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Re: ____________ is overratted and why.Topic%20Title
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I mean the Mystical Stick, didn't that have sort of a blade on the end?
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Either way it's something you swing around randomly.
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neoswordmaster wrote:
I mean the Mystical Stick, didn't that have sort of a blade on the end?

Wasn't that a diamond?

Anyway, Mask's sword was more like summon thing than a slash thing.
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"The Masked Man swung his sword" (taken from Mother 3 battle dialogue).

Seems to me that it can do both.
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GigaHand wrote:
Anyway, while I admit there are some noticable differences between games (apart from the obvious characters and storyline, but people still regard Final Fantasy the same series) the similarities are far too numerous. In every FPS (or at least, what you define to be an FPS) the weapons are extremely similar. Every FPS has a pistol (weak, but you get plenty of ammo), a machine gun (also lots of ammo, but far stronger than a pistol), a rocket launcher (ammo is scarce, but you get lots of bang for your buck. Literally.), a shotgun, a sniper rifle, and some variants on these. Since the weapon selection is remarkably similar, the only differences are the landscape, number of enemies, and in some games, stealth elements (If I want stealth I'll get a stealth game! Also, in Halo's [and IIRC Call of Duty's] case, melee strikes are a good addition). But as you have seen, my FPS library is rather small, so if I'm wrong I'll expect you to call me out on it (Though honestly, I doubt it).


Every genre that uses different weapons or various items has a bunch of staple items that appear everywhere.

But yeah, play some more of them, or if you don't like it, don't. Just don't assume things about genres, because this will almost always end in huge generalizations.

(btw every rpg protagonist is a gay 18-year old boy)
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Tinker wrote:
(btw every rpg protagonist is a gay 18-year old boy)

Terra in FFVI?
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Bad Player wrote:
Tinker wrote:
(btw every rpg protagonist is a gay 18-year old boy)

Terra in FFVI?


Nameless Female Jedi from KOTORII?

(I know it could be either Gender but canonically its Female.)
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Not to mention Vyse (Skies of Arcadia), Ninten/Ness/Lucas (Mother series), Sparrow (Fable 2), I could go on for ages.

Anyway, now that I bring up Vyse, I think that Skies of Arcadia is overrated. I have Legends. I admit it has one of the best openings ever in videogames (5 minutes in, and your kicking guard butt, rescuing a damsel, taking over a royal ship, and just being an awesome pirate. But, between a high encounter rate, boss battles that are basically buff, limit break, heal, repeat, really killed my intrest. Good story and characters though.
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Herr Blondie wrote:
Bad Player wrote:
Tinker wrote:
(btw every rpg protagonist is a gay 18-year old boy)

Terra in FFVI?


Nameless Female Jedi from KOTORII?

(I know it could be either Gender but canonically its Female.)



Tinker in the same post wrote:
Just don't assume things about genres, because this will almost always end in huge generalizations.


If you hadn't noticed, he was being ironic.
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No More Heroes,

Preparing to be shot here, but anyway
I hated that map, I just despised it, anything in between the boss battles were boring (IMO),
It was especially less fun without the Gore that the US version got (EU version, the bad guys turn to something that is reminiscient of twilight stuff from Zelda TP)
Reviewers said stuff like the retro aspect is good, I disagree with them.
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UltraSaint4121 wrote:
No More Heroes,

Preparing to be shot here, but anyway
I hated that map, I just despised it, anything in between the boss battles were boring (IMO),
It was especially less fun without the Gore that the US version got (EU version, the bad guys turn to something that is reminiscient of twilight stuff from Zelda TP)
Reviewers said stuff like the retro aspect is good, I disagree with them.


I think thats just a matter of opinion I felt the game was ingenius, ESPECIALLY the high score board retro tune.
The game is a game for gamers, it mocks itself wonderfully I think. Though some of the questing between hits was dull I'll admit.
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Herr Blondie wrote:
UltraSaint4121 wrote:
No More Heroes,

Preparing to be shot here, but anyway
I hated that map, I just despised it, anything in between the boss battles were boring (IMO),
It was especially less fun without the Gore that the US version got (EU version, the bad guys turn to something that is reminiscient of twilight stuff from Zelda TP)
Reviewers said stuff like the retro aspect is good, I disagree with them.


