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Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Psyche Locks are being implemented since chains animations are available, thanks to jeti. PWLib 1.0b's star will be the psyche locks 100% supported.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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Luke: Layton's #1 Apprentice

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w00t! Psyche locks! :will: Just what I need.

Looking forward to 1.0b!
Web developer by night, school student by day. That's how I roll.
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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TIME FOR SCIENTIFIC... illustration?

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Psyche-locks are getting closer to being complete, bit by bit... I hope someone can figure out a way for the graphics to display with Intel cards, though, because I keep getting slowed down by the fact that I can't really see what I'm doing. Currently I've hit a bit of a wall in figuring out the coordinate points for the actual locks in each lockset because I'm using Paint to count the points, and by golly it doesn't work so well when I go into negative-land. :sadshoe:

I made a mistake the lock appearing sheet I sent you, KSA_Tech... Every cell on that sheet was off by by 1-4 pixels because of a calculation error on my end. Oops. So it's important to replace it with this:

http://img172.imageshack.us/img172/3379/lock2gc9.png

(For anyone who wants to use that sheet themselves for Psyche-lock animating fun,
please look at this image which notes the fact that there are repeated frames).

Since I'm making the appearing locks available, here's the breaking locks for completion's sake:

http://img172.imageshack.us/img172/7792/unlockxj9.png

Each frame is 256x216. No repeats. And the last frame is blank. :yogi:

ANYWAY, the problem I've come across is that I can't completely figure out if I'm doing the coordinates right. KSA_Tech (or anyone else, if you know how), can you check if this is correct?

1lock: (80, 84)
1unlock: (0, 25)
2lock: (16, 73), (144, 73)
2unlock: (-64, 14), (64, 14)
3lock: (8, 46), (80, 85) (150, 46)
3unlock: (-72, -13), (0, 26), (70, -13)

The coordinates represent where the top left corner of each cell should be in relation to the top left corner of the chains, which is represented as (0, 0). Obviously, 1lock would use the lock.png sheet; 1unlock, unlock.png.

For more locks, the same animation is repeated at different coordinates... the problem is, I'm not entirely sure that the locking and unlocking coordinates match up, that is, when lock.png changes to unlock.png the lock should remain in the same place, but I'm not sure if I'm writing these correctly (which would cause a "jumping" effect).

Currently taking a break from figuring out coordinates until I know if these are right or not. :nick-sweat:

Edit: Post #1400 in this thread... that sounds kinda cool. :hotti:
Image

Hershel Layton: Ace Professor currently in Pre-Production!
Also, I make sprites.
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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^ Ji Hye Jang

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Does anyone know if there's a way to check whether or not a certain piece of evidence has been received yet? (other than by setting a seperate variable at the time and checking this)
Proud creator of the first released PWLib-made fangame! ^_^
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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@Lee :jake:

Function hasitem(itemid);

Use inside an if: if(<hasitem(id)>,<true>,<false>);

@jeti

We only will be able to see once we test it. I'll do the chains as fast as I can. Today I had lots of work, little time on notebook or home pc.

:minuki:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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A small info on PWLib 1.0b:

- New characters
- 100% compliant with AIGE's new Error Handler (error-free pwlib)
- AIGE version verification
- Select Case screen
- Psyche Lock 100% gfx (so it gives the 100% to psyche locks support)
- Possible Saving and Loading
- Updated AIGE exe
- Multi-package distrubution (PWLib Core, PWLib Data -> last one with mirrors).

:elise:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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End Quote.

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Saving and loading would be awesome. I'm sure it's more difficult than this but, wouldn't saving and loading essentially just be placing a "bookmark" at a certain point through the game's script, then the game checks what variables etc have been changed up to that point and restores from that bookmark?
Image
ImageImage
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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Saving isn't simple because of AIGE's way. I can already save/load global variables and started the position in script save.

A bookmark would be global vars and pos in script, BUT there is something else I need to save: return stacks. Example script where return stack save is needed:

Code:
[scene1ofmygame]
//do my scene things
runscript("specialevent");
//do other things

[specialevent]
//do some stuff
//then other stuff  <---- save is called here.
//conclude the event

PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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you are already guilty.

