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Shu Takumi interview in ONMTopic%20Title
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In his first English-language interview in quite some time, Shu Takumi has sat down and spoken with Official Nintendo Magazine to share his thoughts on Dual Destinies, Ghost Trick, Professor Layton vs. Phoenix Wright, and all sorts of things.

Takumi on DD wrote:
"I do have mixed feelings about if sometimes," admitted Takumi. "For instance, I was really surprised to see that after we focused on the new character of Apollo in the fourth game, the Dual Destinies team decided to bring Phoenix back. Ultimately, though, having creators other than myself take the helm is a valid choice, as it brings new directions and new story possibilities."

Takumi added that he hopes Capcom will be able to make a game that the fans will cherish. "The team on the new game have looked at what the essence of Ace Attorney is, and as long as they can give the fans another great game to enjoy, I'll be happy. After all, the fact that the series is still going over a decade after I made the first game is something I couldn't possibly have imagined in the first place."


The full interview is available in ONM #100, on sale now.
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I want to read his interview but I can't buy the magazine.
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He shouldn't worry too much. After all wasn't Apollo on the top of a popular chart right after AA5 was released? So I guess the new team did a better job on portraying Apollo than Takumi himself.
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Apollo wasn't on top because no player had enough of a experience seeing Apollo's character develop in AJ. PW had 3 games (technically 4), AJ's only had 1, LOL.

So the AAI team could've done screw-all with DD on AJ's character in any way they wanted and fans would probably just blindly accept the fact that he was expanded according to the AAI team's vision, not Takumis.


I get the feeling he's trying to be as positive as he can about how he REALLY feels about the game, and story direction the game took. (PW being back is the comment that makes me think this).
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iKiwed wrote:
I want to read his interview but I can't buy the magazine.

Me too...Can anyone who read it tell me if there is anything new or interesting regarding
the games? :yogi:
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I think this is a sign that he's not gonna return to write GS anytime soon. :( Luckily Yamazaki isn't completely bad, but I do think he makes a lot of oversights in his way of writing, and he could improve a lot.

My guess is Shu Takumi sees DD as the AAI team starting to milk his franchise, and no artist would want that to happen to something they made... and honestly think about it, the AAI team has been constantly making Ace Attorney games since AAI releasing them every 2 years. I know that's kinda what happened with the main GS trilogy too (2001-2002-2004) but this is the AAI team's 3rd game already and they're likely announcing yet another one very soon.

I don't know, I'm not totally happy with it, but that's mainly because I don't like the new direction. I feel like, as good as he is, since Yamazaki started writing and Eshiro selecting returning characters to force into every game that Ace Attorney has lost some of its class. It's just not as sharp, intelligent or witty writing- or storywise anymore :/

...and holy shid, they have an interview with Rika Suzuki in that magazine! That's the woman who wrote the story for Hotel Dusk: Room 215! :udgy:
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For instance, I was really surprised to see that after we focused on the new character of Apollo in the fourth game


...Takumi apparently has no idea what he did in his own game. Everything resolved around Phoenix in AJ.

Also, it's kinda ironic, because Yamazaki basically gave Apollo much more character development than Takumi ever did. And he did it in Phoenix's game.


Last edited by Sligneris on Wed Sep 25, 2013 6:43 pm, edited 1 time in total.
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Bolt Storm wrote:
Takumi on DD wrote:
"I do have mixed feelings about if sometimes," admitted Takumi. "For instance, I was really surprised to see that after we focused on the new character of Apollo in the fourth game, the Dual Destinies team decided to bring Phoenix back. Ultimately, though, having creators other than myself take the helm is a valid choice, as it brings new directions and new story possibilities."

Takumi added that he hopes Capcom will be able to make a game that the fans will cherish. "The team on the new game have looked at what the essence of Ace Attorney is, and as long as they can give the fans another great game to enjoy, I'll be happy. After all, the fact that the series is still going over a decade after I made the first game is something I couldn't possibly have imagined in the first place."


