Board index » Phoenix Wright » Courthouse Steps

Page 1 of 3[ 92 posts ]
Go to page 1, 2, 3  Next
 


Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

OBJECTION!

Gender: Male

Rank: Suspect

Joined: Sun Nov 23, 2008 12:39 am

Posts: 44

So... here's a whole bunch of random ideas regarding new features in future Ace Attorney games.

Achievements
Yes, an Xbox Live-esque achievement system - achievements for completing every case, finishing a case with no penalties, completing a case with every character (see below), and so on. There would also be secret stuff during investigation - presenting a certain piece of evidence to a certain person may earn you an achievement, as may examining a certain hidden spot. Presenting your badge to everyone would definitely be worth an achievement. These achievements, as well as bragging rights, earn you some...

Bonus Content
As well as the four main cases, there's a whole slew of neat hidden content, unlocked by earning achievements. You'd have the usual bonus stuff: concept art, sound tests, and such. You'd also have really cool stuff: a bunch of additional "mini-cases". These would only have the one court segment, and be pretty generally short, but still provide a bunch of additional gameplay. Other cool idea? Episodes of the Steel Samurai television program. Awesome. You could possibly also collect an "evidence library" throughout the game, cataloguing all the evidence you've collected - there would obviously be an achievement for filling your evidence library.

Character Selection
When replaying a case, or whenever you play a mini-case, you can select your character. You start with Apollo unlocked, and get more characters as part of the bonus content stuff. Different characters have different lines when playing, relevant to their characterisation - some characters also have "secret weapons", like Apollo's perception ability, Maya's (or Mia's or Pearl's) Magatama, and Godot's coffee cups. The other characters' stories would be non-canon, obviously...

Multiplayer
Multiplayer. Ace Attorney. The concept is indeed absurd. However, it would be awesome. Perhaps each player can be the defense, prosecution, or helper position in court - court runs the same way as normal, except during cross-examinations, in which each player may press and present separately. The character selection system would be put to use here - the different script for each character adds variety to the game. Perhaps also add a simple chat system between players, to discuss possible objections. Investigations would be more non-linear than in previous GS games, and players can collect clues from different areas - the Court Record would be shared between them.

Randomly Generated Cases
Impossible? Probably. Really cool? Definitely. Perhaps create a basic "case framework", and fill in the blanks when randomising? That'd land you with a bunch of highly similar cases, however. This is tricky because there's so much text in GS cases... you might also land in a testimony before collecting the evidence needed to contradict it, rendering the case unwinnable.

Built-In Casemaker
A casemaker. Share cases over WFC. Play them on your DS. Awesome. You probably wouldn't have custom graphics and stuff, but it'd still be awesome.

Thoughts?

Last edited by 00Davo on Sat Apr 25, 2009 11:48 am, edited 2 times in total.
Re: Various insane concepts for the Ace Attorney seriesTopic%20Title
User avatar

#1 DBZ fan.

Gender: Female

Location: At local precinct.

Rank: Medium-in-training

Joined: Fri Feb 29, 2008 6:03 pm

Posts: 351

?
Image Gumshoe X Franziska 4Ever

+ Follow me on Twitter! http://twitter.com/SaiyanTanuki
Re: Various insane concepts for the Ace Attorney seriesTopic%20Title
User avatar

OBJECTION!

Gender: Male

Rank: Suspect

Joined: Sun Nov 23, 2008 12:39 am

Posts: 44

Dick-Gumshoe wrote:
?

?

Ideas. For future GS games. Good ones, possibly. Please provide your thoughts regarding said ideas. :godot:
Re: Various insane concepts for the Ace Attorney seriesTopic%20Title
User avatar

i feel pretty

Gender: None specified

Location: Milton Keynes, England

Rank: Ace Attorney

Joined: Sun Oct 12, 2008 4:50 pm

Posts: 5484

:megaphone: THIS THREAD ALREADY EXISTS!
Re: Various insane concepts for the Ace Attorney seriesTopic%20Title
User avatar

OBJECTION!

Gender: Male

Rank: Suspect

Joined: Sun Nov 23, 2008 12:39 am

Posts: 44

Lind_L_Tailor wrote:
:megaphone: THIS THREAD ALREADY EXISTS!

:objection:
Obviously, it does. I just created it, therefore it exists. :yogi:

I know there's a thread called "GS5 Ideas" - it's about plot ideas for GS5, apparently. This thread is about new gameplay concepts for future GS games. They're different. :hotti:
Re: Various insane concepts for the Ace Attorney seriesTopic%20Title
User avatar

I am the Objector.

