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PW:AA - Turnabout Karma (PLAYABLE DEMO!)Topic%20Title
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Phoenix Wright: Ace Attorney - Turnabout Karma

Engine: Ace Attorney Online

Type: Standalone Case

Team:
clivo100 - everything
IRL friend - plot
NOW RECRUITING - See below

**Help from you good people of C-R is now required! I am currently in need of someone who can make me a custom background or two (design is not necessary, I have that covered myself), and/or some custom evidence pictures (same again). Please send me a PM if you're interested. Your work must be of a consistently high quality and must also be very efficient. I'm not one for working slowly. Thank you. ^.^**

Length: 3 Days Investigation, 3 Days Court. (Will exceed Rise From the Ashes)

Screenshots: SOON

Progress:
* Plot: 55%
* Dialogue/script: 30%
* Programming: 20%
* Custom sprites: 0%
* Evidence: 20%
* Backgrounds: 75%
* Sound: 95%
* Music: 100%

Description: This is my original fancase I mentioned in my Turnabout Beginnings: The prosecution's Side thread. More details soon!

! ! !
Short Teaser Trailer: CLICK HERE
- - -
INVESTIGATION DAY 1 DEMO!: CLICK HERE
- - -
TRIAL DAY 1 DEMO!: Soon!
! ! !

...and, well, that's all I can reveal at this time! I hope this gathers some interest.

And now, as a sort of Christmas present, I give you the demo version of the first day of investigation. See first post for details. Hope you enjoy. Have fun, and PM me if you need any help. It is possible to finish the investigation completely and end with a "The end" screen. This screen will not appear until you have done everything possible. All will become clear when you play. Please take into account that some sounds are missing, the evidence pictures are placeholders, and so is the background of the prison cell. Everything else is also subject to change. As such, when it comes to examining the cell, the three places you MUST examine for evidence are currently not shown or in any way identifiable. They are: the top half of the screen, the bottom left quarter of the screen, and the bottom right quarter of the screen. You must examine these places in the demo to get the pieces of evidence.

EDIT - Team and Progress updated: 16/12/09
EDIT - Progress updated: 18/12/09
EDIT - Playable Investigation Demo released, Beta 1 of Day 1 Investigation (brief form): 18/12/09
EDIT - Playable Trial Demo in progress, other general progress: 25/01/10


Last edited by clivo100 on Mon Jan 25, 2010 11:34 pm, edited 8 times in total.
Re: PW:AA - Turnabout KarmaTopic%20Title
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They don't :c

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Shouldn't both Gant and Godot be, you know... dead? And Karma too, for basically the same reason.
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DeMatador wrote:
Shouldn't both Gant and Godot be, you know... dead? And Karma too, for basically the same reason.

Possibly, yes. But that is never explicitly stated anywhere. I mean, think of how long it took for Dahlia's execution to be carried out. We can safely assume, without stretching the imagination too much, that those three are still waiting to be executed, right?
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Why wouldn't they just be in prison?


Reminds me of Turnabout Lockdown...

Will this be done on AAO?
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Re: PW:AA - Turnabout KarmaTopic%20Title
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Bad Player wrote:
Why wouldn't they just be in prison?
Reminds me of Turnabout Lockdown...
Will this be done on AAO?

At the moment, they are just in prison... although waiting to die. =P
Yes, AAO.
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Hmm, okay.

I look forward to seeing this! Good luck getting this made and everything :3
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Re: PW:AA - Turnabout KarmaTopic%20Title
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Thank you. ^.^ I'll have a broken down progress list up sometime tomorrow, I hope. Although, don't expect something playable anytime soon... Currently, there is the short teaser trailer. After that, I intend to make one full trailer, which includes the case introduction, and then, possibly, one short demo. But that will be all the releases besides the final thing, which... isn't close at all. >_>

... or you might get a Christmas present, who knows...?
Re: PW:AA - Turnabout KarmaTopic%20Title
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clivo100 wrote:
DeMatador wrote:
Shouldn't both Gant and Godot be, you know... dead? And Karma too, for basically the same reason.

Possibly, yes. But that is never explicitly stated anywhere. I mean, think of how long it took for Dahlia's execution to be carried out. We can safely assume, without stretching the imagination too much, that those three are still waiting to be executed, right?

