My name is Judge.
Gender: Male
Location: Just Outside Your Peripherals
Rank: Ace Attorney
Joined: Fri Mar 21, 2008 5:47 pm
Posts: 1607
Failure double post.
Anyway, some new info:
-WKC1 will be included on the WKC2 disc (isn't Blu-Ray wonderful) in full, including the 130 quests that have been released over the past two years. Players can choose to import a save from the original WKC or start from the beginning. The WKC included on the disc will have the updated graphics and redone combat mechanics of the sequel.
-The story of this game is receiving almost primary focus in the sequel to bring it to the standards of most RPGs and not to be as short as the first game. According to Level-5, the main story of the sequel has clocked in at around 50 hours. On top of the encouragement to replay the main story of the first gamewith the new features, the story is amassing up to around 75 hours.
-AC has been mostly taken out from combat, it's major use now for combos and transforming, and most attacks require MP instead of AC. As a result, AC cannot be gained by defeating monsters.
-When doing any quest offline, you can pick two story characters to accompany you, thus making harder quests (that needed at least four people to beat) now doable by those without an Online connection.
-An increased level cap from fifty. Screenshots and Videos are showing that the cap is at the very least Level 63.
-Extra dungeon for loading a clear data, this is rumored to be a challenging dungeon that changes layout and monster (like DC2).
-The customizable Knight is known as the Arc Knight. Screenshots have hinted that some of the customizations will require unlocking. Level-5 explains that, initially, you'll have access to just four colors for your Arc Knight. These are apparently all variations of green. To unlock other colors, you'll need to get appropriate items by collecting materials as you clear quests. Outside of just color, you'll also be able to strengthen your Arc Knight with parts that you've gathered. Arc Knight customization makes use of elements called "Core Unit" and "Jewel Points." You customize your Arc Knight by attaching gems that give the knight's equipment such upgrades as "HP+5" and "attack strength up." The Core Unit's level and Jewel Points relate to how many of these gems you can attach. To increase your available Jewel Points, you'll need to strengthen your Arc Knight's Core Unit.
-Finally, Level-5 has stated that players can expect a similar pace of download quests for the sequel -- two a month.
I'm getting really pumped for this release.
--UPDATE--Not yet released in Japan but preliminary reviews from Famitsu give the game a 33/40 (8.25), compared to the original games score of 29/40 (7.25), and the fact that it was called a dramatic improvement over it's predecessor, things are looking good for WKC2, now lets keep our fingers crossed for a winter 2010 release.