Gender: None specified

Rank: Decisive Witness

Joined: Fri Oct 31, 2008 12:37 am

Posts: 211

I like it, except for the multiplayer and Randomly Generated cases. All great ideas, though.
Whoever said nothing was impossible obviously never tried to close a revolving door.
"Suspense msuic plays" Oh crap, SAVESAVESAVE! Oh wait, that's my phone. And the caller ID is... MOM!?
"Cornered music plays"
Oh, ****
Re: Various insane concepts for the Ace Attorney seriesTopic%20Title
User avatar

OBJECTION!

Gender: Male

Rank: Suspect

Joined: Sun Nov 23, 2008 12:39 am

Posts: 44

The Objector wrote:
I like it, except for the multiplayer and Randomly Generated cases. All great ideas, though.

I'm not really fond of random cases either - they wouldn't really be very interesting or unique. They're only supposed to be a bit of bonus content, rather than the main cases, though.

What's your issue with multiplayer?

EDIT: Couple of other little ideas:
  • When replaying a case, or playing mini-cases, you're basically in "Free Mode". You have access to the character selector, and can also choose to get access to your evidence library - this basically gives you all the evidence in your library, freely available for presentation. This can get you more funny lines from people during investigation by presenting random evidence, and will occasionally be actually useful for contradicting testimonies and the like.
  • In Free Mode, you may choose to skip to any segment of a case, allowing you to bypass boring components and get to the fun stuff. Handy.
  • All/most testimonies have three (or so) contradictions, found through various methods - a perception, a press-then-present, possibly Psyche-Locks, or merely a simple objection (the simple objection will be harder to spot than a more convoluted method). There's achievements for finding every contradiction in certain important testimonies, and cases become more replayable as you can try different methods of contradicting.
  • Between cases, you obviously hang out in your office. You can access bonus content through your records behind the desk, start a main case by reading the newspaper, activate multiplayer with your phone, and chat to your assistant about stuff. (Additionally, maybe use dice for random cases, access the casemaker with a pencil and paper, and things like that?)
Re: Various insane concepts for the Ace Attorney seriesTopic%20Title
User avatar

#1 DBZ fan.

Gender: Female

Location: At local precinct.

Rank: Medium-in-training

Joined: Fri Feb 29, 2008 6:03 pm

Posts: 351

00Davo wrote:
Dick-Gumshoe wrote:
?

?

Ideas. For future GS games. Good ones, possibly. Please provide your thoughts regarding said ideas. :godot:




Oh, sorry heheehe^^"' But that thread already exists :phoenix: Because there's a thread: "GS5 ideas" ^___^
Image Gumshoe X Franziska 4Ever

+ Follow me on Twitter! http://twitter.com/SaiyanTanuki
Re: Various insane concepts for the Ace Attorney seriesTopic%20Title
User avatar

Call me Ishmael.

Gender: Male

Location: Sweden

Rank: Ace Attorney

Joined: Sun Apr 12, 2009 4:16 pm

Posts: 2434

Dick-Gumshoe wrote:
00Davo wrote:
Dick-Gumshoe wrote:
?

?

Ideas. For future GS games. Good ones, possibly. Please provide your thoughts regarding said ideas. :godot:




Oh, sorry heheehe^^"' But that thread already exists :phoenix: Because there's a thread: "GS5 ideas" ^___^

Like he (or she) said, that thread was about plot ideas while this thread is about new gameplay features.
Wife: sparkleranger78, daughter: feedmechocolate247
Re: Various insane concepts for the Ace Attorney seriesTopic%20Title
User avatar

OBJECTION!

Gender: Male

Rank: Suspect

Joined: Sun Nov 23, 2008 12:39 am

Posts: 44

Ember-the-prosecutor wrote:
Like he (or she) said, that thread was about plot ideas while this thread is about new gameplay features.

He.

Can I rename the topic somehow? I don't want people repeatedly pointing out "GS5 Ideas"... EDIT: Yay. The topic has been renamed. (just edit the original post and change the subject, for those who don't know)

Another random idea I just came up with: you can penalise the prosecution. Many prosecutors get to penalise Nick, after all. Not exactly sure how it would work, but it'd be cool.
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

I'm still waiting for Godot

Gender: Male

Location: ROAST BEEF! FISH AND CHIPS! TEA! CAN YOU GUESS WHERE I AM?

