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Re: Ultimate Marvel vs Capcom 3 General DiscussionTopic%20Title

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Blak The Great wrote:
Kinda sad they don't have Replay for consoles but they do for the Vita. Oh well, HaH is gonna be a pretty fun mode.


It does look pretty good, it'll be a nice change from very competitive matches since it's more of a fun mode.
I heard that Edgeworth, Franziska, Sissel and Missile (GT Missile) will be H&H cards. I hope thats true. :phoenix:
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☆☆☆ Kira ☆☆☆

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Wouldn't surprise me, I've seen Godot on a card so chances are pretty high.
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Blak The Great wrote:
Wouldn't surprise me, I've seen Godot on a card so chances are pretty high.


Oh yeah, forgot about Godot.
I just searched for the card pictures and found them....all those characters are there.

http://shoryuken.com/2011/11/19/heroes- ... mvc3-disc/

This looks like about half the cards I think.

And does anyone know if the vita version will have any more exclusive features other than replays?
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I think Vita can play with PS3 owners, which sounds like such a dumb idea. A PS3 player with a fightstick and the Vita player with handheld controls? Nahh..
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Blak The Great wrote:
I think Vita can play with PS3 owners, which sounds like such a dumb idea. A PS3 player with a fightstick and the Vita player with handheld controls? Nahh..

Seriously? That's.....bad.
Especially with how easy it is to do things with the vita touch controls....there's going to be so much spamming of.....EVERYTHING.
:edgeworth:
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I was more aiming the advantage towards the stick players since they're able to move around more effectively. Also, Spamming is *cough* a legitimate strategy called Zoning. I've started doing it myself with my Hawkeye/Doom/Dormammu team. With Doom's Plasma beam assist, Dormy's Dark Hole or Purification assist and Hawkeye's arrows I can pretty much lock my opponent down with my screen controlling projectiles. By locking them down with projectiles and assists I can make my way over to my opponent and open them up however I please.
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Blak The Great wrote:
I was more aiming the advantage towards the stick players since they're able to move around more effectively. Also, Spamming is *cough* a legitimate strategy called Zoning. I've started doing it myself with my Hawkeye/Doom/Dormammu team. With Doom's Plasma beam assist, Dormy's Dark Hole or Purification assist and Hawkeye's arrows I can pretty much lock my opponent down with my screen controlling projectiles. By locking them down with projectiles and assists I can make my way over to my opponent and open them up however I please.


I consider it justified for some characters, like Hawkeye! He's an archer...let him shoot. However sometimes it's just very very annoying.

Though Spamming ain't always ranged, seen a couple of Trollyukens in my time.
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Oh yeah that's true, I haven't come across any player that spams physical moves as much as projectiles. No matter. Hawkeye's Gimlet hyper is so abuseable I love it. Wesker teleporting in the air? Bah no matter, shoot Gimlet and let him fall out of the sky. Somebody throws out a random hyper that whiffs? Jump to avoid it and then shoot Gimlet! Take that!
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Yeah I didn't mean zoning lol I sometimes use that as Wright with his projectile evidence.
I meant when the other player only uses one move for the entire match, with no attempt at anything else other than hypers...which they also try to spam.
If you have SSFIV on the 3DS you know what I'm talking about, it's a big problem online. Things like hadoken are mapped to the touchscreen with hypers and other projectiles for other characters. In a ton of matches I've played online, people only spam the touchscreen moves for the entire match. Which is actually spam....and quite annoying haha.
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That's a ridiculous and stupid control scheme. Doubt that would work in Mahvel considering you can actually block in the air so projectiles wouldn't be as hard to get around as SF.
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Well in Super Street Fighter 3DS you can map any move to the 4 touchscreen buttons. So you could spam any move in theory.

While yes it is a ridiculous move you can pull off moves the old fashioned way so it's entirely optional.
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In my opinion, it is only natural, to spam the shit outta every character you got in ranked matches, sadly...

It is the easyiest way for 13 yeared old noobs to win, which is why I´ll mostly stick playing with friends.
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Coffee Prosecutor wrote:
In my opinion, it is only natural, to spam the shit outta every character you got in ranked matches, sadly...

It is the easyiest way for 13 yeared old noobs to win, which is why I´ll mostly stick playing with friends.


Really? Wow sounds like a lot of you guys play against spammers :yuusaku:
I've never had that problem to be perfectly honest, well in Mvc2 but not here. I've come across a few people who don't know how to play and I've also fought training mode gurus who do really long combos on me which is respectable but it sucks at the same time.
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Blak The Great wrote:
Coffee Prosecutor wrote:
In my opinion, it is only natural, to spam the shit outta every character you got in ranked matches, sadly...

