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If you could change something in the first three games...Topic%20Title
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I you could change and or tweak something in the first three games to make it better, whether it be

text errors to entire plots, what would you change.

(Once again if I'm breaking any rules I'm sorry)

Remember to use the spoiler tag. Also keep in mind I'm not bashing Capcom or ANY of the games, just wondering.
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Re: If you could change something in the first three games...Topic%20Title

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If I could change something...

I would change the "only one right answer" on cross examinations to a "multiple answer type" but there is a catch if you do the wrong thing you could get a guilty verdict.

And change "The miracle never happen" to "The miracle did not happen"
Re: If you could change something in the first three games...Topic%20Title
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Rebel Vanguard wrote:
If I could change something...

I would change the "only one right answer" on cross examinations to a "multiple answer type" but there is a catch if you do the wrong thing you could get a guilty verdict.

And change "The miracle never happen" to "The miracle did not happen"


Or..."The miracle never happened."
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Re: If you could change something in the first three games..Topic%20Title
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typos really.

and pressing Moe too hard = penalty.

aaarggggh.
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Re: If you could change something in the first three games..Topic%20Title
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I would erase Moe from the game. He's the one thing I didn't like the from the game (sorry, Moe fans!)

And also
Spoiler: MAJOR GS3 ENDING SPOILERS. CLICK AT OWN RISK
Godot wouldn't be in jail! >O And Misty would've spent some time talking to Maya. It's so sad how she didn't say much to her. ;_;

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Re: If you could change something in the first three games...Topic%20Title
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The one big niggling point I had throughout all three games was the way Mia's death was handled. It took away from the impact of not only her death, but the power of death in the series as a whole. (Hard to be terrified for Maya's life when there's a dead person right next to you casually chatting away, if you think about it too much.) Her presence also did a lot to distract from the tension in 2-4, and I think the climax of GS3 would have been much more meaningful if her death actually felt like, you know, a loss.
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Re: If you could change something in the first three games...Topic%20Title
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I haven't finished 3 yet but am inclined to agree with Raelle on the Mia subject. I do wish that had been handled with a bit more subtlety although I do understand the plot reasons for her "coming back". I just think it was overused as well as being a humour moment in 1:2 or 1:3 which was funny in one way but didn't sit right with me afterwards.

I would have liked to have something of Lana Skye and Damon Gant in 1 before the last chapter. I understand why that didn't happen (it being an add-on and all) but it felt weird just having them dropped in my lap from nowhere when supposedly they were very important people whose names would be on the lips of everyone in the law and legal system. That's a minor quibble really but it would have really helped 1:5 have some built up tension I think.
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Re: If you could change something in the first three games...Topic%20Title

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Quote:
I would have liked to have something of Lana Skye and Damon Gant in 1 before the last chapter. I understand why that didn't happen (it being an add-on and all) but it felt weird just having them dropped in my lap from nowhere when supposedly they were very important people whose names would be on the lips of everyone in the law and legal system.


IAWTC. It does make you wonder when a lawyer doesn't know the Chief Prosecutor and the Chief of Police. Though I suppose when the tutorials are on, he doesn't know what a CROSS-EXAMINATION is... and then there's the entire "Motive, Opportunity, Decisive Evidence" thing... >>;' (And that wasn't even a tutorial!)

Unrealistically, I'd've loved more backstory on some of the victims, but it's superfluous information so I know it wouldn't happen. A girl can dream though...

Realistically... I wish they hadn't put that comment on about being unable to fake being a Defense Attorney in 1-5. It's, well, completely debunked (with a bunker buster) in game 3. *cough*ZENI*cough*EDGEWORTH*cough*
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Re: If you could change something in the first three games...Topic%20Title
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I would remove Godot entirely from the series! :redd: Silly visor man, I care nothing for your cliche motivations and nonsensical reasoning.

I'd probably change 1-5, too, to at least remove Edgeworth. I didn't like how they tried to ret-con his "badness" by saying "Oh, he would NEVER forge evidence. His reputation as a Demon Prosecutor isn't his fault!" Edgeworth's story through the game is all about redemption. It's OKAY to say he was a bad person before he started to change. That's...kind of the point, isn't it? I thought him realizing the error of his ways and leaving on a journey of self discovery was more powerful in the original version, rather than him geting nearly chased out of the district for mistakes that weren't his doing.

