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Re: Takumi not above transitioning the series to iOSTopic%20Title
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Just love how outraged some are at the idea of a game being ported to another device given that they likely have only played a ported version in the first place (the controls remind me more of the GBA games than the DS controls, anyway). Anyway, it looks like the controls will be pretty accessible, and the HD sprites are a bonus. I'm certainly going to buy it, despite others' knee-jerk reactions. Hopefully this'll bring in an influx of new fans!
Re: Takumi not above transitioning the series to iOSTopic%20Title
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No game has not had some kind of 3D so far, and I doubt any will at any time soon. Most 3D users look at 3D as a cool, functional gimmick that can make a game better or worse depending on how its implemented. But its also the gimmick that sells consoles and games, maybe not to us, but to the 12 year old thinking of upgrading his DS it is. No 3DS game (at least in the U.S.) will not have some kind of 3D effect because it won't sell well, no matter how good a game is. We must understand that while we look at iOS owners as casual gamers, Vita owners look at us as casual gamers too. (Not totally justified, but at least half of the 3DS owners could be placed in the "casual" category.) And the 3D is probably the reason a lot of those gamers made the choice to go with 3DS. If, say, GS5 came out for 3DS but didn't have 3D features, gamers other than us hardcore fans wouldn't buy a new system just for one game which also doesn't even use the main feature in the first place. I wouldn't be surprised if some kid bought the hypothetical 3d-less GS5 then returned it because "it didn't have 3D". So if GS5 does come out on 3DS, it will have to have 3D. Which will probably be awesome.

But the 3D effect does have a role to play in GS5's chances. On this forum and all over the rest of the internet and in person I've seen people mention that they're not big on the 3D effect. Others have replied that they can simply turn it off, and that is totally true. I often turn it off, depending on the game. But this argument won't help sales, either, and that's where people not liking the 3D becomes really relevant. It's one thing for me, as a 3DS owner, to turn off the 3D and play my games happiy. It's another thing when someone hasn't bought the console yet. If they don't like the 3D effect, telling them to just turn it off is good advice, but they will be thinking "So I'm going to buy an expensive new console, and just turn off the main feature, or I can buy a Vita". Which one will sound like the better deal for the money they're wanting to spend. (Especially because of many people's misconception that the 3DS is basically just a 3D DS.) We Ace Attorney fans will buy a 3DS just for GS5, but the normal casual fan/someone new to AA won't.

So all I'm saying is that GS5 (assuming it is on 3DS) needs to be a great game, but it also needs to be heavily marketed, specifically marketed so that someone who doesn't have a 3DS AND doesn't like the 3D will say "Screw it, I'm buying the system for that game"!
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Re: Takumi not above transitioning the series to iOSTopic%20Title
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Spoiler: Quote With Numbers and such
Wooster wrote:
http://www.joystiq.com/2010/10/20/professor-layton-vs-phoenix-wright-in-sales/
http://www.capcom.co.jp/ir/english/news ... 01020.html
Joystiq wrote:
Though Phoenix Wright and Professor Layton's first in-game face-off was just announced for 3DS, Layton has already triumphed over the plucky defense attorney in another arena: game sales. Capcom and Level-5 noted life-to-date sales for both series in the announcement of the title, and Professor Layton trounces the Ace Attorney series with 9.5 million units sold worldwide, versus Ace Attorney's 3.9 million.

That 3.9 million includes a lot of versions of the same games. Since the first Phoenix Wright's release in Japan in 2001, the five games have been released on Game Boy Advance, PC, DS, mobile phones, iPhone, and WiiWare. The four Professor Layton games have only been released once each on DS, with a couple of original games on Japanese cell phones. However, Layton has Nintendo marketing behind it in the west, with Nintendo pushing the puzzle games to audiences beyond the core gamer set.

Even though this game announcement was beyond effective with fanboys (we know from, um, reading comments and not personal experience at all!), the two companies still have audience expansion in mind. "We feel that by drawing upon the strengths of both series, this collaboration will bring new, casual game players to the adventure game genre and into the world of gaming in general while strengthening the value of the two brands overall."


Special thanks goes out to that trip'n dame, Croik, who boosted this off of Joystiq for us.




Wooster
So, pretending that each game was an equal portion of sales, it wasn't but for simplicity's sake:
That'd be .78 Million per game for GS...
And….
1.9 Million per game for Layton, assuming Layton on 3DS counts.
If not then 2.375 million per game.