Rank: Desk Jockey

Joined: Wed Feb 18, 2009 8:36 am

Posts: 134

Some of the ideas are good but probably wouldn't fit onto a DS cartridge. So they shoul bring out GS5 on WII. Oh! and then you could have a mini game where you play as a murderer and shoot victims that pop up on screen, but not shoot them when there is a police officer on screen. OH! and you could get extra points for shooting a Lawyer, and automatically get an achievement for shooting one below the belt. Of course, if you fail to kill a Lawyer when he appears he sues your ass off and you lose all of you achievments and game progress unless you can successfully defend youself in court, giving even more court based minigame action.
Image
"I think our police are excellent, probably because I have not done anything that has occasioned being beaten up by these good men."

Sir Clement Freud (1924-2009)
RIP
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

...

Gender: Male

Rank: Ace Attorney

Joined: Thu Aug 14, 2008 7:14 pm

Posts: 1587

jwai05n wrote:
they should bring out GS5 on WII.


No. I don't care whether or not you were serious, just No.

As for gameplay improvement, I'm fine as long as they cut out the random detective stuff they did in AJ (Shoe prints, Luminol, etc.) It just seemed really gimmicky and out of place every time, because you almost never really got anything out of it. If detective stuff stays, keep it consistant, not just random tools every case.

I think bonus content would be really cool, but the only thing I could actually see capcom doing would be some kind of achievement system.
Image
Anime-Planet.com - anime | manga | reviews
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

OBJECTION!

Gender: Male

Rank: Suspect

Joined: Sun Nov 23, 2008 12:39 am

Posts: 44

Catgrenade wrote:
As for gameplay improvement, I'm fine as long as they cut out the random detective stuff they did in AJ (Shoe prints, Luminol, etc.) It just seemed really gimmicky and out of place every time, because you almost never really got anything out of it. If detective stuff stays, keep it consistant, not just random tools every case.

Mostly agreed. Luminol was pretty cool back in 1-5 (there was some blood in practically every location to discover, and plenty of funny lines from :ema: ), but using it for, like, three seconds in 4-3 wasn't fun. Perhaps add a "tools" category to the Court Record, which contains the shoe-printing kit, Luminol, and such, which may all be used at any time?
Catgrenade wrote:
I think bonus content would be really cool, but the only thing I could actually see capcom doing would be some kind of achievement system.

Sadly, you're right. Capcom aren't going to do that much work.

My intention was that the completion of achievements will award the player with bonus content, incidentally - making just the achievement system is pretty pointless. What would the achievements do? Nothing, that's what.
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

nuuuuu, stoooooop

Gender: Female

Location: America

Rank: Admin

Joined: Fri Feb 23, 2007 5:16 am

Posts: 5255

The entire pull of the AA series is it's story, really. Having mini-cases, generated cases, or cases where which character you play as does not affect the outcome kind of defy the entire point. I'd much rather they spent time and energy on the main game rather than toss on a couple of 1-1 style cases on the end. Now that there are casemakers available, creating simple, 1 phase cases with no bearing on canon just for the sake of extra gameplay is something we fans can do on our own :edgy:

Plus the amount of text needed for something like that, on top of a full sized AA game, would be insane. Think of the poor writers!

But I do like the idea of unlockable content, especially if it included a sprite viewer like in the GS Encyclopedia. That would make capping a lot easier, at least.
ImageImage
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title

Two more games coming up soon

Gender: Male

Location: Paris

Rank: Prosecutor

Joined: Thu Feb 28, 2008 2:45 pm

Posts: 929

Bonus cases aren't such a bad idea. You could have a main plot with all the cases (I'd say 4) connected to one another, and filler cases (about 3) which would be optional. There would no longer be a separation between trial & investigation within a case : there would only be one giant investigation that leads to different cases. All the important evidence found throughout the game would add up, and there could be a "final exam boss" for the last case in which you would have to use evidence from case 1, 2, 3 whose relevance hasn't been explained yet, for instance.
Actually, I wouldn't want to see that in GS5... but if a fangame can pull that off, I'll be impressed.
Creator of Apollo Justice Case 5: Turnabout Substitution: Trailer - Download
Co-creator of New Year's Turnabout, Turnabout Revolution, and At Dawn's Break
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

OBJECTION!

Gender: Male

Rank: Suspect

Joined: Sun Nov 23, 2008 12:39 am

Posts: 44

ULTRA QUOTE-RESPONSE STRING... COMMENCE!

Croik wrote:
The entire pull of the AA series is it's story, really.

Says you. I actually enjoy figuring stuff out, too. The story is still a major aspect, but still...
Croik wrote:
Having mini-cases, generated cases, or cases where which character you play as does not affect the outcome kind of defy the entire point.

