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Sonic Unleashed + VideoTopic%20Title
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BIKE MONEY!

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"SEGA is launching SONIC UNLEASHED with a HUGE production budget and it seems not only SONIC TEAM is involved but a very huge part of SEGA’s developer teams including those from Japan, the US and, apparently for the first time, even Europe. There seems to be one clear mission: Rebuild the Sonic brand and prove it could work in 3D environments."
-Sega ON

Video:
http://www.youtube.com/watch?v=VjxnhXs7Mqs

Screens:
http://i165.photobucket.com/albums/u60/ ... a/SUL1.jpg
http://i165.photobucket.com/albums/u60/ ... a/SUL2.jpg
http://i165.photobucket.com/albums/u60/ ... a/SUL3.jpg
http://i165.photobucket.com/albums/u60/ ... a/SUL4.jpg
http://i165.photobucket.com/albums/u60/ ... a/SUL5.jpg
http://i165.photobucket.com/albums/u60/ ... a/SUL6.jpg
http://i165.photobucket.com/albums/u60/ ... a/SUL7.jpg
http://i165.photobucket.com/albums/u60/ ... a/SUL8.jpg
http://i165.photobucket.com/albums/u60/ ... a/SUL9.jpg
http://i165.photobucket.com/albums/u60/ ... /SUL10.jpg
http://i165.photobucket.com/albums/u60/ ... /SUL11.jpg
http://i165.photobucket.com/albums/u60/ ... /SUL12.jpg
http://i165.photobucket.com/albums/u60/ ... /SUL13.jpg
http://i165.photobucket.com/albums/u60/ ... /SUL14.jpg
http://i165.photobucket.com/albums/u60/ ... /SUL15.jpg

Artwork:
http://www.sega-magazin.de/segaon/wp-co ... ashed3.jpg
http://www.sega-magazin.de/segaon/wp-co ... edart1.jpg

More screens:
http://forums.exophase.com/showthread.php?t=6266

Last edited by RevFirst on Sun Mar 23, 2008 6:52 pm, edited 6 times in total.
Re: Sonic Unleashed + ImagesTopic%20Title
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Whoah.
Nice graphics. All I can say, really.
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Ignored topic and a meh reply. Funny how I pictured this happening, even if it was such a short time. XD
Updated the first post for more... stuff.
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Well, this game looks great so I can only hope the gameplay is the same. Don't really want a sequel to Sonic 06.
Sonic's face in this picture is hilarious.

I'm guessing that Eggman has found a way to stop super sonic and has somehow turned that energy into a werewolf sonic of some sort. That promotional poster one is kind of weird though.
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Spoiler: Big pic
Image


It's definitely real; that's classic Sonic Team model clipping, right there.

Defeating Super Sonic? Cool. Werewolf Sonic? NOT cool. Saying that, this seems oddly reminiscent of the UK comic's Evil Super Sonic.

...

OH PLEASE INTRODUCE GOOD OL' SWIRLY EYES SEGA!! PLEASEPLEASEPLEASE

Spoiler: "Ol' Swirly Eyes"
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Does we even do these things anymore?
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2.5D? I doubt it, that looks more like SatSR style gameplay. Especially the picture with the crates. Anyway, we know that SEGA have trademarked Sonic Unleased so It's real alright and I hope it's a good one too.

Wherwolf Sonic?

Edit: Oh you've gotta be kidding me, it IS real... and he really is some sort of werwolf. This is... madness.
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News, fresh off the press

Yup, Sonic morphs into a werewolf.

... *sigh*

I'd ask "does anyone care anymore?" but clearly lots of people do, myself included. :P
Does we even do these things anymore?
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Lets put it this way. On SSMB (One of the biggest sonic sites around) nearly everyone is in the Sonic Unleased topic. So yes, lots of people still care about Sonic (Althought not really very many people here it seems.)

And for some reason, I'm getting to like the idea.
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Hahaha, oh wow.

