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Phoenix Wright and DS compatibility.Topic%20Title
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LuAA Developer

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Hi, I'm new here, but I've come to tell you about my current project. I have developed a Phoenix Wright engine for the Nintendo DS, playable on a DS or an emulator. You will need a Slot-1 SD compatible DS (R4, Acekard, etc.)

I am currently developing "Turnabout in the Wind", a manga (fan-translated), as a case for this port. I have been able to develop many of the features including cut scenes, scripts, sprite animations and more. Once I have completed a demo version, I will post it here. The demo version will not include many transitions such as fading in and out like in Phoenix Wright, but will include basic features such as scripts, evidence/profile/location (custom evidence presentation) presentation as well as sprite animation and sound (if I feel it necessary).

Revision 2:
http://www.mediafire.com/?jgzkzjncgmj

Thank you for reading, I will get back on this as soon as I can.

Revision 1: Basic storyline, menu, button functions.
Revision 2: Basic investigation functions (try out Talk. Examine, present and move have yet to be coded).

NOTE: Revision 2 has Ceres's sprites that are not supposed to be there. I used Reno because I had already placed him into the game with 14 of his sprites. He will be removed in the next revision. Sorry Ceres and any confusion this may have caused.

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Last edited by B12Core on Mon Jan 05, 2009 1:16 am, edited 3 times in total.
Re: PALib-based Phoenix Wright DS game.Topic%20Title

Hold it!

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Sounds awesome, it would be great to play a Phoenix Wright fan game on my actual Nintendo DS :) Good luck!
Re: PALib-based Phoenix Wright DS game.Topic%20Title
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LuAA Developer

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Peter wrote:
Sounds awesome, it would be great to play a Phoenix Wright fan game on my actual Nintendo DS :) Good luck!


Thanks, any help in terms of scripts for future games are welcome.

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Re: PALib-based Phoenix Wright DS game.Topic%20Title
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WOW. Can't wait to see this. It's what I wanted to find when I first started looking for PW stuff on the internet.
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Re: PALib-based Phoenix Wright DS game.Topic%20Title

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A fast question:
-Is it gonna work on M3DS Real?
-Are you going to release it?(please,say yes)
Sorry,that were 2 questions^^
Re: PALib-based Phoenix Wright DS game.Topic%20Title
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LuAA Developer

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A fast question:
-Is it gonna work on M3DS Real?
Yes it will work on M3DS Real.
-Are you going to release it?(please,say yes)
Hahah, obviously. The source code, however, may not be. Sorry.
Sorry,that were 2 questions^^

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Re: PALib-based Phoenix Wright DS game.Topic%20Title
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I hate Klaviema >_>

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I think he was referring to the engine itself.
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Re: PALib-based Phoenix Wright DS game.Topic%20Title
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They don't :c

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WHAAAAAAAAAT?!?!?!

GOOD LUCK!!!
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Re: PALib-based Phoenix Wright DS game.Topic%20Title
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1000% Knight

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With the SD-cards, do you mean that you put the info into the SD card on the computer, and then you can just stick the SD card in the DS and play it?
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Re: PALib-based Phoenix Wright DS game.Topic%20Title
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You have to have a flash card for the DS in which you put an SD card. It lets you play programs that hobby developers make. There are a whole host of different flash cards you can get, some of them go in the GBA slot, while the more recent ones go in the DS slot.
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Re: PALib-based Phoenix Wright DS game.Topic%20Title
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They don't :c

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So, this would be like a Homebrew game? Well, it IS, since it's home-developed. Could you show some screenshots, please? This idea stands between "it's a rickroll" and "gawd it's perfect". I believe in no. 2, but we need some proof first :D
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Re: PALib-based Phoenix Wright DS game.Topic%20Title

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DeMatador wrote:
So, this would be like a Homebrew game? Well, it IS, since it's home-developed. Could you show some screenshots, please? This idea stands between "it's a rickroll" and "gawd it's perfect". I believe in no. 2, but we need some proof first :D


this was not an idea thread, he has actually completed a fully working engine for the development of Phoenix Wright

here is the link
http://www.mediafire.com/?fvyzqm2itzj
Re: PALib-based Phoenix Wright DS game.Topic%20Title
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Nice. It brings me memories when I developed PWLib's Court Records part, months previous to the first announcement I did.
"Ok, it renders! And the click works!". Good times (and way limited AHLSL, hehe).

Good luck with the project. It really looks interesting.
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Re: PALib-based Phoenix Wright DS game.Topic%20Title
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If you don't have a flash card, you can play it in NO$GBA or another ds emulator.

It's a great start B12Core. I assume when the game stops at the end of the park scene, that's because there's no more demo left?

It seemed to run smooth, and the story has me hooked already!
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Re: PALib-based Phoenix Wright DS game.Topic%20Title
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I played it on no$gba.