Croik
Layton owns us, lol

8:14
Wooster
So at worst, Layton outsells us by a factor of 3.
At best, shy of 2.5
And even then, that's assuming all of the fandom was on the DS.
If the fandom is split say, half on GBA/DS and half on other ports, that's terrifying.


Okay, I did some number crunching. My numbers aren't accurate since there are a ton of holes in the sales for the series, especially for the west. But using the difference in sales using VGCharts as a percentage, who's raw numbers are royally inaccurate by the way, and some stuff from Wikipedia… I've got the rough estimate that between the GBA and worldwide DS releases, that Nintendo portables account for about 2/3rds of the series sales. So iOS, WiiWare, PC, and Mobile all fight for that remaining 1/3rd of the chart. No numbers, but I'm guessing Mobile, iOS, WiiWare, and then PC are the order. But yeah, so many ports for that segment… they're not raking in the dough. (For the record, AAI2 and GS123HD were not released when the series numbers were released so they're not counted)

So, on the Nintendo Portable Front, that puts 2.6 Million for GS, and 9.5 Million for Layton. So, for every 2 fans we bring, Layton brings 7.

This is going to be AWESOME. We're gonna have a TON of new faces around CR!
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Re: Takumi not above transitioning the series to iOSTopic%20Title

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To me moving the series to iOS fulltime would be a pretty dumb move. Release the game on 3DS and you can charge £30-£35 (about $40ish in the States?) as standard. On iOS, you're probably looking to have to charge at most $10 if you're seriously looking to tap into that market. I can't imagine the costs of developing for the 3DS are that much bigger than the costs of developing for iOS, so the only reason you'd really go with this is you thought that the iOS version would sell significantly more. Given that this is a series that gained its fans from a Nintendo portable, I'd've thought that this wouldn't be the case at all. However, I guess this is why they're testing the waters with these ports.
Re: Takumi not above transitioning the series to iOSTopic%20Title
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ADA McCoy wrote:
No game has not had some kind of 3D so far, and I doubt any will at any time soon. Most 3D users look at 3D as a cool, functional gimmick that can make a game better or worse depending on how its implemented. But its also the gimmick that sells consoles and games, maybe not to us, but to the 12 year old thinking of upgrading his DS it is. No 3DS game (at least in the U.S.) will not have some kind of 3D effect because it won't sell well, no matter how good a game is. We must understand that while we look at iOS owners as casual gamers, Vita owners look at us as casual gamers too. (Not totally justified, but at least half of the 3DS owners could be placed in the "casual" category.) And the 3D is probably the reason a lot of those gamers made the choice to go with 3DS. If, say, GS5 came out for 3DS but didn't have 3D features, gamers other than us hardcore fans wouldn't buy a new system just for one game which also doesn't even use the main feature in the first place. I wouldn't be surprised if some kid bought the hypothetical 3d-less GS5 then returned it because "it didn't have 3D". So if GS5 does come out on 3DS, it will have to have 3D. Which will probably be awesome.

But the 3D effect does have a role to play in GS5's chances. On this forum and all over the rest of the internet and in person I've seen people mention that they're not big on the 3D effect. Others have replied that they can simply turn it off, and that is totally true. I often turn it off, depending on the game. But this argument won't help sales, either, and that's where people not liking the 3D becomes really relevant. It's one thing for me, as a 3DS owner, to turn off the 3D and play my games happiy. It's another thing when someone hasn't bought the console yet. If they don't like the 3D effect, telling them to just turn it off is good advice, but they will be thinking "So I'm going to buy an expensive new console, and just turn off the main feature, or I can buy a Vita". Which one will sound like the better deal for the money they're wanting to spend. (Especially because of many people's misconception that the 3DS is basically just a 3D DS.) We Ace Attorney fans will buy a 3DS just for GS5, but the normal casual fan/someone new to AA won't.

So all I'm saying is that GS5 (assuming it is on 3DS) needs to be a great game, but it also needs to be heavily marketed, specifically marketed so that someone who doesn't have a 3DS AND doesn't like the 3D will say "Screw it, I'm buying the system for that game"!



I disagree with a lot of this. Don't get me wrong I'm a pro-3DS fan but I just think some things may be factually inaccurate. Most people I know with 3DS' are more hardcore than casual. Additionally the 3DS hasn't been stormed with casual games so much as the DS was so far. 3D isn't likely to be a great gameplay mechanic rather it just makes things look visually better.

Also I doubt people will go 3DS or Vita based on whether or not they like 3D, far more likely will be based on the catelogue of games since the consoles are far apart.

