduction screen one of Genocider Shou in the anime.

C-A


Ah okie I remember that :P


Gotta give my thoughts so far on the class trial. The class trial in DR2 are way better than DR. So far one feature I love is the fact that the other characters can rebuttal your argument which leads to a showdown between the character where you slice up their weak statements by slashing the statements in different directions based on how the statement is positioned (horizontal, vertical, etc) until they slip up with their weakest statement which you can attack with your truth blade which is the truth bullet but turned into a blade for the showdown.
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So I finally finished Ch 1 of DR2


Spoiler: DR2 Ch 1
I knew Teruteru was the killer but I didn't expect him to be so smart when it came to planning the murder especially how he hid the murder weapon inside the meat with the bone especially disguising the handle of the skewer as a tip of the bone. What I didn't expect was that everything went according to the crazy but lovable Komaeda's plan where he manipulating Teruteru to kill Togami by tricking him into thinking Teruteru was actually gonna kill Komaeda because Komaeda admitted his plan on purpose to be the home to start the killing to induce the strongest Despair in order for Hope to over come it and become stronger hence why Komaeda considers himself a stepping stone wanting to die in order to bring about hope (Which is why I love the crazy bastard for being so bat shit crazy xD)
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Spoiler: SDR2 Spoilers
Though in real life this would be horribly annoying and rage-inducing, as that's basically every troll I've seen in friendly-fire enabled shooters. X3

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genodragon1 wrote:
Spoiler: SDR2 Spoilers
Though in real life this would be horribly annoying and rage-inducing, as that's basically every troll I've seen in friendly-fire enabled shooters. X3



Umm what part you talking about? xD
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Walter White wrote:
genodragon1 wrote:
Spoiler: SDR2 Spoilers
Though in real life this would be horribly annoying and rage-inducing, as that's basically every troll I've seen in friendly-fire enabled shooters. X3



Umm what part you talking about? xD

Spoiler: SDR2 Spoilers
The part where he intentionally starts the murders just to cause hope... which wouldn't need to be done if there weren't any deaths. In a sense, Komaeda is a very non-self-aware troll.

But he is fairly smart and entertaining, so he doesn't end up as annoying as, say, Maria in Umineko.

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genodragon1 wrote:
Walter White wrote:
genodragon1 wrote:
Spoiler: SDR2 Spoilers
Though in real life this would be horribly annoying and rage-inducing, as that's basically every troll I've seen in friendly-fire enabled shooters. X3



Umm what part you talking about? xD

Spoiler: SDR2 Spoilers
The part where he intentionally starts the murders just to cause hope... which wouldn't need to be done if there weren't any deaths. In a sense, Komaeda is a very non-self-aware troll.

But he is fairly smart and entertaining, so he doesn't end up as annoying as, say, Maria in Umineko.


Spoiler: DR2
Well he did it to cause a murder because no one was gonna make the first move. Its not really being a troll but more being a problem starter since he made a motive possible for Teruteru to kill which is what caused the first murder. Also Komaeda as explained is inflicted with what is known as Despair fever like the nurse is later on when she committed murder.
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Walter White wrote:
Spoiler: DR2
Well he did it to cause a murder because no one was gonna make the first move. Its not really being a troll but more being a problem starter since he made a motive possible for Teruteru to kill which is what caused the first murder. Also Komaeda as explained is inflicted with what is known as Despair fever like the nurse is later on when she committed murder.


Spoiler: DR2 - Komaeda
Well in that game's "school mode" (I forget, it was called Island Mode, I think) and overall, it's revealed that his "Despair Fever" isn't his ONLY physical, mental and medical problem...


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Spoiler: SDR2
According to tropes, I thought it was dementia? Aside from all the sicknesses that get cured once the murder takes place.

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genodragon1 wrote:
Spoiler: SDR2
According to tropes, I thought it was dementia? Aside from all the sicknesses that get cured once the murder takes place.


