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Re: New CasemakerTopic%20Title
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Quote:
It's not that it's difficult to code, it's just not easy to come up with an intuitive way to make it available for the user.

You could do it like RPG Maker, and have numbered variables that could be set, and then have functions with this format:
{*if varnum,equals,isTextBlock,isnotTextBlock}
{*setvar varnum*}

That's what I can think of.
Re: New CasemakerTopic%20Title

:)

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It would be really cool, that once you have downloaded cases, there would be a menu just like the one in the real Ace Attorney games. Well, that's just my utopia...

Edit: I'm just starting to write my case, few questions here. How can you make the green text that says like
Quote:
September 7, 10:00 AM
District Court
Courtroom No. 1?

And the other question is how many characters can there be in a text box?
Another edit: I counted it from the screenshots and it's something like 37, isn't it? And there are three lines?


Last edited by Godot's uncle on Mon Jan 07, 2008 12:28 pm, edited 1 time in total.
Re: New CasemakerTopic%20Title
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Quote:
It would be really cool, that once you have downloaded cases, there would be a menu just like the one in the real Ace Attorney games. Well, that's just my utopia...

If you mean episode selection, then yes, that's on my long-term to do list.

Quote:
Edit: I'm just starting to write my case, few questions here. How can you make the green text that says like...

In this case, just wrap your text in a predefined tag, like this:

Quote:
<date>September 7, 10:00 AM\n
District Court\n
Courtroom No. 1</date>

That will tell the engine to use that distinct sound effect, styling, and slower text speed you're used to whenever a location/date is displayed. Also, don't forget to use those \n characters at the end of every line (I did that for you in the above example).

Quote:
And the other question is how many characters can there be in a text box?

That depends. Not all characters are the same width, and spaces count as 10 pixels. The editor has a convenience tool that you can use to format your dialogue so it fits within the text box.
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Last edited by KanadaKid on Mon Jan 07, 2008 12:23 am, edited 1 time in total.
Re: New CasemakerTopic%20Title
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Local Unassuming Guy

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Whoops, double post. My bad.
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Re: New CasemakerTopic%20Title
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Haha. I feel so lame. Every day I check the CVS to see what the progress is on the case maker. So, if you see that someone is madly visiting the CVS (besides you), then it's probably me. :hobohodo2:

Also, could you please show some screenshots of the editor? I'm kinda wondering what kind of visual tools it has.... evidently, testimonies and examining for backgrounds is done purely with the visual editors. Also, the visual script editor interests me too.
Re: New CasemakerTopic%20Title

:)

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Thanks, KanadaKid. I meant the episode selection. And I had'nt forgot to add the \n, but I used the normal slash, not the backslash. :meekins:
Re: New CasemakerTopic%20Title
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Diego and Mia forever

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Where is everyone getting this? I'm probably just blind that I can't see it, but ah well...
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Re: New CasemakerTopic%20Title

:)

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freyathedark wrote:
Where is everyone getting this? I'm probably just blind that I can't see it, but ah well...

No one is getting it yet. Well, I'm not sure about beta testers, but the audience has to wait. But if you can't wait, you can start writing your own case, with the help of this command list documented by BigFish.

Edit: Oops, looks like you are a beta tester. So no help from me. :bellboy:
Re: New CasemakerTopic%20Title
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Diego and Mia forever

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Yeah, no beta testers have gotten it, unless I'm a wierd exception...
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Re: New CasemakerTopic%20Title
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Local Unassuming Guy

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I finally put up some screenshots of the editor, on my patented, crappy layout: http://pw-case-editor.sourceforge.net/editor_ss.html
I'll definitely add more screenshots later on.

Also, due to a request I got over email, I added in the option to have custom title screen images. You can see examples of those in the updated Player Screenshots in the above link. In addition, I have begun replacing those lame, hand-drawn buttons (talk options, move locations, etc) with actual Phoenix Wright button graphics. You'll notice that in the aforementioned title screen screenshots as well.

Finally, nothing was released just yet. I'll throw a beta out just as soon as everything works well enough so that it's stable. When will that be? Not definitely sure.
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Re: New CasemakerTopic%20Title
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WOAH! Nested Text-blocks! Now THAT'S cool! :edgy:

The big font for the white buttons looks great, too!

I was sure you had disappeared because I was being too demanding.... :sadshoe: Well, anyways, good luck on this! It looks great so far! And also, the if-then command really isn't necessary. You could probably do notes on desks, etc. by making a different location and then making all the other ones link to that one.
Re: New CasemakerTopic%20Title

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It might be good to have an "Unknown" option for gender in the profile editor, for cases where the profile shows up before you know much about the character. I think De Killer's profile was like that, for example -- not sure, though.

