Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th)
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Pierre
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Not gonna touch any spoilers if they ain't tagged.
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JesusMonroe
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
While I do have complaints about the game, this was one I didn't mind at all. A lot of people really hated it thoughsumguy28 wrote:watSpoiler: Transporter Room
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blahmoomoo
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
JesusMonroe wrote:While I do have complaints about the game, this was one I didn't mind at all. A lot of people really hated it thoughsumguy28 wrote:watSpoiler: Transporter Room
Spoiler: Transporter Room
Spoiler: Robot Room
Spoiler: Transporter Room
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Bad Player
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
I really hated it. ZE is supposed to be pseudoscience, not sci-fi.JesusMonroe wrote:While I do have complaints about the game, this was one I didn't mind at all. A lot of people really hated it thoughsumguy28 wrote:watSpoiler: Transporter Room

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JesusMonroe
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Eh, I thought VLR had already made the series straight-up sci-fi
Spoiler: Transporter
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Pierre
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
I also disapprove of that direction with the transporter...I'm just gonna convince myself that Zero was lying.
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Well, finished it a while ago. It's not just the transporter I don't like--the technology in general was way too advanced. VLR gets a pass with its technology because it takes place in the future, but ZTD was only supposed to take place a year after 999.
It was fun, but the pacing/balance was way off (with the first half being pretty much only puzzle rooms and the second half being pretty much only plot), and there were just way too many unanswered questions and plot holes for it to be the satisfying conclusion to the trilogy that I think people expected it to be.
It was fun, but the pacing/balance was way off (with the first half being pretty much only puzzle rooms and the second half being pretty much only plot), and there were just way too many unanswered questions and plot holes for it to be the satisfying conclusion to the trilogy that I think people expected it to be.

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JesusMonroe
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
That's generally what I think as well I suppose. I do appreciate how each ZE game feels mechanically different but still ZE-ish, but this game really just didn't deliver as many twists as I would've liked nor have as many memorable characters compared to the casts of the previous games
I think budgetary reasons prevented this game from being what it could've and playing it now makes me wish it had another year in development. Apparently Uchikoshi wrote D Team while two other writers wrote C Team and Q Team, which explains why Akane felt so off and why Carlos/Eric/Mira kind of fell flat
Still no excuse for Phi being criminally underused though
I think budgetary reasons prevented this game from being what it could've and playing it now makes me wish it had another year in development. Apparently Uchikoshi wrote D Team while two other writers wrote C Team and Q Team, which explains why Akane felt so off and why Carlos/Eric/Mira kind of fell flat
Still no excuse for Phi being criminally underused though
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
I just finished it today and... yeah. I wonder how much of the issues were due to scheduling and how much was due to changing it from VN to cinematic cutscenes.
In the end, the game does have a lot of good points and didn't completely drop the ball with the ending (far too many shows I've watched chose to just... kind of leave everything open), so I do like it. It just could have been better.
I'll probably be watching someone else run through the game over the next several months (based on how often they play it), so I'll get a chance to see the game again while knowing all the spoilers and see if some things make more sense.
Spoiler: Endgame stuff
I'll probably be watching someone else run through the game over the next several months (based on how often they play it), so I'll get a chance to see the game again while knowing all the spoilers and see if some things make more sense.
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
By the way, this is a bit of a prologue to the game written by Uchikoshi. No spoilers (in fact I'll probably recommend newcomers read this first), just don't read the comments:
https://www.reddit.com/r/ZeroEscape/com ... m_the_art/
@blahmoomoo
https://www.reddit.com/r/ZeroEscape/com ... m_the_art/
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Spoiler: Endgame Stuff
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blahmoomoo
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Spoiler: Endgame stuff
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Pierre
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Hmm does this make sense?
Spoiler: Control Room Decision Game
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
@blahmoomoo
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Spoiler: Endgame
Spoiler: Control Room
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Spoiler: Endgame

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blahmoomoo
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Spoiler: Control Room
Spoiler: Endgame
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JesusMonroe
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Bad Player wrote:Spoiler: Endgame
Spoiler: Endgame
Spoiler: VLR/ZTD
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Bad Player
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
JesusMonroe wrote:Spoiler: Endgame
Spoiler: Endgame

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Pierre
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Got my first ending...well aside from "Payoff" but I've still got problems with it.
Spoiler: D-1 Ending
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JesusMonroe
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Just keep playing
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Church Of Sumire
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
How's the game? Sadly i havent had the money to get it
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Franzise Deauxnim
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
So I've reached a point where I don't know what the fuck to do, I've cleared all of the available fragments, now all that's left is a bunch of roadblocks
This is one problem I've always had with this series; getting the best/true endings has a lot less to do with using logic to work out the right path and a lot more with just trying everything and eventually getting lucky. It wasn't as big a deal in the previous games since there was enough interesting story and character development to keep me going, but in ZTD, there's been hardly any story and what there has been is all over the place due to the fragment gimmick, plus we already know who half the cast is so
I guess at this point I have to either go back through all the story segments and hope something else activates or look up a walkthrough 
This is one problem I've always had with this series; getting the best/true endings has a lot less to do with using logic to work out the right path and a lot more with just trying everything and eventually getting lucky. It wasn't as big a deal in the previous games since there was enough interesting story and character development to keep me going, but in ZTD, there's been hardly any story and what there has been is all over the place due to the fragment gimmick, plus we already know who half the cast is so
Spoiler: General ZTD spoilers
Spoiler: Q, Door of Truth, Force Quit spoilers
Spoiler: Carlos and Portrait