The character selection option, at least for main cases, would only be available after completing the case as the actual, canon, plot-relevant characters - the plot would still run as normal. Generated cases would be pretty much impossible anyway - even if plotless cases were acceptable, just generating a single court segment would require the writers to be duplicated as artificial intelligence and included in the DS cart :gant: , or otherwise not have much variation :sadshoe: . Mini-cases are for the people, like me, that like the figuring-stuff-out bit - they may have some bearing on the plot. Maybe. (1-5 had no effect on GS2+3, after all (yes, I know it was only added in the remake...))
Croik wrote:
I'd much rather they spent time and energy on the main game rather than toss on a couple of 1-1 style cases on the end.

This is a very good point. If Capcom put in mini-cases, the actual cases would probably be rubbish, due to the extreme volume of work necessary.
Croik wrote:
Now that there are casemakers available, creating simple, 1 phase cases with no bearing on canon just for the sake of extra gameplay is something we fans can do on our own :edgy:

Good point, although most casemakers don't run on a DS - which is why a built-in Capcom casemaker would be fantastic. It'd be cool to actually unlock the extra cases, though.
Croik wrote:
Plus the amount of text needed for something like that, on top of a full sized AA game, would be insane. Think of the poor writers!

The amount of work, in art, programming, and writing, is indeed insane, sadly - this is the main problem with these ideas.
Croik wrote:
But I do like the idea of unlockable content, especially if it included a sprite viewer like in the GS Encyclopedia. That would make capping a lot easier, at least.

A sprite viewer would be cool - perhaps the "profiles" bit of the evidence library idea could allow you to sprite-view.

(Off-topic: Capping? Is it not possible to rip the sprites directly? :udgy: )
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title

OBJECTION!

Gender: Male

Location: St. Albans, England, UK

Rank: Ace Attorney

Joined: Wed Aug 15, 2007 9:18 am

Posts: 2603

I like the idea of unlockable content and bonus cases.
Nick and Maya - Friends and Lovers....
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

~~

Gender: Female

Location: At my computer

Rank: Prosecutor

Joined: Tue Sep 02, 2008 9:03 am

Posts: 883

My idea is... Custom cases. Where you create your own cases on the DS, then use Wi-Fi to share them with the rest of the world. You could also download cases from other people to play them on the DS. What do you think?
Image
♥Twatanorm♥
Signature by blinq
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

OBJECTION!

Gender: Male

Rank: Suspect

Joined: Sun Nov 23, 2008 12:39 am

Posts: 44

Amy wrote:
My idea is... Custom cases. Where you create your own cases on the DS, then use Wi-Fi to share them with the rest of the world. You could also download cases from other people to play them on the DS. What do you think?

Yeah, like I said, a built-in casemaker. Fantastic. Perhaps you could unlock different characters, evidences, and backgrounds for use in said casemaker? :pearl:

Although, if it requires friend codes to share cases, I will cry. :larry:
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

~~

Gender: Female

Location: At my computer

Rank: Prosecutor

Joined: Tue Sep 02, 2008 9:03 am

Posts: 883

No, like the Super Mario Bros thing. You just access Wi-Fi, wait for someone to come, then select their game and download. Easy and no need for friend codes. I hate them too! ^__^
Image
♥Twatanorm♥
Signature by blinq
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

Thanks Vickinator for the Sexy Avi ;D

Gender: Female

Location: AUSTRALIA MATE

Rank: Desk Jockey

Joined: Mon Mar 09, 2009 2:49 am

Posts: 127

Amy wrote:
My idea is... Custom cases. Where you create your own cases on the DS, then use Wi-Fi to share them with the rest of the world. You could also download cases from other people to play them on the DS. What do you think?


^ Nice idea, only all the possible content and data required would require its' own DS cart. Not to mention how hard it would be to use on the DS. Text etc. would be quite a pain. But I do like the idea. Something like that would be awesome. :keiko:

I'm also really fond of the Achievement system. I'd love the get little certificates for everything I achieve, with a character postered on each certificate. Like, Gumshoe for "Collect all Evidence" or Franny for "Perfect Record", or something like that. I like those kinds of things :will:.
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

OBJECTION!

Gender: Male

Rank: Suspect

Joined: Sun Nov 23, 2008 12:39 am

Posts: 44

ILoveMaxGalactica* wrote:
Amy wrote:
My idea is... Custom cases. Where you create your own cases on the DS, then use Wi-Fi to share them with the rest of the world. You could also download cases from other people to play them on the DS. What do you think?