That said, I've had my eye on this for a while, and it's looking really good. I'm getting pretty excited; count me in as a beta-tester once it's stable.
Re: New CasemakerTopic%20Title
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BigFish wrote:
I was sure you had disappeared because I was being too demanding.... :sadshoe:

Actually, it's because I spent a whole lot of time trying to come up with a good case name for that custom title screen image. ;P Well, that and the fact that I was busy this week, but your feedback (and everyone else's) always helps to improve the project. The more demanding, the better. ;P

BigFish wrote:
You could probably do notes on desks, etc. by making a different location and then making all the other ones link to that one.

The way I'm thinking of now works in a similar manner to what you said. Instead of separate locations, I can add 'states' to a location. So for example, one state is the location with some notes on the desk. State 2 then would not have them. These can then be easily toggled.

Miss Prince wrote:
It might be good to have an "Unknown" option for gender in the profile editor...

Good catch. I knew I was forgetting something when I was working on that dialog. ;P
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Re: New CasemakerTopic%20Title
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Wow, that editor looks really great KanadaKid! :redd: I'm really impressed by the court camera.

But I do agree with the 'unknown' gender option, for those 'mystery characters'. On the topic of mystery characters, can you edit character profiles half-way through a case (say, story-wise, when you learn more about them etc etc). Can you edit evidence?

And, final question (for now, I'll find another thing I don't get later), can you set 'paths' to certain locations (ie, you can access X from Y and Z but not from A, B, or C)? Or is every saved location accessible from every other saved location?
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Re: New CasemakerTopic%20Title
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I'm ready Your Honor! :D

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where can you download this?
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^ L from Death Note, but I edited it a little for me :]
Re: New CasemakerTopic%20Title
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Quote:
where can you download this?

No where. It's not finished yet.

Also, some more questions: What's going on in this screenshot? It appears to be nested textblocks at first glance... but now I'm not even sure what a texblock IS!

It looks like every character's dialog is put in a separate textblock... but I'm not sure.

(Also, would you mind if I AIM-ed you some of my questions?)
Re: New CasemakerTopic%20Title
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I thought of another question:
What about Psyche-Locks and the Magatama (they are supposed to be capitalized, right?)? They weren't mentioned in the development section of your website...

No more productive questions, but since Atlus asked:
Is there a tentative date for the beta release? Even if it's just like "q3 2008", I would like to know. I have an idea for a case I really want to try this with!

More questions later, I promise. I'm just that annoying.
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Re: New CasemakerTopic%20Title
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Wibbly wobbly timey-wimey stuff

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Looks really good at this point! I was overly-excited to see the editor screenshots! It seems sounds will need to be in .WAV and music in .MP3... Is there support for .OGGs? Also, as the previous poster asked, what about Psyche-Locks? Will you implement them, even if it's not until a future release? KEEP IT UP! I'm loving it at this point!
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Re: New CasemakerTopic%20Title
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Marshmello wrote:
On the topic of mystery characters, can you edit character profiles half-way through a case (say, story-wise, when you learn more about them etc etc). Can you edit evidence?

Right now, I'm using a stupid "make a new character and replace the mystery character" sort of thing, but I'll probably just add an edit_profile or edit_evidence trigger sometime today.

Marshmello wrote:
And, final question (for now, I'll find another thing I don't get later), can you set 'paths' to certain locations

If you add X to Y, then you can go to X only if you're already at Y. That means A, B, Ł, and Ż won't have X shown under their Move locations. In that case, you would have to do add_location to each of those mentioned ones.

Marshmello wrote:
What about Psyche-Locks and the Magatama

I'm saving those for last; I figured they aren't an indispensable part of the gameplay, so I might as well get all the important stuff done first.

Marshmello wrote:
Is there a tentative date for the beta release?

The idealistic answer would be no later than two months. Given that I'm a procrastinating, lazy jerk who also is swamped with other random work, that's not definite. Could be less, could be more, but the best answer is: I'm really am not sure.

Slezak wrote:
Is there support for .OGGs

Yes.
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Re: New CasemakerTopic%20Title
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A few more questions:
Can you 'check' evidence (showing pictures for visual evidence and type for documents, with 'page-turning' for the latter)?

Is there a courtroom health bar? If/When you get around to the Magatama, will there be a Magatama health bar? Will the bars be customizable (I'm thinking exclamation marks vs the green bar... the exclamation marks should have stayed)?

Can you place objects at a location (ie position an item sprite at x,y) that can disappear (after being picked up or whatever) and whatnot, or do you have to have two+ versions of the same location?

