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Rhythm HeavenTopic%20Title
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Otaku, #1 Machi fan, #2 Machi Fan

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I've heard RH being described as "WarioWare meets Elite Beat Agents." This is complete lies. I can see the Wario aspect, what with the minigames and the art style, but the only thing connecting it to Elite Beat Agents is the fact it's a rhythm game. It's more "WarioWare meets Taiko no Tatsujin" more than WW/EBA, but it's still wrong. For one, all 3 games are good, and I love 'em. Especially EBA. But I can't say the same for Rhythm Heaven. Rhythm Heaven is exactly what it says on the tin. Without the "Heaven." And, at times, without the "Rhythm."

Everything about it makes me want to hate it. I won't go into details, but I feel this game tries enough to be deserving of a topic. Enough about me talking about my opinion in the first post to get it out of the way, discuss this unique game here. I've yet to complete it.
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ALL GLORY TO THE HYPNOGANT
Re: Rhythm HeavenTopic%20Title
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The master of Judging 64

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I suck at this game. I had to skip the levels to go to the next one. Some like the Ping ball one I can't get it right or some where I just lose it on one rhythm but the rest of the song I do great except the game doesn't see the same way ><.
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Re: Rhythm HeavenTopic%20Title
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I'm just here for the Butterbeer.

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I've played the demo and a bit of the real game on my friend's DS and, while I'm more of an RPG person, the mini-games amuse me. Or maybe I think the Glee Club minigame is hilarious >3> >3> :3 oh, the faces~ I'm not buying the game myself because I don't usually spend a lot of time on games that have no plot or some sort of connection between them (in short, not a fan of minigame "games") but it's cute, it's got some catchy little rhythms, and it helps pass the time.
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Re: Rhythm HeavenTopic%20Title
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Heh, i liked the game at start, but it then it expected you to be perfect and the minigames were becoming more and more random and un-fun/funny. My favorite would probably be Remix 4. But is this game aimed at girls? Because it seems like it. Besides Remix 4, probably a tie between Munchy Monk and Love Lab.
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Re: Rhythm HeavenTopic%20Title
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I'm actually surprised they localized this game. It's so quirky I can't imagine it doing well with an American audience. I've only played the Japanese versions (original GBA version and gold DS version) and I love it and have gotten perfect on almost every stage. It's the kind of game I sometimes like to wind down the end of the day with before going to bed. I had a friend who put it in an interesting way:

"I don't always want a full steak dinner. Sometimes I just want a light midnight snack."

In this case, he means sometimes mini-games are good enough. You don't need an epic 80-hour RPG to satisfy your gaming crave sometimes, but of course it depends on your preference. For Rhythm Heaven, I think it's a game where people in North America can't really grasp because the concepts reflect more of the Japanese culture, and if they weren't altered in anyway, it might be too weird (which is why sometimes the humor is lost on us). In my opinion, Japanese people love picking up on the subtleties in life and putting a twist on them, and besides that they've always been more open to the music/rhythm genre.

So after having said all that, I'm curious now, since everyone who has commented so far has played the localized version. Does anyone know the difference between the American and Japanese versions? Did they keep all the songs or change any of the mini-games?
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I know they changed the song in the stage with the clapping monkeys, but that's all I know.

I really want to like this game, but it's pretty unforgiving; I was playing for a while up until I got to the stupid ping-pong stage I COULD. NOT. PASS.

So I gave up. :sadshoe:
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I've completed it :eh?:

The only criticism I'd give is that it's too short, even with all the extras you get from medals.
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I hate Klaviema >_>

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I love this game, 'tis awesome. People seem to hate it because it's so hard, but I must have fairly good rhythm as I already have 43 medals and 13 perfects >_>
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I do love my ketchup

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Rhythm Tengoku (リズム天国, Rizumu Tengoku?, lit. "Rhythm Heaven" or "Rhythm Paradise") is a music video game (rhythm action game) developed by Nintendo SPD. It was released in Japan on August 3, 2006, and was the last game developed by Nintendo for the Game Boy Advance. The game received an Excellence Prize for Entertainment at the 10th annual Japan Media Arts Festival in 2006.[1] Although this game was never released outside of Japan, a sequel entitled Rhythm Tengoku Gold was released for the Nintendo DS on July 31, 2008, and is slated for an international release as Rhythm Heaven in North America and Australasia and as Rhythm Paradise in Europe.

