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First thoughts of the Perceive System?Topic%20Title
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When I first saw it, I pretty much thought:

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*shot*

Yeah.

Its pretty amazing, and its pretty easy, but you may have to do it a few times though.

What are your thoughts?
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Lol, I thought of sharingan the first time I saw the perceive system too. It's a clever and original idea and I liked the fact that Apollo had his own "secret weapon". I also like the percieve system much more than psyche locks although the percieve system is a bit too easy.
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When I saw the perceive system I thought of Usami chan from Gag Manga!

Spoiler:
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Just imagine those eyes but with apollo`s face Hahahahahaha!!!
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Don't know how a picture of Sasuke in a battle pose really conveys emotion of reaction to a gaming convention...


The first few times I used it, I kept on thinking "Dammit, I know what to look for, stop giving me hints."


Once it did that, I generally enjoyed it. Thought it was a cool way to go about things.

Spoiler: 4-4
Seeing Kristoph's tic at first made me go "whoa"

Gozu wrote:
omg ur just lik :edgeworth:

did ur parents di or somefin

icer wrote:
Trucy: [Daddy was fired from legal clerk for loitering] Daddy has a fun new job as a street sweeper!
Phoenix: Guess what Apollo, today I swept up some EVIDENCE! ....
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I thought it was cool. Although I got a bit creeped out when I first saw the animation of the ring fitting the pupil/iris of Apollo's (?) eye o_o
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Actually, I liked the system a lot, but I didn't think it was always easy. I mean, a lot of the times the game would drop hints as to which 'statement' you needed to perceive, but not always, and you had to figure it out. Ehh, I don't know. Maybe I was just being slow when I read the hints. :P It was fun regardless.

I actually got stuck on Spark Brushel's for a while before I found his 'habit' (ugh).

I do like how it makes the characters' sprite movements kind of imporant, though :D
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Eh.

I liked Psyche Locks better, but the Perceive system was okay.
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I like the system, even if Spark Brushell's took me forever to find.
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CyberSkye wrote:
I like the system, even if Spark Brushell's took me forever to find.

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It was a fairly good idea, but it shouldn't be so limited, you use it about 5 times in the game, and each time it was painfully signposted.
I think the bracelet needs to always be usable so it's less obvious when you have to use it.
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Ollie wrote:
Eh.

I liked Psyche Locks better, but the Perceive system was okay.


Agreed! I really hope that
Spoiler: 4-4
the black psyche-locks (the ones Kristoph had)
get explored further. ^^
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Can someone tell me what the hell the opening post even means?
Gozu wrote:
omg ur just lik :edgeworth:

did ur parents di or somefin

icer wrote:
Trucy: [Daddy was fired from legal clerk for loitering] Daddy has a fun new job as a street sweeper!
Phoenix: Guess what Apollo, today I swept up some EVIDENCE! ....
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Emperor Ing wrote:
Can someone tell me what the hell the opening post even means?


To put it simply, just share your thoughts and opinions on the Perceive system in AJ. Simple. :nick:
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Pfft. Better than psyche-locks.
:maya: Now you can use the Magatama to find out people's secrets, Nick!
:phoenix: But what ARE the--
:maya: Just break the goddamn locks.

I quite appreciated the quasi-scientific explanation of the bracelet at the end.
But (to be on topic) I really didn't know what to think of the bracelet at first.
I hadn't played any of the previous games, so I was pretty much just like, "lolwut?"
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LittleBakura wrote:
Emperor Ing wrote:
Can someone tell me what the hell the opening post even means?


To put it simply, just share your thoughts and opinions on the Perceive system in AJ. Simple. :nick:

No, if you read my post, I did that. Quite clearly, I might add.


I am talking about YOU, dude.

What thought does a picture of Sasuke convey?
Gozu wrote:
omg ur just lik :edgeworth:

did ur parents di or somefin

icer wrote:
Trucy: [Daddy was fired from legal clerk for loitering] Daddy has a fun new job as a street sweeper!
Phoenix: Guess what Apollo, today I swept up some EVIDENCE! ....
Re: First thoughts of the Perceive System?Topic%20Title
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Emperor Ing wrote:
LittleBakura wrote:
Emperor Ing wrote:
Can someone tell me what the hell the opening post even means?