About the editor:
In the case editor screenshots, on of them has a dropdown menu for 'Law System' (currently selected is "Two Day Trial (JFA)"). What does this mean, and what are the differences between the 'law systems?

And just because I foresee problems:
In the Detention Centre, is there an option to have characters in front of and behind the glass, or will any sprites placed in the scene be automatically placed in front/behind?

A request for the editor:
If/When you do get around to Magatama/Psyche-Locks, can you make the option to save how many Psyche-Locks have been broken on a person? One of things I hated about using the Magatama was having to present the same evidence over and over for locks that I'd already broken, which, if you think about it, is kind of unrealistic (yes, the Magatama is realistic).

A request for your site:
Could you please add an updates page, or at least a date stamp (something like 'Last edited x/y/z') to your site?

Fear my annoying questions! ... and answer them too, please :-P
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Re: New CasemakerTopic%20Title
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lol answerin wut i can

Marshmello wrote:
A few more questions:
Can you 'check' evidence (showing pictures for visual evidence and type for documents, with 'page-turning' for the latter)?
Yes, it's been implemented AFAIK.

About the editor:
In the case editor screenshots, on of them has a dropdown menu for 'Law System' (currently selected is "Two Day Trial (JFA)"). What does this mean, and what are the differences between the 'law systems?
The original game had 3 days of investigation/court but only one court sequence a day. JFA and on have 2 days of investigation/court with multiple court sequences a day.

A request for your site:
Could you please add an updates page, or at least a date stamp (something like 'Last edited x/y/z') to your site?
Check the source page, it's usually a matter of finding what was updated last and checking the description to see what was implemented/edited.


I'll leave the rest to the man himself. :garyuu:
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Re: New CasemakerTopic%20Title
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I'm ready Your Honor! :D

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Ohhh......ok

it seems really good at this point and the features of this casemaker is, i think, better than some others like Mechabrower's and other people's. Good Job KanadaKid! XD
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Re: New CasemakerTopic%20Title
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The NEW Ace Attorney... Screw Odoroki

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I was wondering, would it be possible to make the age in a dead character's profile "deceased" (or "???" for mystery characters) like in the game? I couldn't seem to do that in MechaBrower's Case Maker.
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Re: New CasemakerTopic%20Title
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Quote:
Is there a courtroom health bar? If/When you get around to the Magatama, will there be a Magatama health bar? Will the bars be customizable (I'm thinking exclamation marks vs the green bar... the exclamation marks should have stayed)?

I'm using the green bar in court, only because you can take variable amounts of it off if the user messes up. As for Psyche locks, I'll probably use the green bar again, but maybe I'll put in exclamation points as another option.

Quote:
Can you place objects at a location (ie position an item sprite at x,y) that can disappear (after being picked up or whatever) and whatnot, or do you have to have two+ versions of the same location?

Working on that right now.

Quote:
In the Detention Centre, is there an option to have characters in front of and behind the glass, or will any sprites placed in the scene be automatically placed in front/behind?

And your foresight is right. :P However, the way I'll do it, is by setting a part of the background where you can see the sprite. This way, anything not in this region will be cut-off, giving the effect that the sprite is behind the glass, or whatever other object. Of course, you can then place sprites "in front of" that cut-off region, so not everything has to be cut.

Quote:
If/When you do get around to Magatama/Psyche-Locks, can you make the option to save how many Psyche-Locks have been broken on a person?

That's a good idea. I did find that annoying, too, when I was still playing through the games. :P

Quote:
Could you please add an updates page, or at least a date stamp (something like 'Last edited x/y/z') to your site?

I'll get around to that, since using that list of stuff to do is rather uninformative anyway. That, and the fact that the code changelog has a bunch of irrelevant technical crap in it that most people won't care about. ;)

Quote:
I was wondering, would it be possible to make the age in a dead character's profile "deceased

Yes, you can put whatever you want in that little caption area in the Court Record.
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Re: New CasemakerTopic%20Title
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I know, Wright?

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Thank you for answering my questions, Kanadakid :larry2: It's a lot clearer now, and it makes be feel warm and fuzzy inside that I gave you an idea.

And I think that's the first time in my life that my foresight has been right lol. :butzthumbs:
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Re: New CasemakerTopic%20Title
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KanadaKid wrote:
@Fragtagonal:

No need to send anything; this PoS is completely open source. :)
Here: http://pw-case-editor.cvs.sourceforge.n ... ase-editor.

I'll send you an email and tell you all about the magical and mystical wonders surrounding this case editor, including that cryptic link I just posted. Whoop-de-doo.