I think thats just a matter of opinion I felt the game was ingenius, ESPECIALLY the high score board retro tune.
The game is a game for gamers, it mocks itself wonderfully I think. Though some of the questing between hits was dull I'll admit.


Yeah, I do think its a matter of opinion, (otherwise it clearly wouldnt have taken the gamin reviews by storm)
Its like, taking out the boss battles (which wer admittedly, the best, possibly ever (such as Destroymans or Harvey blah blah thing)) It really leaves something out I thought, I didnt like Travis that much though... Though most of the game is spent looking for those ball things, getting cash from certain means, training etc, which is something that stuck on my mind...
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UltraSaint4121 wrote:
Herr Blondie wrote:
UltraSaint4121 wrote:
No More Heroes,

Preparing to be shot here, but anyway
I hated that map, I just despised it, anything in between the boss battles were boring (IMO),
It was especially less fun without the Gore that the US version got (EU version, the bad guys turn to something that is reminiscient of twilight stuff from Zelda TP)
Reviewers said stuff like the retro aspect is good, I disagree with them.


I think thats just a matter of opinion I felt the game was ingenius, ESPECIALLY the high score board retro tune.
The game is a game for gamers, it mocks itself wonderfully I think. Though some of the questing between hits was dull I'll admit.


Yeah, I do think its a matter of opinion, (otherwise it clearly wouldnt have taken the gamin reviews by storm)
Its like, taking out the boss battles (which wer admittedly, the best, possibly ever (such as Destroymans or Harvey blah blah thing)) It really leaves something out I thought, I didnt like Travis that much though... Though most of the game is spent looking for those ball things, getting cash from certain means, training etc, which is something that stuck on my mind...


Oh yes the boss characters were good, I especially liked Dr Peace but Travis I'd think is mostly likeable being a silly perverted klutz.
It's like taking your average gamer, giving him a real lightsaber and saying go have fun. I think I can relate to that a little.
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Re: ____________ is overratted and why.Topic%20Title
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SF4 is overrated.

I've already gone through this many times before in just this forum alone, but I guess I'll sum it up by saying it's a crappy, way-too-barebones fighting game that rewards you for getting hit and/or playing as Sagat.

I WILL give it credit for rejuvenating the fighting game genre in the US, but it's still a shitty game.
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Tinker wrote:
Every genre that uses different weapons or various items has a bunch of staple items that appear everywhere.


These usually aren't completely central to gameplay. RPGs have healing items and weapons, but the key to gameplay isn't these items, but the battle system. Action games have swords (usually) and... well, healing items. Again, it's not the weapon that decides the gameplay, because using a sword can have several different disciplines. A gun is just point, shoot, they're dead (if you hit them). Heck, if you want to expand on my RPG point, you can put a gun in there and it would behave like a sword or even your fists.

Tinker wrote:
Just don't assume things about genres, because this will almost always end in huge generalizations.

FPSes are hugely general *shot in first-person*. Seroiusly though, that's my stance.


Tinker wrote:
(btw every rpg protagonist is a gay 18-year old boy)

I believe numerous exceptions have already been stated. One that hasn't is Mario, who has appeared in 6 RPGs to date (if you include Bowser's Inside Story, which isn't out in America or Europe yet to my knowlege).
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Nose wrote:
Bad Player wrote:
Tinker wrote:
(btw every rpg protagonist is a gay 18-year old boy)

Terra in FFVI?



Tinker in the same post wrote:
Just don't assume things about genres, because this will almost always end in huge generalizations.


If you hadn't noticed, he was being ironic.

...Good catch. I am/was way too jetlagged T_T
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Quote:
Nameless Female Jedi from KOTORII?