To put it simply, just share your thoughts and opinions on the Perceive system in AJ. Simple. :nick:

No, if you read my post, I did that. Quite clearly, I might add.


I am talking about YOU, dude.

What thought does a picture of Sasuke convey?



Naw, that's my first thought on the Perceive system, I was pretty much reminded of that when I first saw that :edgy:
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Emperor Ing wrote:
LittleBakura wrote:
Emperor Ing wrote:
Can someone tell me what the hell the opening post even means?


To put it simply, just share your thoughts and opinions on the Perceive system in AJ. Simple. :nick:

No, if you read my post, I did that. Quite clearly, I might add.


I am talking about YOU, dude.

What thought does a picture of Sasuke convey?


Perhaps how Sasuke's stare looks like it's staring right into your soul.

For me, I thought it was a cool new gameplay bit. Of course, they had to ruin it by having Apollo explain in vivid detail the witness' twitch instead of being a bit more vague and getting to the bloody point.
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Well if that`s the case to this topic I thought of Usami-chan cause:

When a crime was committed she could catch the guilty (even if it was quite obvious all the time)
She had those weird eyes when to look for the guilty one.

If you have interest I`ll suggest you to watch this video:
http://www.youtube.com/watch?v=aCncmcBje4o

I`s subbed in spanish, sorry but I`ll give you some traductions:
Spoiler:
Are you a detective Usami-chan!?
Apollo: Hi!
Narrator: Usami-chan is a detective with good reputation among her neighbours. It doesn`t matter who`s the crimminal, she always calls the cops.

--Incident in the school--
Girl:Nyaa!!
Apollo: ah! Something must have happenned!
Kristoph: We had a long time no seeing Usami-chan as a detective
Apollo: What`s wrong Nyanmi-chan did you find a dead cat on your desk?
Kristoph: That sounds creepy, usami-chan.
Apollo: people today is inhumane and merciless so it is not uncommon for things like that to happen, kumakichi-kun.
Kristoph: surely someone stole something...
Apollo: that was what happenned?
Trucy: someone stole my school bathing suit!
Kristoph: shame on you! we must not let the guilty get away, usami-chan!
Kristoph: what? his eyes became sharp! that`s proof that his detective instinct is running. with that look no criminal can escape usami-chan. It`s going to start, his famous skill of investigation works!


I`ll have the the other parts later if you want to. Hahahahahahahahahah!!! That was so funny.
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Re: First thoughts of the Perceive System?Topic%20Title
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I pretty much agree with what was said above (magatama > bracelet, bracelet should be available at all times to make it less obvious.) I also wish that you could quit percieving; sometimes I press the X button by accident, and I have to wait for 5 minutes to get of it while they talk...

Something a little more positive: the magatama was better, but I don't think that they could've thought of anything better...I guess I enjoyed it.
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3 things that would make perceiving better:
1. Less obvious places where you have to perceive. Half of them were added statements. It's like, "My bracelet started to react as soon as he said that new statement... HMM, i wundur wut to press him on!"
2. More perceiving. Yeah. The more, the merrier.
3. Different tics! T_T This is probably the biggest one. If someone needs to be perceived twice, give them two different tics! It really takes the fun out of it the second time when they only have one tic =\
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ammchan wrote:
I actually got stuck on Spark Brushel's for a while before I found his 'habit' (ugh).

I do like how it makes the characters' sprite movements kind of imporant, though :D


I thought I was the only one who had difficulty with that one! I felt so stupid after I found out the answer :payne:

And I agree; the idea that it makes sprite movements more important is really neat.