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http://serio.piiym-net.com/leech/godotpack1.7z

Godot fixed. Now he's aligned to the bench correctly. I also fixed the darkness sprites, so his glowing goggles sprites are now aligned properly with the visor/goggles on respective visible animations.

Also changed their commands from dark1 and dark2 into darknormal and darkobjection, to make it easier to remember which regular pose are they for.

Last edited by Serio on Tue Jul 15, 2008 7:06 pm, edited 1 time in total.
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Nice, will add him.

A note to those who make characters: you can use the auto folder, no need to modify pwlib files. Just place the file in the auto folder and it will load. Serio added such idea to his readmes.

Also I'm working on a new feature for AIGE: define. You can define variables that retain its value and never change:

Code:
#define(GODOT_VER,1.0)


for example.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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The Rocking Attorney

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Penny Pack. W00t!

Even closer to having every pw char!

Image

http://rapidshare.com/files/129981285/P ... k.zip.html

Please read read me file!
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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Added Serio's Godot and GenoWhirl's Penny.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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Sprite made by: Lottie

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umm...im trying to RE-download the casemaker but its not letting me use the links you put! >.>
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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The server is down (my router may have been turned off, again).

Will be back as soon as I get home. :keiko:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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Sprite made by: Lottie

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KSA_Tech wrote:
The server is down (my router may have been turned off, again).

Will be back as soon as I get home. :keiko:



aahhhhh! xD thanks ^__^ :redd: :godot:
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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Some extra notes about AIGE: I just found an old script that represented the "photo pile" feature. Nice to see something that wasn't working on AIGE, so I needed to fix it.

Now the buttom object works correctly, so AIGe grows a little more stable.

:minuki:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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Site back online.
Reason for downtime: power outage at home.

Sorry for any inconvenience. :edgy:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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^ Ji Hye Jang

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KSA_Tech wrote:
Saving isn't simple because of AIGE's way. I can already save/load global variables and started the position in script save.


Don't forget local variables for the current running script... :P
Proud creator of the first released PWLib-made fangame! ^_^
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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AIGE/PWLib Casemaker Developer

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For PWLib I don`t need to save locals.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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One little update: I was working with my Accelerated Text Render and did a small "fix" that may make the text readable for some people.

It doesn't make the font 100% working (like it should) but at least on my system (my notebook) you can actually read the text.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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^ Ji Hye Jang

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KSA_Tech wrote:
For PWLib I don`t need to save locals.


Maybe not by default, but what about if people's own scripts use them?
Proud creator of the first released PWLib-made fangame! ^_^
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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Yes, yes. But still you won't need. The locals on the return stack will be automatically saved (since they are part of the stack). The locals refer to the current script at hand.

I was wondering about something on PW games about saving, and I think I had an idea about the save.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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Just one little update, again: AIGE can now recover from "lost device" events (like when you open a program that needs authorzation in vista. for example). But it is limited to the Accelerated text render. It may still sometimes kill the text, but with pwlib's save the player will be able to save the game.

Also i'll resume pwlib development to fix initially some silly render bugs and wrong interface mistakes. :minuki:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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The Rocking Attorney

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So, Any new progress on the saving system?
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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No, I was working on something else. First I'll settle some stuff on AIGE (defines).

The roadmap for now is: Defines, SAVE/LOAD core, Vectors and SLists
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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The Rocking Attorney

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Uhhhhhhhhhh

Vectors?

SLists?
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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Vectors and Slists are programming stuff related to variables. Those who played with C or some other progrmaming languages that have Vectors will know, but I'll explain for those who don't.

Vectors are collection of variables of same type that are accessed by an index. Let's say you need 10 integer variables for something, and they are for the same purpose. You use a vector (that is those 10 variables lined up on a solid line).

Slists are like vectors. They are Single Linked Lists. They are like vectors, but not on a solid line: each variable knows where the next one is on the list.

The difference mainly lays in easyness to add and remove elements from each time.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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I may or may not be here.

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How about the graphic card troubles?
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Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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I'm thinking on doing a different approach: use one of those tutos to make up to texture rendering (simple example with one object, basically copy the tuto code) and see if it works on those pcs. So I can compare the core of such tuto to my own to see what is different.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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New testing version of AIGE is under test by Donald Serrot. It may solve the issue with the colored boxes rendering. (that some people have.).