^ Nice idea, only all the possible content and data required would require its' own DS cart. Not to mention how hard it would be to use on the DS. Text etc. would be quite a pain. But I do like the idea. Something like that would be awesome. :keiko:

Uh... why exactly would the content require its own cart? It'd probably only include the stuff that's in the game anyway, after all.

Text would be very annoying - my personal favourite method regarding level editors, casemakers, etc. for DS games is to have the editor freely downloadable for PC. You make everything using the convenient mouse and keyboard, then upload your finished work to the Wifi servers, where both you, and everyone else, can download them for play on DS. (maybe with a "private" mode for stuff you don't want other people to play too)
ILoveMaxGalactica* wrote:
I'm also really fond of the Achievement system. I'd love the get little certificates for everything I achieve, with a character postered on each certificate. Like, Gumshoe for "Collect all Evidence" or Franny for "Perfect Record", or something like that. I like those kinds of things :will:.

Adorable little certificates! :pearl:

The names you're suggesting are a little dull, though - achievements on XBL have more interesting names (see the Halo Wars achievement list for an example). Possibilities:
  • Showoff - present your Attorney's Badge to twenty people.
  • True Lawyer - present your Attorney's Badge to everyone. (a True Lawyer can be recognised by how often he presents his badge, after all)
  • Evidence Hog - complete a case without presenting any unnecessary evidence (in investigation). Most importantly, do not let any Ace Detectives have the evidence.
  • von Karman Gift - finish a case without no penalties (or kill the opposing lawyer if you do receive a penalty :gant: )
  • Longevity - complete a (or every?) case without save-and-quitting at any time.
  • Seventeen Cups - complete every case while playing as Godot. (some of the other characters would have similar achievements)
  • OBJECTION! - complete every case, with every character. (would possibly unlock a bonus case, similarly to the unlocking of 1-5)
  • HOLD IT! - press every possible statement.
  • TAKE THAT! - collect all evidence.

Thoughts? :godot:
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

Surf's Up!

Gender: Male

Location: The gloomiest place on earth (i.e. the UK)

Rank: Ace Attorney

Joined: Fri Nov 16, 2007 1:34 pm

Posts: 2257

00Davo wrote:
[*]TAKE THAT! - collect all evidence.[/list]


Isn't that required to be able to do the case anyway? :welly:

Anyway, I think that the Ace Attorney series doesn't really need any of these new features (and I'm 100% sure that Capcom aren't going to deviate from what's already been done previously in AA 1-4)

The only gameplay improvements I want are the fixing of plot holes and typos.
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

OBJECTION!

Gender: Male

Rank: Suspect

Joined: Sun Nov 23, 2008 12:39 am

Posts: 44

NinjaMonkey wrote:
00Davo wrote:
  • TAKE THAT! - collect all evidence.


Isn't that required to be able to do the case anyway? :welly:

All evidence, throughout the entire game - not just in individual cases.

Yes, that would normally mean just completing every case to get all the evidence. However, as possibly mentioned previously, there's some OPTIONAL ULTRA HIDDEN EVIDENCE OF AWESOME - in each case with investigation, you can go pixel-hunting to find, uh... the badges of Ace Attorneys past! (i.e. Mia, Grossberg, Diego, possibly Phoenix) One of these badges is available in each case with investigation. These earn achievements individually when found, and also count as evidence for the purposes of the TAKE THAT! achievement. :godot:

You'd also need to play through all the mini-cases to grab the remaining evidence. And, who knows? Maybe only certain characters can get some evidence, or evidence from another case can be used (via the evidence library option) to grab more evidence (like using a metal detector from a previous case to find evidence, or something).
NinjaMonkey wrote:
Anyway, I think that the Ace Attorney series doesn't really need any of these new features (and I'm 100% sure that Capcom aren't going to deviate from what's already been done previously in AA 1-4)

Well, no. It doesn't need any of these features. But, hey, Phoenix didn't need to get a Magatama in GS2, and Apollo didn't need to have ultra-perception powers. They still did. :karma:

However, indeed, the chance of Capcom actually doing this stuff is as close to nothing as makes no odds.
NinjaMonkey wrote:
The only gameplay improvements I want are the fixing of plot holes and typos.

The sealing of plot holes is a plot idea. Typos are a writing idea. Neither of these, thus, really fit under the heading of "gameplay improvements".