Spoiler: SDR2
If it was dementia then Komaeda would have had
Disinhibition and impulsivity
Depression and/or anxiety
Agitation
Balance problems
Tremor
Speech and language difficulty
Trouble eating or swallowing
Delusions (often believing people are stealing from them) or hallucinations
Memory distortions (believing that a memory has already happened when it has not, thinking an old memory is a new one, combining two memories, or confusing the people in a memory)
Wandering or restlessness
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Walter White wrote:
genodragon1 wrote:
Spoiler: SDR2
According to tropes, I thought it was dementia? Aside from all the sicknesses that get cured once the murder takes place.


Spoiler: SDR2
If it was dementia then Komaeda would have had
Disinhibition and impulsivity
Depression and/or anxiety
Agitation
Balance problems
Tremor
Speech and language difficulty
Trouble eating or swallowing
Delusions (often believing people are stealing from them) or hallucinations
Memory distortions (believing that a memory has already happened when it has not, thinking an old memory is a new one, combining two memories, or confusing the people in a memory)
Wandering or restlessness


I didn't say it was portrayed accurately. Media has a hard time portraying many illnesses.
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genodragon1 wrote:
Walter White wrote:
genodragon1 wrote:
Spoiler: SDR2
According to tropes, I thought it was dementia? Aside from all the sicknesses that get cured once the murder takes place.


Spoiler: SDR2
If it was dementia then Komaeda would have had
Disinhibition and impulsivity
Depression and/or anxiety
Agitation
Balance problems
Tremor
Speech and language difficulty
Trouble eating or swallowing
Delusions (often believing people are stealing from them) or hallucinations
Memory distortions (believing that a memory has already happened when it has not, thinking an old memory is a new one, combining two memories, or confusing the people in a memory)
Wandering or restlessness


I didn't say it was portrayed accurately. Media has a hard time portraying many illnesses.


Well they would have stilled portrayed it similar to it if he did have it since its the most common symptoms of it.

I still haven't gotten far yet so I don't know too much of how the "Despair Fever" works.
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I always felt like the "Despair Fever" was in everyone's head. And by that I don't mean it to be a mental illness, but a mass illusionary "illness" they're all suffering from due to hysteria or similar.

Oh and seems like Togami and Naegi are gonna be in Danganronpa Another Episode.

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I love when games break the 4th wall xD

Spoiler: DR2 Ch2
Monokuma: "You know that famous game that everyone's been waiting for a sequel to? Well I made a brand-new game instead!

The arcade machine screen says Danganronpa: Twilight syndrome Murder Case xD
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Spike does a lot of marketing in its own games, actually. You can usually find posters of other games in the background. And there's a Monokuma suit in PSP's Gachitora! for example. Heck, they even managed to get a Monokuma in Level-5's Time Travelers. But Spike(-Chunsoft) has been sitting on the Twilight Syndrome IP for a long time, so I hope they'll leave the DR franchise rest for a while, and focus on some of their other IPs.
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Ash wrote:
Spike does a lot of marketing in its own games, actually. You can usually find posters of other games in the background. And there's a Monokuma suit in PSP's Gachitora! for example. Heck, they even managed to get a Monokuma in Level-5's Time Travelers. But Spike(-Chunsoft) has been sitting on the Twilight Syndrome IP for a long time, so I hope they'll leave the DR franchise rest for a while, and focus on some of their other IPs.


In Ch 2 I remember they actually made a reference to Twilight syndrome when it came the motive for murder and you could play Monokuma's version of it.