For those with programming in mind: diffuse color.

edit: tests are going. Donald's error now seems not related to pwlib, neither to rendering. I'll look into it. also there is other people testing it for me.

:minuki:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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We'll get this worked out... hopefully...
I knew my laptop would be the source of all evil that would bring out any little bug OVER 9000 fold. XD
ImageImage
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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It is hard to develop an application that runs on all computers, so it happens. But little by little things may come to a good end.

and a last noe: Don1t put data files (bmps, exes, jpgs, etc) on the auto folder. Only text files. It may lock on AIGE.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
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you are already guilty.

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Updated speedlines. 10 more frames so it's much more fluid.

http://serio.piiym-net.com/image/Slines1.png
http://serio.piiym-net.com/image/Slines2.png

pwlib.hlsl
Code:
loadtexture(-208,"PW\speedlines\Slines1.png");
loadtexture(-209,"PW\speedlines\Slines2.png");


pw_court.hlsl
Code:
//Speedlines
[pw_initspeedlines]
createanimation("pw_speedlines",0);
insertanimationframe("pw_speedlines",01,-208,1);
setanimationframetexturecoordinates("pw_speedlines",1,-01,-01,256,256);
insertanimationframe("pw_speedlines",02,-208,1);
setanimationframetexturecoordinates("pw_speedlines",2,255,-01,256,256);
insertanimationframe("pw_speedlines",03,-208,1);
setanimationframetexturecoordinates("pw_speedlines",3,511,-01,256,256);
insertanimationframe("pw_speedlines",04,-208,1);
setanimationframetexturecoordinates("pw_speedlines",4,767,-01,256,256);
insertanimationframe("pw_speedlines",05,-208,1);
setanimationframetexturecoordinates("pw_speedlines",5,-01,255,256,256);
insertanimationframe("pw_speedlines",06,-208,1);
setanimationframetexturecoordinates("pw_speedlines",6,255,255,256,256);
insertanimationframe("pw_speedlines",07,-208,1);
setanimationframetexturecoordinates("pw_speedlines",7,511,255,256,256);
insertanimationframe("pw_speedlines",08,-208,1);
setanimationframetexturecoordinates("pw_speedlines",8,767,255,256,256);
insertanimationframe("pw_speedlines",09,-208,1);
setanimationframetexturecoordinates("pw_speedlines",9,-01,511,256,256);
insertanimationframe("pw_speedlines",10,-208,1);
setanimationframetexturecoordinates("pw_speedlines",10,255,511,256,256);
insertanimationframe("pw_speedlines",11,-208,1);
setanimationframetexturecoordinates("pw_speedlines",11,511,511,256,256);
insertanimationframe("pw_speedlines",12,-208,1);
setanimationframetexturecoordinates("pw_speedlines",12,767,511,256,256);
insertanimationframe("pw_speedlines",13,-208,1);
setanimationframetexturecoordinates("pw_speedlines",13,-01,767,256,256);
insertanimationframe("pw_speedlines",14,-208,1);
setanimationframetexturecoordinates("pw_speedlines",14,255,767,256,256);
insertanimationframe("pw_speedlines",15,-208,1);
setanimationframetexturecoordinates("pw_speedlines",15,511,767,256,256);
insertanimationframe("pw_speedlines",16,-208,1);
setanimationframetexturecoordinates("pw_speedlines",16,767,767,256,256);
insertanimationframe("pw_speedlines",17,-209,1);
setanimationframetexturecoordinates("pw_speedlines",17,-01,-01,256,256);
insertanimationframe("pw_speedlines",18,-209,1);
setanimationframetexturecoordinates("pw_speedlines",18,255,-01,256,256);


note: I set the speedlines' height to 256 to avoid the stretching bug which seems to happen to some of those background images like this, the gavel etc.

