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More Details about Hotel Dusk's SequelTopic%20Title

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New Facts Stolen borrowed from GoNintendo :)

- Similar visual/audio style to the first game
- Takes place a year after the first title, in 1980 Los Angeles
- The main setting is the Cape West Apartments
- The story stands alone, but will also present some connections that fans of the original can enjoy
- Main character is once again Kyle, and he's still a bit of a jerk
- New 'ignore' feature for when you're trying to sift through conversations, and don't think a particular portion is worth butting into to find out details and progress the story
- There is a novel inside the game called 'Last Window'
- Every time you clear a game chapter, you open a new chapter in the Last Window book
- The novel will help flesh out the story, and the over-arching world that Kyle is in
- Novel contents are actually influenced by how you play the game, leading to multiple variations
- Rumble cart support
- 3 save slots


~~~


Can't wait!
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Moved to the front seeing as this is a ton of new data about Dusk 2.
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I'm really intrigued by the 'Last Window' thing and how it will change by how the player goes through the game. Quite interesting, I'm curious how much the novel story will be influenced by the game.
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Hell yes.

Now we just need an EN release.
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Ahhh! This is so cool! Thanks for posting the Info!

Is there still hope for a game taking place when Kyle was a cop? I think that would be pretty awesome :)
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I expected the sequel to turn out to be a psuedo-action game, being set in L.A. and all.
But instead of a land of prison inquiries and gang busts it turns out to be set in an apartment block. haah

Not complaining one bit though. The tranquility of the setting is what made Hotel Dusk so special.
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Lynssl wrote:
Ahhh! This is so cool! Thanks for posting the Info!

Is there still hope for a game taking place when Kyle was a cop? I think that would be pretty awesome :)


the game takes place roughly a year after Dusk. And I mean roughly in the most extreem of sense. Dusk took place on the last Friday of 1979, Dusk 2 takes place in 1980. It could just as easily be one 'year' later as it could be one week later.
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This sounds amazing.

Can't wait.
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This is really awesome. I really need to get a new ds now!
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I found GoNintendo's original source. Someone translated the original article. Here's what he says...

Quote:
I'm going to take a stab at the Last Window impressions, since no one else seems to have bothered translating it.

Basically the retailer staffer posting about the game gives a rundown on the new features of the sequel, while talking about various interface improvements from the first game. In general the game is very similar to the original in terms of visual and audio style, and fans of the original will feel right at home. The game takes place a year after the original, and is set in 1980 in Los Angeles. The setting of the sequel is in the Cape West Apartments. The story in the sequel stands alone from the previous games, even though there might be connections that fans of the original can pick up on. Those who have not played the original will not feel particularly lost in this game.

The main character is still Kyle, and he's still a dick. It's all good though, because fans will probably not have it any other way. There are two major additions to the sequel he mentions. One is the ignore function. In the original game, progression is pretty much always made when you butt into other people's problems in conversations, etc. In the sequel, more attention will have to be paid when you decide whether you want to butt in or to ignore something, because there is a possibility of getting a game over if you butt into everything. At least, that's what I think he's saying.

As for the other major feature, there is a novel inside the game called "Last Window" as well. It is a companion piece to the game, and a chapter unlocks each time you clear a story chapter. The novel will touch in various sub-scenarios which flesh out the events of the game outside of Kyle's immediate adventure, and involves the overall setting in the game and the other characters. Apparently the contents of the novel (which I assume is actually being 'written' as you play the game) is influenced by your choices in the game itself, so there is replay value in trying to discover all the "variations" in the novel.

He also mentions that the game supports the rumble cart, and that it has 3 save slots.



I have to say, the Ignore function finally makes sense. It's another excuse for Dunning to Kick you out. Now, if they added that to the AA series when the main character badgers the witness...
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If there was one complaint I had to make about Hotel Dusk, it was that sometimes there was no way of knowing that, say, going downstairs will get you kicked out of the hotel. It was realistic, but frustrating. Hopefully there won't be too much of that in the sequel.