I'm not sure what to think of Phoenix as a main character. I have yet to play the game myself, but I think Apollo would have been a better contender for the protagonist in DD. It seems that they brought back Phoenix since the fourth game wasn't received very well, which isn't difficult to see why, and since one of the main criticisms of the game was the protagonist, bringing him back could easily affect DD's sales. I thought that after AJ Phoenix's story had pretty much concluded, with the possibility of him retaking the Bar Exam a nice little tease to make us anticipate the next installment in the series, but I never thought there was anything about his character that could be further explored upon. Apollo had a TON of stuff the writers could work with (backstory, character,
Spoiler:
family, which maddens me that nothing about the subject is brought up in DD
etc...).

ON THE OTHER HAND, sometimes we get to know more about a character through the eyes of someone else, which is probably why Apollo better serves a role as a side character in DD (we even get to play as him in a few cases), so I'm glad we get different perspectives (perhaps one too many but I digress). It allows his character to develop. While I am disappointed that he isn't the protagonist, I'm glad that he gets a large role in the game. It would have been stupid to just write him off anyway.
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Why do you keep thinking Apollo is in Phoenix's shadow? He is a protagonist, one of the three. This game could have had just as well Athena's or Apollo's name in it and the only deciding factor of Phoenix's name in it is his role in the game. I won't say its bigger, it's more the matter of position. He is the boss of Wright Anything Agency, after all.
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Sligneris wrote:
Why do you keep thinking Apollo is in Phoenix's shadow?


Pretty much all of AJ. (To be clear, I like Apollo A LOT more than Phoenix, he's my favourite character in the series)

Like I said, I haven't played Dual Destinies yet, so I really don't know how big his role is, but a lot of people compliment his character in DD so that gives me hope.
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As I said, it's quite ironic. Apollo gets more spotlight in Phoenix's game (Dual Destnies) than in his own, which is why I find Takumi's commentary extremely unfitting.
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Maybe Takumi actually wanted the franchise to end with AJ and that's why he's got mixed feelings.
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I said it in another thread and I'll say it again here: it feels like Mr. Takumi is really holding back; I suspect his real thoughts are far more negative.

Although to be fair, I was never a fan of what he did to Phoenix in Apollo Justice, so I, for one, am glad Phoenix is back in the suit. Granted, I absolutely don't want them to start milking the franchise.
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...Most fans will disagree, but I don't think Takumi's opinion really matters to me anymore. As I mentioned, this here only proves to me he doesn't realize mistakes he made about GS4, and speaks out about the game he probably didn't even play.

He burned out. This is how I feel about it.
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Sligneris wrote:
...Most fans will disagree, but I don't think Takumi's opinion really matters to me anymore. As I mentioned, this here only proves to me he doesn't realize mistakes he made about GS4, and speaks out about the game he probably didn't even play.

He burned out. This is how I feel about it.


I'm pretty sure that the part of GS4 where Phoenix actually had a large part in it was Capcom's decision though. But I don't have a source for that.

Of course, that doesn't really excuse why Apollo wasn't developed more. But I think GS4 was a bit of a rushed production too.
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Yes, it was this way, and they did rush that game, but the fact they could have more story to tell, doesn't mean they told it.

No matter what his concept was, we should stick to facts... Saying they focused on Apollo's character in GS4 is just a blatant lie to me.


Last edited by Sligneris on Wed Sep 25, 2013 10:21 pm, edited 1 time in total.
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Sigh, oh Mr. Takumi. I have a feeling he and the AAI team don't get on good terms anymore. I don't want anyone to milk this franchise, quality over quantity man
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I'm not surprised at all by what he said. This is how I feel about it.