Actually, I believe both 2-3 (Turnabout Bigtop) and 3-5 (Bridge to the Turnabout) make reference to the fact that Manfred is dead. 3-5 isn't exactly explicit, though, since I believe the case just says (paraphrase) that Franziska's father is "gone." But 2-3 said something like "is dead."

Anyways, I think it's a good way to bring back some interesting characters who went to jail, and it's a good setting for a murder. I was excited when I saw the title for this case, since I thought it would feature von Karma. Alas, his role is not exactly what I hoped for... :sadshoe: It still sounds like a very interesting case though, and best of luck in working on it!
Re: PW:AA - Turnabout KarmaTopic%20Title
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Lynx wrote:
clivo100 wrote:
DeMatador wrote:
Shouldn't both Gant and Godot be, you know... dead? And Karma too, for basically the same reason.

Possibly, yes. But that is never explicitly stated anywhere. I mean, think of how long it took for Dahlia's execution to be carried out. We can safely assume, without stretching the imagination too much, that those three are still waiting to be executed, right?

Actually, I believe both 2-3 (Turnabout Bigtop) and 3-5 (Bridge to the Turnabout) make reference to the fact that Manfred is dead. 3-5 isn't exactly explicit, though, since I believe the case just says (paraphrase) that Franziska's father is "gone." But 2-3 said something like "is dead."

Anyways, I think it's a good way to bring back some interesting characters who went to jail, and it's a good setting for a murder. I was excited when I saw the title for this case, since I thought it would feature von Karma. Alas, his role is not exactly what I hoped for... :sadshoe: It still sounds like a very interesting case though, and best of luck in working on it!


Aren't we all forgetting about this wonderful thing known as the god-machine, Deus Ex Machina. THe writer of a story determines everything if he says Manfred's alive than he is such.
Re: PW:AA - Turnabout KarmaTopic%20Title
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Sounds interesting. I'm looking forward to it but are you only doing a single case? And as this is Phoenix Wright, where is it set in the timeline? GS1-3 era, GK or GS4 Hobo era?

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Single case, but a very big one. Set almost immediately after T&T.
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Could we assume it happens one month after T&T and one month before Phoenix's final trial? It's going to be big? I look forward to playing it.

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Ptapcc wrote:
Could we assume it happens one month after T&T and one month before Phoenix's final trial? It's going to be big? I look forward to playing it.

Ptapcc


I suppose you could, yes... Maybe. =P I'm glad. ^.^
Re: PW:AA - Turnabout KarmaTopic%20Title
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Apologies for the double post, but help from you good people of C-R is now required! I am currently in need of someone who can make me a custom background or two (design is not necessary, I have that covered myself), and/or some custom evidence pictures (same again). Please send me a PM if you're interested. Your work must be of a consistently high quality and must also be very efficient. I'm not one for working slowly. Thank you. ^.^

EDIT: And now, as a sort of Christmas present, I give you the demo version of the first day of investigation. See first post for details. Hope you enjoy. Have fun, and PM me if you need any help. It is possible to finish the investigation completely and end with a "The end" screen. This screen will not appear until you have done everything possible. All will become clear when you play. Please take into account that some sounds are missing, the evidence pictures are placeholders, and so is the background of the prison cell. Everything else is also subject to change. As such, when it comes to examining the cell, the three places you MUST examine for evidence are currently not shown or in any way identifiable. They are: the top half of the screen, the bottom left quarter of the screen, and the bottom right quarter of the screen. You must examine these places in the demo to get the pieces of evidence.
Re: PW:AA - Turnabout Karma (PLAYABLE DEMO!)Topic%20Title
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That demo was really good! Very similar to the way a normal AA game would be played! Although, the riot alarm did blow my eardrums out, I've consequently developed a headache, I am really looking forward to more! :gant: :godot:
Engaged to Reiji!
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It's good... but how do I get Edgey to appear?! I've tried everything I can think of, but he's not showing up... T_T
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Spoiler: Like this
Examine the Steel Samurai Figure

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T_T Why couldn't I just click on that?

