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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title
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Spoiler: No living
dlksfshd Finally D: And good? I don't think I even saw him post in the alive thread x;~

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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title

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WhiteElephant wrote:
Spoiler: No living
dlksfshd Finally D: And good? I don't think I even saw him post in the alive thread x;~


Spoiler: CHEATING
Then he's even better, because he has, and quite regularly to boot. XD

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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title
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SHI-

Velo- YOU'RE THE GODMOTHER ;______; How COULD you?!!?!?

-shot for bad living joke- ;D
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title

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XDDDD

The n00biest mistake in Mafia is to seriously vote or suspect the GM. XDD
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title
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Velotix has all of our lives in his delicate, feminine hands! D:
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title
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Mafia- Serious Business..lol

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Watch me do so in Round V :< -SHOT- Delicate hands D8 I hope they've been sanitized with lotion~

Spoiler: NO ALIVE
Sakuro is on the right track ;D Even if it is just a guess <3

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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title

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...How did you know?!!

Seriously, I have musician's hands. I used to play the electronic keyboard. :D

EPIC LULZ IN THIS BRIEF PM CONVO (read it from bottom to top - lousy PM system):

Spoiler: LIVING PEOPLE BE CHEATING IF THEY READ THIS!!
itsaqua

Message subject: Re: CR MAFIA IV [GM RESPONSE]: ROLE INFORMATION
Folder: Inbox

SORRRY!!!!
ill shut up now.
dont kill me

Sent at: 11 Apr 2008 00:37




Boss Velotix

Message subject: CR MAFIA IV [GM RESPONSE]: ROLE INFORMATION
Folder: Sent messages

I cannot tell you any information about Elise Deauxnim nor any other role. Consistent attempts to get this information from me is something I will thunderbolt people for because it's an attempt to make me let you cheat. ;)

~The Game Master

Sent at: 11 Apr 2008 00:36




itsaqua

Message subject: Re: CR MAFIA IV [GM MESSAGE]: HUR HUR I WIN
Folder: Inbox

I'm guessing you cant tell me who elise sided with....

Sent at: 11 Apr 2008 00:33




Message subject: Re: CR MAFIA IV [GM MESSAGE]: HUR HUR I WIN
Folder: Inbox

DAMN YOU
FINE
then hes lying to me about siding

Sent at: 11 Apr 2008 00:26




Boss Velotix

Message subject: CR MAFIA IV [GM MESSAGE]: HUR HUR I WIN
Folder: Sent messages

If Elise has already sided with a faction they cannot change again no matter what you do.

Have fun. ^^

~The Game Master

Sent at: 11 Apr 2008 00:24


itsaqua

Message subject: HEYHO

Hey you. Just since you seem to be bored.
Ill have you know that i know who elise is, and im working on getting him into mafia!
MUAHAHA
dont go
giving people hints on this
THIS IS FOR YOUR AMUSMENT!
hehe

Sent at: 11 Apr 2008 00:23

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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title
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To be honest, I'd rather you didn't toy with players like that. From one GM to another.
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title

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He shouldn't have asked a question I obviously couldn't answer, then. ;)

Meh, I found it funny anyway, especially as Regy was also teasing me. :P
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title

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Actually, I, too, think you're too interactive, Velo.
Re: CR Mafia Dead: Hazakurain TempleTopic%20Title

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*shrug*

Everyone has their own style.

In previous rounds I felt Bee was nowhere near interactive enough. :P

Besides, it's my duty to clarify the rules if people obviously haven't understood them fully.
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title

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:pft:
Whatever you deem is OK, is, I guess.
Re: CR Mafia Dead: Hazakurain TempleTopic%20Title

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It's all about the atmosphere for me - besides, it's not very fair for me to do all the behind-the-scenes work on the game and then not get anything out of it. I felt like Bee really got stung by the first three rounds in that regard, especially when I look back on the comments in the sign-up thread. :(

As a GM, I like to make sure people are interested in posting and that the rules are understood. My near-constant presence is because I have to keep clarifying the rules. I don't think there's anything wrong with the rules but it's obvious a lot of people didn't take the time to read them because they're so big. :P
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title

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Boss Velotix wrote:
because they're so big.
Yeah, I agree. They're REALLY big. I have to admit, I didn't read them all at once because of this reason. I just went back and forth whenever I needed clarification.
Re: CR Mafia Dead: Hazakurain TempleTopic%20Title

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That works too - the issue is people not reading them at all. XD

The rules were that thorough as an attempt to remove any and all ambiguities from the rules - in that regard I failed miserably, but I still caught a lot of them. :)
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title
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Mafia- Serious Business..lol

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lol. Funny stuff there XD;;;

Bwahahaha. The paranoia craze is so much fun :D
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title

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It's odd that it's gone so quiet, but from the sounds of it players' inboxes are hitting capacity very quickly.