Just when you think it couldn't get any furrier... enter the were-hedgehog.
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Re: Sonic Unleashed + ImagesTopic%20Title

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I'd go back there but the place scares me these days, what with all the rampant furriness. D:

Anyway: yes, the more I think about it, the more interesting the idea of a Werewolf Sonic gets. However, we can automatically assume SEGA will screw it up. If they don't, great, better for the industry in general. :D
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If we automatically assumed that anything was bad, the industry would explode. We can be skeptical as much as we want, but in the end we're gonna just hype it up all the same. Also, on the SSMB front they've done a forum layout mixup to focus on the games more. Yes it's offtopic, but meh. I can do that :D
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BIKE MONEY!

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Updated the first post for the video link.
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Apart from the evil demon thing and the Werehog, it's looking like SEGA's doing a pretty good job with this.
Also, it's been confirmed for Wii and 360.
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Needs more bloom.

Also, this actually looks decent.
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Word's going around that the monster and "werehog" being in the game is proven wrong.
Not sure on that, sadly.

Skuly wrote:
Also, it's been confirmed for Wii and 360.


Someone's been looking too much into this. :P
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O_o

Looks like Sonic Rush but in 2.5D. AWESOME.
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2.5D Sonic game? I'm down with that. I'm hoping the best for this game.

...Let's just hope they don't rush it like they did with the '06 sonic.
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Asura Velotix wrote:
Looks like Sonic Rush but in 2.5D. AWESOME.

I was thinking the same thing! :gymshoe:
And I hope the "Wii confirmed" has sauce coming. :damon:
I don't like info without a source like that. :yuusaku:
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It's confirmed for the Wii.
http://www.sega.com/gamesite/sonicunlea ... /index.php
On the bottom of the page, it says the consoles it's affiliated with.

Also, teaser trailer!
http://www.youtube.com/watch?v=Dy73Kv6bd78

I could've sworn that rings were a lot bigger than that. Still looks awesome.
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Wii! WII! Don is very happy! 8D
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IF what I've gathered is true, then I'm expecting something like Sonic Rush; a 2.5D game that not only sticks with the side-scrolling fun of the good days with a new, slick, and interesting graphics, gameplay innovation, and storyline that I can play again and again, regardless of the length of the game. OF course, I'm a HUEG Sonic fan, so my opinion can be viewed as biased.

Still, I'm looking forward to it a lot. I'm still confused as to why Sonic just goes Super Sonic and forgets to beat the crap out of Dr. Robotnik for...?
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I do have to admit, this looks more promising than most of Sonic's recent attempts. I'll never be disappointed when a studio decides to retain 2-D gameplay.

That said, I have full confidence in Sega's ability to muck this game up. They have a long, rich history of suck to uphold, after all, and with the introduction of were-Sonic and apparently another new character they look to be well on their way. :redd:
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Sega has as much of an ability to make a good 3-D game as Movie producers do to make a good Video Game-Based movie.

..... Okay, maybe that's a bit harsh.
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Wrestlemania wrote:
Sega has as much of an ability to make a good 3-D game as Movie producers do to make a good Video Game-Based movie.

..... Okay, maybe that's a bit harsh.


Yeah, against the movie producers.

I'm anticipating this, but I just hope this Werewolf rip-off doesn't overshadow the gameplay.
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Zarkanorf wrote:
I'm still confused as to why Sonic just goes Super Sonic and forgets to beat the crap out of Dr. Robotnik for...?


This is just my guess, but I think Eggman's finally come up with a contraption that will beat Super Sonic, and I think that contraption is the machine you see in the screenshot.