Anyway, I wasn't missing much ;) My only complaint is...
Spoiler:
Gant and Godot both have red glass in front of their eyes T_T But considering there's no penalty there, I suppose it doesn't matter :P

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Spoiler:
That may be true, but Gant's are more pink than red, in my opinion. Regardless of that, Godot has explicitly stated that he was punched in the face, so it would make more sense that they're his. Also, they're found near the bloodstain that is supposedly Godot's (although admittedly you wouldn't know that because of the placeholder background).

Anyway, thanks for playing. ^.^
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Spoiler: Reaction
Suggestions
-Seconded on the riot alarm...not exactly beautiful music, and you can't skip through the text quickly to get away from it, so I recommend toning it down or having it turn off pretty quickly. Alternatively, you could make it so that you could skip through the opening scene (which I would prefer, since the opening scenes in AA games are always slow and unnecessary, but I think people would disagree on this point)
-There is a lot of shaking, and I guess it's because Phoenix is getting hit, but it's kind of jarring.
-I thought it was strange to have to speak with Maya before going to the Detention Center, since Phoenix had just basically said "we're off to the Detention Center." Not hard to figure out, just strange :P
-Typo in "knowledge" when Phoenix is talking to Gumshoe and realizes that Godot=Diego isn't common knowledge
-You might want to check when your characters are synchronized to the text - Gumshoe talked through "Autopsy Report Added to Record." I've noticed that AAO will occasionally let the characters talk even when you've told it not to, so I'm not sure if there's anything to do about that, but just in case you care.
-Not entirely relevant, but maximum security usually entails solitary confinement. These guys probably wouldn't share a cell. Then again, this is the dystopian future, so jails are probably overcrowded. Who knows. :P Regardless, the first thing that I thought was suspicious was that they were cellmates (planned in advance, perhaps?!), so it either makes a nice red herring or could be an interesting plot point later on.

Comments
-Characterization is great - very accurate to the game.
-I like the dynamic of defending someone you already had convicted, since it puts into relief Phoenix's commitment to finding the truth even though he thinks the defendant is a bad guy (at least, in Gant's case).
-I always appreciate when every piece of evidence and almost every profile gets a unique reaction in investigation (well, from everyone but Edgeworth, at least :P) - I'm usually the loser who sits around presenting everything even though there's no point in doing so just to see if there's a different reaction.
-Re: Bad Player's complaint - Godot and Gant *don't* both have red glass...Gant's glasses are more of a fuchsia color.

I'm looking forward to the next part! As you can probably tell, I'm a total nitpicker, so I really mostly have good things to say!
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It's close enough for me to complain.
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Re: PW:AA - Turnabout Karma (PLAYABLE DEMO!)Topic%20Title
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I was wondering, will there be a DEMO for the trial segment?

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in name


alone...
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Scent wrote:
I was wondering, will there be a DEMO for the trial segment?

No, almost certainly not. Sorry.

Bad Player wrote:
It's close enough for me to complain.

Blah, you'll live. =P

Lynx wrote:
Spoiler: Reaction
Suggestions
-Seconded on the riot alarm...not exactly beautiful music, and you can't skip through the text quickly to get away from it, so I recommend toning it down or having it turn off pretty quickly. Alternatively, you could make it so that you could skip through the opening scene (which I would prefer, since the opening scenes in AA games are always slow and unnecessary, but I think people would disagree on this point)
-There is a lot of shaking, and I guess it's because Phoenix is getting hit, but it's kind of jarring.
-I thought it was strange to have to speak with Maya before going to the Detention Center, since Phoenix had just basically said "we're off to the Detention Center." Not hard to figure out, just strange :P
-Typo in "knowledge" when Phoenix is talking to Gumshoe and realizes that Godot=Diego isn't common knowledge
-You might want to check when your characters are synchronized to the text - Gumshoe talked through "Autopsy Report Added to Record." I've noticed that AAO will occasionally let the characters talk even when you've told it not to, so I'm not sure if there's anything to do about that, but just in case you care.
-Not entirely relevant, but maximum security usually entails solitary confinement. These guys probably wouldn't share a cell. Then again, this is the dystopian future, so jails are probably overcrowded. Who knows. :P Regardless, the first thing that I thought was suspicious was that they were cellmates (planned in advance, perhaps?!), so it either makes a nice red herring or could be an interesting plot point later on.

I'm looking forward to the next part! As you can probably tell, I'm a total nitpicker, so I really mostly have good things to say!