In 1-5, doesn't Phoenix even say, "I'll be waiting for you" or something like that? He already knew by the end of the case that Edgeworth was thiiiiis close to quitting. But part of the conflict they had in 2-4 was that Phoenix was so surprised by Edgeworth's disappearance, and so hurt by it. That doesn't really hold up if he'd been tipped off ahead of time.

I'd also like to fix the end of 1-2 so that it makes more sense. Or at least so that Phoenix could actually win instead of Mia blackmailing Redd into confessing.
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Re: If you could change something in the first three games...Topic%20Title
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Oh yeah...what would I do?

Spoiler: My Ideas
Why kill off Mia? I'd rather them kill off someone like other than her.

Morgan Fey needs to actually appear in GS3. She was essential to the plot of Case 5, and all you get is her profile. At least have her with some artwork showing her instructing Pearl, or Dahlia, or even a flashback involving her and her estranged husband.
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Croik wrote:
I'd also like to fix the end of 1-2 so that it makes more sense. Or at least so that Phoenix could actually win instead of Mia blackmailing Redd into confessing.


Irony ey?
fuck
Re: If you could change something in the first three games...Topic%20Title
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Croik wrote:
I'd probably change 1-5, too, to at least remove Edgeworth. I didn't like how they tried to ret-con his "badness" by saying "Oh, he would NEVER forge evidence. His reputation as a Demon Prosecutor isn't his fault!" Edgeworth's story through the game is all about redemption. It's OKAY to say he was a bad person before he started to change. That's...kind of the point, isn't it? I thought him realizing the error of his ways and leaving on a journey of self discovery was more powerful in the original version, rather than him geting nearly chased out of the district for mistakes that weren't his doing.


Agreed. It sounds kind of strange when, having played through 1-5 and already seen the "redeemed Edgeworth" (who has realised that perfection isn't all that matters, and helps Phoenix to find the truth) then come across of 2-4 and find Edgeworth talking about something he actually knew before leaving. Furthermore, on 1-5 (if memory serves) is Phoenix who teaches Edgeworth what being a lawyer means, while on 2-4 its exactly the opposite: Edgewroth teaching Phoenix. Somewhat this doesn't make sense, and spoils a bit the effect of 2-4.

I suppose there weren't any other attorneys to be used on 1-5, except Payne, who seems a lot less interesting than Edgeworth on that case. They could still have created someone just for 1-5, I guess...
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Re: If you could change something in the first three games...Topic%20Title
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Ace Attorney is a GREAT game, but not perfect. In fact, I'd change a lot!

Spoiler: AA1
In 1-2... damn, we proved a thousand times that Redd killed Mia. Okay, he blackmails the judge also (I suppose) but even the audience can see that Redd is the killer. but after it, when Mia read the list, he instantly gives up. This is so unrealistic.

In 1-3... the URP card thing is a HUGE coincidence. I hate coincidences like this that have about 1:999999 chance.

In 1-4, they forgave Lotta too easy. I loathed her to be honest, she caused a lot of trouble "just because testifying is cool".

In 1-5... I'd give more clues where to go and what to do at investigation scenes, it's so easy to get stuck there.


Spoiler: AA2
First of all, I'd remove 2-1, because that case sucks and replace it with anything else. I'd keep the characters, they are okay, but the plot is crap and the amnesia is... a very baaaaaad idea.

Then, I'd fix case 2-3 because it's easy to lose even after we proved Max's innocence, just because theat stupid "motive" thing. Damn, Acro killed Berry, it's a fact, whatever the motive was!

The psyche-locks... well, it doesn't make any sense that they use the same bar as your trial "health". I know, it would drop the challenge, but I'd still remove that bar at the lock-openings. Or use more save points.

Re: If you could change something in the first three games..Topic%20Title
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The Japanese sure love their cheese, I just wish it didn't have to smell so much during the PW games.

Would be nice if the investigation bits in JFA and TNT were as fun to play as 1-5. Even if there's not enough room for "scientific investigation".

