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Re: New CasemakerTopic%20Title
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^ Ji Hye Jang

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Just a suggestion... maybe include body parts (hair, face, body, arms, clothes, etc) and enable the user to create characters just by mixing and recolouring(simple hue adjustment, although those who want to use an external program can do so too)? That'll probably help prevent millions of cases with terribly drawn characters... (no offense to anyone here)
Proud creator of the first released PWLib-made fangame! ^_^
Re: New CasemakerTopic%20Title
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Hm.. that's an interesting idea.. might be worth looking into (maybe as a seperate tool instead of something included in the editor though). You can make alot of interesting looking characters just by changing the eyes/heads/hair/clothes.. would make for some more original cases indeed. I might look into making something like that myself.

Edit: Here you go.. here's a "proof of concept" as it were.. I just took gumshoes sprite and essentially changed the hue and "slapped" Jake Marshall's eyes and nose on it. Serious gumshoe.. I named him, RICK GUMSHOE. ^^

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Re: New CasemakerTopic%20Title
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It is pretty easy to implement in AHLSL (there may be need to add some changes on the courtroom camera) but the problem is with the alignment of the parts.

I was going to implement something similar to make all animations in a character independent (as it is in PW) in PWLib I, but I gave up due to lack of help into separating the stuff correctly. Too much work for one person only to cope with.

Today I'll try to animate what's left of Phoenix and try to work on the judge.
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PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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Maelstrom wrote:
Edit: Here you go.. here's a "proof of concept" as it were.. I just took gumshoes sprite and essentially changed the hue and "slapped" Jake Marshall's eyes and nose on it. Serious gumshoe.. I named him, RICK GUMSHOE. ^^

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That's eerie.
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lol.. but good, right? >>; Anyway, it only took like, 10 minutes. Just goes to show that you can make a somewhat different looking character using the methods described.
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Re: New CasemakerTopic%20Title
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Yeah good job :redd: I'm not sure how well it would work as a doll-maker type thing, though (if that's what we're talking about). But it just goes to show :butzthumbs:
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I might randomly do a load of them tomorrow, seeing as they don't take very long.. maybe even try make a base or 2 so I can cut/swap people together. I'll keep people posted anyway ^^
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Re: New CasemakerTopic%20Title
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To make it a user-friendly stuff on the pwlib we need to set a standard for body and part sizes.

Eg.
-body
-head
-mouth
-eyes/nose

Really, that gumshoe is strange. :uramidn:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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Still looking impressive, good work KSA. Hopefully we'll see a beta build of PWLib sooner rather than later :D
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Re: New CasemakerTopic%20Title
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^ Ji Hye Jang

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Wow, it's looking great.
And if you have that kind of system for creating characters, that'd be soooooooooooooooooooo freaking win!
Proud creator of the first released PWLib-made fangame! ^_^
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It's nice seeing all this progress from KSA.. I wonder where KanadaKid has gone though? I want to see how his project is coming along too. :S
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Re: New CasemakerTopic%20Title
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How are you getting the music to loop? Are you just cutting up the current available MP3s and making them loop? (I've tried this and it's really hard to get it sounding right. :sob: )

Think of the many fan made cases that will flood the Internet! :godot:
Re: New CasemakerTopic%20Title
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I can pull out a character creation system like that as part of the extras in PWLib as I finish all main parts of it.

Phase 1 is almost done for PWLib.

AIGE (PWLib's base engine) still doesn't support mp3 playback. I still couldn't find a good tuto on mp3 playback using dsound. I have code to playback using windows multimedia systems, so I may use it until I get a good dsound example.

*Ema objects!* :scientific:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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Local Unassuming Guy

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Maelstrom wrote:
It's nice seeing all this progress from KSA.. I wonder where KanadaKid has gone though? I want to see how his project is coming along too. :S

I'm still here, though just slightly distracted by some other things at the moment. ;P

TiarnyTurnabout wrote:
How are you getting the music to loop? Are you just cutting up the current available MP3s and making them loop? (I've tried this and it's really hard to get it sounding right.