...Which is great, but I can't see it! ;__;
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title
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Mafia- Serious Business..lol

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That and some people are watching the thread here C: -points to the list of watchers-
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title

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I think the list at the bottom of the page refers to the people on the board, not just the specific thread.
Re: CR Mafia Dead: Hazakurain TempleTopic%20Title

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The watch list shows who's currently in the forum, not the thread specifically. If it was a thread view readout, there'd be a lot of players getting 'bolted right about now. :P
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title
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Boss Velotix wrote:
XDDDD

The n00biest mistake in Mafia is to seriously vote or suspect the GM. XDD



Actually I was in a mafia game once, where the GM made everybody an angel (according to the rules, there were supposedly only 2 just in case of people trying to do role reveals to each other) and just GM Mafia'd and killed one of the people nobody protected that night.

We got up to day 4 or 5 before me and Chihiro figured out what was going on.

It's called the Evil Narrator variation, and it lives up to it's name. :keiko:
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title

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Sounds like fun, but we'd need a more experienced player base before we could try something like that here.

Maybe for the T&T cases? :P
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title
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Boss Velotix wrote:
Sounds like fun, but we'd need a more experienced player base before we could try something like that here.

Maybe for the T&T cases? :P


The trick is though, you can't make it obvious what your doing. That, and you better hope you have a very nice group of players that won't want your head on a stick after they realize what's going on (either by themselves, or at the end of the game when you tell them).

And technically, the variation calls for everybody to be a townie, becaues that way it's near impossible to realize what is going on, but he wanted to let people think they had some importance to the game, which turned out to be how we found out what was going on after Chihiro got 5 people pming her saying they were angel the first day (we assumed some of them were mafia) and then a few more days of "what the heck is going on here". As soon as accusations went up about "Evil Narrator" being played, we had over half the players claim they were angel (about 14 or 16 players in the game, with 4 players supposed to be mafia) before the GM realized, and had no way to try to play it off. It was hilarious. :edgy:
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title

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XDDD

Epic. Definitely want to do something like that sometime. XDD
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title
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Well if you do that here, I'd make one suggestion. Whatever case you did it on, I'd suggest the next game being on the same case, since I'd be kind of a jip otherwise.
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In the meantime, I came up with a potential new vote system for Round V. (Yes, we're revolutionizing the courts!) Instead of voting to lynch, an individual is selected each day and are put on trial. Players then submit Guilty and Not Guilty votes, acting as a jury. Guilty parties... well, you know... and Innocent players go scot-free, not to mention gain immunity from further trials (and possibly gaining other secret powers?).

Obvious problem with this, of course, is that it strips the Townies of their ability to select targets. The lynch vote is supposed to be the Town's reliable weapon. Solution to that would be to have special roles, or a second system, that influences the pool of potential defendants. In the first case, certain investigative roles could submit subpoenas to the GM, boosting a particular player's likelihood they will be selected for that day's trial. In the second, instead of having one player on trial, several players could be on trial, and the players are limited to that set of choices for that voting session (the GM will be most judicious in incorporating "guilty" parties along with innocents).

This isn't a very good system for Mafia, I know, but I was wanting to mix it up a little.

On the other hand, my other idea for Round V is somewhat more workable: custom roles. Players who don't receive a predesignated role are presented a list of first and last names that they are free to combine. Specific combinations of first and last names will grant them a unique set of powers that they can use to further their team effort. Beware the likes of April Sahwit, Yanni Stone, and Lotta Nichols!

By limiting these custom roles to a first/last name combination, we can limit the sets of custom powers one can create. Perhaps they can also come with strength/weakness stipulations, much like Round IV Elise's inability to vote. Of course, this creation system allows for "doubles" to appear, so be careful - enemy factions could be using your own tricks against you! At the same time, a single faction may end up with stacked powers, and lacking variety in its arsenal!
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title
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I think the custom role idea would work out better out of the two. If you do make it a trial system though, I have an idea.

What if you made the day phases go like this?

The first half of the day phase would go as normal, players vote on who they think is mafia. The other half would take the top x amount of players, and people could then decide guilty or not guilty on the selected people.

That way, the town would still be deciding who's going to trial, and then you could have the trial system in place. The only downside however is the mafia could be able to stack the deck on who's going to trial, unless you make a role or two to counter it.
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The think tank rises!!