I haven't played too many Spike games except for the DR series.
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Well, since I have no plans of getting a PS Vita, I gave in and watched a fan translation of Super Danganronpa 2 on YouTube.
Spoiler: more spoilerific thoughts
-So why did no one even attempt to use the “killer is just a tool, not the mastermind” defense in chapter 5? I’m not saying Monokuma would have necessarily accepted it, but depending on how you look at it, Komeada’s death can still be called a suicide.
-Can I just ignore the fact that Chapter 6 exists? I mean, there’s logic, there’s video game logic, there’s ridiculous for video game standards, and then there’s a fairy rabbit killing a giant schoolgirl with the power of rainbows. The whole “because it’s a game” part really didn’t help.
-What was the point of drawing similarities between the first game’s murders and the second game’s murders? That didn’t really add up to anything, aside from a failed attempt at tricking the player into believing that Nanami would live.
-I’d say something about the fanservice, but after watching Kill la Kill, fanservice no longer registers in my head.
-The one advantage of watching it on YouTube is looking at the comments section and being able to see everyone's delicious despair from their favorite characters dying. Oh yes, despair at Tanaka's death, you fools. Despair! Muahahaha! There is something wrong with me.
-At the very least, the specifics of the murders were more interesting than the first game, with the exception of Chapter 3.
-…Dammit, I ended up shipping Hinata/Nanami. I’m going to go bash my head on my desk until that’s out of my system.

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sumguy28 wrote:
Spoiler: more spoilerific thoughts
-So why did no one even attempt to use the “killer is just a tool, not the mastermind” defense in chapter 5? I’m not saying Monokuma would have necessarily accepted it, but depending on how you look at it, Komeada’s death can still be called a suicide.

Because DR is stupid.

(If you want an IC explanation, everyone was just too freaked out to think of it, but I think it was stupid how they made such a huge deal of it earlier, and then they completely pass it over later on.)
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sumguy28 wrote:
Well, since I have no plans of getting a PS Vita, I gave in and watched a fan translation of Super Danganronpa 2 on YouTube.
Spoiler: more spoilerific thoughts
-So why did no one even attempt to use the “killer is just a tool, not the mastermind” defense in chapter 5? I’m not saying Monokuma would have necessarily accepted it, but depending on how you look at it, Komeada’s death can still be called a suicide.
-Can I just ignore the fact that Chapter 6 exists? I mean, there’s logic, there’s video game logic, there’s ridiculous for video game standards, and then there’s a fairy rabbit killing a giant schoolgirl with the power of rainbows. The whole “because it’s a game” part really didn’t help.
-What was the point of drawing similarities between the first game’s murders and the second game’s murders? That didn’t really add up to anything, aside from a failed attempt at tricking the player into believing that Nanami would live.
-I’d say something about the fanservice, but after watching Kill la Kill, fanservice no longer registers in my head.
-The one advantage of watching it on YouTube is looking at the comments section and being able to see everyone's delicious despair from their favorite characters dying. Oh yes, despair at Tanaka's death, you fools. Despair! Muahahaha! There is something wrong with me.
-At the very least, the specifics of the murders were more interesting than the first game, with the exception of Chapter 3.
-…Dammit, I ended up shipping Hinata/Nanami. I’m going to go bash my head on my desk until that’s out of my system.


Spoiler:
I like to pretend DR2 simply doesn't exist because the characters are not interesting (even if I find the DR ones to be stereotypes, at least SOME of them were entertaining), the murders are practically copy-paste in terms of what happens (1st Murder, someone other than the intended target dies, 2nd Murder, blunt force trauma, then there was also that 4th Murder, done to save others and not out of "evil" intetions) and even the music wasn't any better.

The fact that the mastermind is reused and the excuse is "It's an AI" is dumb, the ending is stupid and the plot twist that everyone is evil ruins the fun of thinking something would happen. I even want to go so far as tell Naegi why the hell he even wanted to try to rehab them all, considering they're just killing each other, anyway. I doubt it would be THAT much of a tragedy if they had been left alone or simply killed, like the higher-ups originally wanted to do.


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Do so many people really dislike SDR2 that much? Sure, I have some minor gripes, but overall, I thought it worked great as a meta-mirror-image of the first game (which also improved on it gameplay and storywise in little ways). In fact, I know of no other game that even tries to interact with other games in the same series at this meta-level. And regarding the whole atmosphere of the DR series, including endings, it has always been very post-modern, and while I'm definitely not a big fan of post-modernism, I think it definitely works for this series.
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It's the same problem I had with DR that I have with DR 2, as I said. I find it too predictable. Of course, figuring out the master mind isn't really that difficult, I mean with DR, your choice of "Who's the Big Bad?" is kind of limited. The characters are also no better for me - in DR, sure, they were stereotypes.