No need for manually butchering the files themselves. All you need to do is just define what part of the song should loop. For example, you can set anything from 1:05 min to 3:00 min to repeat, while the beginning (start to 1:05 min) will just play once (this is how I chose to do it in my project, anyway). I recommend you try Audacity, since it's very useful for anything sound related, and you can seamlessly find out where to start looping your songs.
♫ Na dnie serca pozostanie zawsze ślad, kiedy Ciebie już nie będzie tu! ♫
Re: New CasemakerTopic%20Title
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^ Ji Hye Jang

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Can you set to loop at, say, 1:05.300, for example, though?
Proud creator of the first released PWLib-made fangame! ^_^
Re: New CasemakerTopic%20Title
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I just realized... couldn't the case maker (any of them) be used to make sprite comics?

... Wow. That was really obvious. :sadshoe: Damn. I felt so proud of that observation too.

But that reminds me of a question for Kanadakid: Can you change the x,y position and/or the orientation of sprites on-screen? Like could we use the case editor to make a character hide off to the side of the screen or hang upside-down or whatever, or would we need to make separate sprites? Can multiple sprites be overlapped in a single scene?
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Re: New CasemakerTopic%20Title
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AIGE/PWLib Casemaker Developer

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Something this way?

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PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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I know, Wright?

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Exactalutely! :redd: Thank you, you made me lol :edgy:
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Re: New CasemakerTopic%20Title
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Probably a bit late to point this out, also a bit nit-picky.. but you spelt writing wrong ^^
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Re: New CasemakerTopic%20Title
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KanadaKid wrote:
Maelstrom wrote:
It's nice seeing all this progress from KSA.. I wonder where KanadaKid has gone though? I want to see how his project is coming along too. :S

I'm still here, though just slightly distracted by some other things at the moment. ;P

TiarnyTurnabout wrote:
How are you getting the music to loop? Are you just cutting up the current available MP3s and making them loop? (I've tried this and it's really hard to get it sounding right.

No need for manually butchering the files themselves. All you need to do is just define what part of the song should loop. For example, you can set anything from 1:05 min to 3:00 min to repeat, while the beginning (start to 1:05 min) will just play once (this is how I chose to do it in my project, anyway). I recommend you try Audacity, since it's very useful for anything sound related, and you can seamlessly find out where to start looping your songs.



Seamlessly!? I'm actually trying to get the music to loop in Audacity at the moment, but I can never get it exact, there is always a very slight slip-up. Could you give me any tips on how to do it?
It's amazing how similar your case maker looks to my project (Which I started before I found out there would be a case maker. :pizza: ) too. Although, since we're both trying to replicate the menus of PW, it isn't a surprise that they look the same.
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Yeah, in that sense all the case makers will look similar with the end product, where the diversity lies is in the editor. KSA's editor is more of a scripting language where as KanadaKid seems to be doing more of a GUI interface, both of which are diverse enough to easily coexist, giving people the opportunity to code their case the way they prefer. I will try both out thoroughly once there is a release, I can't wait for either of these casemaker projects to be finished, they both look so damn promising :D
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Re: New CasemakerTopic%20Title

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http://ksatechnology.no-ip.biz/aigeimg/ ... ration.png

The picture here... it says: EPISODE 2 TURNABOUT SECRETS, and later on it says EPISODE 3 TURNABOUT SECRETS

.....


This seems good though =) both casemakers
Re: New CasemakerTopic%20Title
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Yeah, i know. the eposide 2 is wrong and i just didn't corrected it on the test file. When i update the file as a whole it may be fixed, but it's just a matter of resource file. Initially I had the idea that it was episode 2, but then later I changed to episode 3.

To Maelstrom: I *MAY* make an editor to make things easier, since AHLSL is going to get interesting features that may confuse some users.

A milestone for AHLSL is near with the implementation of functions over scritblocks, so things like 'runscript("pw_setnamebox","ema");' will be possible.

I don't know the format KanadaKid is using, but if possible i can try to make a converter from his format to PWLib's.

What will be the variable v value when it hits the printvar statement on f1?
Code:

[f1]()()
definevar([v],"int");
setvar([v],0);
runscript("f2");
printvar([v]);

[f2]()()
usecallerscope();
runscript("f3");

[f3]()()
usecallerscope();
runscript("f4");

[f4]()()
usecallerscope();
setvar([v],42);


PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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Quote:
What will be the variable v value when it hits the printvar statement on f1?