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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Spoiler: Response to Franzise
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Spoiler: Thoughts on ZTD: ZE series spoilers
Did you clear the Pod Room fragment completely? The answer to that one is really tricky, and it had me stumped.Franzise Deauxnim wrote:So I've reached a point where I don't know what the fuck to do, I've cleared all of the available fragments, now all that's left is a bunch of roadblocks
Spoiler: Pod Room Decision Hint
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
@Franzise
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Spoiler:
Spoiler:
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Spoiler: blah & JM
Thanks, Doc, that was exactly what I needed~

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Pierre
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Think I've beat it? But it's more confusing and unsatisfying than the other games.
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JesusMonroe
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Sounds like you beat it then :p
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Yeah I went back and checked all the bits on the flow chart, did a couple of 'obvious death' choices to max it out. Still nothing, no secret ending or anything so far as I can see.
Right let's open the spoiler box.
Right let's open the spoiler box.
Spoiler: ZTD End
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Spoiler: Pierre
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Church Of Sumire
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Thanks guys for answering if the game is good or not. Dicks.
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blahmoomoo
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
It's a good game and I'd recommend it, it's just that parts of the story didn't live up to expectations.
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JesusMonroe
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
@Pierre
Spoiler:
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Just recently bought the game. Played through the opening sequence and Diana's first fragment. Thoughts so far...
I cannot stress how much I hate the art direction in this game. VLR was an absolutely beautiful game with nicely expressive characters. This game is almost painful to look at, and the characters seem to have the same expression plastered on their faces the whole time. Not to mention, Phi's redesign in particular makes me want to gag (might not be so bad if the artwork looked more like the previous two games, but it doesn't, so it is).
Having cinematics in place of novel segments feels really off to me. Not to mention, I have a hard time wanting to even watch the cinematics due to the aforementioned ugly art style.
Side note: Playing it on the Vita, and at one point during Carlos' first fragment, Akane's ponytail started glitching and flipping out all over the place. Amusing, but they really should have tested the cinematics better to ensure crap like that didn't happen.
I cannot stress how much I hate the art direction in this game. VLR was an absolutely beautiful game with nicely expressive characters. This game is almost painful to look at, and the characters seem to have the same expression plastered on their faces the whole time. Not to mention, Phi's redesign in particular makes me want to gag (might not be so bad if the artwork looked more like the previous two games, but it doesn't, so it is).
Having cinematics in place of novel segments feels really off to me. Not to mention, I have a hard time wanting to even watch the cinematics due to the aforementioned ugly art style.
Side note: Playing it on the Vita, and at one point during Carlos' first fragment, Akane's ponytail started glitching and flipping out all over the place. Amusing, but they really should have tested the cinematics better to ensure crap like that didn't happen.
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Spoiler: End Game Spoilers
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luck
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Spoiler: Left
And now more long and spoilery thoughts:
Spoiler:
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
Spoiler: Reply
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
blahmoomoo wrote:Spoiler: Reply
Spoiler:
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
luck wrote:blahmoomoo wrote:Spoiler: ReplySpoiler:
Spoiler:
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Re: Zero Escape 3: Zero Time Dilemma (3DS/Vita/PC, June 28th
About halfway through the game now (I think?), and I like teams C and D, but I really hate Q Team. There is nothing likable about Mira's character, and as "hot" as she supposedly is, those unearthly green eyes ruin it for me. Eric is a pathetic loser with virtually no redeeming qualities, and I just don't give a crap about Q.
At least in VLR, I was able to find something I liked about most of the new characters, but in a game where you have only five new characters (six, if Zero ends up being someone outside the teams), it's a problem if I end up liking less than half of them. My judgement on Zero will have to wait until I understand his/her motive though.
Of course, Carlos and Diana had a leg up on the competition just because they're voiced by Tomokazu Sugita and Mamiko Noto, respectively. Even so, I rather like their characters regardless (I might possibly end up liking Q a bit more depending on what happens, but I'm not holding my breath).
At least in VLR, I was able to find something I liked about most of the new characters, but in a game where you have only five new characters (six, if Zero ends up being someone outside the teams), it's a problem if I end up liking less than half of them. My judgement on Zero will have to wait until I understand his/her motive though.
Of course, Carlos and Diana had a leg up on the competition just because they're voiced by Tomokazu Sugita and Mamiko Noto, respectively. Even so, I rather like their characters regardless (I might possibly end up liking Q a bit more depending on what happens, but I'm not holding my breath).