Quote:
Terra in FFVI?

Quote:
I believe numerous exceptions have already been stated. One that hasn't is Mario, who has appeared in 6 RPGs to date (if you include Bowser's Inside Story, which isn't out in America or Europe yet to my knowlege).

Quote:
Not to mention Vyse (Skies of Arcadia), Ninten/Ness/Lucas (Mother series), Sparrow (Fable 2), I could go on for ages.


seriously guys :|
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Herr Blondie wrote:
zerokku wrote:
Robin Goodfellow wrote:
Personally, I think some arguments/debate would be cool. Differing POVs lead to some interesting convos (or flame wars...). I mean, there's tons of heated pairing debates the Defendent's Lounge I doubt this thread could match. Anyway...


Yah, I don't mind if anyone attempts to rebuttal my comments on how bad Kingdom Hearts 2 is.

I don't think Kingdom Hearts 2 is overrated in that case....for one thing...it's not really one of those legendary games you hear people talking about all the time so by word of mouth it's not much overrated either.


From wikipedia - "As of March 31, 2007, Square Enix had shipped over 4 million units worldwide."

It's an incredibly mainstream game.

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And the combat system worked well, it flowed better than before in my opinion. Gameplay was not all about combat with a series of minigames throughout the game (I.e. Phil's training, Present wrapping, Ugh...part time jobs..., double ugh Musicals, lighting magic lamps, finding correct parts etc) and some of the worlds included in it were genius I felt particularly happy at Tron's inclusion.


The only reason it really flowed better was a better camera, and the fact it was so much easier. And the reason I say it was focused on the combat was because the levels were so linear point A to B. There was essentially no platforming or exploration. It was go here, kill some heartless, listen to some cutscene repeat ad infinitum.

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I thought the out of disney plots worked fine, Organisation XIII worked interestingly enough to spawn another game apparently, and even in the Disney worlds I enjoyed the charm there ws as it stuck to the original plot quite well. All in all I enjoyed the world's plots. Though I did find Pride Lands to be a bit of a dredge but thats because so many abilities were shut out for that form.


The disney plots weren't fine at all. They were practically completely shoved to the side in favor of original characters. And Organization XIII was awful. It was like nomura was attempting to make the game deep and meaningul by adding a 9th graders understanding of existentialism, and then failing at that.

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And they definately improved with the Gummi ships for sure all in all I feel the game is good but not overrated I don't think it appeals to a wide enough market to be overrated.


I'll give you that much. A better camera and Gummi ships were the only improvements in that game. For your last point, again it is a very mainstream game.
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It's an incredibly mainstream game.


Sure but its not one of the talked about hyped up overrated ones, like Halo and (supposedly Killzone) and (to be rebellious) Final Fantasy 7.

What you have proven is that it's popular not overrated.

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The only reason it really flowed better was a better camera, and the fact it was so much easier. And the reason I say it was focused on the combat was because the levels were so linear point A to B. There was essentially no platforming or exploration. It was go here, kill some heartless, listen to some cutscene repeat ad infinitum.


Yeah but I don't look at it as a platformer I look at it as an action game which should revolve around killing stuff, the minigames provide nice variety to it. The combat being more fluid with a better camera are only plus points about the game!

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The disney plots weren't fine at all. They were practically completely shoved to the side in favor of original characters. And Organization XIII was awful. It was like nomura was attempting to make the game deep and meaningul by adding a 9th graders understanding of existentialism, and then failing at that.


Well DUH, they have to, the interjection of the original characters is what it's all about. You don't want original characters? Go play Aladdin on the Sega or PC, or even the Hercules game on PS1 I thought that was pretty fun. Though I will admit I found the nobodies story rather confusing and odd thats not to say I didn't like the original plots.
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Herr Blondie wrote:
Quote:
It's an incredibly mainstream game.


Sure but its not one of the talked about hyped up overrated ones, like Halo and (supposedly Killzone) and (to be rebellious) Final Fantasy 7.