It's true, Sega hasn't really cooked up some good games over the past couple of years, but it seems to me they're really trying to get back on top now. For Sonic Chronicles, they've got Bioware, and I heard that in the production of Sonic Unleashed, Sonic Team, Sega of Japan, Sega of America and Sega of Europe are all working together, instead of games solely being made by an individual company, and leaving the others to localize it. I think by including all of them, they can work off each other, have more people to notice and cross out/work on flaws in the game, and pretty much build it up to a satisfying game.
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Although that's what people said about other recent Sonic games, too.
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Its shaping up to be awesome but i'm worried i dunno if anybody noticed but

LOZ:phantom hourglass=draw a path for your boat to explore other islands
Sonic Rush adventure=draw a path for your boat/submarine/water bike to explore other islands

and now this
LOZ:Twilight Princess=Link can turn into a Wolf
Sonic Unleashed=Sonic turns into a werehog
hmm theres something weird about this but i quite cant put my finger on it :yogi: xD(anyway, coincidence?)
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Tinker wrote:
Although that's what people said about other recent Sonic games, too.


Yet some people still have faith. You've got to admire them for that.

Luneth Dark wrote:
Its shaping up to be awesome but i'm worried i dunno if anybody noticed but

LOZ:phantom hourglass=draw a path for your boat to explore other islands
Sonic Rush adventure=draw a path for your boat/submarine/water bike to explore other islands

and now this
LOZ:Twilight Princess=Link can turn into a Wolf
Sonic Unleashed=Sonic turns into a werehog
hmm theres something weird about this but i quite cant put my finger on it :yogi: xD(anyway, coincidence?)


Are you by any chance hinting that Sega stole ideas from the Legend of Zelda games? :pealshock:
Correct me if I'm wrong, but wasn't Sonic Rush Adventure released before Phantom Hourglass? Just found out, PH was released in Japan before SRA.
Plus, Legend of Zelda didn't come up with the whole morphing into a werewolf concept.
I'm willing to bet that it's all just a coincidence.

Gosh, I'm starting to sound like a Sonic fanboy. Who knows when I'll start to get angry and shout "YOU SUCK BECAUSE YOU DON'T LIKE SHADOW!"
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Coppo wrote:
Tinker wrote:
Although that's what people said about other recent Sonic games, too.


Yet some people still have faith. You've got to admire them for that.

Luneth Dark wrote:
Its shaping up to be awesome but i'm worried i dunno if anybody noticed but

LOZ:phantom hourglass=draw a path for your boat to explore other islands
Sonic Rush adventure=draw a path for your boat/submarine/water bike to explore other islands

and now this
LOZ:Twilight Princess=Link can turn into a Wolf
Sonic Unleashed=Sonic turns into a werehog
hmm theres something weird about this but i quite cant put my finger on it :yogi: xD(anyway, coincidence?)


Are you by any chance hinting that Sega stole ideas from the Legend of Zelda games? :pealshock:
Correct me if I'm wrong, but wasn't Sonic Rush Adventure released before Phantom Hourglass? Just found out, PH was released in Japan before SRA.
Plus, Legend of Zelda didn't come up with the whole morphing into a werewolf concept.
I'm willing to bet that it's all just a coincidence.

Gosh, I'm starting to sound like a Sonic fanboy. Who knows when I'll start to get angry and shout "YOU SUCK BECAUSE YOU DON'T LIKE SHADOW!"

((SONIC PWNS SHADOW >:D))
anyway since i'm a fan of sonic i'm hoping it a coincidence *crosses fingers*its just a huge coincidence though
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Some random but recent info about the game:
- To be released on PlayStation 2, PlayStation 3, Wii, Xbox 360. (Old news, really.)

- When they started the project, they planned to create Sonic Adventure 3.

- The game will have no relation to Sonic the Hedgehog 06 or Secret Rings. The Lead Designer, Yoshihisa Hashimoto said it'll be "more in common to Sonic Adventure titles".

- When Sonic is in Were-Sonic mode (where he turns into a werewolf at night), he will be able to manhandle enemies and toss them around. Were-Sonic is slightly slower and he gets through levels by swinging with his long arms.

- The Wii version is said to be basically identical to what we've seen on the trailers. Yoshihisa Hashimoto says that as well as the Wii Remote "players will also be using the Nunchuck".

