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Re: MECHABOWSER PRESENTS; PHOENIX WRIGHT: CASE MAKERTopic%20Title

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N-Mario wrote:
(Do I need MechaBowsers's permission/authorization first before posting?) :eh?:

Yes.


Also I'm glad to say that Titlescreens are now a feature, along with multiple cases.
Wooh
Re: MECHABOWSER PRESENTS; PHOENIX WRIGHT: CASE MAKERTopic%20Title
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MechaBowser wrote:
Also I'm glad to say that Titlescreens are now a feature, along with multiple cases.
Wooh

Like puting two or more .exe files into one. Sounds great. But it would be good then if all cases "took" sprites and sounds from one global database instead of using own databases. That would save a lot of space on the files, don't you think?
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Re: MECHABOWSER PRESENTS; PHOENIX WRIGHT: CASE MAKERTopic%20Title

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Mog Mage wrote:
Like puting two or more .exe files into one. Sounds great. But it would be good then if all cases "took" sprites and sounds from one global database instead of using own databases. That would save a lot of space on the files, don't you think?

That's what it does. And no, it doesn't put multiple exe's into one.
You'll see.
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MechaBowser wrote:
Mog Mage wrote:
Like puting two or more .exe files into one. Sounds great. But it would be good then if all cases "took" sprites and sounds from one global database instead of using own databases. That would save a lot of space on the files, don't you think?

That's what it does. And no, it doesn't put multiple exe's into one.
You'll see.


I believe he means have all cases in production refer to the database folder rather than their own for resources. And then when it goes to compile only pull together the files it needs unlike the current compiling which pulls all files together in the folders of the case.
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Re: MECHABOWSER PRESENTS; PHOENIX WRIGHT: CASE MAKERTopic%20Title

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DDRKhat wrote:
I believe he means have all cases in production refer to the database folder rather than their own for resources. And then when it goes to compile only pull together the files it needs unlike the current compiling which pulls all files together in the folders of the case.

Oh

Well actually

That'd just cost more space since it'd take all the unused files too
So no
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MechaBowser wrote:
DDRKhat wrote:
I believe he means have all cases in production refer to the database folder rather than their own for resources. And then when it goes to compile only pull together the files it needs unlike the current compiling which pulls all files together in the folders of the case.

Oh

Well actually

That'd just cost more space since it'd take all the unused files too
So no


Sorry Mecha but you missed a key-part of what I just said there.

DDRKhat wrote:
And then when it goes to compile only pull together the files it needs unlike the current compiling which pulls all files together in the folders of the case.

If you put your mind to it, you can accomplish anything!
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Re: MECHABOWSER PRESENTS; PHOENIX WRIGHT: CASE MAKERTopic%20Title

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DDRKhat wrote:
Sorry Mecha but you missed a key-part of what I just said there.

DDRKhat wrote:
And then when it goes to compile only pull together the files it needs unlike the current compiling which pulls all files together in the folders of the case.

But that is quite impossible for me due to the way I compile it etc etc etc
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MechaBowser wrote:
DDRKhat wrote:
Sorry Mecha but you missed a key-part of what I just said there.

DDRKhat wrote:
And then when it goes to compile only pull together the files it needs unlike the current compiling which pulls all files together in the folders of the case.

But that is quite impossible for me due to the way I compile it etc etc etc


I'm just phrasing what it was he was meaning, from the sounds of the reply you made, it seemed like you had achieved what you have now just said was possible. Just wanted to make sure you were clear on what was being mentioned and don't go mis-leading people :larry2:
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Re: MECHABOWSER PRESENTS; PHOENIX WRIGHT: CASE MAKERTopic%20Title
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So... I'm guessing (but probably not in the high priority list) that Mecha will remake/script the entire First Turnabout, with his own case maker? Just to give us an idea how to script our own cases?
Although, probably the tutorials and wiki pages for the case maker online would help a bit too. :phoenix:

Oh yea...... I'm not sure if this is intentional, maybe you have a way to fix this, or trying something. But if you set the speed lines up or down, they don't seem to move.
Re: MECHABOWSER PRESENTS; PHOENIX WRIGHT: CASE MAKERTopic%20Title

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Alright, I have a question. :-[ I signed up just to ask it.