On one hand, I would imagine it must be very difficult for Takumi to feel one certain way all the time about this. He created one game, and then when it was successful he created two sequels to form a trilogy. One part of him felt it was done but the franchise is making money so Capcom isn't just going to stop making them. (For all we know, he might not even have really been dying to make GS2 and GS3). So then he's presented by two options: let someone else make GS4 or some-what reluctantly get back into making GS. So he makes GS4 with a new character, and Capcom decides he needs Phoenix in the game. So he puts Phoenix in the game. As far as Takumi is concerned, that's it. He's done with GS. Then some others come to Capcom/Takumi with an idea for a spin-off. It doesn't affect Takumi's four GS games, and he likes the idea, so GK and GK2 get made. Then Capcom and Level-5 (without consulting with Takumi first) decide to collaborate on PLvsGS. Once again Takumi is in that position: Let someone else do it or reluctantly get back in the game. So Takumi writes PLvsGS. This would have been fine, but as that happens, GS5 is announced. Takumi is too busy working on PLvsGS so he can't oversee GS5. By working on a "side-project" which has no importance to the future of his characters' stories, he shuts himself off from working on the next main series game. Even though he wanted to be done with GS after 4, he no doubt had ideas for where he would go next after, and now those ideas are mostly worthless now.

Here's the thing, though. I think Takumi is a genius, because GS1 and Ghost Trick were amazing games. And don't get me wrong, because I really enjoy all of the GS/GK games, so I like my least-favorite GS game more than, say, my favorite Metroid game. (And I really like Metroid). But I don't think GS2 and GS3 were nearly as good as GS1 and GS4 were; I think that GK1 was actually better than GS2 and GS3. I didn't really care for the stories of 2 and 3, with the exception of the last cases, and the main reason GS4 is so great does revolve around the Phoenix story arc. I think Capcom was right to make Takumi put Phoenix into GS4, as it made it much more interesting. I also was really impressed with GK; I didn't seem to have any of the problems with it others did. (aside from some minor complaints, like every other game.) And while I was skeptical about GS5 in the beginning, I now see I was wrong about certain things. I didn't think Phoenix should have gotten his badge back; I didn't think characters like Edgeworth and Pearl should have come back. But I'm so glad those things happened, and the reason why is because the team is bringing something new to the series. Phoenix isn't just coming back like nothing happened, with the same sprite; he looks, talks, and acts differently, and the series is still continuing to be focused on new side characters and events like GS4 was. To be honest, I don't feel that GS2 and GS3 changed things up that much. Things have changed A BUNCH from GS4 to GS5. And I don't mean like I want radical gameplay changes or something, but in terms of story and characters, etc. everything looks great out of GS5.

So at this point, to be honest, I think it would be best for Takumi not to be involved. I think the GK team is doing a great job. I might have some concerns about repetitive plot elements down the road, but at this point I am very pleased.
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Quote:
Here's the thing, though. I think Takumi is a genius, because GS1 and Ghost Trick were amazing games.

As always, I liked your analysis ADA McCoy.
I would hate to a rushed and/or milked game from Dual Destinies, but from what I've seen, it doesn't look like it. Capcom (like all other video game companies) will milk this series out until all the cash possible is made, and I wonder if a sequel (say GS6) comes out and has the same layout as Dual Destinies if it will be accused of being a milked sequel/rip off.

A little more off topic, I wonder what Shu Tamuki has been doing since he finished PL vs AA? I hope he makes another 'niche' game like Ghost Trick, because, frankly, that game was phenomenal. As you said, this man is a genius.
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It must be very frustrating being Shu Takumi and making games like Ghost Trick since it's so overlooked. Mostly everyone I know who's played his games and recognize him say he's a genius, and even if that sounds like pure fandom, I have to agree. He's a real artist, and he's got a certain spark about the way he writes that I only admire.

I hope whatever he does next I hope it's not just gonna be "niche" because he really deserves some success with the stuff he makes, but I do hope it's something completely original like the first Ace Attorney or Ghost Trick.
jaydrick0620 wrote:
Sigh, oh Mr. Takumi. I have a feeling he and the AAI team don't get on good terms anymore. I don't want anyone to milk this franchise, quality over quantity man

Yep. Quantity over quality is exactly what I fear for the future of Ace Attorney as well. It's already pretty bad with the GK games IMO.
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Danchat wrote:
As always, I liked your analysis ADA McCoy.
I would hate to a rushed and/or milked game from Dual Destinies, but from what I've seen, it doesn't look like it. Capcom (like all other video game companies) will milk this series out until all the cash possible is made, and I wonder if a sequel (say GS6) comes out and has the same layout as Dual Destinies if it will be accused of being a milked sequel/rip off.