Source:
http://www.computerandvideogames.com/ar ... ?id=186523
http://www.neogaf.com/forum/showthread.php?t=275050

Luneth Dark wrote:
LOZ:Twilight Princess=Link can turn into a Wolf
Sonic Unleashed=Sonic turns into a werehog

http://www.2pstart.com/wordpress/comics/2008-03-26.jpg
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lol genius :karma: :gant:
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By the way, If this is a failure- I will personally go to Sega's headquarters and bash their head in with a friggin wrench.
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It'll relate to the Sonic Adventure titles, eh? Well, I won't lie, I hated both of them . . . but I loved Chaos. Maybe he'll be an enemy again this time around.

From all the videos I've seen and such, this looks like a console version of Sonic Rush. In other words, awesome. Although I shouldn't bring my hopes up high just yet, this IS Sonic Team we're talking about.
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When they say "relate to the Sonic Adventure games", my guess is they only mean the story. After all, it can't be Sonic Rush 2.5 if there's digging for Emerald shards and fishing.
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Coppo wrote:
When they say "relate to the Sonic Adventure games", my guess is they only mean the story. After all, it can't be Sonic Rush 2.5 if there's digging for Emerald shards and fishing.

From the looks of it, Sonic is going to be the only playable character.
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Well, had to manually search each fucking page, one by one, for a Sonic Unleashed topic since the Search feature isn't even available to me for some reason. Whatever. Here's my review of the 360 version, which is supposed to be the best version of the game;

Spoiler:
This has got to be the most beautiful game on the 360, and that's including titles like Banjo-Kazooie: Nuts and Bolts, Naruto: The Broken Bond, and Idolmaster. Too bad the game itself is so horrendous.

First of all, we'll start small with Sonic's gameplay. My biggest miff is the terrible button placement. For almost a decade now we've been using the left face button to light speed dash and the bottom (jump) button to use a homing attack. The homing attack is a ****ing jump action, so why the hell would they use two different buttons? How about, I dunno, pressing A while in the air does a homing attack? Like how it's been done since a homing attack (or even air dash, back in StH3) was introduced to the series, and how any other secondary jump action is performed in any other game that even has jumping (excluding sport titles, smart asses). And again, pressing Y to using the light speed dash is also uncomfortable and goes against what we've been naturally doing for years in these games. I understand that they ****ed around with the controls in favour of using the speed dash, a move that's been in the Sonic Rush and Sonic Rivals games (neither of which use the light speed dash), but why couldn't that be a shoulder button? Neither the L or R shoulder buttons are used, and both of them would be extremely easy to hold.

Sonic sucks at turning, and I mean when he's walking. I have no idea why they decided to make turning Sonic so freaking difficult. It's mostly a pain in the ass in the shorter, challenging stages and in town, especially when you're trying to collect the rings surrounding an hourglass or positioning Sonic so he can do a wall jump (something which is also difficult to get started since you have to jump at the wall within a 40-50 degree angle, otherwise he just hits it). On top of that, why is Sonic completely nerfed in the standard town stages? Why did they force Sonic to walk about slowly and remove all of his abilities outside of his basic jump and later earned air dash? It's bad enough that most of the cities in this game are nothing but a bunch of narrow alleyways which are a pain in the ass to walk through. Even in Sonic The Hedgehog 06 Sonic was able to use any of his abilities anywhere and could walk or run naturally without any speed limits or wonky turning.

Werehog moves about a lot more naturally, you know, like a platforming action character. There are a lot fewer issues with him than normal Sonic. First off, his double jump (which surprisingly isn't performed by pressing A then by pressing X while in the air. Hmm, makes sense!) is weak. The second jump barely moves him a quarter of the distance his normal jump does, making it absolutely useless except for in jumps where you're half an inch away from reaching your target location. The problem is, Werehog Sonic can only grab onto grapplable objects when he's a certain distance below them. You can't jump straight at an object to grab onto it, because Sonic won't be allowed to grab onto it until he falls because the object has to be above him, most of the time resulting in him falling to his death unless you rapidly hit the B button because the lock on curser will only appear for a split second as he accelerates from falling since you jumped too high. And once you're actually grabbing the object (specifically vertical poles), he can't jump off of it until you pause. This is frustrating later when those objects you're holding onto are designed to fall/break after holding onto them for more than two seconds because Werehog can't jump off of them until he's rested for at least a second.