What you have proven is that it's popular not overrated.


So a popular game that is rated higher than it deserves, is not overrated?

...

lolwut?

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Yeah but I don't look at it as a platformer I look at it as an action game which should revolve around killing stuff, the minigames provide nice variety to it. The combat being more fluid with a better camera are only plus points about the game!


Yes but they gave it variety. There a TONS of better ARPGs I could be playing when it comes to combat systems. Taking that out only waters down the already easier experience.

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Well DUH, they have to, the interjection of the original characters is what it's all about.


No it's not. This is(was) a fanservice cross-over game with just a mild amount of original characters. Not to mention most of these original characters are terribly written.

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You don't want original characters? Go play Aladdin on the Sega or PC, or even the Hercules game on PS1 I thought that was pretty fun. Though I will admit I found the nobodies story rather confusing and odd thats not to say I didn't like the original plots.


Again. Fanservice cross over game. Not look at these terribly written guys in robes game. Everything that wasn't disney was horribly convoluted and pretentious.
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So a popular game that is rated higher than it deserves, is not overrated?

...

lolwut?


Wrong definition
From Dictionary.reference.com
Quote:
to rate or appraise too highly; overestimate


You have provided a stat proving that it's popular overrated it is in your opinion not mine, I think it fully deserved that stat. You cannot simply post a stat and say something is overrated because it has sold well.

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Yes but they gave it variety. There a TONS of better ARPGs I could be playing when it comes to combat systems. Taking that out only waters down the already easier experience.


Are you mocking it for having variety when before you said it was simple minded slaughter? And go play one of those 'better' ARPG's a game is not solely it's combat system it's the combination of everything, I thought the combat system worked, you don't actually have a problem with it. It worked well with the camera system and was easy. Neither of these are actual problems just examples of how they made it easy to manage and it worked well.

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No it's not. This is(was) a fanservice cross-over game with just a mild amount of original characters. Not to mention most of these original characters are terribly written.


But it's not anymore, Kingdom Hearts 1 introduced a colourful cast of characters and a surprisingly dark storyline running through the original. I often hear people say they love the original storylines and characters most. Without and original plotline they'd better off just releasing another set of compendiums of Disney games.


Again you are throwing those big words out there without explaining anything, explain what you think is convoluted and pretentious about it?
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Herr Blondie wrote:
Quote:
It's an incredibly mainstream game.


Sure but its not one of the talked about hyped up overrated ones, like Halo and (supposedly Killzone) and (to be rebellious) Final Fantasy 7.



Uh. Yes, yes it was.
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TSS wrote:
my house was over-ratted so i had to hire an exterminator

Spoiler: TSS
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"The fuck you say, bitch?"


NinjaMonkey wrote:
Twilight Princess is way overrated, mainly due to how easy it is and the aforementioned blandness of it. The hardest bit of the game, I felt, was the mini-boss fight in the second dungeon, which I nearly died on. The rest of the game (apart the final boss battle, as you'd expect) was an utter cakewalk.


Too many people hate it; doesn't count. Same with all Mario and Tetris games.
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Herr Blondie wrote:
I think it fully deserved that stat.


And I Don't. Hence I consider it overrated. You have your opinion and I have mine.

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Are you mocking it for having variety when before you said it was simple minded slaughter? And go play one of those 'better' ARPG's a game is not solely it's combat system it's the combination of everything, I thought the combat system worked, you don't actually have a problem with it. It worked well with the camera system and was easy. Neither of these are actual problems just examples of how they made it easy to manage and it worked well.


I was referring to how the platforming and exploration from the first gave the gameplay more variety. And I do have a problem with the combat system in 2. Mashing X over and over again with a random Triangle thrown in for good measure, does not a compelling combat system make. And you could easily button mash in KH2 and still survive. That combined with an incredibly linear design made the gameplay quite bland.

KH2 had poor level design - way too linear. KH had the hidden treasure chests, trinity marks, and so on, but KH2 had...nothing. Those worlds were supposed to be three times larger than the first game and yet it felt microscopic in comparison.