But I liked some of them cause I found them entertaining. Togami, despite being a jerk that lots of people seem to hate and want dead, especially for his behavior in Chapter 2, is enjoyable for me because he does seem to almost make a joke out of their situation. And really, sometimes when you're in a terrible situation, you gotta make a joke about it to cope. Fukawa was relateable but I do not see that as a backstory to make me feel sorry for her. It's relateable. Genocider Sho was fun for me because, well, I enjoy insane characters because they aren't boring.

DR2 characters, on the other hand... Hinata seemed more boring to me because he was so polite. Komaeda... ... ...annoying. Okay, I may have said I like insane characters, but Komaeda seems like the insane character done badly. I mean, Genocider was entertaining and funny due to her insanity, but she was still one to take seriously cause she could have killed at the drop of a hat - although since I'm not a dude, I'm not really in any danger... But Komaeda was just deemed irreversably "unsaveable" for me pretty fast. His insanity isn't fun and I can't take him seriously, so he's just plain annoying. (He's like Zant compared to Genocider's Ghirahim. The latter was entertaining despite doing silly things, where as the former just lost all possibility after doing something silly)
The rest are not very memorable to me. I may remember Akane, but that's, you know, cause I like big boobs.

The music in DR was already borderline annoying for me at times. DR2's swang more to the forgettable side. Although that one track, um, Box 16 (?) just sounded like a cacophany to me. The improved mechanics don't seem all that improved to me, more like they were polished up. The new feature of agreeing during trials seems kind of silly to me... And finally, the plot twists are... meh. Aside from the first mentioned point of predictability, it's also not a very good twist...

Whoa this post became longer than I originally intended...

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Ash wrote:
Do so many people really dislike SDR2 that much? Sure, I have some minor gripes, but overall, I thought it worked great as a meta-mirror-image of the first game (which also improved on it gameplay and storywise in little ways). In fact, I know of no other game that even tries to interact with other games in the same series at this meta-level. And regarding the whole atmosphere of the DR series, including endings, it has always been very post-modern, and while I'm definitely not a big fan of post-modernism, I think it definitely works for this series.

I think most people actually think SDR2 is in general better than DR (which I do too, even though I hate the franchise in general). But I also think the popular opinion is that the ending for SDR2 is absolutely terrible.
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Bad Player wrote:
But I also think the popular opinion is that the ending for SDR2 is absolutely terrible.


Well given that the ending of DR was... meh, at best, they can't really do much better in DR2. I mean, given the state of the world and all, I'm kinda wondering, how can they end this entire franchise? Unless maybe they go the route of Daichi's Liberator Ending in Devil Survivor 2 - which is somewhat considered a Bad Ending.

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CatMuto wrote:
Bad Player wrote:
But I also think the popular opinion is that the ending for SDR2 is absolutely terrible.


Well given that the ending of DR was... meh, at best, they can't really do much better in DR2. I mean, given the state of the world and all, I'm kinda wondering, how can they end this entire franchise? Unless maybe they go the route of Daichi's Liberator Ending in Devil Survivor 2 - which is somewhat considered a Bad Ending.

C-A

Spoiler: tbh I don't think this really needs to be tagged but
Well, if a single high school girl was able to incite enough despair in the world to create the apocalypse, in-universe I think it'd be possible for a single high school boy to inspire enough hope in the world to create a utopia (or at least bring it back to normal).


(I also haven't played either DeSu)
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CatMuto wrote:
Bad Player wrote:
But I also think the popular opinion is that the ending for SDR2 is absolutely terrible.


Well given that the ending of DR was... meh, at best, they can't really do much better in DR2. I mean, given the state of the world and all, I'm kinda wondering, how can they end this entire franchise? Unless maybe they go the route of Daichi's Liberator Ending in Devil Survivor 2 - which is somewhat considered a Bad Ending.