3D shouldn't be a massive draw since it's almost purely a cosmetic thing people will go with loyalties or libraries more likely when choosing a Vita or 3DS.
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Re: Takumi not above transitioning the series to iOSTopic%20Title
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Either way if it does come out on iOS, we'd probably be able tap into the game files a bit easier, Sprites/3D Models, that stuff is always handy for the community. :P

Hmm. I wonder if GS5 would be big enough game to warrant a multi-platform release. Eh.. I think I'm putting too much faith into Capcom at this point.
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Re: Takumi not above transitioning the series to iOSTopic%20Title
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ADA McCoy wrote:
No game has not had some kind of 3D so far, and I doubt any will at any time soon. Most 3D users look at 3D as a cool, functional gimmick that can make a game better or worse depending on how its implemented. But its also the gimmick that sells consoles and games, maybe not to us, but to the 12 year old thinking of upgrading his DS it is. No 3DS game (at least in the U.S.) will not have some kind of 3D effect because it won't sell well, no matter how good a game is. We must understand that while we look at iOS owners as casual gamers, Vita owners look at us as casual gamers too. (Not totally justified, but at least half of the 3DS owners could be placed in the "casual" category.) And the 3D is probably the reason a lot of those gamers made the choice to go with 3DS. If, say, GS5 came out for 3DS but didn't have 3D features, gamers other than us hardcore fans wouldn't buy a new system just for one game which also doesn't even use the main feature in the first place. I wouldn't be surprised if some kid bought the hypothetical 3d-less GS5 then returned it because "it didn't have 3D". So if GS5 does come out on 3DS, it will have to have 3D. Which will probably be awesome.

But the 3D effect does have a role to play in GS5's chances. On this forum and all over the rest of the internet and in person I've seen people mention that they're not big on the 3D effect. Others have replied that they can simply turn it off, and that is totally true. I often turn it off, depending on the game. But this argument won't help sales, either, and that's where people not liking the 3D becomes really relevant. It's one thing for me, as a 3DS owner, to turn off the 3D and play my games happiy. It's another thing when someone hasn't bought the console yet. If they don't like the 3D effect, telling them to just turn it off is good advice, but they will be thinking "So I'm going to buy an expensive new console, and just turn off the main feature, or I can buy a Vita". Which one will sound like the better deal for the money they're wanting to spend. (Especially because of many people's misconception that the 3DS is basically just a 3D DS.) We Ace Attorney fans will buy a 3DS just for GS5, but the normal casual fan/someone new to AA won't.

So all I'm saying is that GS5 (assuming it is on 3DS) needs to be a great game, but it also needs to be heavily marketed, specifically marketed so that someone who doesn't have a 3DS AND doesn't like the 3D will say "Screw it, I'm buying the system for that game"!


I'm sorry, but you're blowing the whole 3D thing waaaaaaay out of proportion. I'm pretty sure it's not too hard to implement, and 2D games actually look fantastic with the 3D effect due to foreground and background effects. AA would look great either way.

Yes, the 3D was a big pull for a lot of people, but not all 3D games were created equally. And that's okay. New Super Mario Bros. 2 came out recently, and all the 3D slider does there is blur out the background really. Have people been returning it en masse because there's no cool 3D effect? No, because it's a fantastic platformer.

So what I'm saying is, don't worry about 3D. It's ancillary in every game I've played on this system so far. I personally like the 3D, and it enhances the game for me. But it's definitely not necessary.

On another note, sad sad sad if they make it exclusive to iOS. I'll have no problems with a duel release, because I'd rather have the game available to more people.. it's a series that I love after all.
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Re: Takumi not above transitioning the series to iOSTopic%20Title
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Quote:
I'm sorry, but you're blowing the whole 3D thing waaaaaaay out of proportion. I'm pretty sure it's not too hard to implement, and 2D games actually look fantastic with the 3D effect due to foreground and background effects. AA would look great either way.

Yes, the 3D was a big pull for a lot of people, but not all 3D games were created equally. And that's okay. New Super Mario Bros. 2 came out recently, and all the 3D slider does there is blur out the background really. Have people been returning it en masse because there's no cool 3D effect? No, because it's a fantastic platformer.

So what I'm saying is, don't worry about 3D. It's ancillary in every game I've played on this system so far. I personally like the 3D, and it enhances the game for me. But it's definitely not necessary.

On another note, sad sad sad if they make it exclusive to iOS. I'll have no problems with a duel release, because I'd rather have the game available to more people.. it's a series that I love after all.


Great truths have been spoken.