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This looks like it'll be really good. I don't know what they're going to do since the whole Bradley thing was resolved...

Anyway, now they had BETTER release it in the US.
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All that was solved in Hotel Dusk was we learned WHY Bradley did what he did and we were given clues to piece together for ourselves what he'd done up until he checked out of Hotel Dusk. There's still all of the missing people (including Bradley himself if Kyle still wants to pursue him, probably not) and Nile's still at large.


...actually, it kind of bothered me how Helen and Summer's plot seemed unrelated to everything else.
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Yeah I don't think that Kyle wants to pursue Bradley anymore. And because of that, I'm really curious to know what this game is about.
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Jessweeee wrote:
All that was solved in Hotel Dusk was we learned WHY Bradley did what he did and we were given clues to piece together for ourselves what he'd done up until he checked out of Hotel Dusk. There's still all of the missing people (including Bradley himself if Kyle still wants to pursue him, probably not) and Nile's still at large.

They didn't find the people, but their plots were still resolved. I doubt Kyle is going to look for someone else. And if he's still looking for Bradley, then the entire first game was basically all for naught >_> (The whole first game was to get him to stop obsessing over and searching for Bradley.... I don't think he's going to still be looking for Bradley.)
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Bad Player wrote:
Jessweeee wrote:
All that was solved in Hotel Dusk was we learned WHY Bradley did what he did and we were given clues to piece together for ourselves what he'd done up until he checked out of Hotel Dusk. There's still all of the missing people (including Bradley himself if Kyle still wants to pursue him, probably not) and Nile's still at large.

They didn't find the people, but their plots were still resolved. I doubt Kyle is going to look for someone else. And if he's still looking for Bradley, then the entire first game was basically all for naught >_> (The whole first game was to get him to stop obsessing over and searching for Bradley.... I don't think he's going to still be looking for Bradley.)


Absolutely agree.

Now that I can actually post, I have to say, the Ignore function makes everything more realistic, and inmerses you more into Kyle's role. What I mean is you control Kyle even more than in Hotel Dusk.

Now I'm wondering about an EN title, since I believe there's no doubt it'll be localized. "The Last Window" alone sounds cool.
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Bad Player wrote:
Jessweeee wrote:
All that was solved in Hotel Dusk was we learned WHY Bradley did what he did and we were given clues to piece together for ourselves what he'd done up until he checked out of Hotel Dusk. There's still all of the missing people (including Bradley himself if Kyle still wants to pursue him, probably not) and Nile's still at large.

They didn't find the people, but their plots were still resolved. I doubt Kyle is going to look for someone else. And if he's still looking for Bradley, then the entire first game was basically all for naught >_> (The whole first game was to get him to stop obsessing over and searching for Bradley.... I don't think he's going to still be looking for Bradley.)


I dont think he will look for Bradley. But I think it will be more of a revenge thing against Nile and stuff.
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Going by the last game's title 'Hotel Dusk' the sequel 'could' be called "Cape West: Apartment 215" or something to that effect.
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Wooster wrote:
Going by the last game's title 'Hotel Dusk' the sequel 'could' be called "Cape West: Apartment 215" or something to that effect.


I thought about it too, but Room 215 in Hotel Dusk was quite important. That, and the game released in Japan as "Wish Room".

So, it might as well be "Cape West: The Last Window".
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I hope we don't have to wait long for the english release!
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EDIT: Disregard.
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Last edited by DeMatador on Sat Nov 14, 2009 11:26 pm, edited 1 time in total.
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DeMatador wrote:
Dream Traveler wrote:
I hope we don't have to wait long for the english release!


I don't know if that "hope" means you don't know the relaese date (02/16 fo NA, 02/19 for EU), but Febraury isn't that far away.



Oh I didn't know the release date. Thanks for telling me. That's not bad. I've had to wait longer for games.
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DeMatador wrote:
Dream Traveler wrote:
I hope we don't have to wait long for the english release!


I don't know if that "hope" means you don't know the relaese date (02/16 fo NA, 02/19 for EU), but Febraury isn't that far away.