-

Werehog, also, is supposed to be about raw power. So why the bloody **** is he so significantly weaker than regular Sonic? Sonic can destroy any enemy in this game with one hit with any of his attacks. Werehog usually has to dish out three to TWENTY-FOUR hits to take out enemies with standard attacks, two to eighteen with charged up attacks, and then one to twelve with the Unleashed mode. I've got to tell you, I've spent the majority of my time leveling up Werehog's attack, Unleashed, and especially his strength stats and I have seen significantly no changes in how long it takes to destroy enemies whatsoever. For being the most expensive stat to level up, Strength sure does **** all.

Also, experience. Experience is crucial unless you want to be struggling with level one stats for the entire game (though you'll probably be struggling even with maxed out stats). However, for whatever reason, experience doesn't automatically come to Werehog. Why not? It automatically goes to Sonic, but no, when you're playing as Werehog experience pops up after an enemy has fallen (By the way; Once an enemy has no more HP, stop hitting it, because every enemy has a dying animation that lasts between two to twelve seconds and if they're hit, they have to restart the entire dying animation before disappearing) and experience pops up, you have a very limited amount of time to pick it up before it disappears. On top of that, if an enemy is knocked over an edge (or even dies close enough to an edge), you'll get no experience as it will also go over the edge. Very smooth, Sonic Team.

Regardless of these issues both characters have, the majority of the time the issues come from level design. This is proven when some levels, such as Sonic's main Holoska and Werehog's main Apotos stages, run as smooth as silk while others, such as Eggmanland, are a ****ing nightmare to get through. It's as if the designers knew in advance how bad (though they probably called it "challenging") they were since they would have a One Up directly after many check points, sometimes as many as four! This has also got to be the first Sonic game I've seen where One Ups respawn every time you die, and the first game that needs it. You WILL find yourself dying a lot in this game simply because of a lack of direction/information on where you're supposed to go or what you're supposed to do. Additionally, most of Werehog's levels just flat out suck since they consist of nothing more than, "Start the level, beat all of the enemies in the room, go to the next room, beat all of the enemies in the room, go to the next room, beat all of the enemies in the room, go to the next room, beat all of the enemies in the room, go to the next room, beat all of the enemies in the room, go to the next room, pull a switch, beat all of the enemies in the room, go to the next room, beat all of the enemies in the room, go to the next room, beat all of the enemies in the room, go to the next room, beat a miniboss, beat all of the enemies in the room, go to goal ring/boss key." Senseless punching enemies who have a lot of health and large, seemingly endlessly spawning groups is NOT fun. It's TEDIOUS.

-

Case sensitive button segments are the worst thing to happen to the gaming industry. It's an immensely cheap ass, easy to design segment that creates a forced sense of urgency which usually just ends up frustrating the player, and this game is loaded with them. They are ****ing everywhere. If you thought Spider-man 3 was bad you have no freaking idea what you are getting into here. They're in most boss fights, most levels as part of the stage, they're used to defeat most enemies as Werehog Sonic (otherwise you'll be spending a lot of time just widdling down enemies' health with normal attacks), it's awful. Remember how Sonic sometimes jumps against walls and objects, and you have to press the jump button to propel himself off the surface onto the next one, in Sonic Adventure and Sonic The Hedgehog 06? Well, now you have to press one of six buttons with a split second's notice to prevent Sonic from falling to his death. I remember in trailers, designers of the game said in case you failed to perform the right button combinations, Sonic would simply fall to a safe, yet not as quick route. That's true for maybe the first two or three levels, but after that if you fail, you die. I ca understand this for the final boss fight, but to have that for any of the standard levels is just ridiculous, especially when it goes up to NINE buttons you have to quickly press within the time limit.