I'm not opposed to releases on iOS, just these hints specifically the word 'transition' makes me fear iOS exclusivity.
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Re: Takumi not above transitioning the series to iOSTopic%20Title

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The way he says this so soon before AA5 is confirmed for 3DS makes me think about how little he must be involved with that game. And as the answer seems to be 'not much' I find myself fearing for the series, as AAI was okay, but Takumi's absence was very noticeable in how less funny it was compared to the rest.
Speaking of which, AAI2 is the one AA game I wouldn't mind seeing on iOS if it means we can have it here, but due to Takumi's aforementioned lack of involvement, it seems unlikely he'd be talking about that.
Re: Takumi not above transitioning the series to iOSTopic%20Title
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Nah. It's called deliberately obscuring details. He knew, but he wasn't allowed to confirm, and denying is the same as confirming.

Plus, I still wouldn't rule out the games on iOS in the future. I mean seriously, GS1 has been ported at least 7 times. It's not remotely outside the realm of possibility.
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Re: Takumi not above transitioning the series to iOSTopic%20Title
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Underqwertyuiop wrote:
ADA McCoy wrote:
No game has not had some kind of 3D so far, and I doubt any will at any time soon. Most 3D users look at 3D as a cool, functional gimmick that can make a game better or worse depending on how its implemented. But its also the gimmick that sells consoles and games, maybe not to us, but to the 12 year old thinking of upgrading his DS it is. No 3DS game (at least in the U.S.) will not have some kind of 3D effect because it won't sell well, no matter how good a game is. We must understand that while we look at iOS owners as casual gamers, Vita owners look at us as casual gamers too. (Not totally justified, but at least half of the 3DS owners could be placed in the "casual" category.) And the 3D is probably the reason a lot of those gamers made the choice to go with 3DS. If, say, GS5 came out for 3DS but didn't have 3D features, gamers other than us hardcore fans wouldn't buy a new system just for one game which also doesn't even use the main feature in the first place. I wouldn't be surprised if some kid bought the hypothetical 3d-less GS5 then returned it because "it didn't have 3D". So if GS5 does come out on 3DS, it will have to have 3D. Which will probably be awesome.

But the 3D effect does have a role to play in GS5's chances. On this forum and all over the rest of the internet and in person I've seen people mention that they're not big on the 3D effect. Others have replied that they can simply turn it off, and that is totally true. I often turn it off, depending on the game. But this argument won't help sales, either, and that's where people not liking the 3D becomes really relevant. It's one thing for me, as a 3DS owner, to turn off the 3D and play my games happiy. It's another thing when someone hasn't bought the console yet. If they don't like the 3D effect, telling them to just turn it off is good advice, but they will be thinking "So I'm going to buy an expensive new console, and just turn off the main feature, or I can buy a Vita". Which one will sound like the better deal for the money they're wanting to spend. (Especially because of many people's misconception that the 3DS is basically just a 3D DS.) We Ace Attorney fans will buy a 3DS just for GS5, but the normal casual fan/someone new to AA won't.

So all I'm saying is that GS5 (assuming it is on 3DS) needs to be a great game, but it also needs to be heavily marketed, specifically marketed so that someone who doesn't have a 3DS AND doesn't like the 3D will say "Screw it, I'm buying the system for that game"!


I'm sorry, but you're blowing the whole 3D thing waaaaaaay out of proportion. I'm pretty sure it's not too hard to implement, and 2D games actually look fantastic with the 3D effect due to foreground and background effects. AA would look great either way.

Yes, the 3D was a big pull for a lot of people, but not all 3D games were created equally. And that's okay. New Super Mario Bros. 2 came out recently, and all the 3D slider does there is blur out the background really. Have people been returning it en masse because there's no cool 3D effect? No, because it's a fantastic platformer.

So what I'm saying is, don't worry about 3D. It's ancillary in every game I've played on this system so far. I personally like the 3D, and it enhances the game for me. But it's definitely not necessary.

On another note, sad sad sad if they make it exclusive to iOS. I'll have no problems with a duel release, because I'd rather have the game available to more people.. it's a series that I love after all.


Youre right, and I should have phrased it a bit differently. I was really trying to just point out that if GS5 had kept the sprites then it would need to have some kind of attention getting 3d if they want to bring in new, casual players. Ive had tons of conversatioms where "hardcore gamers" consider the 3DS to be a casual system with gmicky 3d, and people ive talked too about the 3ds often dont want one because either "the 3ds is just a gimmicky system that sucks" or "dont want one because i dont like the 3d." so I just meant thats a factor in getting mew people to purchase the system for GS5. But thats just my area so Its probably different other places.
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