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But it's not anymore, Kingdom Hearts 1 introduced a colourful cast of characters and a surprisingly dark storyline running through the original. I often hear people say they love the original storylines and characters most. Without and original plotline they'd better off just releasing another set of compendiums of Disney games.


And they only had a small amount, and they didn't try and get all melodramatic with them, and it worked. Of course an original plotline is needed, and 1's plot was pretty good. Simple, but good. 2's was incredibly convoluted and devoid of all charm.

And the characters would be a bit better if they weren't so poorly written. To summarize one of the scenes from KH2 -

"Oh hey let's completely ignore the girl I spent an entire game trying to save and haven't seen for more than a couple minutes in over 2 years, just to cry about my best friend and how I've missed him, despite the fact that friend was around a lot and totally screwed me over a couple times." Jesus christ that scene was terrible.

KH2's writing was a disgrace, between the Sora-Donald-Goofy repetition and the way Square's bishie legions shoved the Disney stuff further aside.

And you think Kingdom Hearts has a "dark" storyline?

...

Seriously? o_O

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Again you are throwing those big words out there without explaining anything, explain what you think is convoluted and pretentious about it?


Pretentious and convoluted are big words?

I already touched on why it's pretentious. It tried to present itself as deep and meaningful when it simply wasn't. It has as much depth as a puddle.

You yourself admitted it was convoluted and I quote - "Though I will admit I found the nobodies story rather confusing and odd". Kingdom hearts 2's plot was all over the place and hardly explained anything. It's one of the biggest faults with most JRPGs and animes. They're complicated for the sake of being complicated. None of that adds anything interesting to the over-arching story.

For calling it melodramatic, see the above summary of one of the scenes in KH2.
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Tinker wrote:
Herr Blondie wrote:
Quote:
It's an incredibly mainstream game.


Sure but its not one of the talked about hyped up overrated ones, like Halo and (supposedly Killzone) and (to be rebellious) Final Fantasy 7.



Uh. Yes, yes it was.


I have NEVER heard anyone going OMG KINGDOM HEARTS IS THE SHEEEIIIZZZ.
I've heard folk say its a good game but never on the scale of say...Okami for example. Now I'm not saying Okami is overrated but it IS talked about a lot.
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Herr Blondie wrote:
Tinker wrote:
Herr Blondie wrote:

Sure but its not one of the talked about hyped up overrated ones, like Halo and (supposedly Killzone) and (to be rebellious) Final Fantasy 7.



Uh. Yes, yes it was.


I have NEVER heard anyone going OMG KINGDOM HEARTS IS THE SHEEEIIIZZZ.
I've heard folk say its a good game but never on the scale of say...Okami for example. Now I'm not saying Okami is overrated but it IS talked about a lot.


Just because you haven't heard it doesn't mean it doesn't exist. Or maybe you have seen it but you agree with it and as such don't see it in that way.
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It's only mainstream because of the Disney characters. How a bunch of fruits like Square were given permission for something like this is beyond me.
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A neccessary double post

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I was referring to how the platforming and exploration from the first gave the gameplay more variety. And I do have a problem with the combat system in 2. Mashing X over and over again with a random Triangle thrown in for good measure, does not a compelling combat system make. And you could easily button mash in KH2 and still survive.

KH2 had poor level design - way too linear. KH had the hidden treasure chests, trinity marks, and so on, but KH2 had...nothing. Those worlds were supposed to be three times larger than the first game and yet it felt microscopic in comparison.


Mashing doesn't cut it for the later game, and definately doesn't work on Proud mode. Mashing won't do you any good against a large body heartless. Mashing will get you slaughtered on the POTC world against the invincible pirates. However some treasure chests were hidden in KH2 but your right about the missing trinity marks and your also forgetting the puppy dogs however I didn't miss these features much when I played KHII.