The story is from the manga as it was stated (and I did read it earlier, it is interesting).
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Re: PALib-based Phoenix Wright DS game.Topic%20Title

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RandomJibberish wrote:
I think he was referring to the engine itself.

Yeah,I was
Re: PALib-based Phoenix Wright DS game.Topic%20Title
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Luke: Layton's #1 Apprentice

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Personally, I'm interested in the source code behind the engine. I've heard of PALib (and played a couple games) but have never actually seen the source behind one (if I get bothered, I will eventually...).

Also, consider adding yourself to http://www.gyakutenwiki.net - it couldn't hurt! ;)
Web developer by night, school student by day. That's how I roll.
Re: PALib-based Phoenix Wright DS game.Topic%20Title
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LuAA Developer

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Next week, I'll have my finals and I intend on doing my best. An estimated release date is late January.

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Re: PALib-based Phoenix Wright DS game.Topic%20Title

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Please,don't push yourself too much^^
Re: PALib-based Phoenix Wright DS game.Topic%20Title

Hold it!

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Kitagawa wrote:
DeMatador wrote:
So, this would be like a Homebrew game? Well, it IS, since it's home-developed. Could you show some screenshots, please? This idea stands between "it's a rickroll" and "gawd it's perfect". I believe in no. 2, but we need some proof first :D


this was not an idea thread, he has actually completed a fully working engine for the development of Phoenix Wright

here is the link
http://www.mediafire.com/?fvyzqm2itzj


Linky not working atm, is it hosted anywhere else or could someone please upload it again?

[edit]

Works now, /downloading :)


B12Core wrote:
Next week, I'll have my finals and I intend on doing my best. An estimated release date is late January.


By all means, take your time. School is more important than this (although I can't wait to check it out!). Good luck with your finals ;)
Re: PALib-based Phoenix Wright DS game.Topic%20Title
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LuAA Developer

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I have fixed the sprite locations and I am now working on the base for the coding of Trials.

EDIT: I found that the amount of sprites and images I had exceeded 4 MB, which is the max amount of "EWRAM" an NDS has. I have initialized EFS_lib and I'm going to try and fix it.

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Re: PALib-based Phoenix Wright DS game.Topic%20Title
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I'd say

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Looks incredibly interesting, I had numerous conversations about porting casemaker games in the past, and this may be a real breaktrough.
However, After the whole DDRKhat incident (no hard feelings), I'm quite sceptical without seeing something more substantial then merely screenshots and promises.

Still, don't let me get you down.
I wish you the best of luck on this project. ^_^
Re: PALib-based Phoenix Wright DS game.Topic%20Title
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I think the posted nds is more substantial then screenshots.

It is always needed something strong in CR to people understand what I say (see Ceres).
PWLib 1.2 Under Development

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Re: PALib-based Phoenix Wright DS game.Topic%20Title
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LuAA Developer

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Sigh. Funniest thing.

I took my R4 from my little brother, walked up the stairs and entered my room. I took the SD chip out and put it in the USB and put my latest EFS-based ROM onto my SD. Then I checked for my R4 and I couldn't find it. It wasn't in any of my pockets, on the table or anywhere in my room. I've been searching for literally an hour now and I've yet to find it.

EDIT: I'm afraid to say this, but development is on halt until I find my R4. Sorry.

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Re: PALib-based Phoenix Wright DS game.Topic%20Title
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but you couldn't just use no$gba to develop and test it?
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Re: PALib-based Phoenix Wright DS game.Topic%20Title
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LuAA Developer

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KSA_Tech wrote:
but you couldn't just use no$gba to develop and test it?


I found it, that's a possibility but I wouldn't know that it would work. iDeaS wouldn't work with the EFS ROM.

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Re: PALib-based Phoenix Wright DS game.Topic%20Title

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It looks good so far. Good luck with it.
Re: PALib-based Phoenix Wright DS game.Topic%20Title
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Well, I'm sold. It looks like an excellent project, and I'd love to follow up on your email request. However, Remnants of the Past features some new characters and evidence items, how will you manage to get those into the program?
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Re: PALib-based Phoenix Wright DS game.Topic%20Title

Two more games coming up soon

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Just downloaded it, it looks promising. I'd also be interested to see what we could do with my fangame.

Good luck with your finals ^^
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Re: PALib-based Phoenix Wright DS game.Topic%20Title
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link works fine, but the downlaod link isn't cooperating. T_T anyone else having problemos?

until i actually play i can't give any criticism, but good luck with the rest of it. i knew i shouldn't have read that manga already :\ i've spoiled myself again.

edt=downloaded and...unable to play....the main screen with the 'new game' and 'continue' pops up, but touching anything doesn't have any effect. ????????????????
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Last edited by kazzy on Sun Jan 04, 2009 12:30 am, edited 1 time in total.
Re: PALib-based Phoenix Wright DS game.Topic%20Title
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Last night, I did some thinking and I'm going to code a DS Casemaker.