A little more off topic, I wonder what Shu Tamuki has been doing since he finished PL vs AA? I hope he makes another 'niche' game like Ghost Trick, because, frankly, that game was phenomenal. As you said, this man is a genius.


Thanks! Yeah I always worry about rushed development for games, but I never really worry about that with AA. It might be because when I first got into the series, my first game was Apollo Justice, which I loved and still love to this day, and when it was released everyone was always talking about how it sucked because it was rushed. So as of this moment, that's not a worry I personally have, since all of the games have surpassed my expectations of quality.

linkenski wrote:
It must be very frustrating being Shu Takumi and making games like Ghost Trick since it's so overlooked. Mostly everyone I know who's played his games and recognize him say he's a genius, and even if that sounds like pure fandom, I have to agree. He's a real artist, and he's got a certain spark about the way he writes that I only admire.

I hope whatever he does next I hope it's not just gonna be "niche" because he really deserves some success with the stuff he makes, but I do hope it's something completely original like the first Ace Attorney or Ghost Trick.


I really do think he's one of those developers who has some truly innovative and new ideas. Unfortunately that often means their games' aren't "normal" enough to be accepted by the general public. I can't wait to see what he does next.

linkenski wrote:
Yep. Quantity over quality is exactly what I fear for the future of Ace Attorney as well. It's already pretty bad with the GK games IMO.


I know this is always something to be concerned about, but I'm still not too concerned, although I think I like GK a lot more than others might. There have only been 2 spin-off games so far, and I don't think this team will decide to do GK3 unless A) Takumi comes back for GS6, or B) They've done at least one more GS game. I think they've just set up all these characters, including one previously seen in GK, so I think they'll want to expand on that.

The only thing I'm concerned about is that they do have a tendency to do similar cases (mostly I'm talking about the reliance on an "Incident", like DL-6 or SL-9). If they do that in every game, then it might be a problem. But the way I look at it is that if you look at the main GS series, the only time that kind of story really was brought up was in PW:AA; after that, DD is the first game to go back to that. Including GK in the count makes it a little more recurring, but I'm sure prosecutors and the police are always re-opening/getting new info/developments on old cases. If they do it again in GS6, it might be a problem. But at this point, I'm in the "I'm not worried until I see something I don't like" boat. I also doubt that the same writer will necessarily be doing the next game himself. And I'm sure at this point people will make him do something more original next time.
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Sligneris wrote:
...Most fans will disagree, but I don't think Takumi's opinion really matters to me anymore. As I mentioned, this here only proves to me he doesn't realize mistakes he made about GS4, and speaks out about the game he probably didn't even play.

He burned out. This is how I feel about it.


Awww, that's not fair. After all they just continued on his franchise after he considered it finished, (with arguably worse writing) how would you feel?

GS4 reads like his mid-life crisis to me.
Also like some kind of deep, meaningful deconstructive (of 1-5 in particular) work of art we'll never quite understand, partly because it seems to have been butchered in implementation.

I do wonder if he's at all comprehensive of how GS4 reads to many fans in relation to the preceding games....

And if he's REALLY surprised Phoenix was returned as a lawyer and marketing hook?
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Well, the fact he considers it finished is one of the biggest reasons why he shouldn't be involved in it as some suggested. Mostly because he just doesn't want to and it would affect game's quality.

...And, I do not really agree that whole cast disappearing throughout seven years can be considered a finished story.
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Sligneris wrote:
Well, the fact he considers it finished is one of the biggest reasons why he shouldn't be involved in it as some suggested. Mostly because he just doesn't want to and it would affect game's quality.

...And, I do not really agree that whole cast disappearing throughout seven years can be considered a finished story.


Yeah, I think it's never a good idea to consider something "done" for good. The fact that the AA series isn't one that is particularly heavy on the playable character's development (Apollo and Phoenix only got some decent development when they weren't the playable characters) and the fact that the job of a lawyer is in itself usually not very personal or finite means that the series can really go on as long as it can. As long as the case writing is fresh there's not much to worry about (assuming of course that they switch up the characters; I can imagine someone like Athena taking over the role as lead character a couple games from now). With a franchise like this, it's good to have new creators come in when the older ones feel they have done all they want to/are uninterested.