Quote:
And they only had a small amount, and they didn't try and get all melodramatic with them, and it worked. Of course an original plotline is needed, and 1's plot was pretty good. Simple, but good. 2's was incredibly convoluted and devoid of all charm.

And the characters would be a bit better if they weren't so poorly written. To summarize one of the scenes from KH2 -

"Oh hey let's completely ignore the girl I spent an entire game trying to save and haven't seen for more than a couple minutes in over 2 years, just to cry about my best friend and how I've missed him, despite the fact that friend was around a lot and totally screwed me over a couple times." Jesus christ that scene was terrible.

KH2's writing was a disgrace, between the Sora-Donald-Goofy repetition and the way Square's bishie legions shoved the Disney stuff further aside.

And you think Kingdom Hearts has a "dark" storyline?

...

Seriously? o_O


Hahaha thats one scene all the yaoi fans prefer. Organisation XIII informed Sora that Kairi was safe and sound in their care. For all Sora found out about Riku and with the amount of information the King withheld on Riku, he made it sound like Riku was dead. Isn't it understandable for Sora to see his best friend alive when he could've thought he was dead. While he knew Kairi was safe and alive.

I still felt the same charm but yes I thought it awfully dark considering it's got Disney characters in it, I mean the main character kills himself after all you know. Suicide in a half disney game is dark to me.

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Again you are throwing those big words out there without explaining anything, explain what you think is convoluted and pretentious about it?


Pretentious and convoluted are big words?

I already touched on why it's pretentious. It tried to present itself as deep and meaningful when it simply wasn't. It has as much depth as a puddle.

You yourself admitted it was convoluted and I quote - "Though I will admit I found the nobodies story rather confusing and odd". Kingdom hearts 2's plot was all over the place and hardly explained anything. It's one of the biggest faults with most JRPGs and animes. They're complicated for the sake of being complicated. None of that adds anything interesting to the over-arching story.

For calling it melodramatic, see the above summary of one of the scenes in KH2.


You say it's not DEEP but it's complicated? To me thats contradictory, a complex deep plotline appeals to those who can understand it. But I can understand the nobodies and their nature however a good deal of information IS left out unless you have played chain of memories which lotsa people might have problems with but I didn't have that problem. What I didn't get was why Sora didn't destroy heartless anyway, I didn't see anything wrong with nobodies trying to gain hearts by having Sora do what he was already doing but thats a discussion for another place.

And yeah I'd say Pretentious and Convoluted are big words. Both are at least 10 letters.
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Lemme just say one small thing.


You have your opinions
I have my opinions
They have their opinions
Lets just fucking get along shall we?
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Herr Blondie wrote:
Mashing doesn't cut it for the later game, and definately doesn't work on Proud mode. Mashing won't do you any good against a large body heartless. Mashing will get you slaughtered on the POTC world against the invincible pirates. However some treasure chests were hidden in KH2 but your right about the missing trinity marks and your also forgetting the puppy dogs however I didn't miss these features much when I played KHII.


But, for the most part you could get away with button mashing. And theres no denying the game was far easier than 1. And I did miss those things. Because the game was incredibly bland without them.

Quote:
Hahaha thats one scene all the yaoi fans prefer. Organisation XIII informed Sora that Kairi was safe and sound in their care. For all Sora found out about Riku and with the amount of information the King withheld on Riku, he made it sound like Riku was dead. Isn't it understandable for Sora to see his best friend alive when he could've thought he was dead. While he knew Kairi was safe and alive.

I still felt the same charm but yes I thought it awfully dark considering it's got Disney characters in it, I mean the main character kills himself after all you know. Suicide in a half disney game is dark to me.


That doesn't change the fact he practically shoved her to the side to see Riku. The girl he was in love with and spent an entire game saving. But no.

And hell no Kingdom Hearts is not dark. You want "Dark" Try something like Final Fantasy Tactics. Murder, Patricide, Betrayal, Rape, Political Intrigue, A corrupt church ran by demons, ect. Kingdom Hearts is already kiddy, but looks even more so in comparison.