It is the easyiest way for 13 yeared old noobs to win, which is why I´ll mostly stick playing with friends.


Really? Wow sounds like a lot of you guys play against spammers :yuusaku:
I've never had that problem to be perfectly honest, well in Mvc2 but not here. I've come across a few people who don't know how to play and I've also fought training mode gurus who do really long combos on me which is respectable but it sucks at the same time.


Yeah those guys are almost a welcome blessing against the Sentinel mouth laser in the corner types.
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Luckily, MVC is a lot different than SF like you said, hopefully the spam won't be as much of a problem in the vita version.
In SSFIV on the 3DS you could actually play against people who don't use touch screen controls....but that was literally my first fighting game so I kept touch screen controls on until I knew what I was doing...which is why I played so many spammers. Yeah....pretty new to fighting games. :redd:
Hopefully the touch screen controls can be turned off in the vita version. Then vita and PS3 players can have the option to play against those who don't use it, like in SSFIV 3D.
And yeah, those Sentinel spammers are really annoying.
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I don't see why you think Vita would have any less spammers.
The touch screen(back?) controls are there to make up for any potential less manoeuvrability that the Vita's sticks provide since they are smaller.

Plus they can guarantee pulling off the move everytime since it'd be a pre-programmed subroutine rather than accidentally missing or something.

Vita has more spamming potential than PS3 version.
Which is why it's good to have friends to play offline with...at least some of them only spam if they are desperately losing.

Though generally if Hulk is their last character they always win.
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Pierre wrote:
I don't see why you think Vita would have any less spammers.
The touch screen(back?) controls are there to make up for any potential less manoeuvrability that the Vita's sticks provide since they are smaller.

Plus they can guarantee pulling off the move everytime since it'd be a pre-programmed subroutine rather than accidentally missing or something.

Vita has more spamming potential than PS3 version.
Which is why it's good to have friends to play offline with...at least some of them only spam if they are desperately losing.

Though generally if Hulk is their last character they always win.


Well yeah, there will definitely be more spamming in vita with the touch screen. That whole "touch here to do anything" pretty much confirms that.
But like Blak said it may be a little harder to get away with spamming in this game because of how different it plays. The rate of spam may not change, but beating it will probably be easier in this than in SF. But we really won't know until the games out.

As for the PS3 version, I really wish I had friends to play offline with...I have no idea when they are going to get this. So for now I'm stuck playing online all the time.
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Man Pierre... Don't remind me of Hulk. Not saying he's a cheap character, but I recently watched a stream called Barfights where the main event was Mike Ross v Jago. Mike was slated to win with his Storm/Hulk/Sent team, but he lost to Jago's Dante/Trish/Wesker team. Also, Dark Wesker is more a character all of you should be afraid of. I should know, I mained him in Vanilla and most of my wins are attributed to him. Though I dropped him in Ultimate due to his brokenness. Seriously, that stupid glasses buff gives him level 1 XF already. Whoever thought that was a good idea must love the Saw series.
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Blak The Great wrote:
Man Pierre... Don't remind me of Hulk. Not saying he's a cheap character, but I recently watched a stream called Barfights where the main event was Mike Ross v Jago. Mike was slated to win with his Storm/Hulk/Sent team, but he lost to Jago's Dante/Trish/Wesker team. Also, Dark Wesker is more a character all of you should be afraid of. I should know, I mained him in Vanilla and most of my wins are attributed to him. Though I dropped him in Ultimate due to his brokenness. Seriously, that stupid glasses buff gives him level 1 XF already. Whoever thought that was a good idea must love the Saw series.


Dark Wesker?
Buffs?