I'd certainly love to have the map system replaced, so much walking around and point and clicking.. Having something like the overhead map in Persona/Trauma Center and a pop-up menu for subsections might be nice. And maybe throw in a back button to return to the overhead map so you don't have to click and click and click your way back to the office.
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Yeah I agree with you completely in terms of gameplay - they're the two items I would have liked to have seen more of - the scientific investigation as per 1:5 and the use of a map instead of having to click about trying to find your way back to a location out of three options all the time.
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Re: If you could change something in the first three games...Topic%20Title

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First off, I would get a more faithful translation of the games probably via an anniversary set or a bonus of some kind. I am a sucker of faithful translations regardless of the origin of the original source material.

However, besides the cultural differences, it is apparent Capcom decides to localize the game the way they because of the names; the puns will be lost in translation if they ever stick with the japanese names.

As such, i think they should release some X anniversary set in the future with a more accurate translate when asian names in video games is more common, much like how anime companies re-release old popular anime with a more faithful translation like Akira and Kiki's delivery service.

One can only wish.

Other than that, I wish that Capcom did a better job in making the exclusive ep 5 of the first AA game, as well as fixing the dialogue Phoenix says that it is his first time in the defendent's chair in Turnabout sisters.

To me, Rise to ashes doesn't fit because it seems that future AA games(except GS4) ignores this case. Sure, Rise to Ashes is made 4 yearss after the original GS games with Phoenix, but seeing how Capcom include the game for the first DS AA game and re-released the other two GS games on the DS, it wouldn't be hard (but probably tiresome) to scan through the games and remove or alter some dialogue (I am suprise they didnt do this with ep 2 of GS1 DS because that game seems to have more money spent to be ported as oppose to the others, being how it was an intentional remake or some sorts) to make it match with Rise to Ashes.
Re: If you could change something in the first three games..Topic%20Title
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Haruhi wrote:
I would erase Moe from the game. He's the one thing I didn't like the from the game (sorry, Moe fans!)

And I'm gonna devour your soul while you are sleeping :moe-laugh: Aha Aha Aha Aha Aha Aha!

The only things I would change is that I would try to stick in some more cutural references like they have already.

Also, I would a Fransizka/Adrian canon somehow. :franny:
Re: If you could change something in the first three games...Topic%20Title

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After thinking about it, I think 1-5 requires more of a rehaul than just dialogue changes.

I think having Edgeworth in there for fanfare is okay, but have him mystery disappear before the first court date.

I mean, have it where the opening is the same but have him disappear after receiving his award... Wait, that may not work because of the location of the body in 1-5.

They can decide to add Edgey in flashbacks and have him not in the ep at all. I mean they can have it where he disappeared in the original timeline, after 1-4 without time to rearrange anything. I mean Phoenix did believed that Edgeworth
Spoiler: spoiler for those who haven't played AA2
committed suicide
in AA2.

For instance, the location the body was found and the Da office can be left the way it is whereas dialogue will say something like because court trials are at its peak this time of the season, the police dept was too busy in removing Edgeworth's stuff. Or they can have it that the new DA has an unhealthy obsession with Edgeworth and he/she told the police not to move his things so that it can be perserved.
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Doom Saber wrote:
I mean Phoenix did believed that Edgeworth
Spoiler: spoiler for those who haven't played AA2
committed suicide
in AA2.


No, he didn't.

As for 1-5, I still say it doesn't whitewash Edgeworth any more than 1-4 did, which was the ultimate in "demon prosecutor--oh wait, woobie in disguuise" turnabouts. Not that I'm complaining about that either, I love 1-4. I just think 1-5 makes a much better bridge for the two games, since it leaves on a more uncertain note than "yay we won and everyone is happy now".

As for what I'd change, I have to agree with Mia popping in and out, but especially in GS2, where she had no real place in the plot and was really annoying when she sidebarred for you.
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oh yeah, Mia. how could I forget.

She was okay and all, and I can understand how she comes back...but like Raelle said at the beginning, it sort of takes away from the fact that...well, she's dead.

Perhaps Mia's advice could've been just constant flashbacks of what she said in Phoenix's head...but there're spirit mediums and all...yeah, I can see why she comes back, but it just seems...I don't know, overdone?
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Re: If you could change something in the first three games...Topic%20Title
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musouka wrote:
As for what I'd change, I have to agree with Mia popping in and out, but especially in GS2, where she had no real place in the plot and was really annoying when she sidebarred for you.