Quote:
You say it's not DEEP but it's complicated? To me thats contradictory, a complex deep plotline appeals to those who can understand it. But I can understand the nobodies and their nature however a good deal of information IS left out unless you have played chain of memories which lotsa people might have problems with but I didn't have that problem. What I didn't get was why Sora didn't destroy heartless anyway, I didn't see anything wrong with nobodies trying to gain hearts by having Sora do what he was already doing but thats a discussion for another place.


No I don't. To me "Deep" is something like the final boss of Earthbound. The final pathway resembles a bunch of pipes resembling the cervex. The final boss is essentially a fetus. Throughout the final boss fight you see dialogue inferring a rape scene, likely the one where giygas was formed. "You cannot comprehend the true nature of Giygas Attack." Not because it's evil but because it didn't know any better. In essence Ness and co. just killed something primal and instinctive, that isn’t even self aware. Something almost innocent, despite it’s past wrongs. It was an infantile creature and Ness and Co. essentially aborted it.

Now that is deep. Kingdom Hearts 2 piles information on, but none of it is particularly meaningful, it's just more information on the story. It doesn't give it any depth or meaning.

Quote:
And yeah I'd say Pretentious and Convoluted are big words. Both are at least 10 letters.


And so are -

complicated
contradictory
information
discussion

ect. Words you yourself used.

But anyways. Reply all you want, I'm not going to bother any more. You come off as a fangirl getting defensive over the fact I think the game was crap. The exact kind of thing the OP wanted to avoid.
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But, for the most part you could get away with button mashing. And theres no denying the game was far easier than 1. And I did miss those things. Because the game was incredibly bland without them.


I found those things tedious, if I came across a trinity mark I was like "Oh...ok" I didn't go actively exploring for it and the puppies were found simply as a consequence of me hunting out treasure chests which I did in both games.

Quote:
That doesn't change the fact he practically shoved her to the side to see Riku. The girl he was in love with and spent an entire game saving. But no.

And hell no Kingdom Hearts is not dark. You want "Dark" Try something like Final Fantasy Tactics. Murder, Patricide, Betrayal, Rape, Political Intrigue, A corrupt church ran by demons, ect. Kingdom Hearts is already kiddy, but looks even more so in comparison.


His main goal at the start of KHII however is to save Riku and the king, since the King was discovered easily finding Riku becomes essentially the main goal for him throughout the game its easy to understand why he's overjoyed to see his possibly dead best friend.

I know it's kiddy in comparison to other things, I hear Shadow Hearts actual canon ending is a sad one for one thing but what I'm saying is it was surprisingly dark considering it's half Disney. I mean I expected it to be somewhat lighthearted Disney fun but then Sora commits suicide and Goofy gets almost killed in the second one. Not what I'd expect from Disney at all.

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No I don't. To me "Deep" is something like the final boss of Earthbound. The final pathway resembles a bunch of pipes resembling the cervex. The final boss is essentially a fetus. Throughout the final boss fight you see dialogue inferring a rape scene, likely the one where giygas was formed. "You cannot comprehend the true nature of Giygas Attack." Not because it's evil but because it didn't know any better. In essence Ness and co. just killed something primal and instinctive, that isn’t even self aware. Something almost innocent, despite it’s past wrongs. It was an infantile creature and Ness and Co. essentially aborted it.

Now that is deep. Kingdom Hearts 2 piles information on, but none of it is particularly meaningful, it's just more information on the story. It doesn't give it any depth or meaning.


Good blab about Earthbound, I love imagery in games especially stuff like that, reminds me of SH2's psychological aspects.
But I'll grant you KH is not that deep then again few games are, I think the example you've taken is of a game thats overly deep and meaningful. Thats not to say it's not a good job personally I've never played Earthbound but I've heard great things, I'm just saying KH's plot is deep an meaningful but definately not to the level of your example.