What the hell is going on in that crazy UMVC3 game?!
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Ugh. Dark Wesker. I hate him.
He is way overpowered. With his idiotic glasses buff and level 3 X Factor, its literally like....a level 4 X Factor.
People online have taken down my whole team when I had almost all health AND turnabout Wright. Just with Dark Wesker. (they weren't even that good :sadshoe: )
That's why I try to get rid of Wesker as fast as possible. Even without X Factor or glasses buff he's top tier.
And people who play as team trenchcoat online (Vergil, Dante, Wesker) are incredibly annoying too. I hate team trenchcoat, they're especially bad for Wright users with all the teleports.
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Wesker is the main reason I dropped Phoenix in ranked matches. It's ridiculous how strong he still he is. I like him as a character and I like his playstyle, but his damage, speed, and health is stupid. I doubt we'll see a patch for him considering Nitsuma said that character patches are going to be a little hard to implement and they're just focusing on patching things like the universal tech throw bug? Anyone see that? Say you throw a random hyper, and your opponent avoids it and attempts to throw. Instead of completely the throw you can actually tech out of anything you're doing so you're safe from throws.
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Hmmm I thought they were supposed to be nerfing Wesker in the Ultimate edition but what's this about glasses buffs and 'Dark' Wesker. Is there like an extra form to him?
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Dark Wesker is just a term to describe his Phoenix-like brokenness. When his glasses are taken off he gets a damage and speed boost which is equivalent to lvl 1 XF. So essentially Wesker can get lvl 4 XF which is extremely dangerous. Wesker's only nerf was his health which is about 100k less than what he originally had which is not a very drastic change.
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Yeah Wesker is waaaaay overpowered.

And some really bad news for Wright....its only a rumor at this point so take it with a grain of salt.

http://i.imgur.com/OTUvv.png

I swear.....if Capcom patches Wright's invincible assist.....ugh.
I'm really REALLY angry at this...if it does happen I'll have to completely change how I play Wright.
His invincible assist was one of the best parts of turnabout mode...why would they nerf it? It was already hard enough to play as Wright, and to get to Turnabout in the first place.
AND WHY WOULD THEY NERF PHOENIX WRIGHT AND NOT WESKER????
Seriously Capcom? Just one idiotic move after another.
Hopefully this rumor turns out to be just a rumor. :sadshoe: :sadshoe:
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... That's sad to hear :payne: I never abused his assist anyway, I would just put on my let's do this glasses and see what I could do with Turnabout mode. Sometimes I'd kill entire teams other times I just wasted the level 3 on character just cause.

I learned something today. After not playing for a 2 1/2 weeks due to school and attempting to play against a friend, I get really pissed when I get rocked with the games not even being close. And I mean not even close. Losing to just his Dante (whom I hate now because now his bold cancels are easier to do now so anyone can use him). Fuck this game. I'll probably calm down in about 2 days, but as of right now, fuck marvel :chinami: :igarashi: :zenitora:
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I can´t judge Phoenix yet (hahahahahaha....) but it is never cool to nerf a charact.
On top of that, he doesn´t seem like the strongest of all fighters.

Sucks, simply sucks, even though I wanted to main him and stuff.
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I really hope its not true....and if his assist is nerfed then they'd better buff him in other areas, like investigation mode. If they just leave him without the assist...ugh.
I'll still main him....but it may be hard to find a way around the nerf, unfortunately.

Blak The Great wrote:
I learned something today. After not playing for a 2 1/2 weeks due to school and attempting to play against a friend, I get really pissed when I get rocked with the games not even being close. And I mean not even close. Losing to just his Dante (whom I hate now because now his bold cancels are easier to do now so anyone can use him). Fuck this game. I'll probably calm down in about 2 days, but as of right now, fuck marvel :chinami: :igarashi: :zenitora:


To me, honestly, fighting games are without a doubt the most rage-inducing type of game there is. I don't get mad at other games that much...but fighting games? So much rage. I know how you feel, I've gotten mad at this game so many times already, as much as I like it.

And in other news...the abilities of the three Ace Attorney Heroes and Heralds cards have been released.

http://www.capcom-unity.com/brelston/bl ... characters

They look pretty cool to me. But I'm still too mad at the possible Wright nerf to care right now. :edgeworth:
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Wow that is such fucking bullshit. Capcom really did nerf Phoenix's assists. Seriously! Other than the Turnabout Fingers what does Phoenix have now?! Nothing! He can't win against Dark Wesker! Also, they patched the awesome Z-axis glitch!
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Blak The Great wrote:
Wow that is such fucking bullshit. Capcom really did nerf Phoenix's assists. Seriously! Other than the Turnabout Fingers what does Phoenix have now?! Nothing! He can't win against Dark Wesker! Also, they patched the awesome Z-axis glitch!


So the patch went through? Aahhh shame. Though what's this Z-axis glitch?
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5 more days!
Hurry, you damn christmas!
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Why Capcom??? That just sealed it, I now hate Capcom.
Who the hell decided to nerf Wright? :zennybw:
HE NEEDS BUFFS, NOT NERFS.
Man, they messed him up badly...time to change my playstyle with Wright. :payne:

Also...they nerfed his Hold It! in investigation. The only thing I see buffed is Maya, she comes out faster. Oh and in his level 3 he says Take That! now instead of Take This!
But still......idiotic. :zenitora:
So mad right now.
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emafan wrote:

in his level 3 he says Take That! now instead of Take This!