The boss battles are all fantastic in this game, with a lot of variety, excitement, and strategy... except for two. The first one being a repeat of the first boss of the game, however this time, the stage itself is completely different and the majority of the attacks have changed. The problem is, for about a third of the battle is fought with Sonic running along a wall and the camera pans to the side. With absolutely no guidance, this portion of the fight requires a lot of trial and error before you figure out how to even navigate it. On top of that, every time the stage cycles, the boss's attacks are completely different the next time you run along that wall, so again you have to go through a lot of trial and error before you can get through that part of the fight. As epic as the fight is, it gets very tiring to watch the same intro again and again every time you die. The second problem is the final boss fight, which is especially bad in comparison to the incredible battle you had right before it against Robotnik (The first time I did it the game glitched, resulting in Werehog Sonic and Chip repeating the same three quotes NONSTOP. None of the normal dialogue played due to the glitch, and I had to endure "I'm so glad we landed safely!" (or whatever) over and over and over and over without pause). You control a Colossus Chip created with the seven emerald shrines and seemingly slowly approach Dark Gaia (really, you're traveling at a fairly extreme speed, but the distance between you and Dark Gaia is phenomenal plus you're both such an incredible size that it seems like you're moving at a snail's pace). You have to reach Dark Gaia without dying just to endure yet another button sensitive segment before Dark Gaia grapples Chip's Colossus so Sonic can run along the behemoth's arm and attack one of Dark Gaia's eyes. It's okay, but not very climatic at all and controlling the Colossus just feels as unnatural as anything ever could in a Sonic game. I really have to just sit down an reflect, "What the hell does this have to do with Sonic?"

-

Luckily, Perfect Dark Gaia (despite the camera) is a fantastic final boss, a quality in which many people probably hoped to play in Sonic The Hedgehog 06 (but as we all know, the entire last chapter of that game was done on such short notice that they even had to use old CGI models of most of the Sonic characters). But after I beat the game, I felt immensely unfulfilled and unsatisfied. All previous Sonic games, even Sonic Heroes' cheesy ass ending, left you with a feeling of accomplishment. This game didn't. I guess having to go through two levels, three boss fights, and over an hour of cutscenes inbetween it all didn't help. Honestly; There is no pause inbetween the last selectable level and the game's credits. It just kept going and I found myself frequently wondering when the hell it was going to end already.

Oh, and the camera is pretty awful, specifically during Werehog's gameplay. It constantly pans out until Werehog is the size of an ant on your screen, forces itself to lock into awkward positions around corners so you can't see your character to make critical actions, and when you pull back to look up, the camera sort of hovers two feet above the ground to give a very undesirable view of your surroundings, making it useless.

As I already mentioned, the town segments suck. I'd rather have the giant, empty field in Sonic 06 than the narrow alleyways of Spagonia. They look absolutely beautiful and are so highly detailed, but they're pointless. Town missions in this game require you to pretty much remember the names of 80+ human NPCs, especially when it comes to missions involving going from one continent to another. The majority of the time no ones repeats crucial information. For example, a man gave me a gift to give to someone. The inventory doesn't give me any information about the gift and talking to the guy again he doesn't tell me who it's for. Critical error, and it's nothing more than the writers' fault. Also, in interviews and previews, it was clearly stated that you would be able to do missions in towns as Sonic's friends. The ONLY time you do ANYTHING with ANYONE who isn't Sonic and Chip is Tails' two Tornado levels, which are nothing but button sensitive rail shooters. You don't even control the ****ing Tornado. You just tap A, B, X, or Y within the time limit as they appear on screen. What the ****!? Mind you, I have absolutely no issues with Sonic, Tails, Amy, and Robotnik being the only returning characters in this game. Everyone doesn't have to be in every game (Lord I'd hate that), but we were promised optional town missions with Sonic's friends. Maybe in their minds, Chip following you around and Tails telling you to find and talk to some forgettable NPC early in the game is sufficient enough to be plural on both "friends" and "missions." Also, I truly hate the character designs. Sonic, Tails, Amy, Chip, and Robotnik all look fantastic, better than most CGI cutscenes in video games from not even six or seven years ago. They are so well designed and animated that it puts pretty much every other game this generation to ****ing shame, yet all of the NPCs in this game look like ass. They look like Pixar rejects with DK Mode turned on. I swear, Pickle's assistant is the guy from Ratatouille with a larger head. If people had a hard time swallowing the realistic designs the humans had in StH06, then how is the drastic opposite any better? It's worse! Can't these fools find some sort of happy medium? The humans from Sonic X worked perfectly (ignoring how the characters themselves being obnoxious and pointless). They were cartoony, were original designs, and they fit with the Sonic characters and Robotnik's unique figure.