I'll have to give this one some thought. I *might* be able to come up with a workable solution for both, though I admit I like the first idea much more.
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The thing is, the Mafia factions are supposed to be outnumbered in the voting endeavor at all times. This is what makes the lynch vote so crucial to the Townies, it is where their power in numbers comes into play. Having multiple trials run at the same time is a major change: it allows multiple lynchings in one day period, and with open democracy on both the selection of defendants and the outcomes of the trials, it's likely that a single faction could off multiple targets in one day.

Which is why Damon Gant is going to have his own faction, too, so there will be three factions total: Gant, "Mafia," and Townies. Why "Mafia"? Because this isn't really a Mafia game - it's the cloak-and-muffler conflict between Damon Gant's prosecution network and the disgruntled former detectives from the SL-9 case, with the Townies caught between.
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I assumed you meant whoever had the most "Guilty" votes in trial would be the one that was lynched. That'll change it a bit.... hmmm.
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title

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You'll want a 1 : 1 : 3 (Mafia : Detectives : Townies) split then or very close to it to keep things fair.

If you'd like help with this, you'll probably need to divulge more information about the gameplay, because as it is it's not especially clear.

For example, I assumed Round V would have the SL-9 Detectives faction, the Mafia and the Townies. You seem to be suggesting SL-9, Gant and the Town. Right now it also sounds like it'll be over WAY too fast. :/

EDIT: This new system would benefit from as little special roles as possible. Keep them few and far between.
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We need more people to start dying, so we can get a bigger think tank in here.

But I'm kinda agreeing with Velo here, so far it's sounding like the game will be between the detectives and gant, with the town acting as the cannon fodder.
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title
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If anything a lot of Wild Cards will be in play, considering the detectives and all c: Will Lana be a part of Gant, Townie, Mafia or Wild Card faction -doesn't really know where she would put Lana personally-
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title
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SL-9, Gant, and Town, yep!

That new trial system is totally bunk, I know. Too chaotic to leave defendant selection to democracy, too easy for factions to gain control over it using special roles. I should just leave it to regular old votes - the custom roles are enough of a draw.
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I figure Lana would be either Townie affiliated, that'd show up as Mafia affiliated when investigated, or Mafia affiliated that counts towards the townies for win conditions.
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Townies as cannon fodder? No way. I'm actually considering making "custom roles" exclusive to the Townie faction. (May require some shrinkage of predetermined roles, too)
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Re: CR Mafia Dead: Hazakurain TempleTopic%20Title

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MoronSonOfBoron wrote:
SL-9, Gant, and Town, yep!

That new trial system is totally bunk, I know. Too chaotic to leave defendant selection to democracy, too easy for factions to gain control over it using special roles. I should just leave it to regular old votes - the custom roles are enough of a draw.


Oh no, it could work! However, it has to be handled very carefully. I'm going to give it some thought.

In actual fact, it's the custom role idea that makes me think... URGH. No-one will want to play a custom role.

That said, with the amount of OCs floating around... >_>;

FFS, it's the Sonic fandom all over again...
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MoronSonOfBoron wrote:
Townies as cannon fodder? No way. I'm actually considering making "custom roles" exclusive to the Townie faction. (May require some shrinkage of predetermined roles, too)



Completly agree here.

Trying to decide who'd fit best where. Lemme think, we got...

Gant
Lana
Ema
Angel
Jake
Goodman(?)
Meekins

Along with the Character's we've already had for a while. If we have all the case 5 guys come in though, we may or may not need to cut back on some of the roles we already have, depending on how many people join up.
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Hmm... as for faction design: let's assume you have a total of 20 players. This gives you:

3 Gantites
3 SL-9s
10 Townies
2 Wild

Make the roles:

Gant
Damon Gant
Police Turncoat (a special role given to more than one player that can change affiliation from Gant to anyone else)

SL-9
Jake Marshall
Angel Starr
Regular Private Eye

Townies
Phoenix Wright
Ema Skye
Detective Gumshoe
Miles Edgeworth
Regular Townie

Wild
Mike Meekins
Lana Skye
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What I'm trying to do is throw the "normie" players a bone by giving them some kind of gameplay characteristic. Just because they're nonroled doesn't mean they're completely useless. That said, custom roles ought to be unique and flavorful, but not gamebreakingly essential.

I mean, currently, the most a majority of players can look forward to is a long round of spam posts flooding out the important info while they wait around, sitting in the dark, unable to make sense of anything for sure while they let the real brainiacs take hold of the situation. (There's a consistent brain trust among the Mafia players thus far, you've seen.)

Or does making everyone a potential threat destroy the cloak-and-dagger theme? What is it about a custom role that would make a nonroled player go "urgh?"
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