Mia's random appearances are one of the things I didn't liked from the series. They take her away just when you most need a guide to play (after the quick tutorial on 1-1) and then keep returning her at the most unexpected moments. Sure she helps a lot on earlier cases, and provides a nice connection between Maya and Phoenix, but I agree with you about JFA: she's more annoying than helpful, especially when...

Spoiler: About Mia in 2-2
... she hides information about Morgan Fey. Did she wanted Maya to be found guilty?!


The end of 1-2 also could be improved; actually there's no way Phoenix could win that case if it wasn't for Mia solving it all on the last minute, with lots of evidence nobody had heard of (including the receipt, which casually no one had read on all the entire case)

All those comings and leavings makes you lost respect for the death on Phoenix Wright. How can you feel sorry for someone who's on a death threat when you're actually working with a dead person almost all the time? :eh?:
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Spoiler: "GS3 ending spoilers!"
I would have cleared up what happened to Godot after case 3. I mean if he got executed...that's just too sad. After having such a miserable life. If his wound was already too much and was going to die after the case anyhow...then in that case I would be okay with it. Godot's life is too tragic. Reminds me of Snape in Harry Potter and how he had the worst kind of life imaginable. I don't think it can get any more tragic than that.
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musouka wrote:
Doom Saber wrote:
I mean Phoenix did believed that Edgeworth
Spoiler: spoiler for those who haven't played AA2
committed suicide
in AA2.


No, he didn't.


I could have sworn Phoenix thought Edgeworth have. I mean I remember Phoenix thinking that Edgeworth died in AA2 and didn't Edgeworth left some suicide note or something? I mean he did kept saying that Edgeworth died and was a coward. Someone clear this up for me?
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I wouldn't change much at all aside from the typos, and maybe changing some of the dialogue in GS2 to include 1-5. Maybe some more penalty conversations to add more replay value and/or variety.


Something that intrigues me, though, is that most of you are talking about changing aspects of the story, but I believe doing so would require an extensive chain of rewrites to keep the story "whole", for lack of a better word. I mean, it's fine to say you don't like certain parts or characters, but changing or removing them altogether would be altering the game, maybe to a point that it becomes something entirely different.


Take Mia, for example. If you remove the ability for her to come back, a very large chunk of three whole games would need to be altered, but in a careful way;

- If you take away the Fey's abilities to channel spirits, that would automatically negate 2-2 and 3-5.

- If you make it so Maya and Pearl never existed, that would drastically change all three games, and Phoenix would have a different sidekick.

- Even just taking away the ability to channel Mia while being able to call other spirits would create plot holes.


That's mostly why I wouldn't change the story itself. It just wouldn't be the same, at least to me.
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yes, I understood that "not coming back = story change" thing...(I loved 2-2 D:) but it just seems that they overdo it a bit, kind of turning Mia into a deus ex machina and making her death far less traumatic than it should be. >_<
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I'd Replace Case 3 of JFA with a way better case and better charecters.
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Croik wrote:
In 1-5, doesn't Phoenix even say, "I'll be waiting for you" or something like that? He already knew by the end of the case that Edgeworth was thiiiiis close to quitting. But part of the conflict they had in 2-4 was that Phoenix was so surprised by Edgeworth's disappearance, and so hurt by it. That doesn't really hold up if he'd been tipped off ahead of time.


Yeah, actually, that was confusing as hell, especially for someone who didn't know the 5'th case was ret-conned in. I knew that, but I somehow forgot that, and I was like "Why is Phoenix mad at him? It's not like he didn't know.", and then I was like "Oh, yeah, That really ended with Turnabout Goodbyes."

Haruhi wrote:
I would erase Moe from the game. He's the one thing I didn't like the from the game (sorry, Moe fans!)


There are Moe fans? I'm pretty sure I'm the only one who actually liked him.
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Daramue wrote:
Haruhi wrote:
I would erase Moe from the game. He's the one thing I didn't like the from the game (sorry, Moe fans!)