42! :edgy:

I'm guessing the "usecallerscope" makes it use variables from the block that called it? That's a pretty cool idea, actually...
Re: New CasemakerTopic%20Title
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usecallerscope() is a must for certain functionality since AHLSL isn't a {} language. Since I implemented the recursion base (return stack has the returning block's locals), I can implement the usecallerscope() even without functions yet. Since I just finished implementing the slide command on AIGE (and tested it on pwlib), i'll try to implement today the usecallerscope().

There will be variations of this command that will only go up n levels and such too.

Also i'm looking into implementing some more effects (for the menu) to be able to make a good looking menu for a PWLib Demo movie.

Edit: usecallerscope() implemented.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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TiarnyTurnabout wrote:
Seamlessly!? I'm actually trying to get the music to loop in Audacity at the moment, but I can never get it exact, there is always a very slight slip-up. Could you give me any tips on how to do it?

The way I do it is by zooming in all the way. Once you can see every wave in the music, it's all a matter of just fine tuning it. Yeah, it know it takes some time, but I this is the way I painstakingly looped all of the music I ever needed. ;P

KSA_Tech wrote:
don't know the format KanadaKid is using, but if possible i can try to make a converter from his format to PWLib's.

A converter sounds like a great idea. :) Something like that would really unify our case makers, not to mention let the user have more freedom of choice. Of course, first I will have to learn more about your project before I do so. ;P
♫ Na dnie serca pozostanie zawsze ślad, kiedy Ciebie już nie będzie tu! ♫
Re: New CasemakerTopic%20Title
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I think a converter from AHLSL directly would be extremely hard to make since AHLSL isn't a static language (it's like a normal language, eg. C, C++ where you can do one thing different ways and add extra stuff between statements)

(PWLib Editor's format/generated code) <--> (KakadaKid's Editor format/generated code) conversions is the only possible easy way to do converters, imo. Because you could build a pwlib-based game without an editor and the programmer wouldn't generate standard editor-made code. So parsing can be quite bizarre. I may post a code that shows it possibly today.

One idea I had just now is that the editors themselves generate one version or the other when exporting, aside from a converter.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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The biggest problem for converting would probably be the sprites. KSA's program appears to use a very different system for sprites than KanadaKid's case maker. KSA's appears to have sprites, character names, and more hardcoded into the case maker, while KanadaKid's has them stored with the case.

Converting the script would be easy, almost like find/replace simple, but the sprites and stuff would be where there would be problems.

At least, this is what I've gathered from the information given. I don't know much about KSA's maker... :\
Re: New CasemakerTopic%20Title
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Well, I haven't explained how animation works on PWLib, sorry. PWLib has pre-animated stuff built in, but you can program your animations. AIGE's AHLSL allows you to "program" your animations, so PWLib does.

Phoenix's Slam Animation
Code:
//Hit Table
createanimation("Phoenix_HitTable",2011);
insertanimationframe("Phoenix_HitTable",1,366,10);
setanimationframetexturecoordinates("Phoenix_HitTable",1,0,0,189,169);
insertanimationframe("Phoenix_HitTable",2,366,10);
setanimationframetexturecoordinates("Phoenix_HitTable",2,190,0,189,169);
setanimationframesfx("Phoenix_HitTable",2,"sfx-deskslam.wav",3);
insertanimationframe("Phoenix_HitTable",3,366,10);
setanimationframetexturecoordinates("Phoenix_HitTable",3,380,0,189,169);
insertanimationframe("Phoenix_HitTable",4,366,5);
setanimationframetexturecoordinates("Phoenix_HitTable",4,190,0,189,169);
insertanimationframe("Phoenix_HitTable",5,366,5);
setanimationframetexturecoordinates("Phoenix_HitTable",5,0,170,189,169);
insertanimationframe("Phoenix_HitTable",6,366,5);
setanimationframetexturecoordinates("Phoenix_HitTable",6,190,170,189,169);

I can explain what each command does if anyone is interested at this point.