Quote:
But anyways. Reply all you want, I'm not going to bother any more. You come off as a fangirl getting defensive over the fact I think the game was crap. The exact kind of thing the OP wanted to avoid.


FanBOY! Geez does the prefix "Herr" mean nothing these days. And why can't you end on a positive side :yuusaku: I got no hard feelings against you yet your all mocky and stuff.

Besides the OP changed his mind about no debating so your at least wrong about the last part :garyuu:
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Herr Blondie wrote:
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But anyways. Reply all you want, I'm not going to bother any more. You come off as a fangirl getting defensive over the fact I think the game was crap. The exact kind of thing the OP wanted to avoid.


FanBOY! Geez does the prefix "Herr" mean nothing these days.


...I think he was insulting you...
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Bad Player wrote:
Herr Blondie wrote:
Quote:
But anyways. Reply all you want, I'm not going to bother any more. You come off as a fangirl getting defensive over the fact I think the game was crap. The exact kind of thing the OP wanted to avoid.


FanBOY! Geez does the prefix "Herr" mean nothing these days.


...I think he was insulting you...


Hehe ya don't say? :eh?:

Ah well, it's a shame very few debates here seem to end on good terms these days.
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Overrated games, huh? Do MMOs count?

World of Warcr-- *shot*
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Herr Blondie wrote:
FanBOY! Geez does the prefix "Herr" mean nothing these days.


Your pic and sig made me think you're a girl. For all I knew Herr Blondie could just be referring to a crush on Klavier. It wasn't an insult. With that avatar pic I honestly assumed you were female :P
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zerokku wrote:
Herr Blondie wrote:
FanBOY! Geez does the prefix "Herr" mean nothing these days.


Your pic and sig made me think you're a girl. For all I knew Herr Blondie could just be referring to a crush on Klavier. It wasn't an insult. With that avatar pic I honestly assumed you were female :P


But...but why :larry:

Theres a guy and a girl in it what makes you think I'm a girl from that?
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Herr Blondie wrote:
zerokku wrote:
Herr Blondie wrote:
FanBOY! Geez does the prefix "Herr" mean nothing these days.


Your pic and sig made me think you're a girl. For all I knew Herr Blondie could just be referring to a crush on Klavier. It wasn't an insult. With that avatar pic I honestly assumed you were female :P


But...but why :larry:

Theres a guy and a girl in it what makes you think I'm a girl from that?


Because I've never seen a male remotely interested in shipping.
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Gar I only ship what I consider slightly plausible.

Plus I like Thalassa
And Hobo Nick

And the thought of them being a family one day but yarr my manliness be hurting after that statement :sadshoe:
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neoswordmaster wrote:
Not to mention Vyse (Skies of Arcadia), Ninten/Ness/Lucas (Mother series), Sparrow (Fable 2), I could go on for ages.

Anyway, now that I bring up Vyse, I think that Skies of Arcadia is overrated. I have Legends. I admit it has one of the best openings ever in videogames (5 minutes in, and your kicking guard butt, rescuing a damsel, taking over a royal ship, and just being an awesome pirate. But, between a high encounter rate, boss battles that are basically buff, limit break, heal, repeat, really killed my intrest. Good story and characters though.


;_; I loved Skies of Arcadia. And had a major crush on Vyse. I do admit that the battles did get really repetitive, though. I loved the ship battles, those were cool.

ammchan wrote:
Overrated games, huh? Do MMOs count?

World of Warcr-- *shot*


Hahaha. Totally agreed. I love RPG's, but I just can't get into MMORPG's at all. I've tried, I just don't like it.

And the whole FPS thing... I admit, I'm not a big fan of FPS. I've just recently started playing Left 4 Dead which is totally foreign to me, as I've never liked FPS or desired to play any. But, I wouldn't go as far as to say that all FPS' are the same. There's a lot of them that are pretty similar, sure. But there's some that really stand out, like Halo 3, Call of Duty: Modern Warfare and Gears of War to name a few. I've watched my husband play enough of them to know. *shot* XD
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