Image
Image

I can get both of these to work in the Case Maker, but it comes out choppy--half of her disappears whenever she blinks and other oddities occur. The same exact thing happened with an attempt I made at making the sprite myself off of a sprite sheet before finding that site with the images, and the exact same thing happened--I'm thinking it's a problem of some sort with the image, but if anyone knows the problem I would appreciate help. D:

When I made the custom image I used Imageready/Photoshop to get it done, does that have something to do with it, maybe?

In any case, this is well done and I vigorously await the next version. When should we expect to see it? Is it too early to even have expectations? :-[
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Evan wrote:
Alright, I have a question. :-[ I signed up just to ask it.

Image
Image

I can get both of these to work in the Case Maker, but it comes out choppy--half of her disappears whenever she blinks and other oddities occur. The same exact thing happened with an attempt I made at making the sprite myself off of a sprite sheet before finding that site with the images, and the exact same thing happened--I'm thinking it's a problem of some sort with the image, but if anyone knows the problem I would appreciate help. D:

When I made the custom image I used Imageready/Photoshop to get it done, does that have something to do with it, maybe?

In any case, this is well done and I vigorously await the next version. When should we expect to see it? Is it too early to even have expectations? :-[


I'm afraid Evan that this has already been covered but I'll letcha know just for your benefit.

What your GIF program is doing, is using a "cheating" method. It's taking most of Maya and using it as a background, then only pasting new frames ontop of that where her eyes are blinking (in the first GIF for example) Try using a program that allows you to manipulate each frame. GraphicsGale is one that does this.
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Re: MECHABOWSER PRESENTS; PHOENIX WRIGHT: CASE MAKERTopic%20Title

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One thing I've noticed whilst playing PW recently (that I think your case maker lacks) is that the text seems to pause after a "," "." "!" and a "?" (with those ending a sentence pausing longer than, say, a comma or a dash). I'm not sure if this point has been raised yet, but I'm pretty sure it'd be easy to implement into the case maker.

~Malice
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The answer was already answered for me.

Highlight all the frames, then right click on the icon on the lower RIGHT of the frame (not the lower LEFT, that's the time). There should be an option mentioning 'background'.

Select that, and it'll stop 'cheating'.

EDIT: @DDRKhat: You DO remember the problem I had with Imageready was solved right? There's no need to get a different program.
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Re: MECHABOWSER PRESENTS; PHOENIX WRIGHT: CASE MAKERTopic%20Title

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I HAD already seen the question posed in this topic, actually, but never caught the answer. My apologies, and thanks very much.

EDIT: Actually, umm...in both of those, the "restore to background" option is selected already on all frames. I guess I'll go find some place to download another program.

EDIT AGAIN: ...wait I was looking at the ones in the Database. The ones in the Project folder do not have Restore to Background selected. Oops.
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SailorTaurus wrote:
EDIT: @DDRKhat: You DO remember the problem I had with Imageready was solved right? There's no need to get a different program.
I did not know you managed to solve the issue as you never did post that you resolved it, however to be honest I still recommend GraphicsGale, although its a little difficult to use at first, it only does what you want it to do.
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Re: MECHABOWSER PRESENTS; PHOENIX WRIGHT: CASE MAKERTopic%20Title

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Malice wrote:
One thing I've noticed whilst playing PW recently (that I think your case maker lacks) is that the text seems to pause after a "," "." "!" and a "?" (with those ending a sentence pausing longer than, say, a comma or a dash). I'm not sure if this point has been raised yet, but I'm pretty sure it'd be easy to implement into the case maker.