C-A


I don't think it was terrible, per se. But I enjoyed the game over all, and my favorite character is in this game.
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The ending from what I read I don't understand why people think it's bad. The game over all is great and the ending makes sense since it matches with the theme of the game so it makes sense the way it ended. Also it ended like that because it's supposed to give way for DR3 which is typical in every other sequel type game. I would understand if it ended in a cliff hanger and then the series ended then I would understand why it would suck .

Ey at least it's not like the crap FF puts out :redd:
Re: Dangan-RonpaTopic%20Title
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Walter White wrote:
Ey at least it's not like the crap FF puts out :redd:


Take that back. Not every FF is a sequel to another and several of the sequels never ended on cliffhangers. Not even the first game's ended on cliffhangers or set up a sequel. :ron:

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Re: Dangan-RonpaTopic%20Title
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Why would I take back something that's completely true xD

FF has the same typical plot over and over again. It's game mechanics are rehashed over and over again like a typical RPG but claim each game is unique necaise it added small little things to the game play.

Learn to take criticism if your gonna critique things. :godot:
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I've felt worse.

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Ash wrote:
Do so many people really dislike SDR2 that much? Sure, I have some minor gripes, but overall, I thought it worked great as a meta-mirror-image of the first game (which also improved on it gameplay and storywise in little ways). In fact, I know of no other game that even tries to interact with other games in the same series at this meta-level. And regarding the whole atmosphere of the DR series, including endings, it has always been very post-modern, and while I'm definitely not a big fan of post-modernism, I think it definitely works for this series.

It's not the post-modernism that bothered me, it's the fact that the game was so in-your-face about it. Compare it to another post-modern video game: Metal Gear Solid 2. Although the game deconstructed the power fantasy and role of the protagonist, it still managed to be a comprehensible narrative that would fit in the Metal Gear universe. In SDR2, the game felt like it was using post-modernism just for the sake of post-modernism. All that weird stuff that happened? "Because it's a game. Now let's do even weirder stuff while using every cliche we can cram in! Because it's a game!" Ugh, I just felt like punching something throughout the entire last trial.
Quote:
FF has the same typical plot over and over again. It's game mechanics are rehashed over and over again like a typical RPG but claim each game is unique necaise it added small little things to the game play.

Have you played a FF game at all?
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"It's never too late to learn that growing old doesn't have to mean growing up. Stay curious, stay weird, stay kind, and don't let anyone ever tell you you aren't smart or brave or worthy enough." -Stanford Pines, Gravity Falls
Re: Dangan-RonpaTopic%20Title
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aka Ami <3

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Why must people who feel their fandom is threatened lash out at others?

True, Final Fantasy does recycle many aspects. Some of it for familiarity's sakes (like spell naming conventions), some of it due to success (the ATB system), some of it due to pure fanservice (reappearance of franchise staples such as Chocobos, Cactuars, Bombs, Tonberries, et cetera). But they do change quite a lot: just look at the MP system's changes, mechanics changes (materia system of FFVII, esper system of FFVI, the sphere grid of FFX, and basically any spin-off game), and even storyline conventions. Back in the day, FFVII was revolutionary in many of its concepts which by now are cliche' and old hat.

Though this is quite off-topic, no?




I feel that SDR2's problems stem from how rushed it seems. In fact, if you check developer comments, you'll find that many aspects of the story were changed last-minute at some points to suit a particular narrative. For instance,

Spoiler: DR and SDR2 Spoilers
Kuzuryu was spared Case 3's death to avoid "making Peko's sacrifice meaningless". Except that it is, as Kuzuryu's development as a character comes to a screeching halt after her promises not to be as much of an asshole. It's barely touched on in the final chapter, and feels utterly worthless. Likewise, Hiyoko's development (which was just starting) comes to an untimely halt because someone had to fulfill the chapter 3 double-murder quota.