I liked it a lot; I felt it was more intuitive than psyche locks and the idea was really neat. I thought it was also cool how they explained it (as strange, and maybe illogical, as it sounded). What's sad is that now I freak out everytime I twitch, lol
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Re: First thoughts of the Perceive System?Topic%20Title
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first thing that came to mind was holly shit is apollo triping this really isn't going to help are case after i realized he just could pick out weird twitches and what not i thought it was fun i think the phycho locks are more important to story but it was stil fun
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I really liked the Perceive, though I do hope they make it a bit harder next time (assuming it's still around then). Psyche Locks weren't bad but I felt like they kind of got old after a while, especially when they started to become unreliable.

To be honest I'm not sure if gameplay would be very different without the locks, since it all just came down to presenting evidence in order to move the story along and open up new topics (which the first game kind of did without locks anyway). It was just a way of putting your life bar on the line during investigations. Perceive, on the other hand, was an entirely different aside from the normal talking and presenting.

I would like to see GS5 ramp up difficulty by adding a new gameplay element to investigations too (which has the potential of costing you your life) but I'm not sure if Perceive would be a good choice there. If you had to spy on everyone in the field and then spy on them again on the witness stand, it would get kinda old. I'd like to see them come up with some kind of alternate perceive for the investigations. Though at the moment I don't have any suggestions B:
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It's been a while since I played AJ.. the Perceive System was only during cross-examinations, right? I wonder how it would work during investigations. I found it easy at first but, like most people here, Spark Brushel's gave me a hard time. I was considering giving up and consulting a walkthrough. :grey:

But overall, it was an interesting addition to the game.. not that the Psyche Lock were getting tiresome but it was nice to have something that didn't involve presenting evidence/profiles.
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Personally, I like Psyche-Locks over Perceive System. I liked the music better, for one, and the Percieve system was barely used, and when it was, they pretty much told you when to do it. If they had more of it, then I would probably like it more.

And in response to what Croik said, that would be cool if something new could be used in investigations. More science-touch screen stuff, maybe.

I thought maybe if you could do the Crime Scene Recreation thing that you used a couple times in investigations, it would be nice.

Or DNA analysis. There. Case closed. Kind of. Even though there's still room for doubt.
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Caelestis wrote:
I thought I was the only one who had difficulty with that one! I felt so stupid after I found out the answer :payne:

And I agree; the idea that it makes sprite movements more important is really neat.


Nope, you definitely weren't the only one, haha. And I felt really stupid too. It was like a 'D'oh!' moment.

I think I was stuck on that part for about a couple hours or so, because after like ten minutes I decided I didn't want to stare at the guy anymore and I put my DS down. When I came back to the game though, I finally got it fast enough. XD

(A bit of spoilery stuff ahead? I'll hide it to be safe, since the thread isn't marked.)

Spoiler: Characters' Habits
Anyway, some of the habits weren't really believable. I actually tried swallowing while talking, and I'd say it definitely wouldn't go unnoticed. You wouldn't need some magic bracelet to catch that. And - sweating at your armpits more while saying a particular phrase? ^^; Heh...I can't really see that happening.

I know that it's a video game, though, so I mean, I don't really care too much that some nervous habits aren't realistic; I just think it makes a lot more sense to me, and it seems less silly when they are.

Like the scratching of the neck and the eye movement, for instance. Now those actually are nervous habits that people often do, sometimes unconsciously. Those made sense. But anyway, that's just what I think, I guess. I suppose it'd be too easy if they were realistic nervous habits everyone is expecting.

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well, at least it doesn't contradict itself like the psyche-lock system
Spoiler: 3-2
Luke Atmey lying about the theft, etc..

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I like the Perceive System although it was annoying that it had to be explained eeeeeevery time you had to use it.
I agree with all of you that it should be available at all times to make it more difficult to know which statement to press.