~Malice


Actually, it's already in the Case Maker. Simply make a message without putting in an option to end message, then make it wait, then create another message. The 2nd one will start where the 1st one stopped.
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DDRKhat wrote:
SailorTaurus wrote:
EDIT: @DDRKhat: You DO remember the problem I had with Imageready was solved right? There's no need to get a different program.
I did not know you managed to solve the issue as you never did post that you resolved it


Sorry 'bout that, but it did work. ^^" And I think it was you're suggestion in the first place. =3

Basically the option stops Imageready from cheating, so it reads all of the frame and not just the parts that change.
Props to Clicky for the avatar! =3
Re: MECHABOWSER PRESENTS; PHOENIX WRIGHT: CASE MAKERTopic%20Title

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Jtn wrote:
Malice wrote:
One thing I've noticed whilst playing PW recently (that I think your case maker lacks) is that the text seems to pause after a "," "." "!" and a "?" (with those ending a sentence pausing longer than, say, a comma or a dash). I'm not sure if this point has been raised yet, but I'm pretty sure it'd be easy to implement into the case maker.

~Malice


Actually, it's already in the Case Maker. Simply make a message without putting in an option to end message, then make it wait, then create another message. The 2nd one will start where the 1st one stopped.


Nonono, that's not what I meant. I meant when you have several sentences in the same textbox, whilst it's being "typed" out, letter by letter, if it comes to a comma or a full stop, in PW they tend to pause the "typing" momentarily, to give the illusion of pausing (like catching you're breath when speaking).

Sorry if i wasn't clear enough :sawit:
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Correct me if I'm wrong, but you can still do just that doing exactly what he says. D:

Something that kind of bothers me: The fact that you have to go in and hit "End message" every time you want to start a new box of text. This wouldn't really bother me so much if you didn't have to...use text as much as you do. :-[ I mean, I can live with it, but would it be possible to like, put a little check box after "End Message" to make it so your message is ended, rather than having to go into the event editor again?

It's really not THAT hard to do it as it is, but like I said, I wouldn't be bothered if you didn't have to go in there to end it so much. Either way I get the idea this wouldn't really be easy to code--it's just a thought.
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Malice wrote:
Jtn wrote:
Malice wrote:
One thing I've noticed whilst playing PW recently (that I think your case maker lacks) is that the text seems to pause after a "," "." "!" and a "?" (with those ending a sentence pausing longer than, say, a comma or a dash). I'm not sure if this point has been raised yet, but I'm pretty sure it'd be easy to implement into the case maker.

~Malice


Actually, it's already in the Case Maker. Simply make a message without putting in an option to end message, then make it wait, then create another message. The 2nd one will start where the 1st one stopped.


Nonono, that's not what I meant. I meant when you have several sentences in the same textbox, whilst it's being "typed" out, letter by letter, if it comes to a comma or a full stop, in PW they tend to pause the "typing" momentarily, to give the illusion of pausing (like catching you're breath when speaking).

Sorry if i wasn't clear enough :sawit:

Yes. It's part of the Text sound synching thing. When you enter sentence, you have the option to use a sound to go along with the typing. Even the sound will stop during the wait. :phoenix:

There are some brief fan case videos around, that shows this example of the text & typing sound pausing. ;)
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Quote:
Nonono, that's not what I meant. I meant when you have several sentences in the same textbox, whilst it's being "typed" out, letter by letter, if it comes to a comma or a full stop, in PW they tend to pause the "typing" momentarily, to give the illusion of pausing (like catching you're breath when speaking).


Alright, I'll try to explain it better.

Make a message (eg: Hi,). Then enter it in your action list.
Do NOT end the message, like you would normally do.
Add a wait action line, say, 20 frames.
Then make another message (eg: Phoenix.). Enter it in your action list. This message will appear under the wait action line and in the game, will conveniently appear right behind your 1st message action line.

This would give you the result:
Hi, (wait) Phoenix.

Let me know if it still isn't clear.
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Ahhhhhhhhhh, thanks, I get it now -_-; Didn't realise that making another message without ending another would continue on in the same box. Still seems a bit cumbersome, but I guess it's workable.