In fact, I theorize that half the reason Ibuki is dead is because they didn't want another "comic relief silly/stupid character" in the final survivors (and because of predictable dramatic irony when the liveliest character goes the way of Goose), like they did with Yasuhiro. However, they somehow managed to keep crazy girl with creepy dialogue (Sonia/Touko), blonde defrosting jerk who is still a jerk but not as much of one (Kuzuryu/Togami), tan athletic girl whose muscly love interest dies in chapter 4 (Asahina/Akane), and ahoge main character (Makoto/Hinata). The only ones who don't fit into the final cast's mold is Souda the dorky intelligent guy who yearns for acceptance (Chihiro/Souda).


There is a ton of pressure when making a sequel, especially if there are deadlines involved (just look at KOTOR II: The Sith Lords without the Sith Lords Restored Content mod and the M4-78 planet mod). In many ways, SDR2 is clearly an improvement: the mechanics change and evolve, and make an overall improvement. The narrative maintains its course in many ways, not really being overall better or worse. The murders in SDR2 start off with a higher difficulty curve than the first game, and continue being more difficult with just as compelling (usually, looking at YOU case one killers) guilty parties. There's more to do in the game, but that makes one wonder if that energy couldn't have been further placed in the main game as opposed to the several side stories and games.


All in all, I don't think SDR2 is bad in any sense of the imagination without having held it in my hands to how it handles (I've read the translation LP's back when I thought there wasn't going to be an official translation in the states for either game, let alone both). It isn't necessarily better, which is a damned shame, but I wouldn't call it "worse" either. All in all, SDR2 ramps up my expectations, and ultimately fulfills them- but only just. At least it wasn't like Corpse Party: Book of Shadows which delivers on its PSN description in exact words only.
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Just saw DR2 is out on the PSN so I'm downloading it right now! Can't wait to start playing and finally judge the game for myself, and I'm glad I'm going in mostly unspoiled!

Also yeah Book of Shadows was complete garbage
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Walter White wrote:
Why would I take back something that's completely true xD

FF has the same typical plot over and over again. It's game mechanics are rehashed over and over again like a typical RPG but claim each game is unique necaise it added small little things to the game play.

Learn to take criticism if your gonna critique things. :godot:


I only used a walkthrough/guide when I needed it. Like in, for example, AA's Case 3-4. There was one time I needed a guide there and that was because of that stupid photo's quality, making it difficult for me realize it was goddamn raining at the time it was taken. The "rain" looked like typical grain you find on black and white pictures.

Also, if you wanna say "same plot over and over" well GUESS WHAT DR2!! Or ANY game really. Hey, it's a Dating Sim! Definitely will go and try to date as many as possible and gain a love interest. Just like every other Dating Sim game. A Zelda game. I'm sure I'll save the world, like every Zelda game.
Fact is, your stupid argument of "same thing over and over" can be put onto EVERY. DAMN. GAME. IN EXISTENCE.

Quote:
Have you played a FF game at all?


From what I recall he has said once, He knows that FF exists, but he never played them.

C-A
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Last edited by CatMuto on Tue Sep 02, 2014 7:13 pm, edited 1 time in total.
Re: Dangan-RonpaTopic%20Title
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It's understandable that at first FF was a great game because in the beginning it was new and original but 12+ later it's still being called a great game even though it's a rehash of the same game over and over again then that's what I find stupid.


SDR2 is a fun and great game but even I can admit it has it's flaws. For example for PTA they made it much harder to get the tempo right and pressing the button at the right moment.

The story is great with good humor and references but I felt the character developments I would have loved to see more

Spoiler: Peko
like for example I would have loved to see More of the relationship between Peko and Fuyuhiko instead if it feeling pushed during CH 2 before her execution



Rain? In DR2 it never rains so where the hell did you get that miss liar xD

Also yes I know that logic can be used in any game but it works even better when FF puts out 12+ of the same crisp every time xD Also you getting upset about me talking about FF proves you can't take criticism xD

Last edited by Church Of Sumire on Tue Sep 02, 2014 7:24 pm, edited 2 times in total.
Re: Dangan-RonpaTopic%20Title
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Walter White wrote:
It's understandable that at first FF was a great game because in the beginning it was new and original but 12+ later it's still Nein called a great game even though it's a rehash of the same game over and over again then that's what I find stupid.


You're not answering the question.

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