I also really don't consider T&T as a conclusion to Phoenix story (I used to, but replaying the games has made me reevaluate this position). It's really the end of the Fey story, and is the conclusion of his relationship with Maya. Phoenix himself isn't really known about. We know about the major events of his life, but until AJ he really didn't become a full character, so I think bringing him back is a good move. Obviously the same thing goes for Apollo. I think it was smart making all 3 main characters in GS5 both playable and not playable as it helps develop the characters a lot better.

(P.S. most of this ins't really responding to anyone else, they were just more thoughts I had on the matter).
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Sligneris wrote:
...And, I do not really agree that whole cast disappearing throughout seven years can be considered a finished story.


No, but what he meant was the franchise was finished for him in GS4 because he'd 'done everything' he 'thought he could do in the series'. (Deconstruct your old main and game/case!)

The 'STORY' was 'finished in GS3'. GS4 was a 'new story' of ambiguity.

I guess it really was meant as an end to take Phoenix out? who knows.... Sadly one throwaway line can't tell us much of his full thoughts on the issues. And the 'new writers' still largely haven't given their take on the Invisible Bus in the Sky that the old characters were put in without us seeing it for 7+ years....

I think nobody (not even Takumi) writing understands that since continuity occurred in GS1-3 we expected it for the rest of the franchise, since they all get numbered sequentially the same manner. Instead I think the series is better understood as
the 'GBA Arc' (GS1-3), the 'DS Arc' (1-5, GS4), etc. like a more 'traditional' GAME franchise, even though this creates havoc with traditional sequential narrative/character and plot development over time.
Where do GK and GS5 fit? Well Takumi didn't make them. Probably GK are their own arc and GS5 is a 3DS arc?
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I love this series for its ambiguity. That leaves so much room for creativity, official or fan-based, and yet, the stories are enticing enough to keep the series on a strong run. GS5 didn't sell so well only because fans were hyped up about Phoenix's return; they sold so well also because it's a game worth playing.

Whatever complaints people can have for the direction the series is taking doesn't make up a whole lot of the crowd, to tell the truth. And above all, this is a franchise that has inspired fans to create their own stories and cases. Not many franchises have that power.
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Rubia Silve Ryu wrote:
I love this series for its ambiguity. That leaves so much room for creativity, official or fan-based, and yet, the stories are enticing enough to keep the series on a strong run. GS5 didn't sell so well only because fans were hyped up about Phoenix's return; they sold so well also because it's a game worth playing.

Whatever complaints people can have for the direction the series is taking doesn't make up a whole lot of the crowd, to tell the truth. And above all, this is a franchise that has inspired fans to create their own stories and cases. Not many franchises have that power.


Honestly, I think it's going in a better direction than it would have if they were simply trying to do an Apollo Justice 2. I think they've really found the right mix of new and old with GS5.
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icer wrote:
I think nobody (not even Takumi) writing understands that since continuity occurred in GS1-3 we expected it for the rest of the franchise, since they all get numbered sequentially the same manner. Instead I think the series is better understood as
the 'GBA Arc' (GS1-3), the 'DS Arc' (1-5, GS4), etc. like a more 'traditional' GAME franchise, even though this creates havoc with traditional sequential narrative/character and plot development over time.
Where do GK and GS5 fit? Well Takumi didn't make them. Probably GK are their own arc and GS5 is a 3DS arc?

Well... We do see Pearls and Edgeworth back and they're making quite a big step into the 3DS arc. Seeing how Pearly was portrayed here, even though she didn't have a big role other than an investigation partner and giving her extra character development is kinda unlikely, she still isn't done for.

And I think character development in Pearl's case is not as much needed, actually, since what they only need to show in her case is which of her traits stayed and which changed with her growing up. After all, the Fey arc is finished. I think Pearl, magatama and Maya are literally the only and last thing we need from Feys.