Anyway, I've also had an idea regarding the creation of mini-cases. The problem with making them is that Capcom would need to spend time on it, instead of on making main cases. If we assume that my PC-to-DS casemaker idea is accepted (already a slim chance, I admit), Capcom merely need to release the casemaker a couple of months before the game itself. Then they can provide a "competition" - get the fans to make the mini-cases, and upload them to the caseservers. Capcom can browse through and pick out the best ones - fans could even help with that, if they could assign ratings to cases on the servers. A lot less work for Capcom than actually making mini-cases, assuming that the casemaker's being made anyway.
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

I'm still waiting for Godot

Gender: Male

Location: ROAST BEEF! FISH AND CHIPS! TEA! CAN YOU GUESS WHERE I AM?

Rank: Desk Jockey

Joined: Wed Feb 18, 2009 8:36 am

Posts: 134

Achievements Ideas
Chords of Steel - Only use the microphone feature for "OBJECTION" and "HOLD IT" etc.
Stop the Presses - Never press unless it is necessary in order to get more testimony.
Luckless Litigation - Get a guilty verdict for the first case.
Defence of Doom - Get a guilty verdict at every single testimony in the game.
Third Time Lucky - Complete the game three times.

I also think there should be an achievement for choosing the bad ending, but i don't know what it should be called.

They should have a difficulty setting as well. There would be five settings: Easy gives you a full life Bar, and Difficult gives you one fifth of your life bar. This would let you have the achievement: Dangerous Defence - complete the game in difficult.
Image
"I think our police are excellent, probably because I have not done anything that has occasioned being beaten up by these good men."

Sir Clement Freud (1924-2009)
RIP
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

OBJECTION!

Gender: Male

Rank: Suspect

Joined: Sun Nov 23, 2008 12:39 am

Posts: 44

jwai05n wrote:
Achievements Ideas
Chords of Steel - Only use the microphone feature for "OBJECTION" and "HOLD IT" etc.
Stop the Presses - Never press unless it is necessary in order to get more testimony.
Luckless Litigation - Get a guilty verdict for the first case.
Defence of Doom - Get a guilty verdict at every single testimony in the game.
Third Time Lucky - Complete the game three times.

Chords of Steel is a bit odd - you'd have it unlocked by default, but lose it if you use the buttons or touchscreen instead of the microphone. Come to think of it, Stop the Presses is a bit like that, too. Is it impossible to get these achievements if you use the touchscreen or press unnecessarily, or what?

I like the other ones, though.
jwai05n wrote:
I also think there should be an achievement for choosing the bad ending, but i don't know what it should be called.

Sadist? :godot:
jwai05n wrote:
They should have a difficulty setting as well. There would be five settings: Easy gives you a full life Bar, and Difficult gives you one fifth of your life bar. This would let you have the achievement: Dangerous Defence - complete the game in difficult.

Not bad. :phoenix:
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

I'm still waiting for Godot

Gender: Male

Location: ROAST BEEF! FISH AND CHIPS! TEA! CAN YOU GUESS WHERE I AM?

Rank: Desk Jockey

Joined: Wed Feb 18, 2009 8:36 am

Posts: 134

00Davo wrote:
jwai05n wrote:
Achievements Ideas
Chords of Steel - Only use the microphone feature for "OBJECTION" and "HOLD IT" etc.
Stop the Presses - Never press unless it is necessary in order to get more testimony.
Luckless Litigation - Get a guilty verdict for the first case.
Defence of Doom - Get a guilty verdict at every single testimony in the game.
Third Time Lucky - Complete the game three times.

Chords of Steel is a bit odd - you'd have it unlocked by default, but lose it if you use the buttons or touchscreen instead of the microphone. Come to think of it, Stop the Presses is a bit like that, too. Is it impossible to get these achievements if you use the touchscreen or press unnecessarily, or what?

Sorry, I don't understand.
Image
"I think our police are excellent, probably because I have not done anything that has occasioned being beaten up by these good men."

Sir Clement Freud (1924-2009)
RIP
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

OBJECTION!

Gender: Male

Rank: Suspect

Joined: Sun Nov 23, 2008 12:39 am

Posts: 44

jwai05n wrote:
00Davo wrote:
jwai05n wrote:
Achievements Ideas
Chords of Steel - Only use the microphone feature for "OBJECTION" and "HOLD IT" etc.
Stop the Presses - Never press unless it is necessary in order to get more testimony.
Luckless Litigation - Get a guilty verdict for the first case.
Defence of Doom - Get a guilty verdict at every single testimony in the game.
Third Time Lucky - Complete the game three times.

Chords of Steel is a bit odd - you'd have it unlocked by default, but lose it if you use the buttons or touchscreen instead of the microphone. Come to think of it, Stop the Presses is a bit like that, too. Is it impossible to get these achievements if you use the touchscreen or press unnecessarily, or what?

Sorry, I don't understand.