...That's AAI.
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Wrong thread, dammit.

Sorry, Dream Traveler, there's no English release date, yet :sadshoe:
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...Hopefully someday... xD

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^
Fail :D

--------

Ooooh! Goodie, goodie!
Seems like it's going to be interesting times again.
Can't wait.

Heh...If you can get game over even if you hear what they have to say I guess I'm going to get it often then.
Then again...It's only a games and I usually save quite often.

And...Some other replay value, than a short scene after the ending credits?
Hhhhhh...This is so....Thrilling!
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The idea of a sequel excites me... deeply. I loved Hotel Dusk. Great story, great characters... and... Kyle was cute.
>.>
<.<

Only one problem. I'm saved just before the final "conversation" in the game... but... I haven't played for months. Maybe a year. I don't know why I stopped there. I know the game has a synopsis within it... but would that be enough for me to remember the game? Or... should I just replay it? I'd probably enjoy it again, but, it'd be the 2nd time I'd have restarted.

... ugh, I have a problem with finishing games. I'll just stop halfway for whatever reason (life, new game, etc.), let it sit for a long time, and forget the story.

No clue what to do. :/
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Yoyoenix91 wrote:
The idea of a sequel excites me... deeply. I loved Hotel Dusk. Great story, great characters... and... Kyle was cute.
>.>
<.<

Only one problem. I'm saved just before the final "conversation" in the game... but... I haven't played for months. Maybe a year. I don't know why I stopped there. I know the game has a synopsis within it... but would that be enough for me to remember the game? Or... should I just replay it? I'd probably enjoy it again, but, it'd be the 2nd time I'd have restarted.

... ugh, I have a problem with finishing games. I'll just stop halfway for whatever reason (life, new game, etc.), let it sit for a long time, and forget the story.

No clue what to do. :/


I had the exact same problem. I started Dusk in 2007, and don't know why left it mid-game. Just by the beginning of this year I remembered it, and restarted it. I beat it, and I enjoyed it as much as I did the first time.
So, I highly reccomend restarting it.
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DeMatador wrote:
Wrong thread, dammit.

Sorry, Dream Traveler, there's no English release date, yet :sadshoe:


Oh well thanks anyway. It seems that the Japanese release date is January 14. So we shouldn't have to wait too long after that right?
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I don't know about that, a game with this much text will probably take a loooong loooooong time to translate :(
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Well we got Hotel Dusk before Japan right? And then they got it only a few days later. Maybe we will get it only a few days later too? Hopefully.
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IMO, the story will be based on Kyle that read on the news or saw or heard about Bradley and feels the urge to continue the search.

I wonder about Mila's role. I mean, does the story continue from the best ending or the default one of the previous HD?
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Dream Traveler wrote:
Well we got Hotel Dusk before Japan right? And then they got it only a few days later. Maybe we will get it only a few days later too? Hopefully.


Holly balls, you're right! HD released January 22 in NA, and January 25th in Japan!
God, this is exciting!

...But, let's consider that HD was announced first in Japan, as "Wish Room", in October of 2005, and released a year and 3 months later. It was properly announced in English as Hotel Dusk: Room 215 in E3 2006, and released 8 months later.

Now, considering the gap between the Japanese announcement and release of "Wish Room", "Last Window" should be announced for an English release in E3 2010, and release in January, yes, but of 2011... Are we all sure there haven't been any translation misunderstandings?
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DeMatador wrote:
Dream Traveler wrote:
Well we got Hotel Dusk before Japan right? And then they got it only a few days later. Maybe we will get it only a few days later too? Hopefully.


Holly balls, you're right! HD released January 22 in NA, and January 25th in Japan!
God, this is exciting!

...But, let's consider that HD was announced first in Japan, as "Wish Room", in October of 2005, and released a year and 3 months later. It was properly announced in English as Hotel Dusk: Room 215 in E3 2006, and released 8 months later.