I also want to see Mia back, but not channeled. Maybe a flashback with Phoenix recalling memories from being under her tutelage. I would really like them to sorrowfully, but acknowledge she is gone. ...But of course, making it more emotional... ...Though, I'm not sure if it's not going to be a ripoff from Turnabout Sisters... Still, it just ended too lightly in my opinion.

I would like to see more Franziska and maybe Adrian to go with her. They were not as much needed to be seen in GS5 and still, they don't need to be there, but I would in fact, want them back in future sometime.

As for AJ, the only thing I can say I want settled is Gramarye arc finally closed. They should make Thalassa return in the future and fill that plot hole once and for all. More Trucy goes without saying.

...I have no idea how this changed into essay on which characters I want back so I end now.
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Aw. I really think moving on with Apollo's story would be a much wiser choice though... Phoenix's story is done in my opinion, i love T&T, replayed it lots of times, and i really think his story is done, and its pretty well done. Having him as a protagonist in DD will just be like a sort of.. marketing strategy of some sort, which can only worsen the games storyline/quality imo :\

Perhaps if AJ gets his own trilogy, something as genius and golden as T&T would have appeared in the future.. Well... unless DD is as awesome as Ghost trick :D
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Rubia Silve Ryu wrote:
I love this series for its ambiguity. That leaves so much room for creativity, official or fan-based, and yet, the stories are enticing enough to keep the series on a strong run. GS5 didn't sell so well only because fans were hyped up about Phoenix's return; they sold so well also because it's a game worth playing.

Whatever complaints people can have for the direction the series is taking doesn't make up a whole lot of the crowd, to tell the truth. And above all, this is a franchise that has inspired fans to create their own stories and cases. Not many franchises have that power.

I totally agree with you on that! :maya:
The amount of fan cases made is overwhelming, and it's such a unique gameplay system to boot!

Also, with the 'arcs' that this game falls under, would you say that AJ and DD are part of a 2nd trilogy? That's how I imagined it. It's not like it's in a different timeline, and takes off after AJ. I think that they've left enough open to tie up loose ends in a GS6, explaining Apollo and Trucy's connection etc.

I like how Takumi said that after focusing on Apollo, they make Phoenix the main character. I haven't played the game yet, but I know that they've given Apollo more of a back story. They also seemed to have had the idea that this game takes place in 2027, as all of those futuristic gadgets used in the game would be too farfetched in 2013 (Would you see hologram-computers from necklaces nowadays? I think not!)
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C'mon Mr. Takumi, it's time to move on. Please finally leave GS which just isn't as good as it was before and create another gaming masterpiece. Like a new instalment to the Ghost Trick series, or something entirely original. I really don't want to see his genius being wasted on an overdeveloped franchise.
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Sligneris wrote:
icer wrote:
I think nobody (not even Takumi) writing understands that since continuity occurred in GS1-3 we expected it for the rest of the franchise, since they all get numbered sequentially the same manner. Instead I think the series is better understood as
the 'GBA Arc' (GS1-3), the 'DS Arc' (1-5, GS4), etc. like a more 'traditional' GAME franchise, even though this creates havoc with traditional sequential narrative/character and plot development over time.
Where do GK and GS5 fit? Well Takumi didn't make them. Probably GK are their own arc and GS5 is a 3DS arc?

Well... We do see Pearls and Edgeworth back and they're making quite a big step into the 3DS arc. Seeing how Pearly was portrayed here, even though she didn't have a big role other than an investigation partner and giving her extra character development is kinda unlikely, she still isn't done for.

And I think character development in Pearl's case is not as much needed, actually, since what they only need to show in her case is which of her traits stayed and which changed with her growing up. After all, the Fey arc is finished. I think Pearl, magatama and Maya are literally the only and last thing we need from Feys.

I also want to see Mia back, but not channeled. Maybe a flashback with Phoenix recalling memories from being under her tutelage. I would really like them to sorrowfully, but acknowledge she is gone.

I think they should avoid that at all costs. It's gonna feel forced no matter what.