Thanks for the positive comments, much appreciated, as is the constructive feedback. ^.^ Here's what I have in response:
-I'm not going to make the intro's speed controllable by the player, as I want it to be as close to a real AA case as possible. However, I know the alarm is annoying and I am going to reduce its volume significantly.
-Yeah, there is a lot of shaking. I like shaking. I hope that's not a huge problem. =P
-I know that you have to talk about and examine some things before you can move to places. Most of those work well, but as for the one you mentioned, I'm still undecided. I might not make it essential in the full version, because then there will be significantly more text. Still, I do think it works.
-Typo fixed. Thanks. Bleh, typos. >_<
-The mouth sync problem isn't with me, it's AAO, as you said. At the moment there doesn't seem to be anything I can do about it.
-I'm aware of the solitary thing. I don't really have an answer for that. Except it's the future and not real. =P
Re: PW:AA - Turnabout Karma (PLAYABLE DEMO!)Topic%20Title

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There's a lot of shaking in the real games, too, but most of the time it's only a slight, almost imperceptible effect.
In any case, as I've already told you, I really enjoyed the case so far.
Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
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You finished the investigation, then? Awesome. Thank you. ^.^ I won't be doing anything else until after Christmas, now.
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clivo100 wrote:
The mouth sync problem isn't with me, it's AAO, as you said. At the moment there doesn't seem to be anything I can do about it.


You can solve the lip synchronization problem by choosing "Don't Speak" when you select the character animation. You'll still have a character who will appear, but they won't speak. When you need them to speak, you just change Don't Speak to Synchronize.

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Ptapcc wrote:
clivo100 wrote:
The mouth sync problem isn't with me, it's AAO, as you said. At the moment there doesn't seem to be anything I can do about it.


You can solve the lip synchronization problem by choosing "Don't Speak" when you select the character animation. You'll still have a character who will appear, but they won't speak. When you need them to speak, you just change Don't Speak to Synchronize.

Ptapcc


Yes, I'm well aware of that. That's how Phoenix talks with others on the screen. =P It doesn't always work, though.

EDIT: The reverse is also true. You'll notice that Phoenix's mouth is synced to his text in the flashback, but Edgeworth's is not. Despite this, both characters have the exact same speech settings here.
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clivo100/evilc wrote:
Yes, I'm well aware of that. That's how Phoenix talks with others on the screen. =P It doesn't always work, though.

EDIT: The reverse is also true. You'll notice that Phoenix's mouth is synced to his text in the flashback, but Edgeworth's is not. Despite this, both characters have the exact same speech settings here


Yeah, there is a problem with some of the animations that causes this malfunction. The best option to fix this is to upload the same animation that plays before the new evidence is submitted to the court record but only the blinking one, then set the function to don't speak. This should solve your problem.

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Indeed, and Gumshoe/ the Autopsy Report is the best example here.
Spoiler: screenshot
Image

As you can see, Gumshoe is set to not speak, however, he does anyway. Upolading the animations seems to be the only workaround. I may not bother for the demo, though.
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Personally, I wouldn't bother with the demo but with the full release, you'd have to use the workaround solution to make it the best.

Also, how's progress going? Is it possible to get a possible release date?

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Oh don't worry, the final release will be as true to a real AA game as is humanly possible. I will do absolutely everything in my power to ensure that. Maximum effort, no question.

As for progress, I'll update the percentages in the first post quite shortly. The release date really depends on whether any artists come forward, and when.
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Ping' wrote:
There's a lot of shaking in the real games, too, but most of the time it's only a slight, almost imperceptible effect.
In any case, as I've already told you, I really enjoyed the case so far.

You're completely right - I replayed 2-1, and during the first 30 lines or so, there could have been an earthquake occurring for all the shaking going on. Poor Edgeworth. If life in PW World is really that unstable, he must have a hard time of it...
There's also a ton of flashing in the game, too. You pick up on weird things when you play the games after using AAO for a while.
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Bumpety. Just a quick update, here:

Work on a demo of Trial day 1 has begun.

EDIT: 1st post updated. Also, help is still very much required.

I need one or two evidence sprites recoloured, a few more created from scratch, and a background or two. Anyone who can help with any of that and produce good quality results, please do let me know.
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