Redeemed Capcom.

Don't get so bothered about it it's amazing Capcom included him in the first place, gotta count our blessings besides they might patch him in with some buffs if they find it doesn't work out.

Though how did "Hold It" get nerfed....less damage?
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Pierre wrote:
So the patch went through? Aahhh shame. Though what's this Z-axis glitch?


http://www.youtube.com/watch?v=ElX2TVD4fao One of the glitches that I actually enjoyed. Check it out.
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I can tell they wanted Phoenix Wright to be used more on point than just for his assist, but even so, that's killing him. Even I thought his Turnabout Press the Witness was overpowered, but he didn't have to lose invincibility altogether. I'd be happy with it downgrading to Super Armor, ala Hsien-Ko's powered assist. Can't be interrupted, but can still take damage.

A faster Maya and higher chance of good evidence are points in his favour that seem to be overlooked by those whose game plans cling onto his invincible assist. I actually don't like his Take This! changing to Take That! The previous may have been inconsistent with the text but it was better delivered than his new Take That! which seems sloppy and unenthusiastic.

Hold It! got nerfed by needing one more hit from it to land the stun, or so I've heard.

Onto something else, I'm really disappointed in the endings.
Spoiler: Unimportant rant
I saw that they changed a few endings completely (for the better too, I've seen Ryu's, Dante's and Hsien-Ko's so far and they're great), but why did they change the dialogue of the rest of the vanilla cast to an even worse one? They remove all the good lines from it, like Trish tricking Nightcrawler or Chris pointing out all of the monsters for Hulk to beat. Tron's was my favourite ending in vanilla and they changed it to two lines, one being a Scarface reference. I'd rather they just kept them all the same, instead of condense it to a shortened two-line ending with all the jokes taken out.

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That change to the endings just seems downright weird to me though does his Press the Witness assist in turnabout now have zero invincibility? Some assists get invincibility without any need for evidence or other gimmicks so if they coded in the invincibility in the first place must've been pretty broke to completely undo it. Though personally I just like the thought of turnabout Phoenix as an Assist character just to maintain his turnabout tune.

As for the Take That sounding lackluster...guy probably didn't like being told he screwed up on the first time round though I'm impressed they'd patch something so minor.
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After playing around with nerfed Wright a bit....it feels so much different without the assist now. Ugh. This may take awhile to get used to. But press the witness is pretty much useless now...I think.
The Take That! really does sound terrible though. Take This! didn't sound great but it was much better.

Blak The Great wrote:
Pierre wrote:
So the patch went through? Aahhh shame. Though what's this Z-axis glitch?


http://www.youtube.com/watch?v=ElX2TVD4fao One of the glitches that I actually enjoyed. Check it out.

The Z-Axis glitch was pretty cool actually, I saw some videos of it...but it didn't work on the PS3 version apparently.

As for the endings.....yeah, they're terrible. Tatsunoko v Capcom had good endings, they should be more like that. Not these terrible two sentence endings.

Heroes and Heralds is pretty fun by the way. Already have Franziska in my deck. :franny:
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My main gripe with HaH is that you can't host a lobby with friends...
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Blak The Great wrote:
My main gripe with HaH is that you can't host a lobby with friends...


Very true. The mode is fun, but not including a lobby or any kind of offline multiplayer was a mistake on Capcom's part.
Maybe they'll add those in a patch?
Then again it IS Capcom so....I doubt it.
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Re: Ultimate Marvel vs Capcom 3 General DiscussionTopic%20Title
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☆☆☆ Kira ☆☆☆

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Also, the lack of a training mode makes it hard to determine a card's effect and how it works for your team :yuusaku:
Silly Capcom, even when you do give us free DLC you fail us.
I'm Blak, and I have shit taste.
Re: Ultimate Marvel vs Capcom 3 General DiscussionTopic%20Title

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Blak The Great wrote:
Also, the lack of a training mode makes it hard to determine a card's effect and how it works for your team :yuusaku:
Silly Capcom, even when you do give us free DLC you fail us.


A training mode would be awesome. Honestly, the offline CPUs are so easy that I use that as a kinda training.
I don't know if people knew this already....but I found something interesting with the Multiple Man card today. When using PW and you get KO'd...the next Wright in line keeps all the evidence that the first Wright had! Pretty cool, I thought you would have to start evidence collecting from nothing for the second and third PWs in your team.
Again, sorry if this was already known. :oops:
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