But trust me, Pearls does have potential to grow as a character or have an entire case about her. She lost her mother who was a cruel person in the end and she had two step-sisters whom she barely even knew until one of them got convicted for being a serial killer basically, and you can tell in T&T that she's pretty vulnerable with the whole "no men in kurain" stuff. Of course this could also just mean that despite all the negative things she's experienced she's strong-willed and wholehearted enough to overcome it, but I think she has potential to have a case where she's suspected for murder and where she even admits to it to begin with :P

But as much as I'd like to see all the old characters and especially the Feys I think they're Shu Takumi's characters, and let's face it, the strongest characters in DD are probably more Blackquill and Athena, maybe Fulbright than it's Phoenix, Edgeworth or even Apollo, and Pearl is likely out of the question. And if I recall correctly, someone complained that Phoenix' characterisation/portrayal was boring DD. Maybe it's about time the GK team moves on with this IP and makes a game solely featuring their own characters instead, because let's face it, Shu was ultimately better at writing both Edgeworth and Phoenix, maybe also Apollo when it came to his sarcastic attitude and characterization in general.
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You didn't play the game, right?... ^^;
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I saw the majority of it on a live-stream and I've been discussiung spoilers, so I do have a little bit to say, and to me it's pretty clear that Pearls was just in there to show fans that Phoenix didn't lose contact with the feys after losing his badge... of course this might change completely when I finish the full game when it's out in english. Hopefully I'm not just walking on thin ice here :P

Spyro wrote:
C'mon Mr. Takumi, it's time to move on. Please finally leave GS which just isn't as good as it was before and create another gaming masterpiece. Like a new instalment to the Ghost Trick series, or something entirely original. I really don't want to see his genius being wasted on an overdeveloped franchise.

Honestly I think he has already left the franchise for good (though I wish he'd return for a single case or DLC :P)

Hopefully he's working on something entirely new. If the new writer keeps improving and Ace Attorney game start surpassing the old ones story-wise while Shu Takumi is also making awesome games it's gonna be extra awesome :P
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Keep in mind that the PL vs. AA release was only a year ago. It could be up to a year until we know what Shu Takumi is working on now. And there's nothing suggesting he's working on AA6 or his own creation at this point.

I'm sure he's working on something, as there's no indication that he's retiring or anything. We just have to see what.

I don't really get why people are so concerned about him working on AA6. I would prefer to see something new from him like Ghost Trick, but I wouldn't hate it if he decided to or was forced to come back to AA. There's too much doom and gloom around the future of AA already; we don't need to think that the creator of the series would ruin future installments if he was on board. From what I hear, AA5 is fantastic and did well in Japan, so as long as we do our best to make it do well here, there's no reason to assume that AA is dying off.
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SuperAj3 wrote:
Also, with the 'arcs' that this game falls under, would you say that AJ and DD are part of a 2nd trilogy? That's how I imagined it. It's not like it's in a different timeline, and takes off after AJ. I think that they've left enough open to tie up loose ends in a GS6, explaining Apollo and Trucy's connection etc.

Although it does follow AJ in terms of timeline, it doesn't quite follow it plot-wise. Nothing about the Gramarye line has even remotely been mentioned, but that isn't to say that the team has dropped it completely. (The voice drama, while not canon, shows that the dev team still acknowledges its existence. It's not strong enough evidence to prove anything in particular, though.)

I'm thinking that GS1 (w/o RftA), GS2, and GS3 do make up their own trilogy, while RtfA and GS4 are prologue and open chapter to each other. GS5, meanwhile, acts like a side-plot with the introduction of Athena, Blackquill, and the dark age of law. I believe a lot of the missing ties can be resolved if the GS6 team so chooses. In the meantime, Eshiro & Co. will be returning to GK3 and out of the main series for the time being.

The main difference between the first three games and GS4, 5 is what expectations the producers have. GS1 was just the beginning, so nothing was quite set, but by GS2, 3, those games were direct sequels and supposed to complete Phoenix's story. Takumi mentioned several times that he expected GS4 to end the series, but because it's been rushed, there are many plot holes overlooked by publication. As a result, it's a half-done, half-undone kind of game which foundations aren't solid. However, as I've mentioned, the games themselves are designed so that there can always be some sort of continuation to the series. That's how GS5 was pulled out from thin air, in a way.