Thanks! =D
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Sorry for being a bit behind on the updates recently, but some evil person showed me how cool World of Warcraft is ( >( ) and on top of that, my Wii chip just arrived and stuff.

So I am quite amused at the moment.
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Hey there, just chiming in to show my support for such an awesome project. This is clearly the most awesome thing to come from PW fandom so far :)

I completely agree that once this next version comes out and it's possible to make complete cases, we need to get a website going to share the fancases that people are going to make. Imagine a place for people to share their own masterpieces and find new adventures to take in the world of PW!

I'm looking to to working on my own fancases in the future. Much thanks and respect to you, Mechabowser. This could be the start of an awesome new branch of the fan community.

Oh, and I played DDR Khat's cool little demo. Very nice so far, it shows off the progress of the case maker well. Can't wait to see what else this community offers up :)

Love and respect,
Shink

(P.S. I found a contradiction in Kitten's testimony! She said DDR Khat was supposed to be back by 10PM[when questioned at her home]. So what prompted her to go looking for him at 9:23PM as stated in her courtroom testimony? He wasn't supposed to be home for another 37 minutes! TAKE THAT!)
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Ya know.... I've been thinking.

Is it possible the new Case Maker update in production (but on hold, due to MechaBowser's previous post above) could be subtitled as Version 3.0?

Think about it. Changes I can tell that are NOT available in 2.0.
- New & easier script interface.
- Testimonies
- Complete Cross-examinations
- Investigation system
- Court Record - Evidence & Profile handling.
- Easier method to show evidence, & scripting courtroom scroll
- Multiple-Case selection Option (if more than 1 case is made by the fans).
- Text manipulation - Ex. Alignment, Colors, bold/italics/underline, etc (Although MB stated he had trouble with this part, but I'm hoping it will be fixed sooner or later.)
- Many more features yet to be added by MechaBowser.

That's quite an improvement over 2.0, I'd say. :phoenix:
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N-Mario wrote:
Ya know.... I've been thinking.

Is it possible the new Case Maker update in production (but on hold, due to MechaBowser's previous post above) could be subtitled as Version 3.0?

Think about it. Changes I can tell that are NOT available in 2.0.
- New & easier script interface.
- Testimonies
- Complete Cross-examinations
- Investigation system
- Court Record - Evidence & Profile handling.
- Easier method to show evidence, & scripting courtroom scroll
- Multiple-Case selection Option (if more than 1 case is made by the fans).
- Text manipulation - Ex. Alignment, Colors, bold/italics/underline, etc (Although MB stated he had trouble with this part, but I'm hoping it will be fixed sooner or later.)
- Many more features yet to be added by MechaBowser.

That's quite an improvement over 2.0, I'd say. :phoenix:

Yeah but it still uses the same engine etc etc etc

So it's still 2.1
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Okay. It was just a thought. :oops:
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MechaBowser wrote:
Yeah but it still uses the same engine etc etc etc

So it's still 2.1


Either way, there's still so many changes from the version that's currently up for download that I'm not even gonna try to use the current version. I'm eagerly awaiting the 2.1. Hmmm ... yess .. ohoho ... :hotti:

EDIT:
I thought I'd read up a bit on how to use the Case Maker for when the new version is released. But the new wiki link in the first post is down ...
Quote:
Fatal error: Cannot access protected property DatabaseMysql::$mOut in /mounted-storage/home58a/sub001/sc24662-AHNO/smbcentral.net/spmonline/WIKI/includes/Database.php on line 499


Oh well, I guess I can just download it and start messing around with it.
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Sir Mecha. It would be very useful if you send us a fixed version of case maker 2.0. It would have the major bugs fixed, like the evidence and scenary bugs. :phoenix:
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Real quick suggestion: I love the full screen feature, but it would be nice to be able to have the person actually playing the case be able to decide whether they want full screen mode on or off. Of course, I know jack squat about what you're using to program this, but I imagine adding this little option in for the players wouldn't be too hard. Thanks again for this sweet program :)
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Mr. Phoenix Wright wrote:
Sir Mecha. It would be very useful if you send us a fixed version of case maker 2.0. It would have the major bugs fixed, like the evidence and scenary bugs. :phoenix:

It would be kind of pointless to fix the current version 2.0 at this point. Since MechaBowser kind of already overwritten his Case Maker with all these 2.1 features anyway.