-

Mission rankings are completely whack. I'm personally struggling to get anything higher than a B rank with Sonic, even in the introductory level. Meanwhile, I could die in seemingly any level with Werehog after the last check point, beat up a few enemies directly before the goal ring, and still get an A rank. There is absolutely no consistency in difficulty on getting an S rank with Sonic and getting an S Rank with Werehog. It's completely unbalanced. Note, I was getting A ranks with Werehog before leveling him up and I'm still getting Ds and Cs regularly with Sonic almost completely leveled up. Speaking of leveling up...

My last issue comes with collecting. There is too much pointless **** in this game to collect. Having to find and/or buy the music and cutscenes in the game? The concept art I can understand, but music and cutscenes have always been a given in every Sonic game. It's just a ****ty attempt to add extra replay value which ironically doesn't make me want to complete the entire game at all. On top of that, the Sun and Moon Medallions; Why are they crucial to continuing? I had absolutely no ****ing idea you HAD to collect them until I reached the second last area of the game and Chip informed me I needed ten more Sun Medals to gain access to the level. On top of that, why are Moon Medals more frequent for Sonic and Sun Medals more plentiful for Werehog Sonic? Shouldn't it be the other way around? Even though Werehog Sonic is far easier to control than Sonic, his levels are still unenjoyable in comparison, and it's stupid that I have to play them again until I collect enough Sun Medals to play Sonic's last selectable level. Souvenirs are useless, food gives such poor experience that they're not worth purchasing, and what's with all of the items you find around the towns, such as the porcelain doll and jars of tea? Are they for some inane town mission with some random NPC who I don't give a **** about? I'd rather wait through three 16 second loading screens to do the town missions in Sonic 06. Regardless of the ridiculous waiting time to actually play them, the missions in that game were at least fun and unique for the most part. All you do here is run back and forth between NPCs listening to BS.


tldr; Overall I'm extremely disappointed and I doubt I'll touch this game again. It's not fun to play despite being so polished. It doesn't even feel like a Sonic game at all. I feel like I'm playing Crash Bandicoot: Extreme Speed RPG or something. All of the replayability is completely forced and cheaply implemented outside of getting S ranks on every level, which in itself isn't a desirable goal due to almost none of the levels being any fun. This game has the steepest difficulty curve I've seen in any title and it doesn't even give you a chance to learn outside of tedious trial and error.

But at least the graphics are pretty.
Re: Sonic Unleashed + VideoTopic%20Title
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This looks really funny, maybe I should buy this :D

(Werewolf WTF?)
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Spoiler: StepMania vids
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Steel Samurai wrote:
This looks really funny, maybe I should buy this :D

(Werewolf WTF?)


Not Werewolf. Werehog.

The day stages are absolutely brilliant, blitzing through enemies and stages just ignoring them.....the night stages can get tiresome at times but it's good so far.

Though the villages.....most pointless thing ever.
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Wouldn't Werehog mean Man-Hedgehog?
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DramaticaXIV2 wrote:
Wouldn't Werehog mean Man-Hedgehog?


Maybe I'm not sure on the defination of "Were" but THAT's what it describes him in the manual and game so meh :yuusaku: I'm not wrong, the script is.

Anyone else find Chip to be the most annoying thing in existance?
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