The casemaker will include loading sprites from FAT, which means you can literally have as many custom sprites, evidences and backgrounds in the game. The player, will need every image you made custom, however, but I'll make sure most of the custom sprites and evidences are placed in there to begin with.

The casemaker will be a .nds/.nds.gba file. It will have a GUI menu that will allow you to select animations for each "storyline" which is 1 set of text, with an animation playing behind it. It'll save the data as "pwd" (Phoenix Wright Data), which can be loaded from any person's .nds/.nds.gba through the same casemaker. This in turn, allows really anyone to have access to play and make any case they want.

I will however, first code a game before even attempting at developing this. But keep in mind, this will be developed in the future.

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Re: PALib-based Phoenix Wright DS game.Topic%20Title

Hold it!

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I've played the .NDS from the link on my Nintendo DS. Looks quite promising! The absence of music and sound effects made it feel a little empty though, but I reckon this will be fixed in the final release. It still needs some fine tuning, but I won't judge until we see the actual release :) Keep up the good work and again, good luck!
Re: PALib-based Phoenix Wright DS game.Topic%20Title
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Peter wrote:
I've played the .NDS from the link on my Nintendo DS. Looks quite promising! The absence of music and sound effects made it feel a little empty though, but I reckon this will be fixed in the final release. It still needs some fine tuning, but I won't judge until we see the actual release :) Keep up the good work and again, good luck!


It will be included in the final release, I just haven't gotten to it yet.

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Re: PALib-based Phoenix Wright DS game.Topic%20Title
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As far as I know, the DS is pretty strict about the file format you need to put in it to work. I suppose that something will be there to make the conversion easy, right?
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Re: PALib-based Phoenix Wright DS game.Topic%20Title
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KSA_Tech wrote:
As far as I know, the DS is pretty strict about the file format you need to put in it to work. I suppose that something will be there to make the conversion easy, right?


You just need a sound converter and you're done. .wav/.mp3 converts to .raw or you can code it just to play .wavs themselves.

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Re: PALib-based Phoenix Wright DS game.Topic%20Title
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I downloaded the game and copied it in my flash cart but it doesn't work. The game starts loading, but it stops at the middle of loading and then the soft blocks itself. I have a DSTT. Am I the only one who can't play? ><
Re: PALib-based Phoenix Wright DS game.Topic%20Title
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Even so, I suppose there would be some limitations (due to the DS memory limitations for example).

I think that a casemaker in DS is doable, the problem is that it might turn out limited (compared to PWLib and PyWright) because of things like low memory (you hit the limit as I noticed once).
It's the problem I see when I think of porting AIGE (and thus PWLib) to the DS. If you see on no$gba, the original PW game uses some render tricks on the character animations. We PWLib and PyWright developers don't use such optimizations.
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Re: PALib-based Phoenix Wright DS game.Topic%20Title
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Butter Biscuit-Addict

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I used my little sister's EDGE and it works ^^"
I'm currently testing it
Re: PALib-based Phoenix Wright DS game.Topic%20Title
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LuAA Developer

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KSA_Tech wrote:
Even so, I suppose there would be some limitations (due to the DS memory limitations for example).

I think that a casemaker in DS is doable, the problem is that it might turn out limited (compared to PWLib and PyWright) because of things like low memory (you hit the limit as I noticed once).
It's the problem I see when I think of porting AIGE (and thus PWLib) to the DS. If you see on no$gba, the original PW game uses some render tricks on the character animations. We PWLib and PyWright developers don't use such optimizations.


That's where EFS lib kicks in.

EFS Lib (Embedded file system) is like a FAT file system that can be used to store and withdraw resources such as sounds.

For example:

Current RAM : 1.4 Megs
Load sound from EFS_lib (0.56 Megs)
Play sound
Current RAM: 1.9 Megs
Move onto next stage of game -> different song
Unload previous sound (-0.56 Megs)
Load sound from EFS_lib
.
.
.

It works for sprites, backgrounds and is perfectly designed for RAM usage.

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Re: PALib-based Phoenix Wright DS game.Topic%20Title
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Yes, I know, there are ways to make it work with a very strict memory management.

But it would be still limited if you think about what the user can do. The user won't have to deal with memory management, so custom interfacing would be impossible, for example. Take a look at PWLib (I think you did). It is easy to use lots of memory when developing custom stuff. In the DS, it would make DS go down quickly.

In AIGE, I focus to speed instead of Memory usage. In the DS, you first need to care about memory.

Like I mentioned on my previous post, the casemaker is doable, but it won't be on the same level as PWLib or PyWright. Not that it won't be a good one, of course.

If this pulls out, I think I'll need to develop a new Integration Language as well an exporter to this format (from Shinku, of course).
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