Now, considering the gap between the Japanese announcement and release of "Wish Room", "Last Window" should be announced for an English release in E3 2010, and release in January, yes, but of 2011... Are we all sure there haven't been any translation misunderstandings?



If Nintendo is behind the localization like they were for Professor Layton then all bets are in the air, Nintendo is good at keeping secrets when they want to. It still doesn't answer the question of when localization started.
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Wooster wrote:
DeMatador wrote:
Dream Traveler wrote:
Well we got Hotel Dusk before Japan right? And then they got it only a few days later. Maybe we will get it only a few days later too? Hopefully.


Holly balls, you're right! HD released January 22 in NA, and January 25th in Japan!
God, this is exciting!

...But, let's consider that HD was announced first in Japan, as "Wish Room", in October of 2005, and released a year and 3 months later. It was properly announced in English as Hotel Dusk: Room 215 in E3 2006, and released 8 months later.

Now, considering the gap between the Japanese announcement and release of "Wish Room", "Last Window" should be announced for an English release in E3 2010, and release in January, yes, but of 2011... Are we all sure there haven't been any translation misunderstandings?



If Nintendo is behind the localization like they were for Professor Layton then all bets are in the air, Nintendo is good at keeping secrets when they want to. It still doesn't answer the question of when localization started.


I believe the game will be taken more seriously than Layton 2 has been, since Hotel Dusk is considered as a DS cult title, even above Professor Layton. As I said some posts ago, or in the first HD2 thread (don't remember), Hotel Dusk is part of the Touch! Generations. So, Nintendo'll give it much more importance than it gives to a regular title.

Come to think of it, now that Diabolical Box sold over 1M, the Layton series should be part of the Touch! Generations, too.
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Touch Generations doesn't really have much to do with anything, in and of itself. It's just Nintendo's poorly marketed label for saying 'This game is accessible for people above 30, but safe to play with the kids'. If I recall, GS1 is a Touch Generations Title in Europe, but not elsewhere.

On the other hand, the fact that they revived Hotel Dusk on the Market shelf under the TG label meant they felt it was worth milking some more. That I think is one of the better hints that they're interested in localizing the new title.
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Wooster wrote:
DeMatador wrote:
Dream Traveler wrote:
Well we got Hotel Dusk before Japan right? And then they got it only a few days later. Maybe we will get it only a few days later too? Hopefully.


Holly balls, you're right! HD released January 22 in NA, and January 25th in Japan!
God, this is exciting!

...But, let's consider that HD was announced first in Japan, as "Wish Room", in October of 2005, and released a year and 3 months later. It was properly announced in English as Hotel Dusk: Room 215 in E3 2006, and released 8 months later.

Now, considering the gap between the Japanese announcement and release of "Wish Room", "Last Window" should be announced for an English release in E3 2010, and release in January, yes, but of 2011... Are we all sure there haven't been any translation misunderstandings?



If Nintendo is behind the localization like they were for Professor Layton then all bets are in the air, Nintendo is good at keeping secrets when they want to. It still doesn't answer the question of when localization started.


Well, Nintendo are very likely to be behind the localization since they're the one publishing the game... which means we should get it pretty quickly. I'd expect something similar to what happened to Another Code: R (minus the non-release in the US): released in Japan in January, then 4 months later, the game arrives in the US/Europe, that is somewhere in May or something.

(Another Code: R was released in February in Japan, and in June in Europe, if I'm not mistaken; this could be a good way to get an estimation, since both Hotel Dusk and Another Code are games with tons of text ^^ However, the 'novel inside the game feature' makes me fear the localization will take (much) more time than for Another Code: R... :payne: )

That's my guess :phoenix:
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Even since I finished Hotel Dusk, I wanted a squeal. The moment I put the cart down, I lost the damned thing. I really want Louis back, even if it's just a cameo. I hope it explains what has happened to Mila, if she was taken into an orphanage or if she's still with Kyle, or what.

Anyway, hyped as FUCK

They'll probably keep it as, 'Hotel Dusk,' as, 'Cape West' would confuse some of the first-game players ;o
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