There are Moe fans? I'm pretty sure I'm the only one who actually liked him.


actually I do, I just can't stand the part with him in court XD and his jokes are cheesy, but that's kinda why I like him. he reminds me of my grandpa in a way.

the characters I dislike are actually the more popular ones. eh.
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Re: If you could change something in the first three games...Topic%20Title
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Blademaster_Orca wrote:
- If you take away the Fey's abilities to channel spirits, that would automatically negate 2-2 and 3-5.

- If you make it so Maya and Pearl never existed, that would drastically change all three games, and Phoenix would have a different sidekick.

- Even just taking away the ability to channel Mia while being able to call other spirits would create plot holes.


Just make spirit-channeling more difficult. Something that takes a lot of preperation unless you are under the most absolutely direst of circumstances.
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Remove Moe, Wendy Oldbag, and Lotta Hart. I did not get one ounce of satisfaction from any of that tomfoolery.

I would've done more with

Spoiler: 3-5
Misty Fey. Finding out that she was the victim was beyond awesome, but... it just didn't seem like they did enough with her. I was curious about her whereabouts ever since case 1-2. Maybe I'm just impossible to satisfy.


At first I was going to write that Mia should've been kept around until AA2 or AA3, but thinking back, her death was what hooked me onto the series in the first place.
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musouka wrote:
As for 1-5, I still say it doesn't whitewash Edgeworth any more than 1-4 did, which was the ultimate in "demon prosecutor--oh wait, woobie in disguuise" turnabouts. Not that I'm complaining about that either, I love 1-4. I just think 1-5 makes a much better bridge for the two games, since it leaves on a more uncertain note than "yay we won and everyone is happy now".


I think the difference in 1-4 and 1-5 is that even though in 1-4 you come to realize Edgeworth isn't just an asshole, that doesn't change the fact that he'd been behaving badly until then. Knowing his motivations didn't necessarily clear him of wrongdoing. But in 1-5 they went out of the way to remove his reputation as a bad prosecutor entirely.

Even before you meet Edgeworth you learn about his reputation as a "demon prosecutor" who will do anything to win. When you face him in court, right off the bat he comes off as dishonest when he produces Mia's "second" autopsy report. For those first two cases you see him coach witnesses. The game leads you to believe that he's not completely honest in his work, so in 1-5 when they try to say, "Oh yeah, those rumors...totally not true," it felt kind of silly to me.

And I kind of like that GS1 ended on a happy note, because that made Edgeworth's disappearance in 2 all the more surprising. It was like, "Hey wait, I thought he was okay...! What happened!?" As opposed to playing JFA after 1-5 and already knowing he quit.
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Doom Saber wrote:
musouka wrote:
Doom Saber wrote:
I mean Phoenix did believed that Edgeworth
Spoiler: spoiler for those who haven't played AA2
committed suicide
in AA2.


No, he didn't.


I could have sworn Phoenix thought Edgeworth have. I mean I remember Phoenix thinking that Edgeworth died in AA2 and didn't Edgeworth left some suicide note or something? I mean he did kept saying that Edgeworth died and was a coward. Someone clear this up for me?



Nope, Phoenix never thought Edgeworth died.

Spoiler: Extremely slight GS2 spoilers throughout.
Edgeworth did leave a suicide note, but Phoenix thought [well, more like knew...] that Edgeworth was alive the whole time. He did say that he was the only one that knew the 'real' Edgeworth during Turnabout Goodbyes, yes? Phoenix probably had such a strong bond with Edgeworth that he just knew that Miles could never do something like commit suicide just because he was told that he's like Gant or von Karma, and always will be no matter how hard he tries. He felt as if Edgeworth betrayed him, hence calling him a coward. He only went into denial about him because he thought 'Hey, it'd be better if he was just gone anyway, so I'll just try and block him out of my head.'

[He probably knew that he just went abroad, but was so thrown off by the note Edgeworth left, Phoenix probably felt like Edgeworth had just disregarded their friendship and just left something as strong as a suicide note instead of just telling him 'Hey, I'm going to go and clear my head for a while by going away for a year or so, okay?']

Whenever he was reminded of Edgeworth [Maya asking where he was, bringing him up during a conversation about prosecuting, etc.] he would always violently yell and tell the person [which was mostly Maya. XD] to stop talking about him, he's gone now, and there's nothing else you need to know so just drop it.