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Rhythm Tengoku's quirky visual style and gameplay bears similarities to the WarioWare series. Each level is a minigame which requires the player to perform certain actions in sync with the rhythm to create a beat to go along with the background music. For instance, in one level, a beat is created by hitting numerous baseballs as they pass across the screen. If the player is unable to match the correct timing, they receive a "half hit" or "miss" rating. These misses are counted and used to determine a pass-or-fail score. Many of the other minigames involve similar activities that require the player to rely on the rhythm of the background music for timing. The highest total score attainable in the game is 140 points. In order to receive this score, the player must complete every single minigame in one try without missing the timing by 1/60th of a second.

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The game is divided into separate stages, each consisting of six levels. Only the first level in the first stage is available at the start of the game. The player can achieve three basic rankings (Redo, Mediocre, or High Level) upon completing a game. A new level will be unlocked if the player gets the Mediocre or High Level rating on a level. Getting a High Level on a level earns a medal which, when accumulated, unlocks bonuses such as Endless Games and Rhythm Toys. There are six levels in each stage; the sixth being a remix version of the other five levels, where it combines the game mechanics of the previous five levels (ex: 1st remix may be Marcher one moment, but Karate Man the next). There are eight stages in the game, and 48 levels in total. The levels are generally played through to the end, with the exception of the 'Night Walk' levels, which will end prematurely with a Redo rating if the player falls or hits an electric fish.

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The "Perfect Campaign" mode appears if a randomly chosen minigame has a High Level rating on it. Getting a "miss" at any point in this mode will end the minigame, but the player may continue on to other levels without penalty. If the entire minigame is completed without a single miss, a certificate particular to that minigame is displayed on screen. However, it changes to a different game or disappears after it is played three times (ie. when a game has been selected from the menu three times). Completing the Perfect Campaign for all 48 levels will unlock one more special certificate.

English translators of the the Rhythm Tengoku series have decidedly omitted the importance of earning perfect certificates, as most gamers thought the reward for the generally impossible minigames to be a waste. Players have been known to kill themselves when they have completed certain levels (such as the Star Dancer mini game, where the player has to press a combination of the A, B, and D pad according to audio cues) when the reward for their efforts turned out to be unlocking the credit screen, which most gamers could not read anyway as the names were written in Japanese characters.



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yeeeeaaaaaaahhhh
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I'm about to tell this guy!

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I play rhythm games more than anything else, and I happen to love both of these games (the GBA and DS versions). It's everything I'd really expect from a Warioware-esque rhythm game, to be honest. I wasn't expecting some new competitive rhythm game, so I can't say I was disappointed.
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Re: Rhythm HeavenTopic%20Title
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Franzise Deauxnim wrote:
I know they changed the song in the stage with the clapping monkeys, but that's all I know.

I really want to like this game, but it's pretty unforgiving; I was playing for a while up until I got to the stupid ping-pong stage I COULD. NOT. PASS.

So I gave up. :sadshoe:


Yikes, if they resorted to changing songs it could end up disastrous. Maybe I should just give the American version a spin just to see how different it is. It seems that the people who have played the Japanese version first seem to like it more. ^^;;
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Aevitas wrote:
It seems that the people who have played the Japanese version first seem to like it more. ^^;;


This is completely true. I played the Japanese version, and it's my favourite DS game.
The localisation is horrible.. if you can pick up a Japanese copy somehow, it's far better. The English translation just feels... embarassing? I don't really know how to describe it, but some of the translations make me cringe for some reason. :<
(And everyone I know who has played it had absolutely no trouble understanding how to play each minigame, despite the lack of explanation - so you should be fine with that too)

Also, the lyrics in the English version are just plain awful at times. :p

But yes, I absolutely love the Japanese version of this game. It's challenging, but by no means difficult if you have a decent sense of rhythm. In fact, it's far easier to play with your eyes shut, and with just a little practice, you can play the whole game through doing just that.
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