Fixing the gavel in the same way.

edit: gavels.

http://serio.piiym-net.com/image/gavel.png

pwlib.hlsl
Code:
loadtexture(-210,"PW\gavel\Gavel.png");


pw_court.hlsl
Code:
//gavel anims
[pw_initgavels]
//single hit
createanimation("pw_gavelhit",0);
insertanimationframe("pw_gavelhit",1,-210,6);
setanimationframetexturecoordinates("pw_gavelhit",1,-01,-01,256,256);
insertanimationframe("pw_gavelhit",2,-210,3);
setanimationframetexturecoordinates("pw_gavelhit",2,255,-01,256,256);
insertanimationframe("pw_gavelhit",3,-210,3);
setanimationframetexturecoordinates("pw_gavelhit",3,511,-01,256,256);
setanimationframesfx("pw_gavelhit",3,"sfx-gavel.wav",3);
insertanimationframe("pw_gavelhit",4,-210,3);
setanimationframetexturecoordinates("pw_gavelhit",4,767,-01,256,256);
insertanimationframe("pw_gavelhit",5,-210,3);
setanimationframetexturecoordinates("pw_gavelhit",5,-01,255,256,256);
insertanimationframe("pw_gavelhit",6,-210,3);
setanimationframetexturecoordinates("pw_gavelhit",6,255,255,256,256);
insertanimationframe("pw_gavelhit",7,-210,3);
setanimationframetexturecoordinates("pw_gavelhit",7,511,255,256,256);
insertanimationframe("pw_gavelhit",8,-210,3);
setanimationframetexturecoordinates("pw_gavelhit",8,767,255,256,256);
insertanimationframe("pw_gavelhit",9,-210,3);
setanimationframetexturecoordinates("pw_gavelhit",9,-01,511,256,256);
//triple hit
createanimation("pw_gaveltriplehit",0);
insertanimationframe("pw_gaveltriplehit",01,-210,6);
setanimationframetexturecoordinates("pw_gaveltriplehit",01,-01,-01,256,256);
insertanimationframe("pw_gaveltriplehit",02,-210,2);
setanimationframetexturecoordinates("pw_gaveltriplehit",02,255,-01,256,256);
insertanimationframe("pw_gaveltriplehit",03,-210,3);
setanimationframetexturecoordinates("pw_gaveltriplehit",03,511,-01,256,256);
setanimationframesfx("pw_gaveltriplehit",03,"sfx-gavel.wav",3);
insertanimationframe("pw_gaveltriplehit",04,-210,2);
setanimationframetexturecoordinates("pw_gaveltriplehit",04,767,-01,256,256);
insertanimationframe("pw_gaveltriplehit",05,-210,3);
setanimationframetexturecoordinates("pw_gaveltriplehit",05,-01,255,256,256);
insertanimationframe("pw_gaveltriplehit",06,-210,2);
setanimationframetexturecoordinates("pw_gaveltriplehit",06,255,255,256,256);
insertanimationframe("pw_gaveltriplehit",07,-210,3);
setanimationframetexturecoordinates("pw_gaveltriplehit",07,511,255,256,256);
insertanimationframe("pw_gaveltriplehit",08,-210,2);
setanimationframetexturecoordinates("pw_gaveltriplehit",08,767,255,256,256);
insertanimationframe("pw_gaveltriplehit",09,-210,4);
setanimationframetexturecoordinates("pw_gaveltriplehit",09,-01,511,256,256);
insertanimationframe("pw_gaveltriplehit",10,-210,2);
setanimationframetexturecoordinates("pw_gaveltriplehit",10,255,-01,256,256);
insertanimationframe("pw_gaveltriplehit",11,-210,3);
setanimationframetexturecoordinates("pw_gaveltriplehit",11,511,-01,256,256);
setanimationframesfx("pw_gaveltriplehit",11,"sfx-gavel.wav",3);
insertanimationframe("pw_gaveltriplehit",12,-210,2);
setanimationframetexturecoordinates("pw_gaveltriplehit",12,767,-01,256,256);
insertanimationframe("pw_gaveltriplehit",13,-210,3);
setanimationframetexturecoordinates("pw_gaveltriplehit",13,-01,255,256,256);
insertanimationframe("pw_gaveltriplehit",14,-210,2);
setanimationframetexturecoordinates("pw_gaveltriplehit",14,255,255,256,256);
insertanimationframe("pw_gaveltriplehit",15,-210,3);
setanimationframetexturecoordinates("pw_gaveltriplehit",15,511,255,256,256);
insertanimationframe("pw_gaveltriplehit",16,-210,2);
setanimationframetexturecoordinates("pw_gaveltriplehit",16,767,255,256,256);
insertanimationframe("pw_gaveltriplehit",17,-210,4);
setanimationframetexturecoordinates("pw_gaveltriplehit",17,-01,511,256,256);
insertanimationframe("pw_gaveltriplehit",18,-210,2);
setanimationframetexturecoordinates("pw_gaveltriplehit",18,255,-01,256,256);
insertanimationframe("pw_gaveltriplehit",19,-210,3);
setanimationframetexturecoordinates("pw_gaveltriplehit",19,511,-01,256,256);
setanimationframesfx("pw_gaveltriplehit",19,"sfx-gavel.wav",3);
insertanimationframe("pw_gaveltriplehit",20,-210,2);
setanimationframetexturecoordinates("pw_gaveltriplehit",20,767,-01,256,256);
insertanimationframe("pw_gaveltriplehit",21,-210,3);
setanimationframetexturecoordinates("pw_gaveltriplehit",21,-01,255,256,256);
insertanimationframe("pw_gaveltriplehit",22,-210,2);
setanimationframetexturecoordinates("pw_gaveltriplehit",22,255,255,256,256);
insertanimationframe("pw_gaveltriplehit",23,-210,3);
setanimationframetexturecoordinates("pw_gaveltriplehit",23,511,255,256,256);
insertanimationframe("pw_gaveltriplehit",24,-210,2);
setanimationframetexturecoordinates("pw_gaveltriplehit",24,767,255,256,256);
insertanimationframe("pw_gaveltriplehit",25,-210,4);
setanimationframetexturecoordinates("pw_gaveltriplehit",25,-01,511,256,256);