I'd like to use the Perceive System outside of the trials... like you had to do with the Magatama. (And the Magatama should've been usable during a trial... because it is fun to use special weapons =D)

Well, let's see how the Perceive System works in GS5. Maybe Capcom improved it =D
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I thought perceive was stupid. When Apollo points to spark "your sweating" I think the Judge would of went "Err... so what?"
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I honestly can't say if I like the Perceive better or the Psyche-Locks. I thought both were pretty fun. I loved using the Perceive on Kristoph Gavin! :garyuu:
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DramaticaXIV2 wrote:
CyberSkye wrote:
I like the system, even if Spark Brushell's took me forever to find.

what was the point of this?
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I liked the Perceive System. When I first saw the freaky eye animation, I thought of the sharingan, too. "Welcome to my world of Tsukuyomi. For the next 72 hours, I will cross-examine you..." :think-think-think:

I agree it was lampshaded a bit too much on the occasions where it was used, and I missed a cross-examination where the bracelet is active, but pointing out the witness' tic doesn't get you anywhere and you have to ignore it and proceed by objecting. Having it active at all times would be too hard, I think, unless they put in several non-mandatory tics that kind of act as hints as to where to object, or what the contradiction in the witness' testimony is.

I actually had trouble finding a few of the latter tics, including Spark Brushel's. I agree that having more of those sections would have been nice. Still, it was a nice addition as an analogy to Phoenix's magatama, something where that green bar actually measures Phoenix's spirit rather than just his credibility with the judge.

I hope it comes back in the next game, with a few new innovative twists!


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ashxu wrote:
I thought perceive was stupid. When Apollo points to spark "your sweating" I think the Judge would of went "Err... so what?"



Um, people did. A lot.

Spoiler: Evidence!
Apollo:
...you touch the back of your
neck with your left hand!

Olga:
...!
My...
My neck?

Olga:
So... So what!?

Kristoph:
What indeed, Justice?

~~~~~~~
Apollo:
Why did you fiddle with the
page of your book just now?

Apollo:
...The very moment you
mentioned your cell phone!?

Sticker:
Wh-Wh-What are you talking
about!?
~~~~~
Apollo:
It was quite clear, Ms. Tiala.
You have a nervous habit.

Apollo:
The moment you said the word
"now"...

Apollo:
...you used your right thumb
to fiddled [sic] with your ring.

Alita:
Wh-What?


If you keep reading what happens next for each, Apollo pretty much covers it up and keeps questioning. And a lovable bumblehead like the Judge probably wouldn't notice, since the next things Apollo accuses of brings on a breakdown, lol
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Interesting. It relies less on logic than the Psyche-Locks and a little more on luck/visual combing, since there isn't necessarily a way to tell specifically what a character's nervous tic would be. Freaked out a bit thinking I wouldn't know when to use it (didn't end up being much of an issue of course). Found it a bit clunky at times when trying to narrow down a particular statement.

No objections to it being in GS5 onwards - it's part of Apollo's story after all.
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My first thought: Meh...it's....kinda' cool i guess :yogi:
My thoughts in the 4th case when you try to find Brushell's twitch: UGH. STUPID PERCIEVING FEATURE!!!!!!!!! :headbang:
My final thoughts: It was cool I guess.......
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Lind_L_Tailor wrote:
DramaticaXIV2 wrote:
CyberSkye wrote:
I like the system, even if Spark Brushell's took me forever to find.

what was the point of this?


The point of this was that I was agreeing.
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I thought it was gayer than psyche-locks.

Which was gay to begin with.

PW1 had the best system.
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Shelly de Killer wrote:
I thought it was gayer than psyche-locks.

Which was gay to begin with.

PW1 had the best system.

y'now, it really pisses me off when people use "gay" as an insult.

also, was anybody else reminded of the shinigami eyes?Image

also,
DramaticaXIV2 wrote:
Lind_L_Tailor wrote:
CyberSkye wrote:
I like the system, even if Spark Brushell's took me forever to find.
what was the point of this?


The point of this was that I was agreeing.


if you agreed, you should have typed somethinglike "i totally agree", to avoid such a misunderstanding. i'm not sure, but i think that's considered spam.
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Now that you mention it, L (if that's ok), the swirly things look exactly like Shinigami eyes. Plus there's the whole *slow motion focus magic* thing going on.
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serpensortia wrote:
Now that you mention it, L (if that's ok), the swirly things look exactly like Shinigami eyes. Plus there's the whole *slow motion focus magic* thing going on.


yeah, but i couldn't find a good example...
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