Sorry. I was a bit vague. :payne:

To clarify: those two achievements seem to have a negative condition, and no boundary. For example, for my Evidence Hog achievement, the condition is "don't present any unnecessary evidence". This is a negative condition, because it's telling you to not do something. It also has a boundary, however: "complete a case". This means that you must successfully complete any case, without presenting unnecessary evidence, to earn the achievement.

Yours have a negative condition, too: "never press unless it's necessary". Only using the microphone is, in fact, also a negative condition: "don't use the buttons or touchscreen to press and present." The issue is the lack of boundary. With the current definition, you'd automatically get both these achievements when first starting the game, because you haven't pressed or presented at all, satisfying the condition of both achievements. Adjusting them as follows solves the problem easily:
  • Chords of Steel - Complete a case, while only using the microphone feature for "OBJECTION" and "HOLD IT" etc.
  • Stop the Presses - Complete a case, without pressing (unless it is necessary in order to get more testimony.)
(you may prefer "complete all cases" to a single case, or "complete three cases", or whatever)

Make sense now? :edgy:
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

I'm still waiting for Godot

Gender: Male

Location: ROAST BEEF! FISH AND CHIPS! TEA! CAN YOU GUESS WHERE I AM?

Rank: Desk Jockey

Joined: Wed Feb 18, 2009 8:36 am

Posts: 134

Thanks, that makes much more sense, for a moment I was a bit :meekins:.
allow me to clarify, what I meant was:
  • Chords of Steel - Complete all cases, while only using the microphone feature for "OBJECTION" and "HOLD IT" etc.
  • Stop the Presses - Complete all cases, without pressing (unless it is necessary in order to get more testimony.)

Image
"I think our police are excellent, probably because I have not done anything that has occasioned being beaten up by these good men."

Sir Clement Freud (1924-2009)
RIP
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

OBJECTION!

Gender: Male

Rank: Suspect

Joined: Sun Nov 23, 2008 12:39 am

Posts: 44

jwai05n wrote:
Thanks, that makes much more sense, for a moment I was a bit :meekins:.
allow me to clarify, what I meant was:
  • Chords of Steel - Complete all cases, while only using the microphone feature for "OBJECTION" and "HOLD IT" etc.
  • Stop the Presses - Complete all cases, without pressing (unless it is necessary in order to get more testimony.)

Wow. Chords of Steel would actually be kinda hard to get. Unless you don't mind looking like a complete idiot in public. :payne:

Few more ideas:
  • Scummer - save before presenting on three consecutive cross-examinations, and reset each time after presenting the wrong evidence. (this achievement is titled regarding the practice of Save Scumming, incidentally - Google it if you are unaware of it)
  • Bar Exam - complete the first case. (subsequent cases would also award achievements, the title of which would relate to the case content)
  • That's A "Step"-ladder - find a stepladder or fireplace joke in one case.
  • Narrow-Minded Cultural Assumption - find every stepladder and fireplace joke.
  • Attentive Listener - hear at least thirty seconds of every song in the game.
  • Achievement Unlocked - unlock any achievement. (pretty easy, this one...)
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

I'm still waiting for Godot

Gender: Male

Location: ROAST BEEF! FISH AND CHIPS! TEA! CAN YOU GUESS WHERE I AM?

Rank: Desk Jockey

Joined: Wed Feb 18, 2009 8:36 am

Posts: 134

Lawyer without a life - Complete the entire game in one go, without stopping.
Lawyer of Darkness - Complete the game, only playing between the hours of 7pm and 7am.
True Lawyer - Complete the game in difficult mode 5 times.
Image
"I think our police are excellent, probably because I have not done anything that has occasioned being beaten up by these good men."

Sir Clement Freud (1924-2009)
RIP
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

OBJECTION!

Gender: Male

Rank: Suspect

Joined: Sun Nov 23, 2008 12:39 am

Posts: 44

jwai05n wrote:
Lawyer without a life - Complete the entire game in one go, without stopping.
Lawyer of Darkness - Complete the game, only playing between the hours of 7pm and 7am.
True Lawyer - Complete the game in difficult mode 5 times.

Love 'em. :godot: These ones are really hard.

'cept I already took True Lawyer:
Me wrote:
  • True Lawyer - present your Attorney's Badge to everyone. (a True Lawyer can be recognised by how often he presents his badge, after all)
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

I'm still waiting for Godot

Gender: Male

Location: ROAST BEEF! FISH AND CHIPS! TEA! CAN YOU GUESS WHERE I AM?