Finished the triple hit one as well.

Last edited by Serio on Sun Jul 20, 2008 1:55 am, edited 2 times in total.
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

I'll update both as soon as I can.

A bit change in the plans: I intend to release PWLib 1.0b without saving (mainly a errorhandling error-free pwlib with the new SCS and animations and some basic fixes) and them release 1.1 as supporting save, so people can have a half-way pwlib earlier. What do you users think?
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

Added Serio's work to PWLib.

Lee gave me a nice point of view about implementing text coloring on Simple text render. I'll do it as soon as I can.

:minuki:


Statistics: 577 total pwlib downloads.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
User avatar

^ Ji Hye Jang

Gender: None specified

Location: Your mom

Rank: Medium-in-training

Joined: Tue Dec 18, 2007 4:16 am

Posts: 535

Hm, saving is probably the most wanted feature though...
Proud creator of the first released PWLib-made fangame! ^_^
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

I won't implement coloring now. Save IS more important. With the today's fight for render, i didn't finished defines. Will do them now.

Tomorrow will be my party, so I may not program much, but I will do my best to do the save as soon as I can. I want to see saving work on AIGE in the end too.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

News Slice!

Fixed two bugs on PWLib:
1) Present appearing when PWLib leaves a cross examination screen (on the Court Records).
2) Check appearing on evidenve it shouldn't (graphical error)

Also I just added a random number generator function, so you can give more randomness to your projects. (Lee asked for this, and it was a good idea too.)

So don't be afraid to ask for an AHLSL feature. It might be useful to have along.

:minuki:
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
User avatar

The Rocking Attorney

Gender: Male

Rank: Medium-in-training

Joined: Fri Apr 11, 2008 11:49 pm

Posts: 375

so...I don't understand the second fix =/
Re: PWLib Casemaker (Released 1.0a at 29/06/2008 8:26PM GMT-3)Topic%20Title
User avatar

AIGE/PWLib Casemaker Developer

Gender: Male

Location: Brazil

Rank: Ace Attorney

Joined: Sun Mar 09, 2008 3:38 am

Posts: 2731

The second fix corrects the issue with the Check button appearing on evidence it shouldn't, and hiding on every evidence shown (it played the hide-wipe in wrong occasions). Now the check appears only on evidences that has check on, like original Ace Attorney games should.
PWLib 1.2 Under Development

PWLib Casemaker (Version 1.1) at http://forums.court-records.net/viewtopic.php?f=36&t=8788
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