Oh, and I just finished Flip and Blink effects. "New Game" click is working like on PW now...
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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Argh, do all your command names have to be so long? :sawit: I mean, seriously, "setanimationframetexturecoordinates"....?

I basically understand what's happening, it's just the arguments that are confusing. If you have some documentation laying around, feel free to show it. :edgy:
Re: New CasemakerTopic%20Title
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setanimationframetexturecoordinates is the longest one in AHLSL, but is more informative then setanimframetexcoords.

Info on setanimationframetexturecoordinates:

setanimationframetexturecoordinates("animation name",frame number,starting x, starting y,width to use,height to use);

I need to make a proper doc on AHLSL. I was working on one but I forgot to send to my email/put on my pendrive. I'll use it to develop tutorials later on, so I will finish it.

Note: Flash Effect working. Just Wipe to go.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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^ Ji Hye Jang

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Why don't you create two forms of each command (if that's possible), the long one for people who need the descriptiveness, and an abbreviated one for people who want to save time?
Proud creator of the first released PWLib-made fangame! ^_^
Re: New CasemakerTopic%20Title
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When I finished posting I had this idea. It is perfectly possible and I may do that later on. The AHLSL implementation allows a command internally to have virtually infinite aliases.
------
Edit: :minuki: :keiko:
Example Code on AHLSL
Adding Two Numbers, 4 different ways

Way A: Direct
Code:
[main]
definevar([a],"int");
definevar([b],"int");
definevar([r],"int");
setvar([a],20);
setvar([b],22);
setvar([r],[a]);
modifyvar([r],"add",[b]);
printvar([r]);

Way B: UseCallerScope
Code:
[main]
definevar([a],"int");
definevar([b],"int");
setvar([a],20);
setvar([b],22);
runscript("addAB");

[addAB]
usecallerscope();
definevar([r],"int");
setvar([r],[a]);
modifyvar([r],"add",[b]);
printvar([r]);

Way C: Globals
Code:
[main]
definevarglobal([a],"int");
definevarglobal([b],"int");
setvar([a],20);
setvar([b],22);
runscript("addAB");

[addAB]
definevar([r],"int");
setvar([r],[a]);
modifyvar([r],"add",[b]);
printvar([r]);

Way D: operation command (not implemented yet)
Code:
[main]
definevar([a],"int");
definevar([b],"int");
definevar([r],"int");
setvar([a],20);
setvar([b],22);
operation("+",[r],[a],[b]);
printvar([r]);


Also I'm working on something special for AIGE (that will be used in pwlib, of course). "AHLTL"...
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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Hm... I hope there is gonna be some hefty documentation for this language as I have no idea what any of that was :S
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There will be since sometimes i need to look on AHLSL's source code on AIGE to remember the parameters orders for some commands. :keiko:

A demonstration video is getting near since I'm working on some effects and menus. :minuki:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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My concern is a tutorial. The last casemaker confused me, so I need the tutorial. If anything, that's the only thing I should need.
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Re: New CasemakerTopic%20Title
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I think Kanadakid's casemaker has a GUI that's a lot simple than Mechabowser's. It seems pretty intuitive from the screenshots, and a bunch of the documentation is up on his website, too.

KSA's... I dunno. It looks scary complicated, because I'm technologically inept.
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Re: New CasemakerTopic%20Title
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Now with Glasses!

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Not to be nitpicky, but do you suppose you could estimate a release date for this project?
I'd be really appreciated. :edgy:
Back, check out LOZ AA.
Re: New CasemakerTopic%20Title
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My "casemaker" is far harder to learn (and use) than KanadaKid's, so I'll try to pull out an editor to help people who don't like programming directly on AHLSL.

There will be tutorials on PWLib commands and AHLSL for people trying the hard road of direct AHLSL development.

For "Zidane Tribal" (if the question was to me): I don't know. I need to implement AHLTL and this will make the timeline longer. I prefer not to place estimated dates since in a project you can easily miss them. :keiko:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: New CasemakerTopic%20Title
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Quote:
I need to implement AHLTL and this will make the timeline longer.


What's AHLTL?
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