Rank: Desk Jockey

Joined: Wed Feb 18, 2009 8:36 am

Posts: 134

00Davo wrote:
'cept I already took True Lawyer:
Me wrote:
  • True Lawyer - present your Attorney's Badge to everyone. (a True Lawyer can be recognised by how often he presents his badge, after all)

Sorry, I'll change it to:
Ace Attorney - Complete the game in difficult mode 5 times.
Image
"I think our police are excellent, probably because I have not done anything that has occasioned being beaten up by these good men."

Sir Clement Freud (1924-2009)
RIP
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

MARXISM: MAKING PROPERTY HISTORY

Gender: None specified

Location: Buckingham. No, not the Palace, the town. It's miles from London.

Rank: Desk Jockey

Joined: Sun May 17, 2009 6:36 pm

Posts: 139

I love some of your acheivement suggestions, but I can't see Capcom going down that route. They will simply continue to focus on the storyline, and you will still buy it. They don't need to add in fancy features.
Put this on the end of your Sig everyone:

BRING BACK LIND_L_TAILOR AND BLACKJACK
Make a tribute to them here and help get them back here.
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

That lovable troll.

Gender: Male

Rank: Decisive Witness

Joined: Wed Apr 25, 2007 10:28 pm

Posts: 231

Downloadable Cases via Nintendo Wifi or from Capcom. Thats all we need.
I remember when CR was cool and Croik was the only one in charge.

I also remember when we used to have respectable members. :(
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

Otaku, #1 Machi fan, #2 Machi Fan

Gender: Male

Location: Engl- Ooh, over 3000 posts. (England)

Rank: Ace Attorney

Joined: Fri Sep 28, 2007 4:06 pm

Posts: 3781

Noooooooooooooooooooooooooooooooooooooooooo we don't.

a) Not everyone has WiFi.
b) Probably be Japan-only.
Image
ALL GLORY TO THE HYPNOGANT
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

MARXISM: MAKING PROPERTY HISTORY

Gender: None specified

Location: Buckingham. No, not the Palace, the town. It's miles from London.

Rank: Desk Jockey

Joined: Sun May 17, 2009 6:36 pm

Posts: 139

Eco wrote:
Downloadable Cases via Nintendo Wifi or from Capcom. Thats all we need.

NoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNoNo. :edgeworth:

No. :grey:

No! :zenitora:
Put this on the end of your Sig everyone:

BRING BACK LIND_L_TAILOR AND BLACKJACK
Make a tribute to them here and help get them back here.
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

Call me Ishmael.

Gender: Male

Location: Sweden

Rank: Ace Attorney

Joined: Sun Apr 12, 2009 4:16 pm

Posts: 2434

I wouldn't mind some optional stuff, like the vending machine in Hotel Dusk.
Wife: sparkleranger78, daughter: feedmechocolate247
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

Mr. Step-ladder

Gender: Male

Location: Killing Floor.

Rank: Prosecutor

Joined: Sun Mar 22, 2009 12:50 am

Posts: 685

How about a 3D court room? Not that the characters need be....

Actually nevermind... The DS Graphics aren't THAT great when it comes to 3D.

Here's some achievement names:

Death Sentence: Lose 5 Cases
Paradox: Complete the Mason System
Justice For All: Unlock all bonus cases
Trials & Tribulations: Unlock case edit mode
Ace Atonement: Get full acquittal for a guilty defendant
Cr0wned: Kill a witch with a headshot In only five turns, get the first witness to breakdown in case 1.
Court Docket: Find all pieces useless evidence
Pistol-Whip: Retrieve von Karma's handgun (Referrence to JFA...)
Always strive to improve, not compare to others! - Arkillian
Image
Purple Angel wins infinity cookies for this signiture! Who may come back soon!
Re: Gameplay improvement ideas for future Ace Attorney gamesTopic%20Title
User avatar

I hate Klaviema >_>

Gender: Male

Location: UK

Rank: Ace Attorney

Joined: Sat Aug 16, 2008 4:17 pm

Posts: 1938

I like it how it is, really. 3D would be horrible. Non-DS would be horrible. Achievements would be okay, but unnecessary. Linearity is fine, even good. I just want more of the same :godot:
ImageImage
ImageImage
Page 1 of 3 [ 92 posts ] 
Go to page 1, 2, 3  Next
 
Display posts from previous:  Sort by  

 Board index » Phoenix Wright » Courthouse Steps

Who is online
Users browsing this forum: No registered users and 4 guests

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
News News Site map Site map SitemapIndex SitemapIndex RSS Feed RSS Feed Channel list Channel list
Powered by phpBB

phpBB SEO