Trust me, pal. Version 2.1 is really worth the wait! :phoenix:
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This program is so damn hard!
I need a step by step guide, please.
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SkuLy wrote:
This program is so damn hard!
I need a step by step guide, please.

Well..... Considering that 2.0 was a bit hard to use in the first place, and is lacking a lot of features. Which is why most of us haven't used 2.0 to make cases. Instead, we're waiting for an official public 2.1 release, which is going to be a lot easier to use. ;)

I think some of DDR Khat's videos show off the new layout for 2.1, if you're having trouble working with 2.0. :phoenix:
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N-Mario wrote:
SkuLy wrote:
This program is so damn hard!
I need a step by step guide, please.

Well..... Considering that 2.0 was a bit hard to use in the first place, and is lacking a lot of features. Which is why most of us haven't used 2.0 to make cases. Instead, we're waiting for an official public 2.1 release, which is going to be a lot easier to use. ;)

I think some of DDR Khat's videos show off the new layout for 2.1, if you're having trouble working with 2.0. :phoenix:


N-Mario is correct with this, I have made two videos so far;

Evidence Showing (although there is a better way to do this in production)

Doing Testimonies (This ONLY does testimonies, not cross-examination also)

Also you really are best off waiting for 2.1 to be released, the interface itself is alot more user-friendly now, and should be less intimidating and confusing. If you still have troubles after 2.1 is released, feel free to contact me, N-Mario or Mecha (if he's online)
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I have a question will 2.1 have full PW:AA functionality or will a few small things still be missing?

Either way, I've been looking forward to this ever since I heard about it! And I just can't wait! :scratch:
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Considering they're still working on getting the cross-examinations and presenting evidence fully up and running, I'm guessing there will be some stuff missing for 2.1(for instance, psyche-locks :P). Still, the prospects of what all we'll be able to do with is is very exciting :D I mean, with 2.1, it's looking like one could easily recreate all of the first game.

The new interface looks awesome, too :D

Edit: Whoops, just noticed your original question was if it would have all the stuff from the first game. Thought you said PW:JFA for some reason >.>
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The Emerald Wind wrote:
I have a question will 2.1 have full PW:AA functionality or will a few small things still be missing?

Either way, I've been looking forward to this ever since I heard about it! And I just can't wait! :scratch:


It will have near-full PW:AA functionality, as far as I know it won't use the "!" hp bar and refresh it between testimonies like PW:AA did (although you could probabily make it do this, if this IS whats being done), I believe he is aiming on using a HP bar like PW:JFA uses with the user able to "damage" the player variable amounts (so you can do psyche locks that 'kill' you instantly if you wish your case to be insanely harsh) don't take my word for it however.
If you put your mind to it, you can accomplish anything!
"(Not)Guilty" for PWLib | Emergency Case Selection Fixes
Case 1-1 for PWLib | Pearl
Re: MECHABOWSER PRESENTS; PHOENIX WRIGHT: CASE MAKERTopic%20Title

umm

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Is there an estimated time on when we could expect to see 2.1 or are things still a tad up in the air?

I hate sounding impatient but I am really excited for this. Still, I'd rather have the time taken to iron out all the problems than to have it now.

I do like the choice of having an "HP bar" in court over exclamation point life things, too.
Re: MECHABOWSER PRESENTS; PHOENIX WRIGHT: CASE MAKERTopic%20Title
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I´m Wright all the time!

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A beta for 2.1, would be fun to test. :nick:
Re: MECHABOWSER PRESENTS; PHOENIX WRIGHT: CASE MAKERTopic%20Title

No... I still steal pants. LOL

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... i'm really looking forward to the next version as well. It really is an awesome program.
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