@Miles_the_attorney: Kinda hard to release a beta, considering that there is about, oh, zero documentation. :P


Whoever is working on this got me all excited! :redd:

I wonder if he's still working on this? :think:
Re: New CasemakerTopic%20Title
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N-Mario wrote:
I wonder if he's still working on this? :think:

That would be me, and I still am. ;P The reason that there haven't been many updates to the code over the past three or so days, is because I'm swamped in exams and what not. It's quite lame that I have had little time to add stuff to this project, actually. :)
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Re: New CasemakerTopic%20Title
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KanadaKid wrote:
The reason that there haven't been many updates to the code over the past three or so days, is because I'm swamped in exams and what not.


High five! Exams suck.
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Re: New CasemakerTopic%20Title
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Marshmello wrote:
KanadaKid wrote:
The reason that there haven't been many updates to the code over the past three or so days, is because I'm swamped in exams and what not.


High five! Exams suck.


Amen. I hate exams. X_X


Just don't give up this project, or we'll be lost without a case maker. :eh?:
Re: New CasemakerTopic%20Title
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Quote:
Just don't give up this project, or we'll be lost without a case maker. :eh?:


It's open source. So if he gives up (which I doubt he will), someone else can continue it. :keiko:
Re: New CasemakerTopic%20Title
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Folger's in your cup!!!!1one1!

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It's good to see another is in development.

Looks very nice at this point in progress.

I hope to see the final product!
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Just a small progress report. I have added that 'unknown' gender option for characters, as requested.

Also, I added a new page to the site, where I'll post the latest changes in a nutshell. You can view that here. This should make keeping up with whatever is going on slightly more simple, especially for those who don't want to pour through those scary, CVS code changelogs.

That's all for now.
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I know, Wright?

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Thank you so much KanadaKid! :jazzron:
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What's the unknown gender option for?

Also, will we be able to change names for the same person? For example, there are times where [???] is displayed for characters when you first meet them. And one point in PW3 Case 3 where the Tiger has 2 names displayed.
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Ooh, I thought of something that doesn't really make sense.

What's the point of choosing the person's gender when you just have to re-enter it in the caption area? Shouldn't there be just one or the other, or is there a reason for having both?
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Quote:
What's the point of choosing the person's gender when you just have to re-enter it in the caption area? Shouldn't there be just one or the other, or is there a reason for having both?


Flexibility. The the gender options are probably for the blip sound effect, and the text box is for the court record. I guess unknown has a tinny blip or something. :yuusaku:
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Quote:
What's the point of choosing the person's gender when you just have to re-enter it in the caption area? Shouldn't there be just one or the other, or is there a reason for having both?

As BigFish said:
Quote:
The the gender options are probably for the blip sound effect...


Each gender has a sound effect associated with it, and by throwing in the Unknown gender, you can have, for example, a female character speak using different sound effects when her identity is still not disclosed. Then by switching her gender to Female later in the story, the normal, female sound effects are put into motion. Besides that, you can customize those sound effects, and if you wanted an Unknown gender character to talk using a spiffy, ghost like voice, then you could do that.

Quote:
Also, will we be able to change names for the same person?

Yes, I'm actually just about done with that right now. ;P You can do something like this to change the gender, for instance:

Quote:
{*change_character_gender:some_character,female;*}


Among those, you can do change_character_name, change_character_caption, and change_character_desc to modify various aspects of a character's profile.
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Kool. :)

And if we get far along in making our fan cases with this, will we be able to debug/view that certain point of our case and only that point? Or, will we have to start at the beginning of our fan case every single time we change a few details? Because I fond it annoying (esp. in Mecha's discontinued Case Maker) that everytime I made one or two adjustments to my fan work, I'd have to sit through the entire animation just to get to that point. X_X
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N-Mario wrote:
And if we get far along in making our fan cases with this, will we be able to debug/view that certain point of our case and only that point? Or, will we have to start at the beginning of our fan case every single time we change a few details? Because I fond it annoying (esp. in Mecha's discontinued Case Maker) that everytime I made one or two adjustments to my fan work, I'd have to sit through the entire animation just to get to that point. X_X

If you enable the optional debug mode in the player, error messages get displayed whenever something is wrong with the script. Additionally, you can also set the start point of a case to a certain block. So, for example, say you want to go over some dialogue before a cross examination. You first enable debug mode, then set the start point of the case (known as the "initial block"), to a block right before that part.
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Re: New CasemakerTopic%20Title
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I know, Wright?

Gender: Female

Location: Helluva-fax, New Scottishland

Rank: Prosecutor

Joined: Sun Nov 18, 2007 2:50 pm

Posts: 806

I'm playing the 3rd game now, and I just thought of another (you must really be getting tired of this) question:

Can you add 'effects' to scenes/backgrounds/sprites, like black and white, invert, film grains, etc?
Image
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