So, no, Phoenix didn't think Edgeworth committed suicide.

He just felt all blarrgh and in denial about him, is all. XD
Re: If you could change something in the first three games...Topic%20Title
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I'm not so sure if it matters whether Phoenix believed whether Edgeworth followed through on his note or not. Maybe some days he did, some days he didn't. I suspect that initially he did. Then probably not. Then maybe he started to believe it again. The end result for him is the same and it's betrayal whichever way you look at it.
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Re: If you could change something in the first three games...Topic%20Title
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Doom Saber wrote:
First off, I would get a more faithful translation of the games probably via an anniversary set or a bonus of some kind. I am a sucker of faithful translations regardless of the origin of the original source material.

However, besides the cultural differences, it is apparent Capcom decides to localize the game the way they because of the names; the puns will be lost in translation if they ever stick with the japanese names.

As such, i think they should release some X anniversary set in the future with a more accurate translate when asian names in video games is more common, much like how anime companies re-release old popular anime with a more faithful translation like Akira and Kiki's delivery service.

One can only wish.



No. The translation we have is already VERY faithful to the source, but actually enjoyable to read. Most direct literal translations (without any embellishing / localizing at all) are a chore to get through. I'd fix the typos and nothing else.
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Re: If you could change something in the first three games...Topic%20Title
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I just realized something, I started this, yet I still haven't put what I wanted to change about the phoenix wright games so far.
I would clean up all typos, and change the whole burgers thing, to me, it just doesn't fit at all, I'd probably change it back to ramen since they already have instant noodles.
I'd also give justice for all a fifth case with all the science and stuff, and a sixth case for T&T with science also.
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CantFaketheFunk wrote:
No. The translation we have is already VERY faithful to the source, but actually enjoyable to read. Most direct literal translations (without any embellishing / localizing at all) are a chore to get through. I'd fix the typos and nothing else.


Agreed. A 100% faithful translation would probably appeal to less than 100 people; they'd have no reason to market it. The Japanese version was all about pop culture references and puns. Just like the Japanese wouldn't get Bel-Air references, most of us wouldn't get jokes about their comedians from the 80's. That kind of thing is left best to niche fan translations for those who are really interested.
Re: If you could change something in the first three games..Topic%20Title
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I would decrease the difficulty of case 3-2 and increase (significantly!) the difficulty of 3-5 (and 3-4 maybe). That's been my main complaint of the game so far--why are 3-2 and 3-3 so unbelievably more difficult compared to what should be the ultimate case of the whole series? :zenitora:

Other than that, I'm happy with the way the game is. :phoenix: The spirit channeling may not appeal to all but it's also too much of an integral part of the game's story, the game would change completely if you took it out.
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I wouldn't take out the spirit channelling altogether but I think a bit less of it where Mia is concerned wouldn't hurt.

She did make for some great comedy moments for sure, but the slip side of that was to diminish her somewhat in terms of how her death impacts on Phoenix and Maya.
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surasshu wrote:
Other than that, I'm happy with the way the game is. :phoenix: The spirit channeling may not appeal to all but it's also too much of an integral part of the game's story, the game would change completely if you took it out.


Well, there's no need to take all the spirit channeling out. As someone said before, it would have been enough if they made it be so difficult to make Mia's appearances less frequent and perhaps more relevant to the plot, instead of the "I don't understand that, oh wait, I'm going to channel my dead sister so she can solve all the case" thing that sometimes happen.

In fact, channeling was difficult for Maya on PW1 and Mia could only appear on extreme tension moments. But on PW2 they introduced Pearl and improved Maya's habilities so Mia seems to pop in and out without effort.

Other than that, I'll fix some of the explanations of 1-5 which don't seem to match, like the...

Spoiler: If someone has not played through 1-5 yet...
Vase which apparently was knocked out when Ema pushed Neil into the suit armour, yet Neil somewhat managed to take it, wrote Ema's name (while he was impaled on the sword and dying due to his wound) and then dropped it again, broking it. Come on, Gant, you are suppossed to be a genius, couldn't you have at least made it look real? :edgeworth:


And definitely drop a bit the difficulty of 3-2 at least.
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