Now that I think about it, I'm not too concerned if the series doesn't follow a trilogy arc pattern all the way through. The first three were planned to be tied up well; the rest, not so much. Hence why as much as I can complain about Yamazaki's writing, I can't say it's bad in the least.
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Rubia Silve Ryu wrote:
SuperAj3 wrote:
Also, with the 'arcs' that this game falls under, would you say that AJ and DD are part of a 2nd trilogy? That's how I imagined it. It's not like it's in a different timeline, and takes off after AJ. I think that they've left enough open to tie up loose ends in a GS6, explaining Apollo and Trucy's connection etc.

Although it does follow AJ in terms of timeline, it doesn't quite follow it plot-wise. Nothing about the Gramarye line has even remotely been mentioned, but that isn't to say that the team has dropped it completely. (The voice drama, while not canon, shows that the dev team still acknowledges its existence. It's not strong enough evidence to prove anything in particular, though.)

I'm thinking that GS1 (w/o RftA), GS2, and GS3 do make up their own trilogy, while RtfA and GS4 are prologue and open chapter to each other. GS5, meanwhile, acts like a side-plot with the introduction of Athena, Blackquill, and the dark age of law. I believe a lot of the missing ties can be resolved if the GS6 team so chooses. In the meantime, Eshiro & Co. will be returning to GK3 and out of the main series for the time being.

The main difference between the first three games and GS4, 5 is what expectations the producers have. GS1 was just the beginning, so nothing was quite set, but by GS2, 3, those games were direct sequels and supposed to complete Phoenix's story. Takumi mentioned several times that he expected GS4 to end the series, but because it's been rushed, there are many plot holes overlooked by publication. As a result, it's a half-done, half-undone kind of game which foundations aren't solid. However, as I've mentioned, the games themselves are designed so that there can always be some sort of continuation to the series. That's how GS5 was pulled out from thin air, in a way.

Now that I think about it, I'm not too concerned if the series doesn't follow a trilogy arc pattern all the way through. The first three were planned to be tied up well; the rest, not so much. Hence why as much as I can complain about Yamazaki's writing, I can't say it's bad in the least.


I feel like GS5 is going to be part 1 of a new trilogy, so it will look like this:
GS1-GS2-GS3 (Original Trilogy)
GS4 (The transition)
GS5-GS6-GS7 (3DS Trilogy)

Tonally, GS4 is too different to both GS3 and GS5 to be considered directly related. I almost look at AJ as a spin-off now, even though its more important than GK.
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GS4: Generations

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I still think GS6 should be more focused on Apollo though. The main reason Takumi must be surprised as he says it, that Phoenix is back as the protagonist is that he wanted his arc to be done, and frankly
Spoiler:
he doesn't get any character development in Dual Destinies anyway


Maybe they should make the next game be where Apollo has 3 cases and Phoenix has 2... or maybe it's about time we get a more concise story again so they don't need a case 4 and 5 that draw out one massive plot-point. It got too convoluted in AAI and I got the impression it's a bit like that in Dual Destinies too.

Of course we all want bang for our buck, but I liked all the games that only had 4 cases in them and I consider 1-4, 2-4 and 4-4 to be among the top 5 cases in the series anyway.
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I must disagree about 4-4. The only moment I felt tension was prologue. Other was just...

"When will Kristoph appear? Oh, when he appears, we will confront him, it's so obvious that it's just him who is behind everything"... Investigation was just plain boring. And court section was literally useless. We knew Drew Misham was a forger even before trial started and last day in court was just there to show Kristoph's Amazing Scar And Hand Twitch!(tm). Oh, and how Phoenix was disbarred, but that was also obvious from the very start of a trial...

Ah, and...

Spoiler: About Phoenix's Development
It's hard to develop Phoenix's character more, considering is quite a defined character already. I think other than that, he was portrayed quite well for the purpose he is supposed to have in this game - "junior boss", was it?

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